Elden Ring EMEDF for DarkScript3

Instructions | Condition Functions | Enums

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Instructions

0 - Condition - System

IfConditionGroup

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m11_71_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_07_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, m45_02_00_00, and 222 others

IfConditionGroup(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<ConditionState> desiredConditionGroupState, 
    sbyte<ConditionGroup> targetConditionGroup)

WaitFor in MattScript

IfParameterComparison

Used in common_func, m60_46_39_00, m60_46_39_10

IfParameterComparison(
    sbyte<ConditionGroup> resultConditionGroup, 
    sbyte<ComparisonType> comparisonType, 
    int lefthandSide, 
    int righthandSide)

Condition function: Signed

IfUnsignedParameterComparison

Used in common_func, m10_00_00_00, m11_00_00_00, m14_00_00_00, m34_12_00_00, m35_00_00_00, m39_20_00_00, and 27 others

IfUnsignedParameterComparison(
    sbyte<ConditionGroup> resultConditionGroup, 
    sbyte<ComparisonType> comparisonType, 
    uint lefthandSide, 
    uint righthandSide)

Condition function: Compare

1 - Condition - Timer

IfElapsedSeconds

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, and 17 others

IfElapsedSeconds(
    sbyte<ConditionGroup> resultConditionGroup, 
    float targetNumberOfSeconds)

Condition function: ElapsedSeconds

IfElapsedFrames

Unused

IfElapsedFrames(
    sbyte<ConditionGroup> resultConditionGroup, 
    int targetNumberOfFrames)

Condition function: ElapsedFrames

IfRandomElapsedSeconds

Unused

IfRandomElapsedSeconds(
    sbyte<ConditionGroup> resultConditionGroup, 
    float targetSecondsMin, 
    float targetSecondsMax)

Condition function: RandomElapsedSeconds

IfRandomElapsedFrames

Unused

IfRandomElapsedFrames(
    sbyte<ConditionGroup> resultConditionGroup, 
    int targetFramesMin, 
    int targetFramesMax)

Condition function: RandomElapsedFrames

IfTimeOfDay

Used in m60

IfTimeOfDay(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte hours, 
    byte minutes, 
    byte seconds)

Condition function: TimeOfDay

IfTimeOfDayInRange

Used in common, m10_00_00_00, m60, m60_37_46_00, m60_42_36_00, m60_42_38_00, m60_43_53_00, m60_45_33_00, m60_48_41_00, m60_48_55_00, m60_51_43_00

IfTimeOfDayInRange(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte startingHours, 
    byte startingMinutes, 
    byte startingSeconds, 
    byte endingHours, 
    byte endingMinutes, 
    byte endingSeconds)

Condition function: TimeOfDayInRange

3 - Condition - Event

IfEventFlag

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m11_71_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_07_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 197 others

IfEventFlag(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<ONOFFCHANGE> desiredFlagState, 
    byte<TargetEventFlagType> targetEventFlagType, 
    uint targetEventFlagId)

Condition function: EventFlag

IfBatchEventFlags

Used in common, common_func, m10_00_00_00, m11_05_00_00, m11_10_00_00, m12_03_00_00, m14_00_00_00, m16_00_00_00, m19_00_00_00, m34_11_00_00, m35_00_00_00, m39_20_00_00, and 16 others

IfBatchEventFlags(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<LogicalOperationType> desiredFlagState, 
    byte<TargetEventFlagType> targetEventFlagType, 
    uint startingTargetEventFlagId, 
    uint endingTargetEventFlagId)

Condition function: AllBatchEventFlags

IfInoutsideArea

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_07_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 159 others

IfInoutsideArea(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<InsideOutsideState> desiredState, 
    uint targetEntityId, 
    uint areaEntityId, 
    int numberOfTargetCharacters)

Condition function: InArea

IfEntityInoutsideRadiusOfEntity

Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m35_00_00_00, m39_20_00_00, and 106 others

IfEntityInoutsideRadiusOfEntity(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<InsideOutsideState> desiredState, 
    uint targetEntityIdA, 
    uint targetEntityIdB, 
    float targetDistance, 
    int numberOfTargetCharacters)

Condition function: EntityInRadiusOfEntity

IfPlayerHasdoesntHaveItem

Used in common, m10_00_00_00, m10_01_00_00, m11_10_00_00, m15_00_00_00, m18_00_00_00, m34_11_00_00, and 25 others

IfPlayerHasdoesntHaveItem(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<ItemType> itemType, 
    int itemId, 
    byte<OwnershipState> desiredPossessionState)

Condition function: PlayerHasItem

IfMultiplayerState

Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_02_00_00, m12_03_00_00, m12_08_00_00, m12_09_00_00, m14_00_00_00, m16_00_00_00, m18_00_00_00, and 52 others

IfMultiplayerState(
    sbyte<ConditionGroup> resultConditionGroup, 
    sbyte<MultiplayerState> desiredMultiplayerState)

Condition function: HasMultiplayerState

IfAllPlayersInoutsideArea

Used in common_func, m30_01_00_00, m30_03_00_00, m30_06_00_00, m30_07_00_00, m34_11_00_00, m60_39_53_00, m60_45_52_00, m60_45_52_10, m60_50_57_00, m60_51_57_00

IfAllPlayersInoutsideArea(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<InsideOutsideState> desiredState, 
    uint areaEntityId)

Condition function: AllPlayersInArea

IfPlayerInoutMap

Used in common, m10_00_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m11_71_00_00, m12_01_00_00, m12_03_00_00, m12_04_00_00, m13_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, and 26 others

IfPlayerInoutMap(
    sbyte<ConditionGroup> resultConditionGroup, 
    bool shouldPlayerBeInside, 
    sbyte areaId, 
    sbyte blockId, 
    sbyte regionId, 
    sbyte indexId)

Condition function: PlayerInMap

IfMultiplayerEvent

Used in common, m60

IfMultiplayerEvent(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint multiplayerEventId)

Condition function: MultiplayerEvent

IfCountEventFlags

Used in common, m18_00_00_00, m60_34_50_00, m60_39_39_00, m60_44_36_00, m60_44_36_10

IfCountEventFlags(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<TargetEventFlagType> targetEventFlagType, 
    uint startingTargetEventFlagId, 
    uint endingTargetEventFlagId, 
    sbyte<ComparisonType> comparisonType, 
    int countThreshold)

Condition function: CountEventFlags

IfEventValue

Used in common, common_func, m16_00_00_00, m32_04_00_00, m60_35_50_00, m60_51_36_00, m60_51_43_00

IfEventValue(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint baseEventFlagId, 
    byte numberOfUsedFlagBits, 
    byte<ComparisonType> comparisonType, 
    uint thresholdValue)

Condition function: EventValue

IfDroppedItemsInArea

Unused

IfDroppedItemsInArea(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint areaEntityId)

Condition function: DroppedItemsInArea

IfDroppedItem

Unused

IfDroppedItem(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<ItemType> itemType, 
    int itemId)

Condition function: DroppedItem

IfPlayerHasdoesntHaveItemIncludingBbox

Used in m10_00_00_00, m16_00_00_00, m30_02_00_00, m30_04_00_00, m31_03_00_00, m32_01_00_00, m60_41_36_00, m60_42_38_00, m60_43_36_00, m60_43_38_00, m60_44_36_00, m60_44_36_10

IfPlayerHasdoesntHaveItemIncludingBbox(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<ItemType> itemType, 
    int itemId, 
    byte<OwnershipState> desiredPossessionState)

Condition function: PlayerHasItemIncludingBBox

IfGameCycle

Used in common, m60_34_49_00, m60_38_49_00, m60_47_38_00, m60_47_38_10, m60_47_41_00, m60_48_38_00, m60_49_38_00, m60_49_39_00, m60_52_41_00

IfGameCycle(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<ComparisonType> comparisonType, 
    byte completedGameCyclesThreshold)

Condition function: GameCycle

IfCompareEventValues

Unused

IfCompareEventValues(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint leftsideBaseEventFlagId, 
    byte leftsideNumberOfUsedFlagBits, 
    byte<ComparisonType> comparisonType, 
    uint rightsideBaseEventFlagId, 
    byte rightsideNumberOfUsedFlagBits)

Condition function: CompareEventValues

IfOnlineMode

Unused

IfOnlineMode(
    sbyte<ConditionGroup> resultConditionGroup, 
    bool onlineMode)

Condition function: IsOnline

IfDamageType

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 128 others

IfDamageType(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    uint attackerEntityId, 
    byte<DamageType> damageType)

Condition function: HasDamageType

IfActionButtonInArea

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_11_00_00, m34_14_00_00, m35_00_00_00, and 49 others

IfActionButtonInArea(
    sbyte<ConditionGroup> resultConditionGroup, 
    int actionButtonParameterId, 
    uint targetEntityId)

Condition function: ActionButtonInArea

IfPlayerIsInWorldType

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m11_71_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_14_00_00, m35_00_00_00, m39_20_00_00, and 105 others

IfPlayerIsInWorldType(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<WorldType> worldType)

Condition function: PlayerIsInOwnWorld

IfMapLoaded

Used in common

IfMapLoaded(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte areaId, 
    byte blockId, 
    byte regionId, 
    byte indexId)

Condition function: MapLoaded

IfWeatherActive

Used in common, m34_10_00_00, m34_11_00_00, m60, m60_35_47_00, m60_54_56_00

IfWeatherActive(
    sbyte<ConditionGroup> resultConditionGroup, 
    sbyte<Weather> weather, 
    float unknown4, 
    float unknown8)

Condition function: WeatherActive

IfMapHasPermissionToUpdate

Used in common_func, m30_07_00_00

IfMapHasPermissionToUpdate(
    sbyte<ConditionGroup> resultConditionGroup, 
    bool hasPermission, 
    bool unknown, 
    sbyte areaId, 
    sbyte blockId, 
    sbyte regionId, 
    sbyte indexId)

Condition function: MapHasPermissionToUpdate

IfFieldBattleBGMActive

Used in common, common_func, m60_41_51_00, m60_41_52_00, m60_48_55_00, m60_52_56_00

IfFieldBattleBGMActive(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint npcThreatLevel, 
    bool isActive)

Condition function: FieldBattleBGMActive

IfPlayerHasArmorEquipped

Used in common, m35_00_00_00, m60_35_42_00

IfPlayerHasArmorEquipped(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<ArmorType> armorType, 
    int armorItemId, 
    int unknown)

Condition function: PlayerHasArmorEquipped

IfCeremonyActive

Used in m11_10_00_00

IfCeremonyActive(
    sbyte<ConditionGroup> resultConditionGroup, 
    bool isActive, 
    int ceremonyId)

Condition function: CeremonyActive

IfWeatherLotActive

Used in common

IfWeatherLotActive(
    sbyte<ConditionGroup> resultConditionGroup, 
    int weatherLotParamId, 
    bool isActive)

Condition function: WeatherLotActive

IfPlayerGender

Used in m19_00_00_00

IfPlayerGender(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<Gender> gender)

Condition function: PlayerGender

IfArenaMatchReadyState

Used in common_func, m45_00_00_00

IfArenaMatchReadyState(
    sbyte<ConditionGroup> resultConditionGroup, 
    bool ready)

Condition function: ArenaMatchReady

IfArenaSoloResults

Used in common_func

IfArenaSoloResults(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<ArenaResult> result)

Condition function: ArenaSoloResults

IfArenaSoloScoreComparison

Used in common_func

IfArenaSoloScoreComparison(
    sbyte<ConditionGroup> resultConditionGroup, 
    sbyte<ComparisonType> comparisonType, 
    int targetScore)

Condition function: ArenaSoloScore

IfArenaTeamResults

Used in common_func

IfArenaTeamResults(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<ArenaResult> result)

Condition function: ArenaTeamResults

IfArenaTeamScoreComparison

Unused

IfArenaTeamScoreComparison(
    sbyte<ConditionGroup> resultConditionGroup, 
    sbyte<ComparisonType> comparisonType, 
    int targetScore)

Condition function: ArenaTeamScore

IfArenaMatchType

Unused

IfArenaMatchType(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<ArenaMatchType> matchType, 
    bool hasSpiritSummon)

Condition function: HasArenaMatchType

IfPlayerRespawnedInArena

Used in m45_00_00_00, m45_01_00_00, m45_02_00_00

IfPlayerRespawnedInArena(
    sbyte<ConditionGroup> resultConditionGroup)

Condition function: PlayerRespawnedInArena

4 - Condition - Character

IfCharacterDeadalive

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, m45_00_00_00, m45_01_00_00, m45_02_00_00, and 129 others

IfCharacterDeadalive(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    byte<DeathState> desiredLifeState, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetCharacters)

Condition function: CharacterDead

IfCharacterHPRatio

Used in common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_11_00_00, m34_12_00_00, m35_00_00_00, and 56 others

IfCharacterHPRatio(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    float targetHPRatio, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetCharacters)

Condition function: HPRatio

IfCharacterType

Used in common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m34_11_00_00, m34_12_00_00, m35_00_00_00, m39_20_00_00, and 106 others

IfCharacterType(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    sbyte<TargetType> targetType, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetCharacters)

Condition function: CharacterType

IfCharacterTargetedBy

Used in m60_37_54_00, m60_38_52_00, m60_39_44_00, m60_45_39_00, m60_45_39_10

IfCharacterTargetedBy(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint aggressorEntityId, 
    uint targetEntityId, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetCharacters)

Condition function: CharacterTargetedBy

IfCharacterHasSpEffect

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_11_00_00, m34_12_00_00, m34_14_00_00, m35_00_00_00, m39_20_00_00, and 153 others

IfCharacterHasSpEffect(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    int spEffectId, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetCharacters)

Condition function: CharacterHasSpEffect

IfNPCPartHP

Used in common_func, m60_52_52_00

IfNPCPartHP(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    int npcPartId, 
    int hpThreshold, 
    sbyte<ComparisonType> comparisonType)

