Instructions | Condition Functions | Enums
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IfConditionGroup
Instruction 0[00]Used in all
IfConditionGroup( sbyte<ConditionGroup> resultConditionGroup, byte<ConditionState> desiredConditionGroupState, sbyte<ConditionGroup> targetConditionGroup)
WaitFor
in MattScript
IfParameterComparison
Instruction 0[01]Unused
IfParameterComparison( sbyte<ConditionGroup> resultConditionGroup, sbyte<ComparisonType> comparisonType, int lefthandSide, int righthandSide)
Condition function: Compare
IfElapsedSeconds
Instruction 1[00]Used in common, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m18_01_00_00
IfElapsedSeconds( sbyte<ConditionGroup> resultConditionGroup, float targetNumberOfSeconds)
Condition function: ElapsedSeconds
IfElapsedFrames
Instruction 1[01]Used in m10_01_00_00, m12_01_00_00, m15_01_00_00, m17_00_00_00
IfElapsedFrames( sbyte<ConditionGroup> resultConditionGroup, int targetNumberOfFrames)
Condition function: ElapsedFrames
IfRandomElapsedSeconds
Instruction 1[02]Unused
IfRandomElapsedSeconds( sbyte<ConditionGroup> resultConditionGroup, float targetSecondsMin, float targetSecondsMax)
Condition function: RandomElapsedSeconds
IfRandomElapsedFrames
Instruction 1[03]Unused
IfRandomElapsedFrames( sbyte<ConditionGroup> resultConditionGroup, int targetFramesMin, int targetFramesMax)
Condition function: RandomElapsedFrames
IfEventFlag
Instruction 3[00]Used in all
IfEventFlag( sbyte<ConditionGroup> resultConditionGroup, byte<ONOFFCHANGE> desiredFlagState, byte<TargetEventFlagType> targetEventFlagType, int targetEventFlagId)
Condition function: EventFlag
IfBatchEventFlags
Instruction 3[01]Used in m10_01_00_00, m10_02_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_01_00_00, m15_00_00_00, m17_00_00_00
IfBatchEventFlags( sbyte<ConditionGroup> resultConditionGroup, byte<LogicalOperationType> desiredFlagState, byte<TargetEventFlagType> targetEventFlagType, int startingTargetEventFlagId, int endingTargetEventFlagId)
Condition function: AllBatchEventFlags
IfInoutsideArea
Instruction 3[02]Used in all but common and m13_02_00_00
IfInoutsideArea( sbyte<ConditionGroup> resultConditionGroup, byte<InsideOutsideState> desiredState, int targetEntityId, int areaEntityId)
Condition function: InArea
IfEntityInoutsideRadiusOfEntity
Instruction 3[03]Used in m10_00_00_00, m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m13_02_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00
IfEntityInoutsideRadiusOfEntity( sbyte<ConditionGroup> resultConditionGroup, byte<InsideOutsideState> desiredState, int targetEntityAId, int targetEntityBId, float targetDistance)
Condition function: EntityInRadiusOfEntity
IfPlayerHasdoesntHaveItem
Instruction 3[04]Used in common, m10_00_00_00, m10_01_00_00, m10_02_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00
IfPlayerHasdoesntHaveItem( sbyte<ConditionGroup> resultConditionGroup, byte<ItemType> itemType, int itemId, byte<OwnershipState> desiredPossessionState)
Condition function: PlayerHasItem
IfActionButton
Instruction 3[05]Used in m10_00_00_00, m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00, m18_01_00_00
IfActionButton( sbyte<ConditionGroup> resultConditionGroup, int<TargetEntityType> targetEntityType, int targetEntityId, float reactionAngleDeg, short dummypolyId, float reactionDistance, int helpMessageId, byte<ReactionType> reactionType, int padId)
Condition function: ActionButton
IfMultiplayerState
Instruction 3[06]Used in all
IfMultiplayerState( sbyte<ConditionGroup> resultConditionGroup, sbyte<MultiplayerState> desiredMultiplayerState)
Condition function: HasMultiplayerState
IfAllPlayersInoutsideArea
Instruction 3[07]Used in m10_01_00_00, m12_01_00_00, m13_00_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00
IfAllPlayersInoutsideArea( sbyte<ConditionGroup> resultConditionGroup, byte<InsideOutsideState> desiredState, int areaEntityId)
Condition function: AllPlayersInArea
IfPlayerInoutMap
Instruction 3[08]Used in all but m13_02_00_00
IfPlayerInoutMap( sbyte<ConditionGroup> resultConditionGroup, bool shouldPlayerBeInside, byte areaId, byte blockId)
Condition function: PlayerInMap
IfMultiplayerEvent
Instruction 3[09]Used in m10_01_00_00, m14_00_00_00 in DS1R
IfMultiplayerEvent( sbyte<ConditionGroup> resultConditionGroup, uint multiplayerEventId)
Condition function: MultiplayerEvent
IfCountEventFlags
Instruction 3[10]Used in common, m12_01_00_00, m14_01_00_00, m15_00_00_00, m18_00_00_00
IfCountEventFlags( sbyte<ConditionGroup> resultConditionGroup, byte<TargetEventFlagType> targetEventFlagType, int startingTargetEventFlagId, int endingTargetEventFlagId, sbyte<ComparisonType> comparisonType, int countThreshold)
Condition function: CountEventFlags
IfWorldTendency
Instruction 3[11]Used in all but common and m10_02_00_00
IfWorldTendency( sbyte<ConditionGroup> resultConditionGroup, byte<TendencyType> tendencyType, byte<ComparisonType> comparisonType, byte tendencyThreshold)
Condition function: WorldTendency
IfEventValue
Instruction 3[12]Used in m10_01_00_00, m12_01_00_00
IfEventValue( sbyte<ConditionGroup> resultConditionGroup, int baseEventFlagId, byte numberOfUsedFlagBits, byte<ComparisonType> comparisonType, uint thresholdValue)
Condition function: EventValue
IfActionButtonBossFog
Instruction 3[13]Used in m16_00_00_00
IfActionButtonBossFog( sbyte<ConditionGroup> resultConditionGroup, int<TargetEntityType> targetEntityType, int targetEntityId, float reactionAngleDeg, short dummypolyId, float reactionDistance, int helpMessageId, byte<ReactionType> reactionType, int padId)
Condition function: ActionButtonBossFog
IfDroppedItemsInArea
Instruction 3[14]Used in m18_01_00_00
IfDroppedItemsInArea( sbyte<ConditionGroup> resultConditionGroup, int areaEntityId)
Condition function: DroppedItemsInArea
IfDroppedItem
Instruction 3[15]Used in m18_01_00_00
IfDroppedItem( sbyte<ConditionGroup> resultConditionGroup, int<ItemType> itemType, int itemId)
Condition function: DroppedItem
IfPlayerHasdoesntHaveItemIncludingBbox
Instruction 3[16]Used in common, m10_02_00_00
IfPlayerHasdoesntHaveItemIncludingBbox( sbyte<ConditionGroup> resultConditionGroup, byte<ItemType> itemType, int itemId, byte<OwnershipState> desiredPossessionState)
Condition function: PlayerHasItemIncludingBBox
IfGameCycle
Instruction 3[17]Used in common, m18_01_00_00
IfGameCycle( sbyte<ConditionGroup> resultConditionGroup, byte<ComparisonType> comparisonType, byte completedGameCyclesThreshold)
Condition function: GameCycle
IfActionButtonLineSegment
Instruction 3[18]Used in all but common and m10_02_00_00
IfActionButtonLineSegment( sbyte<ConditionGroup> resultConditionGroup, int<TargetEntityType> targetEntityType, int targetEntityId, float reactionAngleDeg, short dummypolyId, float reactionDistance, int helpMessageId, byte<ReactionType> reactionType, int padId, int lineSegmentDefinedByEntityId)
Condition function: ActionButtonLineSegment
IfActionButtonLineSegmentBossRoom
Instruction 3[19]Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00, m18_01_00_00
IfActionButtonLineSegmentBossRoom( sbyte<ConditionGroup> resultConditionGroup, int<TargetEntityType> targetEntityType, int targetEntityId, float reactionAngleDeg, short dummypolyId, float reactionDistance, int helpMessageId, byte<ReactionType> reactionType, int padId, int lineSegmentDefinedByEntityId)
Condition function: ActionButtonLineSegmentBossRoom
IfCompareEventValues
Instruction 3[20]Used in m12_01_00_00
IfCompareEventValues( sbyte<ConditionGroup> resultConditionGroup, int leftsideBaseEventFlagId, byte leftsideNumberOfUsedFlagBits, byte<ComparisonType> comparisonType, int rightsideBaseEventFlagId, byte rightsideNumberOfUsedFlagBits)
Condition function: CompareEventValues
IfOwnsDlc
Instruction 3[21]Used in m17_00_00_00
IfOwnsDlc( sbyte<ConditionGroup> resultConditionGroup, bool ownsDlc)
Condition function: OwnsDLC
IfOnlineMode
Instruction 3[22]Used in common
IfOnlineMode( sbyte<ConditionGroup> resultConditionGroup, bool onlineMode)
Condition function: IsOnline
Unknown323Ds1rOnly
Instruction 3[23]Used in m12_01_00_00 (in DS1R only)
Unknown323Ds1rOnly( sbyte<ConditionGroup> resultConditionGroup, byte unknown, byte unknown)
Condition function: Unknown323
IfMultiplayerCountDs1rOnly
Instruction 3[24]Used in m10_00_00_00, m10_01_00_00, m12_00_00_00, m13_00_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m18_00_00_00 (in DS1R only)
IfMultiplayerCountDs1rOnly( sbyte<ConditionGroup> resultConditionGroup, byte unknown, byte unknown)
Condition function: MultiplayerCount
IfCharacterDeadalive
Instruction 4[00]Used in all
IfCharacterDeadalive( sbyte<ConditionGroup> resultConditionGroup, int targetEntityId, byte<DeathState> desiredLifeState)
Condition function: CharacterDead
IfCharacterDamagedBy
Instruction 4[01]Used in all but common
IfCharacterDamagedBy( sbyte<ConditionGroup> resultConditionGroup, int targetEntityId, int attackerEntityId)
Condition function: CharacterDamagedBy
IfHPRatio
Instruction 4[02]Used in all
IfHPRatio( sbyte<ConditionGroup> resultConditionGroup, int targetEntityId, sbyte<ComparisonType> comparisonType, float targetHPRatio)
Condition function: HPRatio
IfCharacterType
Instruction 4[03]Used in all but common and m10_02_00_00