Condition function: NPCPartHP

IfCharacterBackreadStatus

Used in common_func, m10_00_00_00, m11_00_00_00, m12_01_00_00, m12_02_00_00, m12_05_00_00, m14_00_00_00, m16_00_00_00, m34_12_00_00, m35_00_00_00, m39_20_00_00, and 50 others

IfCharacterBackreadStatus(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    bool isBackread, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetCharacters)

Condition function: CharacterBackreadStatus

IfCharacterHasEventMessage

Unused

IfCharacterHasEventMessage(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    int targetEventMessageId, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetCharacters)

Condition function: CharacterHasEventMessage

IfCharacterAIState

Used in common_func, m10_00_00_00, m11_00_00_00, m12_02_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m34_12_00_00, m35_00_00_00, m39_20_00_00, and 52 others

IfCharacterAIState(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    byte<AIStateType> aiState, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetCharacters)

Condition function: CharacterAIState

IfPlayersClass

Unused

IfPlayersClass(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<ClassType> classNameType)

Condition function: PlayersClass

IfPlayersCovenant

Unused

IfPlayersCovenant(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte covenantIndex)

Condition function: PlayersCovenant

IfPlayersSoulLevel

Unused

IfPlayersSoulLevel(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<ComparisonType> comparisonType, 
    uint targetSoulLevel)

Condition function: PlayersSoulLevel

IfCharacterHPValue

Used in common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 81 others

IfCharacterHPValue(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    int targetHP, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetCharacters)

Condition function: CharacterHPValue

IfCharacterRatioDeadalive

Used in common_func, m14_00_00_00

IfCharacterRatioDeadalive(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    byte<DeathState> desiredLifeState, 
    sbyte<ComparisonType> comparisonType, 
    float targetRatio)

Condition function: CharacterRatioDead

IfCharacterRatioHasSpEffect

Used in m14_00_00_00

IfCharacterRatioHasSpEffect(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    int spEffectId, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType, 
    float targetRatio)

Condition function: CharacterRatioHasSpEffect

IfPlayerTargeted

Used in common, m60_42_36_00

IfPlayerTargeted(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint minNPCThreatLevel, 
    uint maxNPCThreatLevel, 
    byte<AIStateType> aiStateType)

Condition function: PlayerTargeted

IfNPCPartAttributeDamage

Used in common_func

IfNPCPartAttributeDamage(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    int npcPartId, 
    uint attackerEntityId, 
    byte<DamageType> damageType)

Condition function: NPCPartAttributeDamage

IfCharacterInvadeType

Used in m10_00_00_00, m19_00_00_00, m60_38_49_00, m60_51_37_00

IfCharacterInvadeType(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    byte invadeTypeUnknown, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetCharacters)

Condition function: CharacterInvadeType

IfCharacterRidingMount

Used in common_func, m60_37_54_00

IfCharacterRidingMount(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    bool isMounted)

Condition function: CharacterRidingMount

IfCharacterHasStateInfo

Used in common_func, m10_00_00_00, m11_00_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m16_00_00_00, m34_12_00_00, m35_00_00_00, m39_20_00_00, and 78 others

IfCharacterHasStateInfo(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    short stateInfo, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetCharacters)

Condition function: CharacterHasStateInfo

IfSpecialStandbyEndedFlag

Used in common_func, m60_41_50_00

IfSpecialStandbyEndedFlag(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    byte<ONOFFCHANGE> desiredFlagState)

Condition function: SpecialStandbyEndedFlag

5 - Condition - Asset

IfAssetDestroyed

Used in common_func, m10_00_00_00, m14_00_00_00, m18_00_00_00, m34_12_00_00, m39_20_00_00, and 12 others

IfAssetDestroyed(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<DestructionState> damageState, 
    uint targetAssetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetAssets)

Condition function: AssetDestroyed

IfAssetHitBy

Unused

IfAssetHitBy(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    uint attackerEntityId)

Condition function: AssetHitBy

IfObjActEventFlag

Used in common_func, m10_00_00_00, m11_00_00_00, m14_00_00_00, m16_00_00_00, m30_09_00_00, m30_10_00_00, m30_13_00_00, m30_19_00_00, m31_21_00_00, m34_11_00_00, m35_00_00_00, m60_42_32_00, m60_43_36_00, m60_45_51_00

IfObjActEventFlag(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint objactEventFlag)

Condition function: ObjActEventFlag

IfAssetHP

Unused

IfAssetHP(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    int hpThreshold, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetAssets)

Condition function: AssetHP

IfAssetRatioDestroyed

Used in common_func

IfAssetRatioDestroyed(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<DestructionState> damageState, 
    uint targetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    float targetRatio)

Condition function: AssetRatioDestroyed

IfAssetBurnState

Unused

IfAssetBurnState(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    byte<ComparisonType> comparisonType, 
    byte burnStateUnknown, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetAssets)

Condition function: AssetBurnState

IfAssetBackread

Used in common_func, m32_01_00_00, m34_11_00_00

IfAssetBackread(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    bool isBackread, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetAssets)

Condition function: AssetBackread

IfAssetRatioBackread

Unused

IfAssetRatioBackread(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    bool isBackread, 
    sbyte<ComparisonType> comparisonType, 
    float targetRatio)

Condition function: AssetRatioBackread

11 - Condition - Hit

IfPlayerMovingOnHit

Unused

IfPlayerMovingOnHit(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint hitEntityId)

Condition function: PlayerMovingOnHit

IfPlayerAttackingOnHit

Unused

IfPlayerAttackingOnHit(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint hitEntityId)

Condition function: PlayerAttackingOnHit

IfPlayerStandingOnHit

Used in common, m10_00_00_00, m12_05_00_00

IfPlayerStandingOnHit(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint hitEntityId)

Condition function: PlayerStandingOnHit

12 - Condition - Map

13 - Condition - Advanced

1000 - Control Flow - System

WaitForConditionGroupState

Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m35_00_00_00, m39_20_00_00, and 42 others

WaitForConditionGroupState(
    byte<ConditionState> desiredConditionGroupState, 
    sbyte<ConditionGroup> targetConditionGroup)

WaitFor in MattScript

SkipIfConditionGroupStateUncompiled

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m16_00_00_00, m19_00_00_00, and 71 others

SkipIfConditionGroupStateUncompiled(
    byte numberOfSkippedLines, 
    byte<ConditionState> desiredConditionGroupState, 
    sbyte<ConditionGroup> targetConditionGroup)

GotoIf in MattScript

EndIfConditionGroupStateUncompiled

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m19_00_00_00, m34_11_00_00, m35_00_00_00, m39_20_00_00, and 90 others

EndIfConditionGroupStateUncompiled(
    byte<EventEndType> executionEndType, 
    byte<ConditionState> desiredConditionGroupState, 
    sbyte<ConditionGroup> targetConditionGroup)

EndIf or RestartIf in MattScript

SkipUnconditionally

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m12_01_00_00, m12_02_00_00, m12_05_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m19_00_00_00, m34_11_00_00, m35_00_00_00, and 32 others

SkipUnconditionally(
    byte numberOfSkippedLines)

Goto in MattScript

EndUnconditionally

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m11_71_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_07_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, m45_00_00_00, m45_01_00_00, m45_02_00_00, and 237 others

EndUnconditionally(
    byte<EventEndType> executionEndType)

EndEvent or RestartEvent in MattScript

SkipIfComparison

Used in common, common_func, m10_00_00_00, m11_05_00_00, m13_00_00_00, m14_00_00_00, m16_00_00_00, m34_14_00_00, m35_00_00_00, and 44 others

SkipIfComparison(
    byte numberOfSkippedLines, 
    sbyte<ComparisonType> comparisonType, 
    int lefthandSide, 
    int righthandSide)

Condition function: Signed

EndIfComparison

Used in common_func, m60_41_51_00, m60_48_51_00, m60_48_55_00

EndIfComparison(
    byte<EventEndType> executionEndType, 
    sbyte<ComparisonType> comparisonType, 
    int lefthandSide, 
    int righthandSide)

Condition function: Signed

SkipIfConditionGroupStateCompiled

Used in common, common_func, m10_00_00_00, m31_00_00_00, m39_20_00_00, m60_50_38_00

SkipIfConditionGroupStateCompiled(
    byte numberOfSkippedLines, 
    byte<ConditionState> desiredConditionGroupState, 
    sbyte<ConditionGroup> targetConditionGroup)

GotoIf(cond.Passed) in MattScript

EndIfConditionGroupStateCompiled

Used in common, common_func, m10_00_00_00, m10_01_00_00, m12_02_00_00, m12_03_00_00, m13_00_00_00, m16_00_00_00, m30_05_00_00, m31_00_00_00, m31_10_00_00, m31_15_00_00, m31_19_00_00, m31_21_00_00, m60_40_53_00, m60_42_36_00, m60_51_43_00, m60_51_56_00

EndIfConditionGroupStateCompiled(
    byte<EventEndType> executionEndType, 
    byte<ConditionState> desiredConditionGroupState, 
    sbyte<ConditionGroup> targetConditionGroup)

EndIf(cond.Passed) or RestartIf(cond.Passed) in MattScript

SkipIfUnsignedComparison

Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m16_00_00_00, m18_00_00_00, m34_11_00_00, m34_12_00_00, m35_00_00_00, m39_20_00_00, and 39 others

SkipIfUnsignedComparison(
    byte numberOfSkippedLines, 
    sbyte<ComparisonType> comparisonType, 
    uint lefthandSide, 
    uint righthandSide)

Condition function: Compare

EndIfUnsignedComparison

Used in common, common_func

EndIfUnsignedComparison(
    byte<EventEndType> executionEndType, 
    sbyte<ComparisonType> comparisonType, 
    uint lefthandSide, 
    uint righthandSide)

Condition function: Compare

GotoIfConditionGroupStateUncompiled

Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_14_00_00, m35_00_00_00, m39_20_00_00, and 118 others

GotoIfConditionGroupStateUncompiled(
    byte<Label> label, 
    byte<ConditionState> desiredConditionGroupState, 
    sbyte<ConditionGroup> targetConditionGroup)

GotoIf in MattScript

GotoUnconditionally

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m11_71_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_14_00_00, m35_00_00_00, m39_20_00_00, m45_00_00_00, m45_01_00_00, m45_02_00_00, and 123 others

GotoUnconditionally(
    byte<Label> label)

Goto in MattScript

GotoIfComparison

Used in common_func, m34_14_00_00, and 14 others

GotoIfComparison(
    byte<Label> label, 
    sbyte<ComparisonType> comparisonType, 
    int lefthandSide, 
    int righthandSide)

Condition function: Signed

GotoIfConditionGroupStateCompiled

Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_03_00_00, m13_00_00_00, m16_00_00_00, m18_00_00_00, m34_11_00_00, m34_14_00_00, m35_00_00_00, and 45 others

GotoIfConditionGroupStateCompiled(
    byte<Label> label, 
    byte<ConditionState> desiredConditionGroupState, 
    sbyte<ConditionGroup> targetConditionGroup)

GotoIf(cond.Passed) in MattScript

GotoIfUnsignedComparison

Used in common_func, m12_02_00_00, m16_00_00_00, m30_05_00_00, m31_00_00_00, m31_10_00_00, m31_19_00_00, m31_21_00_00, m60_52_38_00

GotoIfUnsignedComparison(
    byte<Label> label, 
    sbyte<ComparisonType> comparisonType, 
    uint lefthandSide, 
    uint righthandSide)

Condition function: Compare

1001 - Control Flow - Timer

WaitFixedTimeSeconds

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, m45_00_00_00, m45_01_00_00, m45_02_00_00, and 200 others

WaitFixedTimeSeconds(
    float numberOfSeconds)

WaitFixedTimeFrames

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_11_00_00, m35_00_00_00, m45_00_00_00, m45_01_00_00, m45_02_00_00, and 122 others

WaitFixedTimeFrames(
    int numberOfFrames)

WaitRandomTimeSeconds

Used in common_func, m12_03_00_00, m12_05_00_00, m12_09_00_00, m14_00_00_00, and 22 others

WaitRandomTimeSeconds(
    float minNumberOfSeconds, 
    float maxNumberOfSeconds)

WaitRandomTimeFrames

Unused

WaitRandomTimeFrames(
    int minNumberOfFrames, 
    int maxNumberOfFrames)

WaitUntilTimeOfDayInRange

Used in m10_00_00_00, m60_45_33_00

WaitUntilTimeOfDayInRange(
    byte startingHours, 
    byte startingMinutes, 
    byte startingSeconds, 
    byte endingHours, 
    byte endingMinutes, 
    byte endingSeconds)

WaitFixedTimeRealFrames

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m11_71_00_00, m12_01_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_11_00_00, m35_00_00_00, and 15 others

WaitFixedTimeRealFrames(
    int numberOfFrames)

WaitUntilArenaHalfTime

Used in common_func

WaitUntilArenaHalfTime(
    byte<ArenaMatchType> matchType, 
    bool isSecondHalf)

1003 - Control Flow - Event

WaitForEventFlag

Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_10_00_00, m12_05_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m35_00_00_00, and 20 others

WaitForEventFlag(
    byte<ONOFFCHANGE> desiredFlagState, 
    byte<TargetEventFlagType> targetEventFlagType, 
    uint targetEventFlagId)

SkipIfEventFlag

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_11_00_00, m35_00_00_00, and 131 others

SkipIfEventFlag(
    byte numberOfSkippedLines, 
    byte<ONOFF> desiredFlagState, 
    byte<TargetEventFlagType> targetEventFlagType, 
    uint targetEventFlagId)

Condition function: EventFlag

EndIfEventFlag

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m11_71_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_07_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 195 others

EndIfEventFlag(
    byte<EventEndType> executionEndType, 
    byte<ONOFF> desiredFlagState, 
    byte<TargetEventFlagType> targetEventFlagType, 
    uint targetEventFlagId)

Condition function: EventFlag

SkipIfBatchEventFlags

Used in common, m60_39_44_00, m60_43_37_00, m60_43_39_00, m60_44_34_00, m60_45_36_00, m60_45_36_10, m60_50_38_00

SkipIfBatchEventFlags(
    byte numberOfSkippedLines, 
    byte<LogicalOperationType> desiredFlagState, 
    byte<TargetEventFlagType> targetEventFlagType, 
    uint startingTargetEventFlagId, 
    uint endingTargetEventFlagId)

Condition function: AllBatchEventFlags

EndIfBatchEventFlags

Used in m12_02_00_00, m14_00_00_00, m32_07_00_00, m35_00_00_00, m60_37_54_00, m60_42_55_00, m60_43_31_00, m60_44_52_00, m60_44_52_10, m60_45_52_00, m60_45_52_10

EndIfBatchEventFlags(
    byte<EventEndType> executionEndType, 
    byte<LogicalOperationType> desiredFlagState, 
    byte<TargetEventFlagType> targetEventFlagType, 
    uint startingTargetEventFlagId, 
    uint endingTargetEventFlagId)

Condition function: AllBatchEventFlags

SkipIfMultiplayerState

Used in m10_00_00_00, m12_02_00_00, m60_52_38_00

SkipIfMultiplayerState(
    byte numberOfSkippedLines, 
    sbyte<MultiplayerState> desiredMultiplayerState)

Condition function: HasMultiplayerState

EndIfMultiplayerState

Used in m10_00_00_00, m14_00_00_00, m18_00_00_00, and 17 others

EndIfMultiplayerState(
    byte<EventEndType> executionEndType, 
    sbyte<MultiplayerState> desiredMultiplayerState)

Condition function: HasMultiplayerState

SkipIfPlayerInoutMap

Unused

SkipIfPlayerInoutMap(
    byte numberOfSkippedLines, 
    bool shouldPlayerBeInside, 
    sbyte areaId, 
    sbyte blockId, 
    sbyte regionId, 
    sbyte indexId)

Condition function: PlayerInMap

EndIfPlayerInoutMap

Used in m10_01_00_00, m11_10_00_00, m45_00_00_00, m45_01_00_00, m45_02_00_00

EndIfPlayerInoutMap(
    byte<EventEndType> executionEndType, 
    bool shouldPlayerBeInside, 
    sbyte areaId, 
    sbyte blockId, 
    sbyte regionId, 
    sbyte indexId)

Condition function: PlayerInMap

SkipIfNumberOfCoopClients

Used in m16_00_00_00

SkipIfNumberOfCoopClients(
    byte numberOfSkippedLines, 
    byte<ComparisonType> comparisonType, 
    byte targetNumberOfClients)

Condition function: NumberOfCoopClients

EndIfNumberOfCoopClients

Unused

EndIfNumberOfCoopClients(
    byte<EventEndType> executionEndType, 
    byte<ComparisonType> comparisonType, 
    byte targetNumberOfClients)

Condition function: NumberOfCoopClients

SkipIfPlayerIsInWorldType

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m35_00_00_00, m39_20_00_00, and 84 others

SkipIfPlayerIsInWorldType(
    byte numberOfSkippedLines, 
    byte<WorldType> worldType)

Condition function: PlayerIsInOwnWorld

GotoIfPlayerIsInWorldType

Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_11_00_00, m34_14_00_00, m35_00_00_00, and 85 others

GotoIfPlayerIsInWorldType(
    byte<Label> label, 
    byte<WorldType> worldType)

Condition function: PlayerIsInOwnWorld

EndIfPlayerIsInWorldType

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m12_07_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_14_00_00, m35_00_00_00, m39_20_00_00, and 120 others

EndIfPlayerIsInWorldType(
    byte<EventEndType> executionEndType, 
    byte<WorldType> worldType)

Condition function: PlayerIsInOwnWorld

GotoIfEventFlag

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m11_71_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 188 others

GotoIfEventFlag(
    byte<Label> label, 
    byte<ONOFF> desiredFlagState, 
    byte<TargetEventFlagType> targetEventFlagType, 
    uint targetEventFlagId)

Condition function: EventFlag

GotoIfBatchEventFlags

Used in common, m11_10_00_00, m14_00_00_00, m60_40_52_00, m60_43_37_00, m60_43_39_00, m60_44_34_00, m60_45_34_00, m60_45_36_00, m60_45_36_10

GotoIfBatchEventFlags(
    byte<Label> label, 
    byte<LogicalOperationType> desiredFlagState, 
    byte<TargetEventFlagType> targetEventFlagType, 
    uint startingTargetEventFlagId, 
    uint endingTargetEventFlagId)

Condition function: AllBatchEventFlags

GotoIfMultiplayerState

Used in m11_00_00_00, m11_05_00_00, m12_03_00_00, m60_42_32_00, m60_42_40_00, m60_43_36_00, m60_47_42_00, m60_52_38_00

GotoIfMultiplayerState(
    byte<Label> label, 
    sbyte<MultiplayerState> desiredMultiplayerState)

Condition function: HasMultiplayerState

GotoIfPlayerInoutMap

Unused

GotoIfPlayerInoutMap(
    byte<Label> label, 
    bool shouldPlayerBeInside, 
    sbyte areaId, 
    sbyte blockId, 
    sbyte regionId, 
    sbyte indexId)

Condition function: PlayerInMap

GotoIfNumberOfCoopClients

Unused

GotoIfNumberOfCoopClients(
    byte<Label> label, 
    byte<ComparisonType> comparisonType, 
    byte targetNumberOfClients)

Condition function: NumberOfCoopClients

GotoIfInoutsideArea

Used in common, common_func, m13_00_00_00, m18_00_00_00, m34_10_00_00, m34_11_00_00, and 14 others

GotoIfInoutsideArea(
    byte<Label> label, 
    byte<InsideOutsideState> desiredState, 
    uint targetEntityId, 
    uint areaEntityId, 
    int numberOfTargetCharacters)

Condition function: InArea

EndIfInoutsideArea

Used in m34_11_00_00, m35_00_00_00, m60_42_38_00

EndIfInoutsideArea(
    byte<EventEndType> executionEndType, 
    byte<InsideOutsideState> desiredState, 
    uint targetEntityId, 
    uint areaEntityId, 
    int numberOfTargetCharacters)

Condition function: InArea

SkipIfInoutsideArea

Used in m10_00_00_00, m14_00_00_00, m60_51_36_00

SkipIfInoutsideArea(
    byte numberOfSkippedLines, 
    byte<InsideOutsideState> desiredState, 
    uint targetEntityId, 
    uint areaEntityId, 
    int numberOfTargetCharacters)

Condition function: InArea

SkipIfMapHasPermissionToUpdate

Used in common_func, m30_07_00_00, m30_10_00_00, m30_17_00_00, m34_11_00_00

SkipIfMapHasPermissionToUpdate(
    byte numberOfSkippedLines, 
    bool hasPermission, 
    bool unknown, 
    sbyte areaId, 
    sbyte blockId, 
    sbyte regionId, 
    sbyte indexId)

Condition function: MapHasPermissionToUpdate

GotoIfMapHasPermissionToUpdate

Used in common_func, m34_11_00_00

GotoIfMapHasPermissionToUpdate(
    byte<Label> label, 
    bool hasPermission, 
    bool unknown, 
    sbyte areaId, 
    sbyte blockId, 
    sbyte regionId, 
    sbyte indexId)

Condition function: MapHasPermissionToUpdate

EndIfMapHasPermissionToUpdate

Unused

EndIfMapHasPermissionToUpdate(
    byte<EventEndType> executionEndType, 
    bool hasPermission, 
    bool unknown, 
    sbyte areaId, 
    sbyte blockId, 
    sbyte regionId, 
    sbyte indexId)

Condition function: MapHasPermissionToUpdate

SkipIfCeremonyActive

Used in m11_00_00_00, m12_05_00_00, m14_00_00_00, m15_00_00_00, m39_20_00_00, m60_35_46_00, m60_39_53_00, m60_40_53_00, m60_42_39_00, m60_50_56_00

SkipIfCeremonyActive(
    byte numberOfSkippedLines, 
    bool isActive, 
    int ceremonyId)

Condition function: CeremonyActive

GotoIfCeremonyActive

Unused

GotoIfCeremonyActive(
    byte<Label> label, 
    bool isActive, 
    int ceremonyId)

Condition function: CeremonyActive

EndIfCeremonyActive

Used in m11_00_00_00, m11_10_00_00, m12_05_00_00, m14_00_00_00, m15_00_00_00, m39_20_00_00, m60_35_46_00, m60_39_53_00, m60_40_53_00, m60_42_39_00, m60_50_56_00

EndIfCeremonyActive(
    byte<EventEndType> executionEndType, 
    bool isActive, 
    int ceremonyId)

Condition function: CeremonyActive

SkipIfArenaMatchType

Unused

SkipIfArenaMatchType(
    byte numberOfSkippedLines, 
    byte<ArenaMatchType> matchType, 
    bool hasSpiritSummon)

Condition function: HasArenaMatchType

GotoIfArenaMatchType

Used in common_func, m45_00_00_00, m45_01_00_00, m45_02_00_00

GotoIfArenaMatchType(
    byte<Label> label, 
    byte<ArenaMatchType> matchType, 
    bool hasSpiritSummon)

Condition function: HasArenaMatchType

EndIfArenaMatchType

Used in m45_00_00_00, m45_01_00_00, m45_02_00_00

EndIfArenaMatchType(
    byte<EventEndType> executionEndType, 
    byte<ArenaMatchType> matchType, 
    bool hasSpiritSummon)

Condition function: HasArenaMatchType

1004 - Control Flow - Character

SkipIfCharacterHasSpEffect

Used in common_func, m10_00_00_00, m12_02_00_00, m12_09_00_00, m14_00_00_00, m16_00_00_00, m34_11_00_00, and 15 others

SkipIfCharacterHasSpEffect(
    byte numberOfSkippedLines, 
    uint targetEntityId, 
    int spEffectId, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType, 
    int numberOfTargetCharacters)

Condition function: CharacterHasSpEffect

GotoIfCharacterHasSpEffect

Used in common, common_func, m12_03_00_00, m12_09_00_00, m14_00_00_00, m16_00_00_00, m18_00_00_00, and 13 others

GotoIfCharacterHasSpEffect(
    byte<Label> label, 
    uint targetEntityId, 
    int spEffectId, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType, 
    int numberOfTargetCharacters)

Condition function: CharacterHasSpEffect

EndIfCharacterHasSpEffect

Used in common_func, m14_00_00_00, m60_34_50_00, m60_35_44_00, m60_51_43_00, m60_52_52_00

EndIfCharacterHasSpEffect(
    byte<EventEndType> executionEndType, 
    uint targetEntityId, 
    int spEffectId, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType, 
    int numberOfTargetCharacters)

Condition function: CharacterHasSpEffect

SkipIfSpecialStandbyEndedFlag

Unused

SkipIfSpecialStandbyEndedFlag(
    byte numberOfSkippedLines, 
    uint targetEntityId, 
    byte<ONOFF> desiredFlagState)

Condition function: SpecialStandbyEndedFlag

GotoIfSpecialStandbyEndedFlag

Used in m60_54_56_00

GotoIfSpecialStandbyEndedFlag(
    byte<Label> label, 
    uint targetEntityId, 
    byte<ONOFF> desiredFlagState)

Condition function: SpecialStandbyEndedFlag

EndIfSpecialStandbyEndedFlag

Used in common_func, m10_00_00_00, m11_00_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m14_00_00_00, m16_00_00_00, m35_00_00_00, m39_20_00_00, and 46 others

EndIfSpecialStandbyEndedFlag(
    byte<EventEndType> executionEndType, 
    uint targetEntityId, 
    byte<ONOFF> desiredFlagState)

Condition function: SpecialStandbyEndedFlag

1005 - Control Flow - Asset

WaitForAssetDestroyed

Unused

WaitForAssetDestroyed(
    byte<DestructionState> damageState, 
    uint targetAssetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetAssets)

SkipIfAssetDestroyed

Used in m14_00_00_00, m34_13_00_00

SkipIfAssetDestroyed(
    byte numberOfSkippedLines, 
    byte<DestructionState> damageState, 
    uint targetAssetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetAssets)

Condition function: AssetDestroyed

EndIfAssetDestroyed

Used in common_func, m60_34_42_00, m60_34_48_00, m60_35_50_00, m60_39_54_00, m60_51_36_00

EndIfAssetDestroyed(
    byte<EventEndType> executionEndType, 
    byte<DestructionState> damageState, 
    uint targetAssetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetAssets)

Condition function: AssetDestroyed

GotoIfAssetDestroyed

Used in m14_00_00_00

GotoIfAssetDestroyed(
    byte<Label> label, 
    byte<DestructionState> damageState, 
    uint targetAssetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetAssets)

Condition function: AssetDestroyed

1014 - Control Flow - Label

Label0

Label1

Label2

Label3

Label4

Label5

Label6

Label7

Label8

Label9

Label10

Label11

Label12

Label13

Label14

Label15

Label16

Label17

Label18

Label19

Label20

2000 - System

InitializeEvent

Used in common, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m11_71_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_07_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, m45_00_00_00, m45_01_00_00, m45_02_00_00, and 256 others

InitializeEvent(
    int eventSlotId, 
    uint eventId, 
    uint... parameters)

SetNetworkSyncState

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_14_00_00, m35_00_00_00, m45_00_00_00, m45_01_00_00, m45_02_00_00, and 116 others

SetNetworkSyncState(
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableNetworkSync()
    Where disabledEnabled = Disabled
  • EnableNetworkSync()
    Where disabledEnabled = Enabled