IfCharacterType( sbyte<ConditionGroup> resultConditionGroup, int targetEntityId, sbyte<TargetType> targetType)
Condition function: CharacterType
IfCharacterTargetedBy
Instruction 4[04]Used in m13_00_00_00, m13_01_00_00
IfCharacterTargetedBy( sbyte<ConditionGroup> resultConditionGroup, int aggressorEntityId, int targetEntityId, bool shouldHave)
Condition function: CharacterTargetedBy
IfCharacterHasSpEffect
Instruction 4[05]Used in common, m10_00_00_00 in DS1R, m10_01_00_00 in DS1R, m12_00_00_00, m12_01_00_00, m13_00_00_00, m14_00_00_00 in DS1R, m14_01_00_00 in DS1R, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00 in DS1R
IfCharacterHasSpEffect( sbyte<ConditionGroup> resultConditionGroup, int targetEntityId, int spEffectId, bool shouldHave)
Condition function: CharacterHasSpEffect
IfNPCPartHP
Instruction 4[06]Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_01_00_00, m13_02_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m17_00_00_00
IfNPCPartHP( sbyte<ConditionGroup> resultConditionGroup, int targetEntityId, int npcPartId, int hpThreshold, sbyte<ComparisonType> comparisonType)
Condition function: NPCPartHP
IfCharacterBackreadStatus
Instruction 4[07]Used in all but common and m10_02_00_00
IfCharacterBackreadStatus( sbyte<ConditionGroup> resultConditionGroup, int targetEntityId, bool isBackread)
Condition function: CharacterBackreadStatus
IfCharacterHasEventMessage
Instruction 4[08]Used in m10_00_00_00, m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m13_02_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00
IfCharacterHasEventMessage( sbyte<ConditionGroup> resultConditionGroup, int targetEntityId, int targetEventMessageId, bool shouldHave)
Condition function: CharacterHasEventMessage
IfCharacterAIState
Instruction 4[09]Used in m10_00_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00
IfCharacterAIState( sbyte<ConditionGroup> resultConditionGroup, int targetEntityId, byte<AIStateType> aiState)
Condition function: CharacterAIState
IfPlayerUsingSkullLantern
Instruction 4[10]Used in m12_01_00_00, m13_01_00_00
IfPlayerUsingSkullLantern( sbyte<ConditionGroup> resultConditionGroup, bool usingSkullLantern)
Condition function: PlayerUsingSkullLantern
IfPlayersClass
Instruction 4[11]Used in common, m18_01_00_00
IfPlayersClass( sbyte<ConditionGroup> resultConditionGroup, byte<ClassType> classNameType)
Condition function: PlayersClass
IfPlayersCovenant
Instruction 4[12]Used in common, m12_00_00_00, m14_00_00_00, m14_01_00_00, m15_01_00_00, m18_01_00_00
IfPlayersCovenant( sbyte<ConditionGroup> resultConditionGroup, byte covenantIndex)
Condition function: PlayersCovenant
IfPlayersSoulLevel
Instruction 4[13]Used in m12_01_00_00
IfPlayersSoulLevel( sbyte<ConditionGroup> resultConditionGroup, byte<ComparisonType> comparisonType, uint targetSoulLevel)
Condition function: PlayersSoulLevel
IfCharacterHPValue
Instruction 4[14]Used in m12_01_00_00
IfCharacterHPValue( sbyte<ConditionGroup> resultConditionGroup, int targetEntityId, byte<ComparisonType> comparisonType, int targetHP)
Condition function: CharacterHPValue
Unknown415Ds1rOnly
Instruction 4[15]Used in m12_01_00_00 (in DS1R only)
Unknown415Ds1rOnly( sbyte<ConditionGroup> resultConditionGroup, uint unknown)
Condition function: Unknown415
Unknown416Ds1rOnly
Instruction 4[16]Used in m12_01_00_00 (in DS1R only)
Unknown416Ds1rOnly( sbyte<ConditionGroup> resultConditionGroup, byte unknownUnused, byte unknownUnused, byte unknownUnused)
Condition function: Unknown416
IfArenaMatchmakingDs1rOnly
Instruction 4[17]Used in m12_01_00_00 (in DS1R only)
IfArenaMatchmakingDs1rOnly( sbyte<ConditionGroup> resultConditionGroup)
Condition function: ArenaMatchmaking
IfObjectDestroyed
Instruction 5[00]Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m13_02_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_01_00_00
IfObjectDestroyed( sbyte<ConditionGroup> resultConditionGroup, byte<DestructionState> damageState, int targetObjectEntityId)
Condition function: ObjectDestroyed
IfObjectHitBy
Instruction 5[01]Used in m15_00_00_00
IfObjectHitBy( sbyte<ConditionGroup> resultConditionGroup, int targetEntityId, int attackerEntityId)
Condition function: ObjectHitBy
IfObjactEventFlag
Instruction 5[02]Used in all but common and m18_00_00_00
IfObjactEventFlag( sbyte<ConditionGroup> resultConditionGroup, int objactEventFlag)
Condition function: ObjActEventFlag
IfObjectHP
Instruction 5[03]Unused
IfObjectHP( sbyte<ConditionGroup> resultConditionGroup, int targetEntityId, sbyte<ComparisonType> comparisonType, int hpThreshold)
Condition function: ObjectHP
IfPlayerMovingOnHit
Instruction 11[00]Used in m18_00_00_00
IfPlayerMovingOnHit( sbyte<ConditionGroup> resultConditionGroup, int hitboxEntityId)
Condition function: PlayerMovingOnHit
IfPlayerAttackingOnHit
Instruction 11[01]Used in m18_00_00_00
IfPlayerAttackingOnHit( sbyte<ConditionGroup> resultConditionGroup, int hitboxEntityId)
Condition function: PlayerAttackingOnHit
IfPlayerStandingOnHit
Instruction 11[02]Used in common, m12_00_00_00, m12_01_00_00, m15_01_00_00, m16_00_00_00, m18_01_00_00
IfPlayerStandingOnHit( sbyte<ConditionGroup> resultConditionGroup, int hitboxEntityId)
Condition function: PlayerStandingOnHit
WaitForConditionGroupState
Instruction 1000[00]Unused
WaitForConditionGroupState( byte<ConditionState> desiredConditionGroupState, sbyte<ConditionGroup> targetConditionGroup)
WaitFor
in MattScript
SkipIfConditionGroupStateUncompiled
Instruction 1000[01]Used in all but m13_02_00_00
SkipIfConditionGroupStateUncompiled( byte numberOfSkippedLines, byte<ConditionState> desiredConditionGroupState, sbyte<ConditionGroup> targetConditionGroup)
GotoIf
in MattScript
EndIfConditionGroupStateUncompiled
Instruction 1000[02]Used in all
EndIfConditionGroupStateUncompiled( byte<EventEndType> executionEndType, byte<ConditionState> desiredConditionGroupState, sbyte<ConditionGroup> targetConditionGroup)
EndIf or RestartIf
in MattScript
SkipUnconditionally
Instruction 1000[03]Used in all but common
SkipUnconditionally( byte numberOfSkippedLines)
Goto
in MattScript
EndUnconditionally
Instruction 1000[04]Used in all
EndUnconditionally( byte<EventEndType> executionEndType)
EndEvent or RestartEvent
in MattScript
SkipIfComparison
Instruction 1000[05]Used in common, m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m17_00_00_00, m18_01_00_00
SkipIfComparison( byte numberOfSkippedLines, sbyte<ComparisonType> comparisonType, int lefthandSide, int righthandSide)
Condition function: Compare
EndIfComparison
Instruction 1000[06]Used in m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_01_00_00, m16_00_00_00, m18_01_00_00
EndIfComparison( byte<EventEndType> executionEndType, sbyte<ComparisonType> comparisonType, int lefthandSide, int righthandSide)
Condition function: Compare
SkipIfConditionGroupStateCompiled
Instruction 1000[07]Used in all
SkipIfConditionGroupStateCompiled( byte numberOfSkippedLines, byte<ConditionState> desiredConditionGroupState, sbyte<ConditionGroup> targetConditionGroup)
GotoIf(cond.Passed)
in MattScript
EndIfConditionGroupStateCompiled
Instruction 1000[08]Used in m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m13_02_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m17_00_00_00, m18_00_00_00, m18_01_00_00
EndIfConditionGroupStateCompiled( byte<EventEndType> executionEndType, byte<ConditionState> desiredConditionGroupState, sbyte<ConditionGroup> targetConditionGroup)
EndIf(cond.Passed) or RestartIf(cond.Passed)
in MattScript
WaitForNetworkApproval
Instruction 1000[09]Used in m10_01_00_00, m10_02_00_00, m12_01_00_00, m13_00_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00
WaitForNetworkApproval( float timeoutS)
WaitFixedTimeSeconds
Instruction 1001[00]Used in all but m13_02_00_00
WaitFixedTimeSeconds( float numberOfSeconds)
WaitFixedTimeFrames
Instruction 1001[01]Used in all
WaitFixedTimeFrames( int numberOfFrames)
WaitRandomTimeSeconds
Instruction 1001[02]Used in m10_01_00_00, m12_00_00_00, m14_00_00_00 in DS1R
WaitRandomTimeSeconds( float minNumberOfSeconds, float maxNumberOfSeconds)
WaitRandomTimeFrames
Instruction 1001[03]Unused
WaitRandomTimeFrames( int minNumberOfFrames, int maxNumberOfFrames)
WaitForEventFlag
Instruction 1003[00]Unused
WaitForEventFlag( byte<ONOFFCHANGE> desiredFlagState, byte<TargetEventFlagType> targetEventFlagType, int targetEventFlagId)
SkipIfEventFlag
Instruction 1003[01]Used in all
SkipIfEventFlag( byte numberOfSkippedLines, byte<ONOFF> desiredFlagState, byte<TargetEventFlagType> targetEventFlagType, int targetEventFlagId)
Condition function: EventFlag
EndIfEventFlag
Instruction 1003[02]Used in all
EndIfEventFlag( byte<EventEndType> executionEndType, byte<ONOFF> desiredFlagState, byte<TargetEventFlagType> targetEventFlagType, int targetEventFlagId)
Condition function: EventFlag
SkipIfBatchEventFlags
Instruction 1003[03]Used in common, m10_01_00_00, m10_02_00_00, m12_01_00_00 in DS1R, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m17_00_00_00, m18_00_00_00
SkipIfBatchEventFlags( byte numberOfSkippedLines, byte<LogicalOperationType> desiredFlagState, byte<TargetEventFlagType> targetEventFlagType, int startingTargetEventFlagId, int endingTargetEventFlagId)
Condition function: AllBatchEventFlags
EndIfBatchEventFlags
Instruction 1003[04]Used in m14_01_00_00
EndIfBatchEventFlags( byte<EventEndType> executionEndType, byte<LogicalOperationType> desiredFlagState, byte<TargetEventFlagType> targetEventFlagType, int startingTargetEventFlagId, int endingTargetEventFlagId)
Condition function: AllBatchEventFlags
SkipIfMultiplayerState
Instruction 1003[05]Used in all but common
SkipIfMultiplayerState( byte numberOfSkippedLines, sbyte<MultiplayerState> desiredMultiplayerState)
Condition function: HasMultiplayerState
EndIfMultiplayerState
Instruction 1003[06]Used in all but m13_02_00_00
EndIfMultiplayerState( byte<EventEndType> executionEndType, sbyte<MultiplayerState> desiredMultiplayerState)
Condition function: HasMultiplayerState
SkipIfPlayerInoutMap
Instruction 1003[07]Used in m10_02_00_00, m18_01_00_00
SkipIfPlayerInoutMap( byte numberOfSkippedLines, bool shouldPlayerBeInside, byte areaId, byte blockId)
Condition function: PlayerInMap
EndIfPlayerInoutMap
Instruction 1003[08]Unused
EndIfPlayerInoutMap( byte<EventEndType> executionEndType, bool shouldPlayerBeInside, byte areaId, byte blockId)
Condition function: PlayerInMap
WaitForObjectDestroyed
Instruction 1005[00]Unused
WaitForObjectDestroyed( byte<DestructionState> damageState, int targetObjectEntityId)
SkipIfObjectDestroyed
Instruction 1005[01]Used in m10_00_00_00
SkipIfObjectDestroyed( byte numberOfSkippedLines, byte<DestructionState> damageState, int targetObjectEntityId)
Condition function: ObjectDestroyed
EndIfObjectDestroyed
Instruction 1005[02]Used in m12_01_00_00
EndIfObjectDestroyed( byte<EventEndType> executionEndType, byte<DestructionState> damageState, int targetObjectEntityId)
Condition function: ObjectDestroyed
InitializeEvent
Instruction 2000[00]Used in all
InitializeEvent( int eventSlotId, uint eventId, uint... parameters)
TerminateEvent
Instruction 2000[01]Unused
TerminateEvent( int eventSlotId, uint eventId)
SetNetworkSyncState
Instruction 2000[02]Used in all but m13_02_00_00
SetNetworkSyncState( byte<DisabledEnabled> disabledEnabled)
ClearCompiledConditionGroupState
Instruction 2000[03]Unused
ClearCompiledConditionGroupState( byte dummy)
PrefetchRequest
Instruction 2000[04]Used in m18_01_00_00
PrefetchRequest( uint requestId)
SaveRequest
Instruction 2000[05]Used in all but common
SaveRequest( byte dummy)
Unknown200006Ds1rOnly
Instruction 2000[06]Used in m12_01_00_00 (in DS1R only)
Unknown200006Ds1rOnly( int unknown)
PlayCutsceneToAll
Instruction 2002[01]Unused
PlayCutsceneToAll( int cutsceneId, uint<CutscenePlayMode> playbackMethod)
PlayCutsceneAndWarpAllPlayers
Instruction 2002[02]Used in m12_01_00_00 (in PTDE only)
PlayCutsceneAndWarpAllPlayers( int cutsceneId, uint<CutscenePlayMode> playbackMethod, int pointEntityId, byte areaId, byte blockId)
PlayCutsceneToPlayer
Instruction 2002[03]Used in m10_00_00_00, m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00, m18_01_00_00
PlayCutsceneToPlayer( int cutsceneId, uint<CutscenePlayMode> playbackMethod, int playerEntityId)
PlayCutsceneAndWarpPlayer
Instruction 2002[04]Used in m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00, m18_01_00_00
PlayCutsceneAndWarpPlayer( int cutsceneId, uint<CutscenePlayMode> playbackMethod, int pointEntityId, byte areaId, byte blockId, int playerEntityId)
PlayCutsceneAndRotatePlayerAroundVerticalAxis
Instruction 2002[05]Used in m15_01_00_00
PlayCutsceneAndRotatePlayerAroundVerticalAxis( int cutsceneId, uint<CutscenePlayMode> playbackMethod, float yaxisXCoordM, float yaxisZCoordM, int rotationDeg, float verticalTranslationM, int playerEntityId)
PlayCutsceneAndRandomlyWarpPlayerAndUnknown200206Ds1rOnly
Instruction 2002[06]Used in m12_01_00_00 (in DS1R only)
PlayCutsceneAndRandomlyWarpPlayerAndUnknown200206Ds1rOnly( int cutsceneId, uint<CutscenePlayMode> playbackMethod, int startingPointEntityId, int endingPointEntityId, byte areaId, byte blockId)
PlayCutsceneAndRandomlyWarpPlayerAndUnknown200207Ds1rOnly
Instruction 2002[07]Used in m12_01_00_00 (in DS1R only)
PlayCutsceneAndRandomlyWarpPlayerAndUnknown200207Ds1rOnly( int cutsceneId, uint<CutscenePlayMode> playbackMethod, int startingPointEntityId, int endingPointEntityId, byte areaId, byte blockId)
RequestAnimationPlayback
Instruction 2003[01]Used in m12_01_00_00, m18_00_00_00
RequestAnimationPlayback( int entityId, int animationId, bool shouldLoop, bool shouldWaitForCompletion)
SetEventFlag
Instruction 2003[02]Used in all
SetEventFlag( int eventFlagId, byte<ONOFF> flagState)
DeactivateGenerator
Instruction 2003[03]Used in m14_00_00_00, m16_00_00_00
DeactivateGenerator( int entityId, byte<DisabledEnabled> disabledEnabled)
AwardItemLot
Instruction 2003[04]Used in m11_00_00_00, m12_01_00_00, m13_02_00_00, m16_00_00_00
AwardItemLot( int itemLotId)
ShootBullet
Instruction 2003[05]Used in m15_00_00_00
ShootBullet( int bulletTeamEntityId, int bulletProducerEntityId, int dummypolyId, int behaviorId, int firingAngleX, int firingAngleY, int firingAngleZ)
DeactivateMapHit
Instruction 2003[06]Unused
DeactivateMapHit( int entityId, byte<DisabledEnabled> disabledEnabled)
SetMapVisibility
Instruction 2003[07]Unused
SetMapVisibility( int entityId, byte<DisabledEnabled> disabledEnabled)
SetEventState
Instruction 2003[08]Used in m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m15_00_00_00
SetEventState( int eventId, int eventSlotId, byte<EventEndType> eventState)
InvertEventFlag
Instruction 2003[09]Unused
InvertEventFlag( int eventFlagId)
SetEventNavimesh
Instruction 2003[10]Unused
SetEventNavimesh( short<DisabledEnabled> disabledEnabled)
DisplayBossHealthBar
Instruction 2003[11]Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00, m18_01_00_00
DisplayBossHealthBar( sbyte<DisabledEnabled> disabledEnabled, int entityId, short slotNumber, short nameId)
HandleBossDefeat
Instruction 2003[12]Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00, m18_01_00_00
HandleBossDefeat( int entityId)
ModifyNavimeshConnectionBitflag
Instruction 2003[13]Used in m10_01_00_00, m11_00_00_00, m13_00_00_00, m15_00_00_00, m15_01_00_00, m17_00_00_00
ModifyNavimeshConnectionBitflag( int entityId, uint<NavimeshType> navimeshType, byte<BitopType> typeBitOperation)
WarpPlayer
Instruction 2003[14]Used in m12_01_00_00
WarpPlayer( byte areaId, byte blockId, int initialAreaId)
HandleMinibossDefeat
Instruction 2003[15]Unused
HandleMinibossDefeat( int entityId)
TriggerMultiplayerEvent
Instruction 2003[16]Used in m10_01_00_00, m14_00_00_00 in DS1R
TriggerMultiplayerEvent( uint multiplayerEventId)
RandomlySetEventFlagInRange
Instruction 2003[17]Used in m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_02_00_00, m14_00_00_00, m14_01_00_00
RandomlySetEventFlagInRange( uint eventFlagIdMin, uint eventFlagIdMax, byte<ONOFF> flagState)
ForceAnimationPlayback
Instruction 2003[18]Used in all
ForceAnimationPlayback( int entityId, int animationId, bool shouldLoop, bool shouldWaitForCompletion, bool ignoreWaitForTransition)
SetAreaDrawparamBankSlotIndex
Instruction 2003[19]Used in m11_00_00_00 in DS1R, m15_00_00_00 in DS1R, m15_01_00_00
SetAreaDrawparamBankSlotIndex( short areaId, short areaDrawparamBankSlotIndex)
SetTemporaryPlayerRespawnPoint
Instruction 2003[20]Unused
SetTemporaryPlayerRespawnPoint( int respawnPointEntityId)
IncrementGameCycle
Instruction 2003[21]Used in m18_00_00_00
IncrementGameCycle( byte dummy)
BatchSetEventFlags
Instruction 2003[22]Used in all
BatchSetEventFlags( int eventFlagIdStart, int eventFlagIdEnd, byte<ONOFF> flagState)
SetPlayerRespawnPoint
Instruction 2003[23]Used in m11_00_00_00, m15_01_00_00, m17_00_00_00, m18_00_00_00, m18_01_00_00
SetPlayerRespawnPoint( int respawnPointEntityId)
RemoveItemFromPlayer
Instruction 2003[24]Used in common, m11_00_00_00, m15_01_00_00, m18_00_00_00
RemoveItemFromPlayer( int<ItemType> itemType, int itemId, int number)
PlaceNPCSummonSign
Instruction 2003[25]Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m18_00_00_00
PlaceNPCSummonSign( int<SummonSignType> signType, int summonedNPCEntityId, int spawnPointEntityId, int summonEventFlagId, int dismissalEventFlagId)
SetVisibilityOfMessage
Instruction 2003[26]Used in m18_01_00_00
SetVisibilityOfMessage( int messageEntityId, byte<DisabledEnabled> disabledEnabled)
Missing
Instruction 2003[27]Unused
Missing( byte dummy)
AwardAchievement
Instruction 2003[28]Used in m10_01_00_00, m11_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00, m18_01_00_00
AwardAchievement( int achievementId)
ChangeWorldTendency
Instruction 2003[29]Unused
ChangeWorldTendency( byte<TendencyType> tendencyType, sbyte changeValue)
DisableVagrantSpawning
Instruction 2003[30]Used in common
DisableVagrantSpawning( bool disabled)
IncrementEventValue
Instruction 2003[31]Used in common, m12_01_00_00
IncrementEventValue( int baseEventFlagId, uint numberOfUsedFlagBits, uint maximumAllowedValue)
ClearEventValue
Instruction 2003[32]Used in m10_01_00_00, m10_02_00_00, m12_01_00_00 in PTDE, m13_01_00_00
ClearEventValue( int baseEventFlagId, uint numberOfUsedFlagBits)
SetSnugglyNextTrade
Instruction 2003[33]Used in m18_01_00_00
SetSnugglyNextTrade( int eventFlagId)
SpawnSnugglyItem
Instruction 2003[34]Used in m18_01_00_00