ClearCompiledConditionGroupState

Used in common

ClearCompiledConditionGroupState(
    byte dummy = 0)

SaveRequest

Used in common, common_func, m10_01_00_00, m11_00_00_00, m11_71_00_00, m12_02_00_00, m12_03_00_00, m12_08_00_00, m12_09_00_00, m14_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_11_00_00, m35_00_00_00, and 30 others

SaveRequest(
    byte dummy = 0)

InitializeCommonEvent

Used in m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_07_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, m45_00_00_00, m45_01_00_00, m45_02_00_00, and 301 others

InitializeCommonEvent(
    int unknown, 
    uint eventId, 
    uint... parameters)

StartPS5Activity

Used in common, m11_00_00_00, m11_05_00_00, m60_42_40_00, m60_47_42_00

StartPS5Activity(
    int activityId)

EndPS5Activity

Used in common

EndPS5Activity(
    int activityId)

2001 - Timer

SetCurrentTime

Used in common, m10_01_00_00, m18_00_00_00, m60_42_36_00, m60_51_36_00, m60_52_38_00

SetCurrentTime(
    byte hours, 
    byte minutes, 
    byte seconds, 
    bool fadeTransition, 
    bool shouldWaitForCompletion, 
    bool showClock, 
    float clockStartupDelayS, 
    float clockMoveTimeS, 
    float clockFinishDelayS)

FreezeTime

Used in common, m18_00_00_00, m60_52_38_00

FreezeTime(
    bool shouldFreeze)

2002 - Cutscene

PlayCutsceneToAll

Used in m10_00_00_00

PlayCutsceneToAll(
    int cutsceneId, 
    uint<CutscenePlayMode> playbackMethod)

PlayCutsceneToPlayer

Used in common, m10_00_00_00, m11_00_00_00, m11_05_00_00, m11_71_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_11_00_00, m35_00_00_00, m60_35_42_00, m60_37_54_00, m60_50_38_00, m60_51_36_00, m60_52_52_00

PlayCutsceneToPlayer(
    int cutsceneId, 
    uint<CutscenePlayMode> playbackMethod, 
    uint playerEntityId)

PlayCutsceneToPlayerUnknown200204

Unused

PlayCutsceneToPlayerUnknown200204(
    int cutsceneId, 
    uint<CutscenePlayMode> playbackMethod, 
    uint areaEntityId, 
    int unknownc, 
    uint playerEntityId, 
    int unknown14)

PlayCutsceneToPlayerUnknown200209

Unused

PlayCutsceneToPlayerUnknown200209(
    int cutsceneId, 
    uint<CutscenePlayMode> playbackMethod, 
    int unknown8, 
    int unknownc, 
    uint playerEntityId, 
    int unknown14, 
    byte unknown18, 
    byte unknown19, 
    float unknown1c, 
    byte unknown20, 
    byte unknown21, 
    byte unknown22, 
    byte unknown23)

PlayCutsceneToPlayerWithWeatherAndTime

Used in common, m10_01_00_00

PlayCutsceneToPlayerWithWeatherAndTime(
    int cutsceneId, 
    uint<CutscenePlayMode> playbackMethod, 
    uint playerEntityId, 
    bool shouldChangeWeather, 
    sbyte<Weather> weather, 
    float weatherLifespanSeconds, 
    bool shouldChangeTime, 
    byte hours, 
    byte minutes, 
    byte seconds)

PlayCutsceneToPlayerAndWarp

Used in common, m10_00_00_00, m11_00_00_00, m11_05_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m19_00_00_00, m31_00_00_00, m34_11_00_00, m35_00_00_00, m60_35_42_00, m60_37_54_00

PlayCutsceneToPlayerAndWarp(
    int cutsceneId, 
    uint<CutscenePlayMode> playbackMethod, 
    uint areaEntityId, 
    int mapId, 
    uint playerEntityId, 
    int unknown14, 
    bool unknown18)

PlayCutsceneToPlayerAndWarpWithWeatherAndTime

Used in common, m10_01_00_00, m13_00_00_00

PlayCutsceneToPlayerAndWarpWithWeatherAndTime(
    int cutsceneId, 
    uint<CutscenePlayMode> playbackMethod, 
    uint areaEntityId, 
    int mapId, 
    uint playerEntityId, 
    int unknown14, 
    bool unknown18, 
    bool shouldChangeWeather, 
    sbyte<Weather> weather, 
    float weatherLifespanSeconds, 
    bool shouldChangeTime, 
    byte hours, 
    byte minutes, 
    byte seconds)

PlayCutsceneToPlayerAndWarpWithStablePositionUpdate

Used in m19_00_00_00, m60_52_52_00

PlayCutsceneToPlayerAndWarpWithStablePositionUpdate(
    int cutsceneId, 
    uint<CutscenePlayMode> playbackMethod, 
    uint areaEntityId, 
    int mapId, 
    uint playerEntityId, 
    int unknown14, 
    bool unknown18, 
    bool shouldUpdateStablePosition)

2003 - Event

SetGeneratorState

Used in m12_01_00_00, m14_00_00_00, m15_00_00_00, m35_00_00_00, and 13 others

SetGeneratorState(
    uint generatorEntityId, 
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableGenerator(uint generatorEntityId)
    Where disabledEnabled = Disabled
  • EnableGenerator(uint generatorEntityId)
    Where disabledEnabled = Enabled

AwardItemLot

Used in common, m10_01_00_00, m11_00_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m30_10_00_00, m31_00_00_00, m60_37_49_00, m60_44_38_00, m60_44_38_10

AwardItemLot(
    int itemLotId)

ShootBullet

Used in common_func, m12_03_00_00, m12_05_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m16_00_00_00, m18_00_00_00, and 37 others

ShootBullet(
    uint bulletTeamEntityId, 
    uint bulletProducerEntityId, 
    int dummypolyId, 
    int behaviorId, 
    int firingAngleX, 
    int firingAngleY, 
    int firingAngleZ)

ChangeMapHitEnableState

Unused

ChangeMapHitEnableState(
    uint entityId, 
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableMapHit(uint entityId)
    Where disabledEnabled = Disabled
  • EnableMapHit(uint entityId)
    Where disabledEnabled = Enabled

SetMapVisibility

Unused

SetMapVisibility(
    uint entityId, 
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableMapVisibility(uint entityId)
    Where disabledEnabled = Disabled
  • EnableMapVisibility(uint entityId)
    Where disabledEnabled = Enabled

SetEventState

Unused

SetEventState(
    uint eventId, 
    int eventSlotId, 
    byte<EventEndType> eventState)

InvertEventFlag

Unused

InvertEventFlag(
    uint eventFlagId)

DisplayBossHealthBar

Used in common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 65 others

DisplayBossHealthBar(
    sbyte<DisabledEnabled> disabledEnabled, 
    uint entityId, 
    short slotNumber, 
    int nameId)

HandleBossDefeatAndDisplayBanner

Used in common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 69 others

HandleBossDefeatAndDisplayBanner(
    uint entityId, 
    byte<TextBannerType> bannerType)

ModifyNavimeshConnectionBitflag

Used in m12_04_00_00, m14_00_00_00, m32_08_00_00, m35_00_00_00, m60_39_54_00

ModifyNavimeshConnectionBitflag(
    uint navimeshEntityId, 
    uint<NavimeshType> navimeshType, 
    byte<BitopType> typeBitOperation)

WarpPlayer

Used in common, common_func, m11_10_00_00, m11_71_00_00, m12_03_00_00, m12_08_00_00, m12_09_00_00, m14_00_00_00, m16_00_00_00, m34_14_00_00, and 18 others

WarpPlayer(
    byte areaId, 
    byte blockId, 
    byte regionId, 
    byte indexId, 
    uint initialAreaEntityId, 
    int subareaNamePopupMessageId)

HandleMinibossDefeat

Unused

HandleMinibossDefeat(
    uint entityId)

TriggerMultiplayerEvent

Used in m10_00_00_00, m11_00_00_00, m12_05_00_00, m15_00_00_00, m16_00_00_00, m19_00_00_00, m60_52_38_00

TriggerMultiplayerEvent(
    uint multiplayerEventId)

RandomlySetEventFlagInRange

Used in common, m11_10_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m16_00_00_00, m19_00_00_00, and 17 others

RandomlySetEventFlagInRange(
    uint eventFlagIdMin, 
    uint eventFlagIdMax, 
    byte<ONOFF> flagState)

ForceAnimationPlayback

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m35_00_00_00, m39_20_00_00, and 200 others

ForceAnimationPlayback(
    uint entityId, 
    int animationId, 
    bool shouldLoop, 
    bool shouldWaitForCompletion, 
    bool ignoreWaitForTransition, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetCharacters = 1)

IncrementGameCycle

Unused

IncrementGameCycle(
    byte dummy = 0)

BatchSetEventFlags

Used in common, m60_51_43_00

BatchSetEventFlags(
    uint eventFlagIdStart, 
    uint eventFlagIdEnd, 
    byte<ONOFF> flagState)

SetPlayerRespawnPoint

Used in common, m10_01_00_00, m11_00_00_00, m11_71_00_00, m12_02_00_00, m12_03_00_00, m12_08_00_00, m12_09_00_00, m14_00_00_00, m18_00_00_00, m19_00_00_00, m60_34_50_00, m60_42_32_00, m60_43_36_00, m60_45_37_00, m60_45_37_10

SetPlayerRespawnPoint(
    uint respawnAreaEntityId)

RemoveItemFromPlayer

Used in common, common_func, m10_01_00_00, m15_00_00_00, m30_00_00_00, m32_04_00_00, m34_11_00_00, m60_33_46_00, m60_33_47_00, m60_34_47_00, m60_35_42_00, m60_37_49_00, m60_40_53_00

RemoveItemFromPlayer(
    byte<ItemType> itemType, 
    int itemId, 
    int number)

PlaceNPCSummonSign

Used in common_func, m60_47_41_00, m60_52_53_00

PlaceNPCSummonSign(
    int<SummonSignType> signType, 
    uint summonedNPCEntityId, 
    uint spawnAreaEntityId, 
    uint summonEventFlagId, 
    uint dismissalEventFlagId, 
    bool unknown)

SetVisibilityOfMessage

Unused

SetVisibilityOfMessage(
    uint messageEntityId, 
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableMessageVisibility(uint messageEntityId)
    Where disabledEnabled = Disabled
  • EnableMessageVisibility(uint messageEntityId)
    Where disabledEnabled = Enabled

AwardAchievement

Used in common, m11_71_00_00, m19_00_00_00

AwardAchievement(
    int achievementId)

IncrementEventValue

Used in common, common_func, m10_01_00_00, m11_10_00_00, m16_00_00_00, m60_34_50_00

IncrementEventValue(
    uint baseEventFlagId, 
    uint numberOfUsedFlagBits, 
    uint maximumAllowedValue)

ClearEventValue

Used in m16_00_00_00

ClearEventValue(
    uint baseEventFlagId, 
    uint numberOfUsedFlagBits)

SetSnugglyNextTrade

Unused

SetSnugglyNextTrade(
    uint eventFlagId)

SpawnSnugglyItem

Unused

SpawnSnugglyItem(
    int itemLotId, 
    uint placementAreaEntityId, 
    uint eventFlagId, 
    uint hitEntityId)

MoveBloodstainAndDroppedItems

Used in m14_00_00_00, m19_00_00_00, m34_14_00_00, m60_39_53_00

MoveBloodstainAndDroppedItems(
    uint sourceAreaEntityId, 
    uint destinationAreaEntityId)

AwardItemsIncludingClients

Used in common, common_func, m11_05_00_00, m12_09_00_00, m18_00_00_00, m34_14_00_00, m35_00_00_00, and 22 others

AwardItemsIncludingClients(
    int itemLotId)

EventValueOperation

Used in common_func, m60_51_36_00

EventValueOperation(
    uint baseEventFlagId, 
    uint numberOfUsedFlagBits, 
    int operand, 
    uint baseEventFlagIdOperand, 
    uint numberOfUsedEventFlagBitsOperand, 
    sbyte<CalculationType> calculationType)

StoreItemAmountHeldInEventValue

Used in common, common_func, m11_10_00_00, m32_04_00_00

StoreItemAmountHeldInEventValue(
    byte<ItemType> itemType, 
    int itemId, 
    uint baseEventFlagId, 
    uint numberOfUsedFlagBits)

DirectlyGivePlayerItem

Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m18_00_00_00, m34_11_00_00, and 28 others

DirectlyGivePlayerItem(
    byte<ItemType> itemType, 
    int itemId, 
    uint baseEventFlagId, 
    uint numberOfUsedFlagBits)

ToggleDirectionDisplay

Unused

ToggleDirectionDisplay(
    byte<DisabledEnabled> disabledEnabled)

TriggerAISound

Used in m14_00_00_00, and 11 others

TriggerAISound(
    int aiSoundParamId, 
    uint entityId, 
    byte<TargetEntityType> originEntityType)

InvokeEnemyGenerator

Used in m12_01_00_00, m12_09_00_00, m13_00_00_00, m30_01_00_00, m30_03_00_00, m30_08_00_00, m30_16_00_00, m60_39_52_00, m60_40_53_00

InvokeEnemyGenerator(
    uint generatorEntityId)

BatchSetNetworkconnectedEventFlags

Used in common, common_func, m10_00_00_00, m12_03_00_00, m13_00_00_00, m16_00_00_00, m35_00_00_00, and 37 others

BatchSetNetworkconnectedEventFlags(
    uint eventFlagIdStart, 
    uint eventFlagIdEnd, 
    byte<ONOFF> flagState)

SetOmissionModeCounts

Unused

SetOmissionModeCounts(
    int level1Count, 
    int level2Count)