SpawnSnugglyItem( int itemLotId, int placementAreaEntityId, int eventFlagId, int hitboxEntityId)
MoveBloodstainAndDroppedItems
Instruction 2003[35]Used in m15_01_00_00
MoveBloodstainAndDroppedItems( int sourceAreaEntityId, int destinationAreaEntityId)
AwardItemsIncludingClients
Instruction 2003[36]Used in all but m10_02_00_00 and m15_00_00_00
AwardItemsIncludingClients( int itemLotId)
BattleOfStoicism1v1RankingRequest
Instruction 2003[37]Used in m12_01_00_00
BattleOfStoicism1v1RankingRequest()
BattleOfStoicism2v2RankingRequest
Instruction 2003[38]Used in m12_01_00_00
BattleOfStoicism2v2RankingRequest()
BattleOfStoicismFfaRankingRequest
Instruction 2003[39]Used in m12_01_00_00
BattleOfStoicismFfaRankingRequest()
BattleOfStoicismExitRequest
Instruction 2003[40]Used in m12_01_00_00
BattleOfStoicismExitRequest()
InitializeCharacterModelspecificKillplane
Instruction 2003[41]Used in m14_01_00_00
InitializeCharacterModelspecificKillplane( int mapId, int blockId, float yCoordinateThreshold, int targetCharacterModelTypeId)
CopyEventValueDs1rOnly
Instruction 2003[42]Used in m12_01_00_00 (in DS1R only)
CopyEventValueDs1rOnly( int sourceBaseEventFlagId, int destinationBaseEventFlagId, byte numberOfUsedFlagBits)
Unknown200343Ds1rOnly
Instruction 2003[43]Used in m12_01_00_00 (in DS1R only)
Unknown200343Ds1rOnly( int baseEventFlagId, int numberOfUsedFlagBits, byte unknown, byte unknown)
ForceAnimationPlaybackAndUnknown200344Ds1rOnly
Instruction 2003[44]Used in m12_01_00_00 (in DS1R only)
ForceAnimationPlaybackAndUnknown200344Ds1rOnly( int entityId, int animationId, bool shouldLoop, bool shouldWaitForCompletion, bool ignoreWaitForTransition, byte unknownUnused)
ForceAnimationPlaybackAndUnknown200346Ds1rOnly
Instruction 2003[46]Used in m12_01_00_00 (in DS1R only)
ForceAnimationPlaybackAndUnknown200346Ds1rOnly( int entityId, int animationId, bool shouldLoop, bool shouldWaitForCompletion, bool ignoreWaitForTransition, float unknown)
Unknown200347Ds1rOnly
Instruction 2003[47]Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00 (in DS1R only)
Unknown200347Ds1rOnly()
Unknown200348Ds1rOnly
Instruction 2003[48]Used in m12_01_00_00 (in DS1R only)
Unknown200348Ds1rOnly( int entityId, int unknown, int dummypolyId, int magicId, int firingAngleX, int firingAngleY, int firingAngleZ)
EraseNPCSummonSignDs1rOnly
Instruction 2003[49]Used in m10_00_00_00, m10_01_00_00, m12_00_00_00, m13_00_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m18_00_00_00 (in DS1R only)
EraseNPCSummonSignDs1rOnly( int summonedNPCEntityId)
SetCharacterAIState
Instruction 2004[01]Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00, m18_01_00_00
SetCharacterAIState( int entityId, byte<DisabledEnabled> disabledEnabled)
SetCharacterTeamType
Instruction 2004[02]Used in common, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_01_00_00, m13_02_00_00, m15_01_00_00, m18_00_00_00, m18_01_00_00
SetCharacterTeamType( int entityId, byte<TeamType> teamType)
CharacterWarpRequest
Instruction 2004[03]Used in m13_01_00_00
CharacterWarpRequest( int entityId, byte<TargetEntityType> warpType, int warpDestinationEntityId, int dummypolyId)
ForceCharacterDeath
Instruction 2004[04]Used in all but common
ForceCharacterDeath( int entityId, bool shouldReceiveSouls)
ChangeCharacterEnableState
Instruction 2004[05]Used in all but common
ChangeCharacterEnableState( int entityId, byte<DisabledEnabled> disabledEnabled)
EzstateInstructionRequest
Instruction 2004[06]Used in m10_00_00_00, m10_02_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00
EzstateInstructionRequest( int entityId, int command, byte slot)
CreateBulletOwner
Instruction 2004[07]Used in m12_00_00_00, m15_00_00_00
CreateBulletOwner( int entityId)
SetSpEffect
Instruction 2004[08]Used in common, m10_00_00_00, m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_02_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m17_00_00_00, m18_01_00_00
SetSpEffect( int entityId, int spEffectId)
SetSpecialAnimations
Instruction 2004[09]Used in all but common and m18_00_00_00
SetSpecialAnimations( int entityId, int waitingAnimation, int damageAnimation, int cancelAnimation, int deathAnimation, int returnAnimation)
SetCharacterGravity
Instruction 2004[10]Used in m10_00_00_00, m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m14_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00
SetCharacterGravity( int entityId, byte<DisabledEnabled> disabledEnabled)
SetCharacterEventTarget
Instruction 2004[11]Unused
SetCharacterEventTarget( int entityId, int entityId2)
SetCharacterImmortality
Instruction 2004[12]Used in m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m13_02_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00
SetCharacterImmortality( int entityId, byte<DisabledEnabled> disabledEnabled)
SetCharacterHome
Instruction 2004[13]Used in m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_02_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_01_00_00
SetCharacterHome( int entityId, int areaEntityId)
RotateCharacter
Instruction 2004[14]Used in all but m10_02_00_00
RotateCharacter( int entityId, int entityId2)
SetCharacterInvincibility
Instruction 2004[15]Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_01_00_00, m14_01_00_00, m16_00_00_00, m18_01_00_00
SetCharacterInvincibility( int entityId, byte<DisabledEnabled> disabledEnabled)
ClearCharactersAITarget
Instruction 2004[16]Used in m10_01_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m15_00_00_00, m15_01_00_00, m17_00_00_00
ClearCharactersAITarget( int entityId)
RequestCharacterAICommand
Instruction 2004[17]Used in all but common and m13_01_00_00
RequestCharacterAICommand( int entityId, int commandId, byte slotNumber)
SetEventPoint
Instruction 2004[18]Used in m12_01_00_00
SetEventPoint( int entityId, int entityId2, float reactionDistance)
SetCharacterAIId
Instruction 2004[19]Used in m10_01_00_00, m12_01_00_00, m13_01_00_00
SetCharacterAIId( int entityId, int aiId)
RequestCharacterAIReplan
Instruction 2004[20]Used in all but common and m18_01_00_00
RequestCharacterAIReplan( int entityId)
ClearSpEffect
Instruction 2004[21]Used in m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m17_00_00_00, m18_01_00_00
ClearSpEffect( int entityId, int spEffectId)
CreateNPCPart
Instruction 2004[22]Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_01_00_00, m13_02_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m17_00_00_00
CreateNPCPart( int entityId, short npcPartId, short<NPCPartType> npcPartGroupIndex, int npcPartHP, float damageCorrection, float bodyDamageCompensation, bool isInvincible, bool startInStoppedState)
SetNPCPartHP
Instruction 2004[23]Used in m12_01_00_00, m14_00_00_00, m15_00_00_00, m15_01_00_00
SetNPCPartHP( int entityId, int npcPartId, int desiredHP, bool shouldAllowHPAboveMaxHP)
SetNPCPartSEAndSFX
Instruction 2004[24]Used in m10_00_00_00, m14_00_00_00, m15_00_00_00, m15_01_00_00
SetNPCPartSEAndSFX( int entityId, int npcPartId, int defenseMaterialSEId, int defenseMaterialSFXId)
SetNPCPartBulletDamageMultiplier
Instruction 2004[25]Used in m14_00_00_00, m15_01_00_00
SetNPCPartBulletDamageMultiplier( int entityId, int npcPartId, float bulletDamageMultiplier)
ChangeCharacterDispmask
Instruction 2004[26]Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_01_00_00, m13_02_00_00, m14_00_00_00, m14_01_00_00, m15_01_00_00, m17_00_00_00
ChangeCharacterDispmask( int entityId, byte bitNumber, byte<ONOFFCHANGE> switchType)
ChangeCharacterHitmask
Instruction 2004[27]Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_01_00_00, m13_02_00_00, m14_01_00_00, m15_01_00_00, m17_00_00_00
ChangeCharacterHitmask( int entityId, byte bitNumber, byte<ONOFFCHANGE> switchType)
SetNetworkUpdateAuthority
Instruction 2004[28]Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m18_00_00_00
SetNetworkUpdateAuthority( int entityId, int<AuthorityLevel> authorityLevel)
SetCharacterBackreadState
Instruction 2004[29]Used in m10_02_00_00, m11_00_00_00, m12_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m18_01_00_00
SetCharacterBackreadState( int entityId, bool removed)
SetCharacterHPBarDisplay
Instruction 2004[30]Used in m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m14_01_00_00, m18_01_00_00
SetCharacterHPBarDisplay( int entityId, byte<DisabledEnabled> disabledEnabled)
SetCharacterMapHits
Instruction 2004[31]Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m14_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00
SetCharacterMapHits( int entityId, bool disabled)
RequestCharacterAICommandAndEventValue
Instruction 2004[32]Used in m13_00_00_00
RequestCharacterAICommandAndEventValue( int entityId, int commandId, byte slotNumber, int startingTargetEventFlagId, int endingTargetEventFlagId)
CreateReferredDamagePair
Instruction 2004[33]Used in m16_00_00_00
CreateReferredDamagePair( int sourceEntityId, int targetEntityId)
SetNetworkUpdateRate
Instruction 2004[34]Used in m10_01_00_00, m12_01_00_00, m13_00_00_00, m14_01_00_00, m15_00_00_00
SetNetworkUpdateRate( int entityId, bool useFixedFrequency, sbyte<CharacterUpdateFrequency> updateFrequency)
SetCharacterDefaultBackreadState
Instruction 2004[35]Used in m10_01_00_00, m11_00_00_00
SetCharacterDefaultBackreadState( int entityId, byte<DisabledEnabled> disabledEnabled)
HellkiteBreathControl
Instruction 2004[36]Used in m10_01_00_00
HellkiteBreathControl( int characterEntityId, int objectEntityId, int characterAnimationId)
ForceCharacterTreasure
Instruction 2004[37]Used in all but common
ForceCharacterTreasure( int characterEntityId)
BetrayCharactersCurrentCovenant
Instruction 2004[38]Used in m12_00_00_00, m14_00_00_00, m15_01_00_00
BetrayCharactersCurrentCovenant( byte dummy)
SetCharacterAnimationState
Instruction 2004[39]Used in m11_00_00_00, m12_01_00_00
SetCharacterAnimationState( int entityId, byte<DisabledEnabled> disabledEnabled)
WarpCharacterAndSetFloor
Instruction 2004[40]Used in m10_01_00_00, m12_00_00_00, m12_01_00_00, m14_01_00_00, m15_00_00_00, m17_00_00_00
WarpCharacterAndSetFloor( int entityId, byte<TargetEntityType> warpType, int warpDestinationEntityId, int dummypolyId, int warpDestinationHitboxEntityId)
IssueShortWarpRequest
Instruction 2004[41]Used in all but common
IssueShortWarpRequest( int entityId, byte<TargetEntityType> warpType, int warpDestinationEntityId, int dummypolyId)
WarpCharacterAndCopyFloor
Instruction 2004[42]Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_01_00_00, m13_02_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00
WarpCharacterAndCopyFloor( int entityId, byte<TargetEntityType> warpType, int warpDestinationEntityId, int dummypolyId, int entityIdToCopyFloorFrom)
RequestCharacterAnimationReset
Instruction 2004[43]Used in m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_02_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00
RequestCharacterAnimationReset( int entityId, byte<Interpolation> interpolationMethod)
ChangeCharacterTeamTypeAndForceExitSpecialAnimations
Instruction 2004[44]Used in m10_00_00_00, m10_01_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00
ChangeCharacterTeamTypeAndForceExitSpecialAnimations( int entityId, byte<TeamType> teamType)
RegisterNPCHumanityEventValue
Instruction 2004[45]Used in all but common and m12_01_00_00
RegisterNPCHumanityEventValue( int npcEntityId, int humanityEventValueBaseEventFlagId)
IncrementPlayerPvpSin
Instruction 2004[46]Used in m12_00_00_00, m14_00_00_00, m15_01_00_00
IncrementPlayerPvpSin( byte dummy)
BonfirelikeRecovery
Instruction 2004[47]Used in m12_01_00_00
BonfirelikeRecovery()
CharacterFadeOutDs1rOnly
Instruction 2004[48]Used in m12_01_00_00, m16_00_00_00 (in DS1R only)
CharacterFadeOutDs1rOnly( int entityId, float time)
CharacterFadeInDs1rOnly
Instruction 2004[49]Used in m12_01_00_00 (in DS1R only)
CharacterFadeInDs1rOnly( int entityId, float time)
Unknown200450Ds1rOnly
Instruction 2004[50]Used in m12_01_00_00 (in DS1R only)
Unknown200450Ds1rOnly()
Unknown200451Ds1rOnly
Instruction 2004[51]Used in m12_01_00_00 (in DS1R only)
Unknown200451Ds1rOnly( bool unknown)
Unknown200452Ds1rOnly
Instruction 2004[52]Used in m12_01_00_00 (in DS1R only)
Unknown200452Ds1rOnly()
RequestObjectDestruction
Instruction 2005[01]Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_01_00_00, m18_01_00_00
RequestObjectDestruction( int entityId, sbyte slotNumber)
RequestObjectRestoration
Instruction 2005[02]Used in m10_00_00_00, m10_01_00_00, m14_00_00_00, m14_01_00_00, m18_01_00_00
RequestObjectRestoration( int entityId)
DeactivateObject
Instruction 2005[03]Used in all but common
DeactivateObject( int targetObjectEntityId, byte<DisabledEnabled> state)
SetObjectTreasureState
Instruction 2005[04]Used in m10_00_00_00, m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_01_00_00, m13_02_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_01_00_00
SetObjectTreasureState( int targetObjectEntityId, byte<DisabledEnabled> state)
InitializeObjact
Instruction 2005[05]Used in m10_01_00_00, m13_00_00_00
InitializeObjact( int entityId, int objectParameterId, int relativeTargetIndex)
SetObjactState
Instruction 2005[06]Used in all but common and m18_00_00_00
SetObjactState( int entityId, int objectParameterId, byte<DisabledEnabled> state)
ReproduceObjectAnimation
Instruction 2005[07]Used in all but common and m13_01_00_00
ReproduceObjectAnimation( int targetObjectEntityId, int animationId)
ReproduceObjectDestruction
Instruction 2005[08]Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_01_00_00, m13_00_00_00, m14_01_00_00, m15_01_00_00
ReproduceObjectDestruction( int entityId, sbyte slotNumber)
CreateDamagingObject
Instruction 2005[09]Used in m10_01_00_00, m13_00_00_00, m13_01_00_00, m15_00_00_00, m18_01_00_00
CreateDamagingObject( int eventFlagId, int entityId, int dummypolyId, int behaviorId, int<DamageTargetType> target, float radius, float lifespan, float repetitionTimeS)
RegisterStatue
Instruction 2005[10]Used in m10_00_00_00, m13_02_00_00, m17_00_00_00
RegisterStatue( int entityId, byte areaId, byte blockId, byte<StatueType> statueType)
WarpObjectToCharacter
Instruction 2005[11]Used in m13_01_00_00, m14_00_00_00, m14_01_00_00
WarpObjectToCharacter( int entityId, int characterEntityId, short dummypolyId)
DeleteObjectEvent
Instruction 2005[12]Used in m13_00_00_00, m15_00_00_00
DeleteObjectEvent( int eventFlagId)
SetObjectInvulnerability
Instruction 2005[13]Used in m10_01_00_00, m12_01_00_00, m14_01_00_00, m15_01_00_00, m17_00_00_00
SetObjectInvulnerability( int targetObjectEntityId, byte<DisabledEnabled> state)
DeactivateObjactAssignIndex
Instruction 2005[14]Used in m10_01_00_00, m10_02_00_00, m16_00_00_00, m17_00_00_00, m18_01_00_00
DeactivateObjactAssignIndex( int entityId, int objectParameterId, int relativeTargetIndex, byte<DisabledEnabled> state)
RerollObjectTreasure
Instruction 2005[15]Used in m10_02_00_00
RerollObjectTreasure( int targetObjectEntityId)
DeleteMapSFX
Instruction 2006[01]Used in all but common and m10_02_00_00
DeleteMapSFX( int entityId, bool onlyDeleteRoot)
SpawnMapSFX
Instruction 2006[02]Used in m10_00_00_00 in DS1R, m10_01_00_00 in DS1R, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00 in DS1R, m13_01_00_00, m14_00_00_00, m14_01_00_00 in DS1R, m15_00_00_00, m15_01_00_00, m16_00_00_00 in DS1R, m17_00_00_00, m18_01_00_00
SpawnMapSFX( int entityId)
SpawnOneshotSFX
Instruction 2006[03]Used in common, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_01_00_00, m15_00_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00, m18_01_00_00
SpawnOneshotSFX( int<TargetEntityType> type, int entityId, int dummypolyId, int sfxId)
CreateObjectfollowingSFX
Instruction 2006[04]Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m14_01_00_00, m15_01_00_00, m17_00_00_00, m18_00_00_00
CreateObjectfollowingSFX( int objectEntityId, int dummypolyId, int sfxId)
DeleteObjectfollowingSFX
Instruction 2006[05]Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m14_01_00_00, m15_01_00_00, m17_00_00_00, m18_00_00_00
DeleteObjectfollowingSFX( int objectEntityId, bool shouldDeleteRoot)
DisplayGenericDialog
Instruction 2007[01]Used in m10_00_00_00, m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00, m18_01_00_00
DisplayGenericDialog( int messageId, short<PromptType> dialogType, short<NumberofOptions> numberOfOptions, int entityId, float displayDistance)
DisplayBanner
Instruction 2007[02]Used in m12_01_00_00
DisplayBanner( byte<TextBannerType> bannerType)
DisplayStatusMessage
Instruction 2007[03]Used in common, m12_01_00_00, m13_01_00_00, m14_01_00_00, m17_00_00_00
DisplayStatusMessage( int messageId, byte<DisabledEnabled> padState)
DisplayMessage
Instruction 2007[04]Used in m12_01_00_00
DisplayMessage( int messageId, byte screenLocationIndex)
SetBattleOfStocismNametagA
Instruction 2007[05]Used in m12_01_00_00
SetBattleOfStocismNametagA( int playerEntityId)
SetBattleOfStocismNametagB
Instruction 2007[06]Used in m12_01_00_00
SetBattleOfStocismNametagB( int playerEntityId)
SetBattleOfStocismNametagC
Instruction 2007[07]Used in m12_01_00_00
SetBattleOfStocismNametagC( int playerEntityId)
SetBattleOfStocismNametagD
Instruction 2007[08]Used in m12_01_00_00
SetBattleOfStocismNametagD( int playerEntityId)
DisplayBattleOfStocismDissolutionMessage
Instruction 2007[09]Used in m12_01_00_00 (in PTDE only)
DisplayBattleOfStocismDissolutionMessage( int messageId)
SetBattleOfStocismNametagE
Instruction 2007[10]Used in m12_01_00_00 (in DS1R only)
SetBattleOfStocismNametagE( int playerEntityId)
SetBattleOfStocismNametagF
Instruction 2007[11]Used in m12_01_00_00 (in DS1R only)
SetBattleOfStocismNametagF( int playerEntityId)
DisplayConcatenatedMessageDs1rOnly
Instruction 2007[12]Used in m12_01_00_00 (in DS1R only)
DisplayConcatenatedMessageDs1rOnly( int messageId, byte<DisabledEnabled> padState, int concatenatorBaseEventFlagId, byte numberOfUsedFlagBits)
Unknown200713Ds1rOnly
Instruction 2007[13]Used in m12_01_00_00 (in DS1R only)
Unknown200713Ds1rOnly( int unknown)
ChangeCamera
Instruction 2008[01]Unused
ChangeCamera( int normalCameraId, int lockedCameraId)
SetCameraVibration
Instruction 2008[02]Unused
SetCameraVibration( int vibrationId, int<TargetEntityType> type, int entityId, int dummypolyId, float decayStartDistance, float decayEndDistance)
SetLockcamSlotNumber
Instruction 2008[03]Used in m14_01_00_00, m15_01_00_00
SetLockcamSlotNumber( byte areaId, byte blockId, ushort lockcamSlotNumber)
Unknown200804Ds1rOnly
Instruction 2008[04]Used in m12_01_00_00 (in DS1R only)