ResetOmissionModeCountsToDefault

Unused

ResetOmissionModeCountsToDefault()

SetEventFlag

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m11_71_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_07_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, m45_00_00_00, m45_01_00_00, m45_02_00_00, and 196 others

SetEventFlag(
    byte<TargetEventFlagType> targetEventFlagType, 
    uint targetEventFlagId, 
    byte<ONOFF> desiredFlagState)

Simpler versions:

  • SetEventFlagID(uint targetEventFlagId, byte<ONOFF> desiredFlagState)
    Where targetEventFlagType = TargetEventFlagType.EventFlag
  • SetThisEvent(byte<ONOFF> desiredFlagState)
    Where targetEventFlagType = TargetEventFlagType.EventID and targetEventFlagId = 0
  • SetThisEventSlot(byte<ONOFF> desiredFlagState)
    Where targetEventFlagType = TargetEventFlagType.EventIDSlotNumber and targetEventFlagId = 0

ChangeWeather

Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_10_00_00, m12_03_00_00, m13_00_00_00, m14_00_00_00, m18_00_00_00, m34_10_00_00, m34_11_00_00, m34_14_00_00, m60_35_42_00, m60_35_47_00, m60_51_36_00, m60_52_38_00, m60_53_56_00, m60_54_56_00

ChangeWeather(
    sbyte<Weather> weather, 
    float lifespanSeconds, 
    bool shouldSwitchImmediately)

SetNetworkconnectedEventFlag

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m12_07_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_14_00_00, m35_00_00_00, m39_20_00_00, and 170 others

SetNetworkconnectedEventFlag(
    byte<TargetEventFlagType> targetEventFlagType, 
    uint targetEventFlagId, 
    byte<ONOFF> desiredFlagState)

Simpler versions:

  • SetNetworkconnectedEventFlagID(uint targetEventFlagId, byte<ONOFF> desiredFlagState)
    Where targetEventFlagType = TargetEventFlagType.EventFlag
  • SetNetworkconnectedThisEvent(byte<ONOFF> desiredFlagState)
    Where targetEventFlagType = TargetEventFlagType.EventID and targetEventFlagId = 0
  • SetNetworkconnectedThisEventSlot(byte<ONOFF> desiredFlagState)
    Where targetEventFlagType = TargetEventFlagType.EventIDSlotNumber and targetEventFlagId = 0

TriggerAreaReload

Used in common

TriggerAreaReload(
    bool ignoreIsMyWorldCheck)

AwardGesture

Used in common, common_func, m10_00_00_00, m11_10_00_00, m16_00_00_00, m18_00_00_00, m31_00_00_00, m60_42_36_00, m60_51_36_00, m60_51_56_00

AwardGesture(
    int gestureParamId)

ReduceBloodstainSouls

Used in m10_00_00_00

ReduceBloodstainSouls(
    float decreaseRate, 
    int soulAmountSaveSlotId)

IncreaseEnemySoulDropAmount

Used in m10_00_00_00

IncreaseEnemySoulDropAmount(
    uint entityId, 
    int fixedIncreaseAmount, 
    int soulAmountLoadSlotId)

IssueEndOfPseudoMultiplayerNotification

Used in common_func, m11_00_00_00, m11_10_00_00, m14_00_00_00, m60_42_39_00

IssueEndOfPseudoMultiplayerNotification(
    bool success)

UseFarviewCamera

Used in common_func

UseFarviewCamera(
    uint farviewId, 
    uint assetEntityId, 
    int dummypolyId)

SetPlayerPositionDisplay

Used in m11_10_00_00, m14_00_00_00, m19_00_00_00, m34_14_00_00, m45_00_00_00, m45_01_00_00, m45_02_00_00

SetPlayerPositionDisplay(
    byte<DisabledEnabled> state, 
    bool aboveground, 
    byte areaId, 
    byte blockId, 
    byte regionId, 
    byte indexId, 
    float x, 
    float y, 
    float z)

SetPsuedoMultiplayerReturnPosition

Used in common_func, m11_00_00_00, m11_10_00_00, m14_00_00_00, m60_42_39_00

SetPsuedoMultiplayerReturnPosition(
    uint areaEntityId)

OpenWorldMapPoint

Used in common_func, m11_10_00_00

OpenWorldMapPoint(
    int worldMapPointParamId, 
    float distance)

SendNPCSummonHome

Used in common_func, m13_00_00_00, m16_00_00_00, m60_43_36_00, m60_43_37_00

SendNPCSummonHome(
    uint npcEntityId)

ShowTextOnLoadingScreen

Used in common, m10_01_00_00

ShowTextOnLoadingScreen(
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableTextOnLoadingScreen()
    Where state = Disabled
  • EnableTextOnLoadingScreen()
    Where state = Enabled

RemoveGesture

Used in common

RemoveGesture(
    int gestureParamId)

DeleteNPCSummonSign

Used in common_func, m60_47_41_00

DeleteNPCSummonSign(
    uint npcEntityId)

Unknown200383

Used in common_func

Unknown200383(
    byte unknown)

2004 - Character

SetCharacterAIState

Used in common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 105 others

SetCharacterAIState(
    uint entityId, 
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableCharacterAI(uint entityId)
    Where disabledEnabled = Disabled
  • EnableCharacterAI(uint entityId)
    Where disabledEnabled = Enabled

SetCharacterTeamType

Used in common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m35_00_00_00, m39_20_00_00, and 77 others

SetCharacterTeamType(
    uint entityId, 
    byte<TeamType> teamType)

ForceCharacterDeath

Used in common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 113 others

ForceCharacterDeath(
    uint entityId, 
    bool shouldReceiveRunes)

ChangeCharacterEnableState

Used in common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_07_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, m45_00_00_00, m45_01_00_00, m45_02_00_00, and 177 others

ChangeCharacterEnableState(
    uint characterEntityId, 
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableCharacter(uint characterEntityId)
    Where disabledEnabled = Disabled
  • EnableCharacter(uint characterEntityId)
    Where disabledEnabled = Enabled

EzstateInstructionRequest

Used in common_func, m11_05_00_00

EzstateInstructionRequest(
    uint entityId, 
    int command, 
    byte slot)

CreateBulletOwner

Used in common_func, m12_05_00_00, m12_09_00_00, m13_00_00_00, and 34 others

CreateBulletOwner(
    uint entityId)

SetSpEffect

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_11_00_00, m34_12_00_00, m34_14_00_00, m35_00_00_00, m39_20_00_00, m45_00_00_00, m45_01_00_00, m45_02_00_00, and 137 others

SetSpEffect(
    uint entityId, 
    int spEffectId)

SetCharacterGravity

Used in common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m12_01_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m34_12_00_00, m34_14_00_00, m35_00_00_00, m39_20_00_00, and 49 others

SetCharacterGravity(
    uint entityId, 
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableCharacterGravity(uint entityId)
    Where disabledEnabled = Disabled
  • EnableCharacterGravity(uint entityId)
    Where disabledEnabled = Enabled

SetCharacterEventTarget

Used in m12_04_00_00, m13_00_00_00, m32_11_00_00, m60_38_52_00, m60_41_51_00, m60_48_56_00, m60_49_54_00, m60_52_38_00

SetCharacterEventTarget(
    uint entityId, 
    uint entityId2)

SetCharacterImmortality

Used in common_func, m10_01_00_00, m11_00_00_00, m11_05_00_00, m12_01_00_00, m12_03_00_00, m13_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m34_14_00_00, and 22 others

SetCharacterImmortality(
    uint entityId, 
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableCharacterImmortality(uint entityId)
    Where disabledEnabled = Disabled
  • EnableCharacterImmortality(uint entityId)
    Where disabledEnabled = Enabled

SetCharacterHome

Used in m12_01_00_00, m12_02_00_00, m31_00_00_00, m31_10_00_00, m34_11_00_00, m35_00_00_00, m60_34_45_00, m60_51_36_00, m60_51_53_00

SetCharacterHome(
    uint entityId, 
    uint areaEntityId)

RotateCharacter

Used in common_func, m11_00_00_00, m11_10_00_00, m12_02_00_00, m12_03_00_00, m13_00_00_00, m16_00_00_00, and 22 others

RotateCharacter(
    uint entityId, 
    uint relativeEntityId, 
    int playAnimationId, 
    bool shouldWaitForCompletion)

SetCharacterInvincibility

Used in common_func, m10_00_00_00, m12_09_00_00, m18_00_00_00, m34_14_00_00, and 24 others

SetCharacterInvincibility(
    uint entityId, 
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableCharacterInvincibility(uint entityId)
    Where disabledEnabled = Disabled
  • EnableCharacterInvincibility(uint entityId)
    Where disabledEnabled = Enabled

ClearCharactersAITarget

Used in m13_00_00_00, m18_00_00_00, m34_11_00_00, and 18 others

ClearCharactersAITarget(
    uint entityId)

RequestCharacterAICommand

Used in common, common_func, m13_00_00_00, m30_05_00_00, m31_15_00_00, m60_47_58_00, m60_49_38_00

RequestCharacterAICommand(
    uint entityId, 
    int commandId, 
    byte slotNumber)

SetEventPoint

Used in common_func, m13_00_00_00, m30_05_00_00, m31_15_00_00

SetEventPoint(
    uint entityId, 
    uint relativeEntityId, 
    float reactionDistance)

SetCharacterAIId

Used in m12_02_00_00, m31_10_00_00, m31_15_00_00, m34_11_00_00

SetCharacterAIId(
    uint entityId, 
    int aiId)

RequestCharacterAIReplan

Used in common, common_func, m12_02_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m34_11_00_00, and 26 others

RequestCharacterAIReplan(
    uint entityId)

ClearSpEffect

Used in common, common_func, m10_00_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m34_12_00_00, m35_00_00_00, m39_20_00_00, and 67 others

ClearSpEffect(
    uint entityId, 
    int spEffectId)

CreateNPCPart

Used in common_func, m13_00_00_00, m15_00_00_00, m60_52_52_00

CreateNPCPart(
    uint entityId, 
    short npcPartId, 
    short<NPCPartType> npcPartGroupIdx, 
    int npcPartHP, 
    float damageCorrection, 
    float bodyDamageCompensation, 
    bool isInvincible, 
    bool startInStoppedState)

SetNPCPartHP

Used in common_func, m60_52_52_00

SetNPCPartHP(
    uint entityId, 
    int npcPartId, 
    int desiredHP, 
    bool shouldAllowHPAboveMaxHP)

SetNPCPartSEAndSFX

Used in common_func, m13_00_00_00, m15_00_00_00

SetNPCPartSEAndSFX(
    uint entityId, 
    int npcPartId, 
    int defenseMaterialSEId, 
    int defenseMaterialSFXId, 
    int unknowna, 
    int unknownb, 
    int unknownc)

SetNPCPartBulletDamageMultiplier

Unused

SetNPCPartBulletDamageMultiplier(
    uint entityId, 
    int npcPartId, 
    float bulletDamageMultiplier)

ChangeCharacterDispmask

Used in common_func, m10_00_00_00, m15_00_00_00, m30_09_00_00, m60_35_42_00

ChangeCharacterDispmask(
    uint entityId, 
    byte bitNumber, 
    byte<ONOFFCHANGE> switchType)

ChangeCharacterHitmask

Used in m30_09_00_00

ChangeCharacterHitmask(
    uint characterEntityId, 
    byte bitNumber, 
    byte<ONOFFCHANGE> switchType)

SetNetworkUpdateAuthority

Used in common_func, m12_02_00_00, m12_03_00_00, m13_00_00_00, m14_00_00_00, m16_00_00_00, m18_00_00_00, and 14 others

SetNetworkUpdateAuthority(
    uint entityId, 
    int<AuthorityLevel> authorityLevel)

SetCharacterBackreadState

Used in common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m12_07_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m34_11_00_00, m34_14_00_00, m35_00_00_00, m39_20_00_00, and 126 others

SetCharacterBackreadState(
    uint entityId, 
    bool removed)

SetCharacterHPBarDisplay

Used in common_func, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m35_00_00_00, m39_20_00_00, and 34 others

SetCharacterHPBarDisplay(
    uint entityId, 
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableCharacterHPBarDisplay(uint entityId)
    Where disabledEnabled = Disabled
  • EnableCharacterHPBarDisplay(uint entityId)
    Where disabledEnabled = Enabled

SetCharacterMaphit

Used in common_func, m10_00_00_00, m11_00_00_00, m14_00_00_00, m34_12_00_00, m35_00_00_00, m39_20_00_00, and 32 others

SetCharacterMaphit(
    uint entityId, 
    bool disabled)

CreateReferredDamagePair

Used in m11_05_00_00, m12_01_00_00, m13_00_00_00, m60_52_52_00, m60_52_56_00

CreateReferredDamagePair(
    uint sourceEntityId, 
    uint targetEntityId)

SetNetworkUpdateRate

Used in common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 69 others

SetNetworkUpdateRate(
    uint entityId, 
    bool useFixedFrequency, 
    sbyte<CharacterUpdateFrequency> updateFrequency)

SetCharacterDefaultBackreadState

Used in common, common_func, m10_00_00_00, m11_05_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m34_14_00_00, and 11 others

SetCharacterDefaultBackreadState(
    uint entityId, 
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableCharacterDefaultBackread(uint entityId)
    Where disabledEnabled = Disabled
  • EnableCharacterDefaultBackread(uint entityId)
    Where disabledEnabled = Enabled

ForceCharacterTreasure

Used in common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m35_00_00_00, and 73 others

ForceCharacterTreasure(
    uint characterEntityId)

BetrayCharactersCurrentCovenant

Unused

BetrayCharactersCurrentCovenant(
    byte dummy = 0)