Unknown200804Ds1rOnly()
RegisterLadder
Instruction 2009[00]Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m13_02_00_00, m14_00_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_01_00_00
RegisterLadder( int disableTopEventFlagId, int disableBottomEventFlagId, int entityId)
InitializeWanderingDemon
Instruction 2009[01]Unused
InitializeWanderingDemon( int eventFlagId, int entityId, int appearenceEventFlagId)
RegisterWanderingDemon
Instruction 2009[02]Unused
RegisterWanderingDemon( int eventFlagId, int entityId, int entityId2)
RegisterBonfire
Instruction 2009[03]Used in all but common
RegisterBonfire( int eventFlagId, int entityId, float reactionDistance, float reactionAngle, int setStandardKindlingLevel)
ActivateMultiplayerdependantBuffs
Instruction 2009[04]Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00, m18_01_00_00
ActivateMultiplayerdependantBuffs( int entityId)
RegisterHealingFountain
Instruction 2009[05]Unused
RegisterHealingFountain( int eventFlagId, int entityId)
IssueBossRoomEntryNotification
Instruction 2009[06]Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00, m18_01_00_00
IssueBossRoomEntryNotification( byte dummy)
PlayBGM
Instruction 2010[01]PlaySE
Instruction 2010[02]Used in common, m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_01_00_00, m13_00_00_00, m14_00_00_00 in DS1R, m14_01_00_00, m15_00_00_00, m15_01_00_00, m18_01_00_00
PlaySE( int entityId, int<SoundType> soundType, int soundId)
SetMapSoundState
Instruction 2010[03]Used in all but common and m13_02_00_00
SetMapSoundState( int entityId, byte<DisabledEnabled> enableDisable)
ActivateHit
Instruction 2011[01]Used in m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_01_00_00
ActivateHit( int hitEntityId, byte<DisabledEnabled> state)
ActivateHitBackreadMask
Instruction 2011[02]Unused
ActivateHitBackreadMask( int hitEntityId, byte<DisabledEnabled> state)
ActivateMapPart
Instruction 2012[01]Used in m10_02_00_00, m11_00_00_00, m15_01_00_00, m16_00_00_00
ActivateMapPart( int mapPartEntityId, byte<DisabledEnabled> state)
Compare
Condition functionUsed in common, m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_01_00_00
Compare( sbyte<ComparisonType> comparisonType, int lefthandSide, int righthandSide)
Simpler version:
== != > < >= <=
leftHandSide
and rightHandSize
ElapsedSeconds
Condition functionUsed in common, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m18_01_00_00
ElapsedSeconds( float targetNumberOfSeconds)
ElapsedFrames
Condition functionUsed in m10_01_00_00, m12_01_00_00, m15_01_00_00, m17_00_00_00
ElapsedFrames( int targetNumberOfFrames)
RandomElapsedSeconds
Condition functionUnused
RandomElapsedSeconds( float targetSecondsMin, float targetSecondsMax)
RandomElapsedFrames
Condition functionUnused
RandomElapsedFrames( int targetFramesMin, int targetFramesMax)
EventFlag
Condition functionUsed in all
EventFlagState( byte<ONOFFCHANGE> desiredFlagState, byte<TargetEventFlagType> targetEventFlagType, int targetEventFlagId)
Simpler versions:
EventFlag(int targetEventFlagId)
targetEventFlagType = TargetEventFlagType.EventFlag
and desiredFlagState = ON or OFF
ThisEvent()
targetEventFlagType = TargetEventFlagType.EventID
and targetEventFlagId = 0
and desiredFlagState = ON or OFF
ThisEventSlot()
targetEventFlagType = TargetEventFlagType.EventIDAndSlotNumber
and targetEventFlagId = 0
and desiredFlagState = ON or OFF
AllBatchEventFlags
Condition functionUsed in common, m10_01_00_00, m10_02_00_00, m12_01_00_00, m12_01_00_00 in DS1R, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m17_00_00_00, m18_00_00_00
BatchEventFlagsState( byte<LogicalOperationType> desiredFlagState, byte<TargetEventFlagType> targetEventFlagType, int startingTargetEventFlagId, int endingTargetEventFlagId)
Simpler versions:
AllBatchEventFlags(int startingTargetEventFlagId, int endingTargetEventFlagId)
targetEventFlagType = TargetEventFlagType.EventFlag
and desiredFlagState = LogicalOperationType.AllON or LogicalOperationType.NotAllON
AnyBatchEventFlags(int startingTargetEventFlagId, int endingTargetEventFlagId)
targetEventFlagType = TargetEventFlagType.EventFlag
and desiredFlagState = LogicalOperationType.NotAllOFF or LogicalOperationType.AllOFF
InArea
Condition functionUsed in all but common and m13_02_00_00
InOutsideArea( byte<InsideOutsideState> desiredState, int targetEntityId, int areaEntityId)
Simpler version:
InArea(int targetEntityId, int areaEntityId)
desiredState = InsideOutsideState.Inside or InsideOutsideState.Outside
EntityInRadiusOfEntity
Condition functionUsed in m10_00_00_00, m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m13_02_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00
EntityInOutsideRadiusOfEntity( byte<InsideOutsideState> desiredState, int targetEntityAId, int targetEntityBId, float targetDistance)
Simpler version:
EntityInRadiusOfEntity(int targetEntityAId, int targetEntityBId, float targetDistance)
desiredState = InsideOutsideState.Inside or InsideOutsideState.Outside
PlayerHasItem
Condition functionUsed in common, m10_00_00_00, m10_01_00_00, m10_02_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00
PlayerHasDoesntHaveItem( byte<ItemType> itemType, int itemId, byte<OwnershipState> desiredPossessionState)
Simpler version:
PlayerHasItem(byte<ItemType> itemType, int itemId)
desiredPossessionState = OwnershipState.Owns or OwnershipState.DoesntOwn
ActionButton
Condition functionUsed in m10_00_00_00, m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00, m18_01_00_00
ActionButton( int<TargetEntityType> targetEntityType, int targetEntityId, float reactionAngleDeg, short dummypolyId, float reactionDistance, int helpMessageId, byte<ReactionType> reactionType, int padId)
HasMultiplayerState
Condition functionUsed in all
HasMultiplayerState( sbyte<MultiplayerState> desiredMultiplayerState)
AllPlayersInArea
Condition functionUsed in m10_01_00_00, m12_01_00_00, m13_00_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00
AllPlayersInOutsideArea( byte<InsideOutsideState> desiredState, int areaEntityId)
Simpler version:
AllPlayersInArea(int areaEntityId)
desiredState = InsideOutsideState.Inside or InsideOutsideState.Outside
PlayerInMap
Condition functionUsed in all but m13_02_00_00
PlayerInOutMap( bool shouldPlayerBeInside, byte areaId, byte blockId)
Simpler version:
PlayerInMap(byte areaId, byte blockId)
shouldPlayerBeInside = true or false
MultiplayerEvent
Condition functionUsed in m10_01_00_00, m14_00_00_00 in DS1R
MultiplayerEvent( uint multiplayerEventId)
CountEventFlags
Condition functionUsed in common, m12_01_00_00, m14_01_00_00, m15_00_00_00, m18_00_00_00
CompareCountEventFlags( byte<TargetEventFlagType> targetEventFlagType, int startingTargetEventFlagId, int endingTargetEventFlagId, sbyte<ComparisonType> comparisonType, int countThreshold)
Simpler version:
CountEventFlags(byte<TargetEventFlagType> targetEventFlagType, int startingTargetEventFlagId, int endingTargetEventFlagId) == value
countThreshold
(== != > < >= <=
)WorldTendency
Condition functionUsed in all but common and m10_02_00_00
CompareWorldTendency( byte<TendencyType> tendencyType, byte<ComparisonType> comparisonType, byte tendencyThreshold)
Simpler version:
WorldTendency(byte<TendencyType> tendencyType) == value
tendencyThreshold
(== != > < >= <=
)EventValue
Condition functionUsed in m10_01_00_00, m12_01_00_00
CompareEventValue( int baseEventFlagId, byte numberOfUsedFlagBits, byte<ComparisonType> comparisonType, uint thresholdValue)
Simpler version:
EventValue(int baseEventFlagId, byte numberOfUsedFlagBits) == value
thresholdValue
(== != > < >= <=
)ActionButtonBossFog
Condition functionUsed in m16_00_00_00
ActionButtonBossFog( int<TargetEntityType> targetEntityType, int targetEntityId, float reactionAngleDeg, short dummypolyId, float reactionDistance, int helpMessageId, byte<ReactionType> reactionType, int padId)
DroppedItemsInArea
Condition functionUsed in m18_01_00_00
DroppedItemsInArea( int areaEntityId)
DroppedItem
Condition functionUsed in m18_01_00_00
DroppedItem( int<ItemType> itemType, int itemId)
PlayerHasItemIncludingBBox
Condition functionUsed in common, m10_02_00_00
PlayerHasDoesntHaveItemIncludingBBox( byte<ItemType> itemType, int itemId, byte<OwnershipState> desiredPossessionState)
Simpler version:
PlayerHasItemIncludingBBox(byte<ItemType> itemType, int itemId)
desiredPossessionState = OwnershipState.Owns or OwnershipState.DoesntOwn
GameCycle
Condition functionUsed in common, m18_01_00_00
CompareGameCycle( byte<ComparisonType> comparisonType, byte completedGameCyclesThreshold)
Simpler version:
GameCycle() == value
completedGameCyclesThreshold
(== != > < >= <=
)ActionButtonLineSegment
Condition functionUsed in all but common and m10_02_00_00
ActionButtonLineSegment( int<TargetEntityType> targetEntityType, int targetEntityId, float reactionAngleDeg, short dummypolyId, float reactionDistance, int helpMessageId, byte<ReactionType> reactionType, int padId, int lineSegmentDefinedByEntityId)
ActionButtonLineSegmentBossRoom
Condition functionUsed in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00, m18_01_00_00
ActionButtonLineSegmentBossRoom( int<TargetEntityType> targetEntityType, int targetEntityId, float reactionAngleDeg, short dummypolyId, float reactionDistance, int helpMessageId, byte<ReactionType> reactionType, int padId, int lineSegmentDefinedByEntityId)
CompareEventValues
Condition functionUsed in m12_01_00_00
CompareEventValues( int leftsideBaseEventFlagId, byte leftsideNumberOfUsedFlagBits, byte<ComparisonType> comparisonType, int rightsideBaseEventFlagId, byte rightsideNumberOfUsedFlagBits)
OwnsDLC
Condition functionUsed in m17_00_00_00
OwnsDLCState( bool ownsDlc)
Simpler version:
OwnsDLC()
ownsDlc = true or false
IsOnline
Condition functionUsed in common
OnlineModeState( bool onlineMode)
Simpler version:
IsOnline()
onlineMode = true or false
Unknown323
Condition functionUsed in m12_01_00_00 (in DS1R only)
Unknown323( byte unknown, byte unknown)
MultiplayerCount
Condition functionUsed in m10_00_00_00, m10_01_00_00, m12_00_00_00, m13_00_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m18_00_00_00 (in DS1R only)
MultiplayerCount( byte unknown, byte unknown)
CharacterDead
Condition functionUsed in all
CharacterDeadAlive( int targetEntityId, byte<DeathState> desiredLifeState)
Simpler version:
CharacterDead(int targetEntityId)
desiredLifeState = DeathState.Dead or DeathState.Alive
CharacterDamagedBy
Condition functionUsed in all but common
CharacterDamagedBy( int targetEntityId, int attackerEntityId)
HPRatio
Condition functionUsed in all
CompareHPRatio( int targetEntityId, sbyte<ComparisonType> comparisonType, float targetHPRatio)
Simpler version:
HPRatio(int targetEntityId) == value
targetHPRatio
(== != > < >= <=
)CharacterType
Condition functionUsed in all but common and m10_02_00_00
CharacterType( int targetEntityId, sbyte<TargetType> targetType)
CharacterTargetedBy
Condition functionUsed in m13_00_00_00, m13_01_00_00
CharacterTargetedByState( int aggressorEntityId, int targetEntityId, bool shouldHave)
Simpler version:
CharacterTargetedBy(int aggressorEntityId, int targetEntityId)
shouldHave = true or false
CharacterHasSpEffect
Condition functionUsed in common, m10_00_00_00 in DS1R, m10_01_00_00 in DS1R, m12_00_00_00, m12_01_00_00, m13_00_00_00, m14_00_00_00 in DS1R, m14_01_00_00 in DS1R, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00 in DS1R
CharacterHasSpEffectState( int targetEntityId, int spEffectId, bool shouldHave)
Simpler version:
CharacterHasSpEffect(int targetEntityId, int spEffectId)
shouldHave = true or false
NPCPartHP
Condition functionUsed in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_01_00_00, m13_02_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m17_00_00_00
CompareNPCPartHP( int targetEntityId, int npcPartId, int hpThreshold, sbyte<ComparisonType> comparisonType)
Simpler version:
NPCPartHP(int targetEntityId, int npcPartId) == value
hpThreshold
(== != > < >= <=
)CharacterBackreadStatus
Condition functionUsed in all but common and m10_02_00_00
CharacterBackreadStatusState( int targetEntityId, bool isBackread)
Simpler version:
CharacterBackreadStatus(int targetEntityId)
isBackread = true or false
CharacterHasEventMessage
Condition functionUsed in m10_00_00_00, m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m13_02_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00
CharacterHasEventMessageState( int targetEntityId, int targetEventMessageId, bool shouldHave)
Simpler version:
CharacterHasEventMessage(int targetEntityId, int targetEventMessageId)
shouldHave = true or false
CharacterAIState
Condition functionUsed in m10_00_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00
CharacterAIState( int targetEntityId, byte<AIStateType> aiState)
PlayerUsingSkullLantern
Condition functionUsed in m12_01_00_00, m13_01_00_00
PlayerUsingSkullLanternState( bool usingSkullLantern)
Simpler version:
PlayerUsingSkullLantern()
usingSkullLantern = true or false
PlayersClass
Condition functionUsed in common, m18_01_00_00
PlayersClass( byte<ClassType> classNameType)
PlayersCovenant
Condition functionUsed in common, m12_00_00_00, m14_00_00_00, m14_01_00_00, m15_01_00_00, m18_01_00_00
PlayersCovenant( byte covenantIndex)
PlayersSoulLevel
Condition functionUsed in m12_01_00_00
ComparePlayersSoulLevel( byte<ComparisonType> comparisonType, uint targetSoulLevel)
Simpler version:
PlayersSoulLevel() == value
targetSoulLevel
(== != > < >= <=
)CharacterHPValue
Condition functionUsed in m12_01_00_00
CompareCharacterHPValue( int targetEntityId, byte<ComparisonType> comparisonType, int targetHP)
Simpler version:
CharacterHPValue(int targetEntityId) == value
targetHP
(== != > < >= <=
)Unknown415
Condition functionUsed in m12_01_00_00 (in DS1R only)
Unknown415( uint unknown)
Unknown416
Condition functionUsed in m12_01_00_00 (in DS1R only)
Unknown416( byte unknownUnused, byte unknownUnused, byte unknownUnused)
ArenaMatchmaking
Condition functionUsed in m12_01_00_00 (in DS1R only)
ArenaMatchmaking()
ObjectDestroyed
Condition functionUsed in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m13_02_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_01_00_00
ObjectDestroyedState( byte<DestructionState> damageState, int targetObjectEntityId)
Simpler version:
ObjectDestroyed(int targetObjectEntityId)
damageState = DestructionState.Destroyed or DestructionState.Undestroyed
ObjectHitBy
Condition functionUsed in m15_00_00_00
ObjectHitBy( int targetEntityId, int attackerEntityId)
ObjActEventFlag
Condition functionUsed in all but common and m18_00_00_00
ObjActEventFlag( int objactEventFlag)
ObjectHP
Condition functionUnused
CompareObjectHP( int targetEntityId, sbyte<ComparisonType> comparisonType, int hpThreshold)
Simpler version:
ObjectHP(int targetEntityId) == value
hpThreshold
(== != > < >= <=
)PlayerMovingOnHit
Condition functionUsed in m18_00_00_00
PlayerMovingOnHit( int hitboxEntityId)
PlayerAttackingOnHit
Condition functionUsed in m18_00_00_00
PlayerAttackingOnHit( int hitboxEntityId)
PlayerStandingOnHit
Condition functionUsed in common, m12_00_00_00, m12_01_00_00, m15_01_00_00, m16_00_00_00, m18_01_00_00
PlayerStandingOnHit( int hitboxEntityId)
ONOFF
EnumUsed in all
OFF = 0
ON = 1
ONOFFCHANGE
EnumUsed in all
OFF = 0
ON = 1
CHANGE = 2
TargetEventFlagType
EnumUsed in all
TargetEventFlagType.EventFlag = 0
TargetEventFlagType.EventID = 1
TargetEventFlagType.EventIDAndSlotNumber = 2
ComparisonType
EnumUsed in all
ComparisonType.Equal = 0
ComparisonType.NotEqual = 1
ComparisonType.Greater = 2
ComparisonType.Less = 3
ComparisonType.GreaterOrEqual = 4
ComparisonType.LessOrEqual = 5
LogicalOperationType
EnumUsed in common, m10_01_00_00, m10_02_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m17_00_00_00, m18_00_00_00
LogicalOperationType.AllON = 0
Used in m12_01_00_00, m14_01_00_00, m18_00_00_00LogicalOperationType.AllOFF = 1
Used in m10_01_00_00, m10_02_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_01_00_00, m15_00_00_00LogicalOperationType.NotAllOFF = 2
Used in common, m10_01_00_00, m10_02_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m17_00_00_00LogicalOperationType.NotAllON = 3
Used in m12_01_00_00 (in PTDE only)CalculationType
EnumUnused
CalculationType.Add = 0
CalculationType.Sub = 1
CalculationType.Mult = 2
CalculationType.Div = 3
CalculationType.Mod = 4
ConditionGroup
EnumUsed in all
OR_07 = -7
OR_06 = -6
OR_05 = -5
OR_04 = -4
OR_03 = -3
OR_02 = -2
OR_01 = -1
MAIN = 0
AND_01 = 1
AND_02 = 2
AND_03 = 3
AND_04 = 4
AND_05 = 5
AND_06 = 6
AND_07 = 7
AND_08_DS1R_ONLY = 8
CountDirection
EnumUnused
CountDirection.CountUp = 0
CountDirection.CountDown = 1
CutscenePlayMode
EnumUsed in all but common and m13_02_00_00
CutscenePlayMode.Skippable = 0
Used in all but common and m13_02_00_00CutscenePlayMode.Unskippable = 2
Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00CutscenePlayMode.SkippableWithFadeOut = 8
Used in m18_01_00_00CutscenePlayMode.UnskippableWithFadeOut = 10
DestructionState
EnumUsed in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m13_02_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_01_00_00
DestructionState.Undestroyed = 0
DestructionState.Destroyed = 1
Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m13_02_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_01_00_00InsideOutsideState
EnumUsed in all but common
InsideOutsideState.Outside = 0
InsideOutsideState.Inside = 1
ConditionState
EnumUsed in all
FAIL = 0
PASS = 1
DeathState
EnumUsed in all
DeathState.Alive = 0
DeathState.Dead = 1
OwnershipState
EnumUsed in common, m10_00_00_00, m10_01_00_00, m10_02_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00
OwnershipState.DoesntOwn = 0
OwnershipState.Owns = 1
EventEndType
EnumUsed in all
EventEndType.End = 0
EventEndType.Restart = 1
TeamType
EnumUsed in all
TeamType.Default = -1
TeamType.None = 0
TeamType.Human = 1
Used in m12_01_00_00TeamType.WhitePhantom = 2
Used in m11_00_00_00, m12_01_00_00, m15_01_00_00TeamType.BlackPhantom = 3
TeamType.Hollow = 4
TeamType.WanderingPhantom = 5
TeamType.Enemy = 6
Used in m10_02_00_00, m12_00_00_00, m14_00_00_00TeamType.StrongEnemy = 7
Used in m11_00_00_00, m15_01_00_00TeamType.Ally = 8
Used in common, m11_00_00_00, m12_00_00_00, m14_00_00_00, m15_01_00_00TeamType.HostileAlly = 9
Used in all but commonTeamType.DecoyEnemy = 10
TeamType.Baby = 11
TeamType.FriendlyEnemy = 12
Used in m14_00_00_00, m14_01_00_00TeamType.Invader = 13