ChangeCharacterCollisionState

Used in common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 136 others

ChangeCharacterCollisionState(
    uint entityId, 
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableCharacterCollision(uint entityId)
    Where disabledEnabled = Disabled
  • EnableCharacterCollision(uint entityId)
    Where disabledEnabled = Enabled

WarpCharacterAndSetFloor

Used in common, m30_03_00_00, m30_10_00_00, m60_44_52_00, m60_44_52_10, m60_48_56_00, m60_49_54_00

WarpCharacterAndSetFloor(
    uint entityId, 
    byte<TargetEntityType> warpType, 
    uint warpDestinationEntityId, 
    int dummypolyId, 
    uint warpDestinationHitEntityId)

IssueShortWarpRequest

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m12_01_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m19_00_00_00, and 30 others

IssueShortWarpRequest(
    uint entityId, 
    byte<TargetEntityType> warpType, 
    uint warpDestinationEntityId, 
    int dummypolyId)

WarpCharacterAndCopyFloor

Used in common_func, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m19_00_00_00, m34_11_00_00, m34_14_00_00, and 26 others

WarpCharacterAndCopyFloor(
    uint entityId, 
    byte<TargetEntityType> warpType, 
    uint warpDestinationEntityId, 
    int dummypolyId, 
    uint entityIdToCopyFloorFrom)

RequestCharacterAnimationReset

Used in m10_00_00_00, m30_10_00_00, m60_52_38_00

RequestCharacterAnimationReset(
    uint characterEntityId, 
    byte<DisabledEnabled> state)

BonfirelikeRecovery

Used in m18_00_00_00

BonfirelikeRecovery()

ChangeCharactersCloth

Used in common_func

ChangeCharactersCloth(
    uint entityId, 
    byte bitNumber, 
    byte stateId)

ChangeCharacterPatrolBehavior

Used in common_func, m11_00_00_00, m12_02_00_00, m18_00_00_00, m39_20_00_00, and 18 others

ChangeCharacterPatrolBehavior(
    uint characterEntityId, 
    uint patrolInformationEntityId)

SetLockOnPoint

Used in common_func, m12_09_00_00, m13_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m34_11_00_00, and 27 others

SetLockOnPoint(
    uint entityId, 
    int lockOnDummypolyId, 
    byte<DisabledEnabled> desiredState)

Simpler versions:

  • DisableLockOnPoint(uint entityId, int lockOnDummypolyId)
    Where desiredState = Disabled
  • EnableLockOnPoint(uint entityId, int lockOnDummypolyId)
    Where desiredState = Enabled

ChangeCharacter

Unused

ChangeCharacter(
    int characterParamId)

SetCharacterTalkRange

Used in common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m19_00_00_00, and 21 others

SetCharacterTalkRange(
    uint entityId, 
    float range)

ConnectCharacterToCaravan

Used in common_func, m60_41_55_00

ConnectCharacterToCaravan(
    uint characterEntityId, 
    uint caravanAssetEntityId)

Unknown200461

Used in m18_00_00_00

Unknown200461(
    int unknown)

SetCharacterEnableDistance

Used in common_func, m60_34_49_00, m60_47_41_00

SetCharacterEnableDistance(
    uint characterEntityId, 
    float distance)

CopyPlayerCharacterData

Used in m11_05_00_00, m12_02_00_00, m30_20_00_00

CopyPlayerCharacterData(
    uint sourceCharacterEntityId, 
    uint targetCharacterEntityId)

AttachAssetToCharacter

Used in common_func, m10_00_00_00, m14_00_00_00, m19_00_00_00, m30_09_00_00, m60_49_55_00

AttachAssetToCharacter(
    uint characterEntityId, 
    int dummypolyId, 
    uint assetEntityId)

SetCharacterDisableOnHitUnload

Used in common_func, m60_34_49_00, m60_47_41_00

SetCharacterDisableOnHitUnload(
    uint characterEntityId, 
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableCharacterDisableOnHitUnload(uint characterEntityId)
    Where state = Disabled
  • EnableCharacterDisableOnHitUnload(uint characterEntityId)
    Where state = Enabled

SetDistancebasedNetworkUpdateAuthority

Used in common_func, m60_34_49_00, m60_35_43_00, m60_47_41_00, m60_52_38_00

SetDistancebasedNetworkUpdateAuthority(
    uint characterEntityId, 
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableDistancebasedNetworkUpdateAuthority(uint characterEntityId)
    Where state = Disabled
  • EnableDistancebasedNetworkUpdateAuthority(uint characterEntityId)
    Where state = Enabled

Unknown200471

Used in common_func

Unknown200471(
    sbyte unknown, 
    uint unknownEntityIdA, 
    uint unknownEntityIdB)

SetCharacterFadeOnEnable

Used in common_func, m10_00_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m16_00_00_00, m19_00_00_00, m34_11_00_00, m34_14_00_00, m60_35_42_00, m60_35_43_00, m60_37_51_00, m60_41_52_00, m60_49_55_00, m60_52_38_00

SetCharacterFadeOnEnable(
    uint characterEntityId, 
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableCharacterFadeOnEnable(uint characterEntityId)
    Where state = Disabled
  • EnableCharacterFadeOnEnable(uint characterEntityId)
    Where state = Enabled

WarpCharacterAndCopyFloorWithFadeout

Used in common, common_func, m12_02_00_00, m12_03_00_00, m13_00_00_00, m16_00_00_00, m19_00_00_00, m30_13_00_00, m34_14_00_00, m60_39_50_00, m60_42_33_00, m60_48_57_00, m60_51_37_00

WarpCharacterAndCopyFloorWithFadeout(
    uint entityId, 
    byte<TargetEntityType> warpType, 
    uint warpDestinationEntityId, 
    int dummypolyId, 
    uint entityIdToCopyFloorFrom, 
    bool useBonfireEffect, 
    bool resetCamera)

SetCharacterFaceParamOverride

Used in common, m10_01_00_00

SetCharacterFaceParamOverride(
    uint characterEntityId, 
    sbyte overrideSlot, 
    int faceParamId)

Unknown200476

Used in common, common_func, m60_41_51_00, m60_48_51_00, m60_48_55_00

Unknown200476(
    uint eventFlagId, 
    int itemLotId)

FadeToBlack

Used in common, m12_03_00_00, m30_13_00_00, m31_00_00_00, m60_42_32_00, m60_43_36_00

FadeToBlack(
    float fadeToBlackRatio, 
    float fadeToBlackTimeS, 
    bool freezePlayer, 
    float freezePlayerDelayS)

CopyCharacterDataFromOnlinePlayers

Used in m12_03_00_00, m60_47_41_00

CopyCharacterDataFromOnlinePlayers(
    sbyte poolType, 
    int fallbackCharacterParamId, 
    uint targetEntityId)

RequestCharacterDataFromOnlinePlayers

Used in m12_03_00_00, m60_47_41_00

RequestCharacterDataFromOnlinePlayers(
    sbyte poolType, 
    int unknown)

SendCharacterDataToOnlinePlayers

Used in common_func, m60_47_41_00

SendCharacterDataToOnlinePlayers(
    sbyte poolType)

ResetCharacterPosition

Used in common_func, m10_00_00_00, m14_00_00_00

ResetCharacterPosition(
    uint characterEntityId)

SetSpecialStandbyEndedFlag

Used in common_func, m10_00_00_00, m11_00_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m14_00_00_00, m16_00_00_00, m35_00_00_00, m39_20_00_00, and 45 others

SetSpecialStandbyEndedFlag(
    uint characterEntityId, 
    byte<ONOFF> flagState)

SetCharacterEnableDistanceAndUnknown200484

Used in m60_52_41_00

SetCharacterEnableDistanceAndUnknown200484(
    uint characterEntityId, 
    float enableDistance, 
    float unknownDistance)

2005 - Asset

RequestAssetDestruction

Used in common_func, m10_00_00_00, m10_01_00_00, m16_00_00_00, m18_00_00_00, m34_13_00_00, m35_00_00_00, and 12 others

RequestAssetDestruction(
    uint entityId, 
    sbyte slotNumber)

RequestAssetRestoration

Used in m11_10_00_00, m14_00_00_00, m16_00_00_00, m34_13_00_00, m60_34_50_00, m60_35_50_00, m60_43_31_00, m60_45_37_00, m60_45_37_10, m60_50_38_00

RequestAssetRestoration(
    uint entityId)

ChangeAssetEnableState

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_11_00_00, m34_14_00_00, m35_00_00_00, m39_20_00_00, and 102 others

ChangeAssetEnableState(
    uint targetAssetEntityId, 
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableAsset(uint targetAssetEntityId)
    Where state = Disabled
  • EnableAsset(uint targetAssetEntityId)
    Where state = Enabled

SetAssetTreasureState

Used in common_func, m12_01_00_00, m12_03_00_00, m15_00_00_00, m16_00_00_00, m31_00_00_00, m35_00_00_00, m60_33_44_00, m60_39_53_00, m60_43_36_00, m60_48_57_00

SetAssetTreasureState(
    uint targetAssetEntityId, 
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableAssetTreasure(uint targetAssetEntityId)
    Where state = Disabled
  • EnableAssetTreasure(uint targetAssetEntityId)
    Where state = Enabled

InitializeObjAct

Used in common_func

InitializeObjAct(
    uint entityId, 
    int objactParamId, 
    int relativeTargetIdx)

SetObjActState

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m12_02_00_00, m14_00_00_00, m16_00_00_00, m18_00_00_00, m34_11_00_00, m35_00_00_00, and 36 others

SetObjActState(
    uint entityId, 
    int objactParamId, 
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableObjAct(uint entityId, int objactParamId)
    Where state = Disabled
  • EnableObjAct(uint entityId, int objactParamId)
    Where state = Enabled

ReproduceAssetAnimation

Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_10_00_00, m12_01_00_00, m14_00_00_00, m16_00_00_00, m34_11_00_00, m35_00_00_00, and 13 others

ReproduceAssetAnimation(
    uint targetAssetEntityId, 
    int animationId)

ReproduceAssetDestruction

Used in common_func, m60_42_38_00, m60_43_36_00

ReproduceAssetDestruction(
    uint entityId, 
    sbyte slotNumber)

CreateDamagingAsset

Used in common_func, m14_00_00_00, m18_00_00_00, m30_01_00_00, m30_07_00_00, m30_09_00_00, m30_10_00_00, m60_39_54_00, m60_40_54_00, m60_44_36_00, m60_44_36_10, m60_51_36_00

CreateDamagingAsset(
    uint eventFlagId, 
    uint entityId, 
    int dummypolyId, 
    int behaviorId, 
    int<DamageTargetType> target, 
    float radius, 
    float lifespan, 
    float repetitionTimeS)

WarpAssetToCharacter

Used in common_func, m12_05_00_00, m16_00_00_00, m30_01_00_00, m30_07_00_00, m35_00_00_00, m60_37_42_00, m60_38_50_00, m60_38_51_00, m60_39_52_00, m60_47_58_00

WarpAssetToCharacter(
    uint entityId, 
    uint characterEntityId, 
    short dummypolyId)

DeleteAssetEvent

Used in common_func, m18_00_00_00, m30_01_00_00, m30_07_00_00, m30_09_00_00, m30_10_00_00, m60_51_36_00

DeleteAssetEvent(
    uint eventFlagId)

SetAssetInvulnerability

Used in common_func, m11_00_00_00, m11_05_00_00, m11_10_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, and 16 others

SetAssetInvulnerability(
    uint targetAssetEntityId, 
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableAssetInvunerability(uint targetAssetEntityId)
    Where state = Disabled
  • EnableAssetInvunerability(uint targetAssetEntityId)
    Where state = Enabled

SetObjActStateAssignIdx

Used in common_func, m10_00_00_00, m10_01_00_00

SetObjActStateAssignIdx(
    uint entityId, 
    int objactParamId, 
    int relativeTargetIdx, 
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableObjActAssignIdx(uint entityId, int objactParamId, int relativeTargetIdx)
    Where state = Disabled
  • EnableObjActAssignIdx(uint entityId, int objactParamId, int relativeTargetIdx)
    Where state = Enabled

RerollAssetTreasure

Unused

RerollAssetTreasure(
    uint targetAssetEntityId)

AttachCaravanToController

Used in common_func

AttachCaravanToController(
    uint caravanAssetEntityId, 
    uint characterEntityId)

AttachAssetToAsset

Used in common_func, m60_40_52_00, m60_40_53_00

AttachAssetToAsset(
    uint childAssetEntityId, 
    uint parentAssetEntityId, 
    int parentDummypolyId)

CreateBigDamagingAsset

Used in common_func, m30_07_00_00, m60_51_36_00

CreateBigDamagingAsset(
    uint eventFlagId, 
    uint entityId, 
    int startingDummypolyId, 
    int endingDummypolyId, 
    int behaviorId, 
    int<DamageTargetType> target, 
    float radius, 
    float lifespan, 
    float repetitionTimeS)

2006 - SFX

DeleteMapSFX

Used in m10_00_00_00, m11_00_00_00, m11_10_00_00, m12_04_00_00, m12_05_00_00, m14_00_00_00, m16_00_00_00, m30_10_00_00, m30_17_00_00, m45_00_00_00, m60_37_54_00, m60_39_52_00, m60_39_53_00, m60_40_50_00, m60_40_53_00, m60_41_38_00, m60_41_50_00, m60_45_33_00

DeleteMapSFX(
    uint entityId, 
    bool onlyDeleteRoot)

SpawnMapSFX

Used in m10_00_00_00, m11_00_00_00, m12_04_00_00, m12_05_00_00, m14_00_00_00, m16_00_00_00, m30_10_00_00, m30_17_00_00, m60_37_54_00, m60_39_52_00, m60_39_53_00, m60_39_54_00, m60_40_53_00, m60_45_33_00

SpawnMapSFX(
    uint entityId)