TargetEntityType
EnumUsed in all
TargetEntityType.Object = 0
Used in m10_00_00_00, m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00, m18_01_00_00TargetEntityType.Area = 1
Used in all but commonTargetEntityType.Character = 2
Used in common, m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_01_00_00, m13_02_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00DisabledEnabled
EnumUsed in all
Disabled = 0
Enabled = 1
BitopType
EnumUsed in m10_01_00_00, m11_00_00_00, m13_00_00_00, m15_00_00_00, m15_01_00_00, m17_00_00_00
BitopType.Add = 0
Used in m10_01_00_00, m11_00_00_00, m13_00_00_00, m15_00_00_00, m15_01_00_00, m17_00_00_00BitopType.Delete = 1
Used in m10_01_00_00, m11_00_00_00, m13_00_00_00, m15_00_00_00, m15_01_00_00, m17_00_00_00BitopType.Invert = 2
NavimeshType
EnumUsed in m10_01_00_00, m11_00_00_00, m13_00_00_00, m15_00_00_00, m15_01_00_00, m17_00_00_00
NavimeshType.Solid = 1
Used in m10_01_00_00, m11_00_00_00, m13_00_00_00, m15_00_00_00, m15_01_00_00, m17_00_00_00NavimeshType.Exit = 2
NavimeshType.Obstacle = 4
NavimeshType.Wall = 8
Used in m15_00_00_00NavimeshType.LandingPoint = 64
NavimeshType.Event = 128
NavimeshType.Cliff = 256
NavimeshType.OpenSpace = 512
NavimeshType.Ladder = 1024
NavimeshType.Hole = 2048
NavimeshType.Door = 4096
NavimeshType.ClosedDoor = 8192
NavimeshType.WalltouchingFloor = 32
Used in m15_00_00_00PromptType
EnumUsed in m10_00_00_00, m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00, m18_01_00_00
PromptType.YESNO = 0
Used in m10_00_00_00, m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_01_00_00PromptType.OKCANCEL = 1
Used in m10_00_00_00, m12_01_00_00 in PTDE, m14_00_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00NumberofOptions
EnumUsed in m10_00_00_00, m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00, m18_01_00_00
NumberofOptions.OneButton = 1
Used in m12_01_00_00 (in PTDE only)NumberofOptions.TwoButtons = 2
NumberofOptions.NoButtons = 6
Used in m10_00_00_00, m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00, m18_01_00_00EventState
EnumUnused
EventState.Completed = 0
EventState.Restart = 1
EventState.Waiting = 2
EventState.Running = 3
SoundType
EnumUsed in common, m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_01_00_00, m13_00_00_00, m14_00_00_00 in DS1R, m14_01_00_00, m15_00_00_00, m15_01_00_00, m18_01_00_00
SoundType.aEnvironmentalSound = 0
Used in m11_00_00_00, m13_00_00_00, m15_00_00_00SoundType.cCharacterMotion = 1
SoundType.fMenuSE = 2
SoundType.oObject = 3
Used in m10_00_00_00, m10_01_00_00, m12_01_00_00, m13_00_00_00, m14_00_00_00 in DS1R, m14_01_00_00, m15_01_00_00, m18_01_00_00SoundType.pCutsceneSE = 4
SoundType.sSFX = 5
Used in common, m10_01_00_00, m12_01_00_00, m13_00_00_00, m15_01_00_00, m18_01_00_00SoundType.mBGM = 6
SoundType.vVoice = 7
SoundType.xDependsOnFloorMaterial = 8
SoundType.bDependsOnArmorMaterial = 9
SoundType.gGhost = 10
DamageTargetType
EnumUsed in m10_01_00_00, m13_00_00_00, m13_01_00_00, m15_00_00_00, m18_01_00_00
DamageTargetType.Character = 1
Used in m10_01_00_00, m13_00_00_00, m13_01_00_00, m15_00_00_00, m18_01_00_00DamageTargetType.Map = 2
DamageTargetType.CharacterMap = 3
ItemType
EnumUsed in common, m10_00_00_00, m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00, m18_01_00_00
ItemType.Weapon = 0
Used in common, m14_00_00_00ItemType.Armor = 1
ItemType.Ring = 2
ItemType.Goods = 3
Used in common, m10_00_00_00, m10_01_00_00, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00ReactionType
EnumUsed in all but common
ReactionType.HollowHuman = 48
Used in all but commonReactionType.All = 255
Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00, m18_01_00_00CallType
EnumUnused
CallType.ObjectAction = 0
CallType.WanderingSystem = 1
CallType.Other = 255
TargetType
EnumUsed in all but common and m10_02_00_00
TargetType.Alive = 0
Used in all but common and m10_02_00_00TargetType.WhitePhantom = 1
Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00TargetType.BlackPhantom = 2
Used in m10_00_00_00 in DS1R, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m14_00_00_00 in DS1R, m14_01_00_00 in DS1R, m15_00_00_00, m15_01_00_00, m17_00_00_00TargetType.Hollow = 8
Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m13_02_00_00, m14_00_00_00, m14_01_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_00_00_00, m18_01_00_00TargetType.Invader = 12
Used in m10_00_00_00, m10_01_00_00, m14_00_00_00, m14_01_00_00, m15_01_00_00 (in DS1R only)StatueType
EnumUsed in m10_00_00_00, m13_02_00_00, m17_00_00_00
StatueType.StoneStatue = 0
Used in m10_00_00_00, m13_02_00_00StatueType.CrystalStatue = 1
Used in m17_00_00_00TextBannerType
EnumUsed in m12_01_00_00
TextBannerType.VictoryAchieved = 1
TextBannerType.YouDied = 2
TextBannerType.HumanityRestored = 3
TextBannerType.Retrieval = 4
TextBannerType.TargetDestroyed = 5
TextBannerType.YouDiedPhantom = 6
TextBannerType.BlackPhantomDestroyed = 7
TextBannerType.MapName = 8
TextBannerType.MagicRevival = 9
TextBannerType.RingRevival = 10
TextBannerType.RareRingRevival = 11
TextBannerType.Congratulationsbroken = 12
TextBannerType.BonfireLit = 13
TextBannerType.HumanityAcquired = 14
TextBannerType.YouWin = 15
Used in m12_01_00_00TextBannerType.YouLose = 16
Used in m12_01_00_00TextBannerType.Draw = 17
Used in m12_01_00_00TextBannerType.BeginMatchDS1RONLY = 18
Used in m12_01_00_00 (in DS1R only)MultiplayerState
EnumUsed in all
MultiplayerState.Host = 0
Used in allMultiplayerState.Client = 1
Used in allMultiplayerState.Multiplayer = 2
Used in m10_00_00_00, m10_01_00_00, m11_00_00_00 in DS1R, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00 in DS1R, m15_01_00_00, m16_00_00_00, m17_00_00_00, m18_01_00_00MultiplayerState.Singleplayer = 3
Used in m10_00_00_00 in DS1R, m10_01_00_00 in DS1R, m10_02_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00 in DS1R, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00MultiplayerState.UNKNOWN4DS1RONLY = 4
Used in m15_01_00_00 (in DS1R only)MultiplayerState.UNKNOWN5DS1RONLY = 5
Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00 (in DS1R only)NPCPartType
EnumUsed in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_01_00_00, m13_02_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m17_00_00_00
NPCPartType.Part1 = 1
Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_01_00_00, m13_02_00_00, m14_00_00_00, m14_01_00_00, m15_01_00_00, m17_00_00_00NPCPartType.Part2 = 2
Used in m10_00_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00NPCPartType.Part3 = 3
Used in m10_00_00_00NPCPartType.Part4 = 4
NPCPartType.Part5 = 5
NPCPartType.Part6 = 6
NPCPartType.WeakPoint = 7
NPCPartType.Part7 = 8
NPCPartType.Part8 = 9
AuthorityLevel
EnumUsed in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m18_00_00_00
AuthorityLevel.Normal = 0
AuthorityLevel.Forced = 4095
Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m18_00_00_00HandleRespawnType
EnumUnused
HandleRespawnType.Ignore = 0
HandleRespawnType.RestartEvent = 1
HandleRespawnType.EndEvent = 2
AIStateType
EnumUsed in m10_00_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00
AIStateType.Normal = 0
Used in m12_01_00_00AIStateType.Recognition = 1
AIStateType.Alert = 2
AIStateType.Combat = 3
Used in m10_00_00_00, m11_00_00_00, m12_00_00_00SummonSignType
EnumUsed in m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m18_00_00_00
SummonSignType.WhiteSign = 0
Used in m10_00_00_00, m10_01_00_00, m12_00_00_00, m13_00_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m18_00_00_00SummonSignType.BlackSign = 1
Used in m10_00_00_00, m11_00_00_00, m13_01_00_00, m14_00_00_00, m14_01_00_00SummonSignType.RedSign = 2
SummonSignType.DetectionSign = 3
SummonSignType.WhiteReliefSign = 4
SummonSignType.BlackReliefSign = 5
ClassType
EnumUsed in common, m18_01_00_00
ClassType.Warrior = 0
ClassType.Knight = 1
Used in commonClassType.Wanderer = 2
ClassType.Thief = 3
ClassType.Bandit = 4
ClassType.Hunter = 5
ClassType.Sorcerer = 6
ClassType.Pyromancer = 7
Used in commonClassType.Cleric = 8
Used in commonClassType.Deprived = 9
ClassType.TempWarrior = 20
ClassType.TempKnight = 21
ClassType.TempSorcerer = 22
ClassType.TempPyromancer = 23
ClassType.ChiWarrior = 24
ClassType.ChiKnight = 25
ClassType.ChiSorcerer = 26
ClassType.ChiPyromancer = 27
CharacterUpdateFrequency
EnumUsed in m10_01_00_00, m12_01_00_00, m13_00_00_00, m14_01_00_00, m15_00_00_00
CharacterUpdateFrequency.NoUpdate = -1
CharacterUpdateFrequency.AlwaysUpdate = 0
Used in m10_01_00_00, m12_01_00_00, m13_00_00_00, m14_01_00_00, m15_00_00_00CharacterUpdateFrequency.Every2Frames = 2
CharacterUpdateFrequency.Every5Frames = 5
TendencyType
EnumUsed in all but common and m10_02_00_00
TendencyType.WhiteTendency = 0
TendencyType.BlackTendency = 1
Used in all but common and m10_02_00_00Interpolation
EnumUsed in m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_00_00_00, m13_02_00_00, m14_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00
Interpolation.Interpolated = 0
Used in m10_01_00_00, m11_00_00_00, m12_00_00_00, m12_01_00_00, m13_02_00_00, m14_00_00_00, m14_01_00_00, m15_01_00_00Interpolation.Uninterpolated = 1
Used in m12_01_00_00, m13_00_00_00, m14_01_00_00, m15_00_00_00, m15_01_00_00, m16_00_00_00, m17_00_00_00