SpawnOneshotSFX

Used in common_func, m11_00_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m34_11_00_00, m34_14_00_00, m35_00_00_00, and 21 others

SpawnOneshotSFX(
    int<TargetEntityType> targetEntityType, 
    uint entityId, 
    int dummypolyId, 
    int sfxId)

CreateAssetfollowingSFX

Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_14_00_00, m35_00_00_00, m39_20_00_00, and 63 others

CreateAssetfollowingSFX(
    uint assetEntityId, 
    int dummypolyId, 
    int sfxId)

DeleteAssetfollowingSFX

Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m14_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_14_00_00, m35_00_00_00, m39_20_00_00, and 59 others

DeleteAssetfollowingSFX(
    uint assetEntityId, 
    bool shouldDeleteRoot)

SetWindSFX

Used in common, m10_01_00_00, m60

SetWindSFX(
    int windSFXId)

2007 - Message

DisplayGenericDialog

Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_10_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m14_00_00_00, m34_11_00_00, m34_14_00_00, m35_00_00_00, and 35 others

DisplayGenericDialog(
    int messageId, 
    short<PromptType> dialogType, 
    short<NumberofOptions> numberOfOptions, 
    uint entityId, 
    float displayDistance)

DisplayBanner

Used in common, common_func, m11_00_00_00, m11_10_00_00, m14_00_00_00, m60_42_39_00

DisplayBanner(
    byte<TextBannerType> bannerType)

DisplayStatusMessage

Unused

DisplayStatusMessage(
    int messageId, 
    byte<DisabledEnabled> padState)

DisplayBlinkingMessage

Used in common_func, m60_50_40_00, m60_52_38_00

DisplayBlinkingMessage(
    int messageId)

DisplayFullScreenMessage

Used in m18_00_00_00

DisplayFullScreenMessage(
    int messageId)

DisplayGenericDialogAndSetEventFlags

Used in common_func, m11_10_00_00, m12_02_00_00, m12_03_00_00, m14_00_00_00, m16_00_00_00, and 15 others

DisplayGenericDialogAndSetEventFlags(
    int messageId, 
    short<PromptType> dialogType, 
    short<NumberofOptions> numberOfOptions, 
    uint entityId, 
    float displayDistance, 
    uint leftResponseEventFlagId, 
    uint rightResponseEventFlagId, 
    uint cancelResponseEventFlagId)

DisplayBlinkingMessageWithPriority

Used in common_func, m16_00_00_00, m60_43_38_00

DisplayBlinkingMessageWithPriority(
    int messageId, 
    short priority, 
    bool shouldInterrupt)

DisplaySubareaWelcomeMessage

Used in common_func

DisplaySubareaWelcomeMessage(
    int messageId)

DisplayAreaWelcomeMessage

Used in m10_01_00_00, m11_05_00_00, m12_02_00_00, m12_03_00_00

DisplayAreaWelcomeMessage(
    int messageId)

ShowTutorialPopup

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m18_00_00_00, and 33 others

ShowTutorialPopup(
    int tutorialParamId, 
    bool unknown, 
    bool unknown)

DisplayNetworkMessage

Used in common, m12_03_00_00, m60

DisplayNetworkMessage(
    int networkMessageId, 
    bool unknown)

2008 - Camera

ChangeCamera

Used in common, m11_05_00_00, m12_01_00_00, m13_00_00_00, m15_00_00_00, m16_00_00_00, m19_00_00_00

ChangeCamera(
    int normalCameraId, 
    int lockedCameraId)

SetCameraVibration

Used in m12_01_00_00

SetCameraVibration(
    int vibrationId, 
    int<TargetEntityType> targetEntityType, 
    uint entityId, 
    int dummypolyId, 
    float decayStartDistance, 
    float decayEndDistance)

SetLockcamSlotNumber

Used in m12_03_00_00, m16_00_00_00

SetLockcamSlotNumber(
    byte areaId, 
    byte blockId, 
    ushort lockcamSlotNumber)

SetCameraAngle

Used in common, m10_00_00_00, m11_00_00_00, m11_05_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_11_00_00, m60_35_42_00, m60_42_36_00, m60_52_52_00

SetCameraAngle(
    float xAngle, 
    float yAngle)

2009 - Script

RegisterLadder

Used in common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m12_01_00_00, m12_02_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m35_00_00_00, m39_20_00_00, and 54 others

RegisterLadder(
    uint disableTopEventFlagId, 
    uint disableBottomEventFlagId, 
    uint entityId)

RegisterBonfire

Used in common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m12_07_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 167 others

RegisterBonfire(
    uint eventFlagId, 
    uint entityId, 
    float reactionDistance, 
    float reactionAngle, 
    int setStandardKindlingLevel, 
    float enemyDeactivationDistance)

ActivateMultiplayerdependantBuffs

Used in common_func, m12_02_00_00, m12_03_00_00, m13_00_00_00, m16_00_00_00, m30_03_00_00, m30_05_00_00, m31_00_00_00, m31_10_00_00, m31_19_00_00, m31_21_00_00, m31_22_00_00, m60_51_37_00

ActivateMultiplayerdependantBuffs(
    uint entityId)

IssueBossRoomEntryNotification

Used in common_func, m12_02_00_00, m12_03_00_00, m13_00_00_00, m16_00_00_00, m30_05_00_00, m31_00_00_00, m31_10_00_00, m31_19_00_00, m31_21_00_00, m60_51_37_00

IssueBossRoomEntryNotification(
    byte dummy = 0)

SendInvadingPhantomsHome

Used in common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m19_00_00_00, m30_05_00_00, m31_00_00_00, m31_10_00_00, m31_15_00_00, m31_19_00_00, m31_21_00_00, m60_51_37_00, m60_52_52_00

SendInvadingPhantomsHome(
    int unknown)

SendAllPhantomsHome

Used in m12_01_00_00, m12_02_00_00, m12_03_00_00, m30_05_00_00, m31_19_00_00, m60_34_50_00, m60_38_50_00, m60_38_51_00

SendAllPhantomsHome(
    int dummy = 0)

SendAllPhantomsHomeAndUpdateServerPvpStats

Used in common_func

SendAllPhantomsHomeAndUpdateServerPvpStats(
    int unknown)

2010 - Sound

PlaySE

Used in common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 92 others

PlaySE(
    uint entityId, 
    int<SoundType> soundType, 
    int soundId)

SuppressSE

Used in common, m10_00_00_00, m11_05_00_00

SuppressSE(
    int<SoundType> soundType, 
    int unknown, 
    bool isSuppressionActive)

Unknown201008

Used in common_func

Unknown201008(
    int unknown)

SetBossBGM

Used in common_func, m10_01_00_00, m11_05_00_00, m31_00_00_00

SetBossBGM(
    int bgmBossConvParamId, 
    int<BossBGMState> state)

SuppressSoundForFogGate

Used in common_func, m12_03_00_00, m16_00_00_00, m30_05_00_00, m31_00_00_00, m31_10_00_00, m31_19_00_00, m31_21_00_00

SuppressSoundForFogGate(
    float timeS)

SetFieldBattleBGMHeatUp

Used in common_func, m60_41_51_00, m60_48_55_00

SetFieldBattleBGMHeatUp(
    uint npcThreatLevel, 
    bool heatUp)

2011 - Hit

ActivateHit

Used in m10_00_00_00, m11_00_00_00, m12_01_00_00, m12_02_00_00, m31_15_00_00, m34_11_00_00, m60_50_40_00

ActivateHit(
    uint hitEntityId, 
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableHit(uint hitEntityId)
    Where state = Disabled
  • EnableHit(uint hitEntityId)
    Where state = Enabled

ActivateHitBackreadMask

Used in m14_00_00_00

ActivateHitBackreadMask(
    uint hitEntityId, 
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableHitBackreadMask(uint hitEntityId)
    Where state = Disabled
  • EnableHitBackreadMask(uint hitEntityId)
    Where state = Enabled

ActivateHitres

Unused

ActivateHitres(
    uint hitEntityId, 
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableHitres(uint hitEntityId)
    Where state = Disabled
  • EnableHitres(uint hitEntityId)
    Where state = Enabled

2012 - Map

ActivateMapPart

Used in m60_40_53_00

ActivateMapPart(
    uint mapPartEntityId, 
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableMapPart(uint mapPartEntityId)
    Where state = Disabled
  • EnableMapPart(uint mapPartEntityId)
    Where state = Enabled

SetAreaWelcomeMessageState

Used in common, common_func, m10_01_00_00

SetAreaWelcomeMessageState(
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableAreaWelcomeMessage()
    Where state = Disabled
  • EnableAreaWelcomeMessage()
    Where state = Enabled

ActivateGparamOverride

Used in common_func, m11_10_00_00, m14_00_00_00, m60_42_39_00, m60_48_57_00

ActivateGparamOverride(
    int gparamSubId, 
    float changeTimeS)

DeactivateGparamOverride

Used in common, common_func, m14_00_00_00, m60_39_50_00, m60_42_39_00, m60_48_57_00

DeactivateGparamOverride(
    float changeTimeS)

Condition Functions

Compare

Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m16_00_00_00, m18_00_00_00, m34_11_00_00, m34_12_00_00, m35_00_00_00, m39_20_00_00, and 40 others

Compare(
    sbyte<ComparisonType> comparisonType, 
    uint lefthandSide, 
    uint righthandSide)

Simpler version:

  • == != > < >= <=
    Comparing leftHandSide and rightHandSize

Signed

Used in common, common_func, m10_00_00_00, m11_05_00_00, m13_00_00_00, m14_00_00_00, m16_00_00_00, m34_14_00_00, m35_00_00_00, and 46 others

CompareSigned(
    sbyte<ComparisonType> comparisonType, 
    int lefthandSide, 
    int righthandSide)

Simpler version:

  • Signed(int lefthandSide) == value
    Comparing righthandSide (== != > < >= <=)

ElapsedSeconds

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, and 17 others

ElapsedSeconds(
    float targetNumberOfSeconds)

ElapsedFrames

Unused

ElapsedFrames(
    int targetNumberOfFrames)

RandomElapsedSeconds

Unused

RandomElapsedSeconds(
    float targetSecondsMin, 
    float targetSecondsMax)

RandomElapsedFrames

Unused

RandomElapsedFrames(
    int targetFramesMin, 
    int targetFramesMax)

TimeOfDay

Used in m60

TimeOfDay(
    byte hours, 
    byte minutes, 
    byte seconds)

TimeOfDayInRange

Used in common, m10_00_00_00, m60, m60_37_46_00, m60_42_36_00, m60_42_38_00, m60_43_53_00, m60_45_33_00, m60_48_41_00, m60_48_55_00, m60_51_43_00

TimeOfDayInRange(
    byte startingHours, 
    byte startingMinutes, 
    byte startingSeconds, 
    byte endingHours, 
    byte endingMinutes, 
    byte endingSeconds)

EventFlag

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m11_71_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_07_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 236 others

EventFlagState(
    byte<ONOFFCHANGE> desiredFlagState, 
    byte<TargetEventFlagType> targetEventFlagType, 
    uint targetEventFlagId)

Simpler versions:

  • EventFlag(uint targetEventFlagId)
    Where targetEventFlagType = TargetEventFlagType.EventFlag and desiredFlagState = ON or OFF
  • ThisEvent()
    Where targetEventFlagType = TargetEventFlagType.EventID and targetEventFlagId = 0 and desiredFlagState = ON or OFF
  • ThisEventSlot()
    Where targetEventFlagType = TargetEventFlagType.EventIDSlotNumber and targetEventFlagId = 0 and desiredFlagState = ON or OFF

AllBatchEventFlags

Used in common, common_func, m10_00_00_00, m11_05_00_00, m11_10_00_00, m12_02_00_00, m12_03_00_00, m14_00_00_00, m16_00_00_00, m19_00_00_00, m34_11_00_00, m35_00_00_00, m39_20_00_00, and 28 others

BatchEventFlagsState(
    byte<LogicalOperationType> desiredFlagState, 
    byte<TargetEventFlagType> targetEventFlagType, 
    uint startingTargetEventFlagId, 
    uint endingTargetEventFlagId)

Simpler versions:

  • AllBatchEventFlags(uint startingTargetEventFlagId, uint endingTargetEventFlagId)
    Where targetEventFlagType = TargetEventFlagType.EventFlag and desiredFlagState = LogicalOperationType.AllON or LogicalOperationType.NotAllON
  • AnyBatchEventFlags(uint startingTargetEventFlagId, uint endingTargetEventFlagId)
    Where targetEventFlagType = TargetEventFlagType.EventFlag and desiredFlagState = LogicalOperationType.NotAllOFF or LogicalOperationType.AllOFF

InArea

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_07_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 162 others

InOutsideArea(
    byte<InsideOutsideState> desiredState, 
    uint targetEntityId, 
    uint areaEntityId, 
    int numberOfTargetCharacters = 1)

Simpler version:

  • InArea(uint targetEntityId, uint areaEntityId, int numberOfTargetCharacters)
    Where desiredState = InsideOutsideState.Inside or InsideOutsideState.Outside

EntityInRadiusOfEntity

Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m35_00_00_00, m39_20_00_00, and 106 others

EntityInOutsideRadiusOfEntity(
    byte<InsideOutsideState> desiredState, 
    uint targetEntityIdA, 
    uint targetEntityIdB, 
    float targetDistance, 
    int numberOfTargetCharacters)

Simpler version:

  • EntityInRadiusOfEntity(uint targetEntityIdA, uint targetEntityIdB, float targetDistance, int numberOfTargetCharacters)
    Where desiredState = InsideOutsideState.Inside or InsideOutsideState.Outside

PlayerHasItem

Used in common, m10_00_00_00, m10_01_00_00, m11_10_00_00, m15_00_00_00, m18_00_00_00, m34_11_00_00, and 25 others

PlayerHasDoesntHaveItem(
    byte<ItemType> itemType, 
    int itemId, 
    byte<OwnershipState> desiredPossessionState)

Simpler version:

  • PlayerHasItem(byte<ItemType> itemType, int itemId)
    Where desiredPossessionState = OwnershipState.Owns or OwnershipState.DoesntOwn

HasMultiplayerState

Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_02_00_00, m12_03_00_00, m12_08_00_00, m12_09_00_00, m14_00_00_00, m16_00_00_00, m18_00_00_00, and 53 others

HasMultiplayerState(
    sbyte<MultiplayerState> desiredMultiplayerState)

AllPlayersInArea

Used in common_func, m30_01_00_00, m30_03_00_00, m30_06_00_00, m30_07_00_00, m34_11_00_00, m60_39_53_00, m60_45_52_00, m60_45_52_10, m60_50_57_00, m60_51_57_00

AllPlayersInOutsideArea(
    byte<InsideOutsideState> desiredState, 
    uint areaEntityId)

Simpler version:

  • AllPlayersInArea(uint areaEntityId)
    Where desiredState = InsideOutsideState.Inside or InsideOutsideState.Outside

PlayerInMap

Used in common, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m11_71_00_00, m12_01_00_00, m12_03_00_00, m12_04_00_00, m13_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m45_00_00_00, m45_01_00_00, m45_02_00_00, and 26 others

PlayerInOutMap(
    bool shouldPlayerBeInside, 
    sbyte areaId, 
    sbyte blockId, 
    sbyte regionId, 
    sbyte indexId)

Simpler version:

  • PlayerInMap(sbyte areaId, sbyte blockId, sbyte regionId, sbyte indexId)
    Where shouldPlayerBeInside = true or false

NumberOfCoopClients

Used in m16_00_00_00

CompareNumberOfCoopClients(
    byte<ComparisonType> comparisonType, 
    byte targetNumberOfClients)

Simpler version:

  • NumberOfCoopClients() == value
    Comparing targetNumberOfClients (== != > < >= <=)

MultiplayerEvent

Used in common, m60

MultiplayerEvent(
    uint multiplayerEventId)

CountEventFlags

Used in common, m18_00_00_00, m60_34_50_00, m60_39_39_00, m60_44_36_00, m60_44_36_10

CompareCountEventFlags(
    byte<TargetEventFlagType> targetEventFlagType, 
    uint startingTargetEventFlagId, 
    uint endingTargetEventFlagId, 
    sbyte<ComparisonType> comparisonType, 
    int countThreshold)

Simpler version:

  • CountEventFlags(byte<TargetEventFlagType> targetEventFlagType, uint startingTargetEventFlagId, uint endingTargetEventFlagId) == value
    Comparing countThreshold (== != > < >= <=)

EventValue

Used in common, common_func, m16_00_00_00, m32_04_00_00, m60_35_50_00, m60_51_36_00, m60_51_43_00

CompareEventValue(
    uint baseEventFlagId, 
    byte numberOfUsedFlagBits, 
    byte<ComparisonType> comparisonType, 
    uint thresholdValue)

Simpler version:

  • EventValue(uint baseEventFlagId, byte numberOfUsedFlagBits) == value
    Comparing thresholdValue (== != > < >= <=)

DroppedItemsInArea

Unused

DroppedItemsInArea(
    uint areaEntityId)

DroppedItem

Unused

DroppedItem(
    byte<ItemType> itemType, 
    int itemId)

PlayerHasItemIncludingBBox

Used in m10_00_00_00, m16_00_00_00, m30_02_00_00, m30_04_00_00, m31_03_00_00, m32_01_00_00, m60_41_36_00, m60_42_38_00, m60_43_36_00, m60_43_38_00, m60_44_36_00, m60_44_36_10

PlayerHasDoesntHaveItemIncludingBBox(
    byte<ItemType> itemType, 
    int itemId, 
    byte<OwnershipState> desiredPossessionState)

Simpler version:

  • PlayerHasItemIncludingBBox(byte<ItemType> itemType, int itemId)
    Where desiredPossessionState = OwnershipState.Owns or OwnershipState.DoesntOwn

GameCycle

Used in common, m60_34_49_00, m60_38_49_00, m60_47_38_00, m60_47_38_10, m60_47_41_00, m60_48_38_00, m60_49_38_00, m60_49_39_00, m60_52_41_00

CompareGameCycle(
    byte<ComparisonType> comparisonType, 
    byte completedGameCyclesThreshold)

Simpler version:

  • GameCycle() == value
    Comparing completedGameCyclesThreshold (== != > < >= <=)

CompareEventValues

Unused

CompareEventValues(
    uint leftsideBaseEventFlagId, 
    byte leftsideNumberOfUsedFlagBits, 
    byte<ComparisonType> comparisonType, 
    uint rightsideBaseEventFlagId, 
    byte rightsideNumberOfUsedFlagBits)

IsOnline

Unused

OnlineModeState(
    bool onlineMode)

Simpler version:

  • IsOnline()
    Where onlineMode = true or false

HasDamageType

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 128 others

HasDamageType(
    uint targetEntityId, 
    uint attackerEntityId, 
    byte<DamageType> damageType)

ActionButtonInArea

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_11_00_00, m34_14_00_00, m35_00_00_00, and 49 others

ActionButtonInArea(
    int actionButtonParameterId, 
    uint targetEntityId)

PlayerIsInOwnWorld

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m11_71_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_07_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m35_00_00_00, m39_20_00_00, and 188 others

PlayerIsInWorldType(
    byte<WorldType> worldType)

Simpler version:

  • PlayerIsInOwnWorld()
    Where worldType = WorldType.OwnWorld or WorldType.OtherWorld

PlayerGender

Used in m19_00_00_00

PlayerGender(
    byte<Gender> gender)

MapLoaded

Used in common

MapLoaded(
    byte areaId, 
    byte blockId, 
    byte regionId, 
    byte indexId)

WeatherActive

Used in common, m34_10_00_00, m34_11_00_00, m60, m60_35_47_00, m60_54_56_00

WeatherActive(
    sbyte<Weather> weather, 
    float unknown4, 
    float unknown8)

MapHasPermissionToUpdate

Used in common_func, m30_07_00_00, m30_10_00_00, m30_17_00_00, m34_11_00_00

MapHasPermissionToUpdateState(
    bool hasPermission, 
    bool unknown, 
    sbyte areaId, 
    sbyte blockId, 
    sbyte regionId, 
    sbyte indexId)

Simpler version:

  • MapHasPermissionToUpdate(bool unknown, sbyte areaId, sbyte blockId, sbyte regionId, sbyte indexId)
    Where hasPermission = true or false

FieldBattleBGMActive

Used in common, common_func, m60_41_51_00, m60_41_52_00, m60_48_55_00, m60_52_56_00

FieldBattleBGMActiveState(
    uint npcThreatLevel, 
    bool isActive)

Simpler version:

  • FieldBattleBGMActive(uint npcThreatLevel)
    Where isActive = true or false

PlayerHasArmorEquipped

Used in common, m35_00_00_00, m60_35_42_00

PlayerHasArmorEquipped(
    byte<ArmorType> armorType, 
    int armorItemId, 
    int unknown)

CeremonyActive

Used in m11_00_00_00, m11_10_00_00, m12_05_00_00, m14_00_00_00, m15_00_00_00, m39_20_00_00, m60_35_46_00, m60_39_53_00, m60_40_53_00, m60_42_39_00, m60_50_56_00

CeremonyActiveState(
    bool isActive, 
    int ceremonyId)

Simpler version:

  • CeremonyActive(int ceremonyId)
    Where isActive = true or false

WeatherLotActive

Used in common

WeatherLotActiveState(
    int weatherLotParamId, 
    bool isActive)

Simpler version:

  • WeatherLotActive(int weatherLotParamId)
    Where isActive = true or false

ArenaMatchReady

Used in common_func, m45_00_00_00

ArenaMatchReadyState(
    bool ready)

Simpler version:

  • ArenaMatchReady()
    Where ready = true or false

ArenaSoloResults

Used in common_func

ArenaSoloResults(
    byte<ArenaResult> result)

ArenaSoloScore

Used in common_func

CompareArenaSoloScore(
    sbyte<ComparisonType> comparisonType, 
    int targetScore)

Simpler version:

  • ArenaSoloScore() == value
    Comparing targetScore (== != > < >= <=)

ArenaTeamResults

Used in common_func

ArenaTeamResults(
    byte<ArenaResult> result)

ArenaTeamScore

Unused

CompareArenaTeamScore(
    sbyte<ComparisonType> comparisonType, 
    int targetScore)

Simpler version:

  • ArenaTeamScore() == value
    Comparing targetScore (== != > < >= <=)

HasArenaMatchType

Used in common_func, m45_00_00_00, m45_01_00_00, m45_02_00_00

HasArenaMatchType(
    byte<ArenaMatchType> matchType, 
    bool hasSpiritSummon)

PlayerRespawnedInArena

Used in m45_00_00_00, m45_01_00_00, m45_02_00_00

PlayerRespawnedInArena()

CharacterDead

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, m45_00_00_00, m45_01_00_00, m45_02_00_00, and 129 others

CharacterDeadAlive(
    uint targetEntityId, 
    byte<DeathState> desiredLifeState, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetCharacters = 1)

Simpler version:

  • CharacterDead(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
    Where desiredLifeState = DeathState.Dead or DeathState.Alive

HPRatio

Used in common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_11_00_00, m34_12_00_00, m35_00_00_00, and 56 others

CompareHPRatio(
    uint targetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    float targetHPRatio, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetCharacters = 1)

Simpler version:

  • HPRatio(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters) == value
    Comparing targetHPRatio (== != > < >= <=)

CharacterType

Used in common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m34_11_00_00, m34_12_00_00, m35_00_00_00, m39_20_00_00, and 106 others

CharacterType(
    uint targetEntityId, 
    sbyte<TargetType> targetType, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetCharacters = 1)

CharacterTargetedBy

Used in m60_37_54_00, m60_38_52_00, m60_39_44_00, m60_45_39_00, m60_45_39_10

CharacterTargetedByState(
    uint aggressorEntityId, 
    uint targetEntityId, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetCharacters = 1)

Simpler version:

  • CharacterTargetedBy(uint aggressorEntityId, uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
    Where shouldHave = true or false

CharacterHasSpEffect

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_11_00_00, m34_12_00_00, m34_14_00_00, m35_00_00_00, m39_20_00_00, and 155 others

CharacterHasSpEffectState(
    uint targetEntityId, 
    int spEffectId, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetCharacters = 1)

Simpler version:

  • CharacterHasSpEffect(uint targetEntityId, int spEffectId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
    Where shouldHave = true or false

NPCPartHP

Used in common_func, m60_52_52_00

CompareNPCPartHP(
    uint targetEntityId, 
    int npcPartId, 
    int hpThreshold, 
    sbyte<ComparisonType> comparisonType)

Simpler version:

  • NPCPartHP(uint targetEntityId, int npcPartId) == value
    Comparing hpThreshold (== != > < >= <=)

CharacterBackreadStatus

Used in common_func, m10_00_00_00, m11_00_00_00, m12_01_00_00, m12_02_00_00, m12_05_00_00, m14_00_00_00, m16_00_00_00, m34_12_00_00, m35_00_00_00, m39_20_00_00, and 50 others

CharacterBackreadStatusState(
    uint targetEntityId, 
    bool isBackread, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetCharacters = 1)

Simpler version:

  • CharacterBackreadStatus(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
    Where isBackread = true or false

CharacterHasEventMessage

Unused

CharacterHasEventMessageState(
    uint targetEntityId, 
    int targetEventMessageId, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetCharacters = 1)

Simpler version:

  • CharacterHasEventMessage(uint targetEntityId, int targetEventMessageId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
    Where shouldHave = true or false

CharacterAIState

Used in common_func, m10_00_00_00, m11_00_00_00, m12_02_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m34_12_00_00, m35_00_00_00, m39_20_00_00, and 52 others

CharacterAIState(
    uint targetEntityId, 
    byte<AIStateType> aiState, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetCharacters = 1)

PlayersClass

Unused

PlayersClass(
    byte<ClassType> classNameType)

PlayersCovenant

Unused

PlayersCovenant(
    byte covenantIndex)

PlayersSoulLevel

Unused

ComparePlayersSoulLevel(
    byte<ComparisonType> comparisonType, 
    uint targetSoulLevel)

Simpler version:

  • PlayersSoulLevel() == value
    Comparing targetSoulLevel (== != > < >= <=)

CharacterHPValue

Used in common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 81 others

CompareCharacterHPValue(
    uint targetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    int targetHP, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetCharacters = 1)

Simpler version:

  • CharacterHPValue(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters) == value
    Comparing targetHP (== != > < >= <=)

CharacterRatioDead

Used in common_func, m14_00_00_00

CharacterRatioDeadAlive(
    uint targetEntityId, 
    byte<DeathState> desiredLifeState, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float targetRatio = 1)

Simpler version:

  • CharacterRatioDead(uint targetEntityId, sbyte<ComparisonType> comparisonType, float targetRatio)
    Where desiredLifeState = DeathState.Dead or DeathState.Alive

CharacterRatioHasSpEffect

Used in m14_00_00_00

CharacterRatioHasSpEffectState(
    uint targetEntityId, 
    int spEffectId, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float targetRatio = 1)

Simpler version:

  • CharacterRatioHasSpEffect(uint targetEntityId, int spEffectId, sbyte<ComparisonType> comparisonType, float targetRatio)
    Where shouldHave = true or false

CharacterInvadeType

Used in m10_00_00_00, m19_00_00_00, m60_38_49_00, m60_51_37_00

CharacterInvadeType(
    uint targetEntityId, 
    byte invadeTypeUnknown, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetCharacters = 1)

PlayerTargeted

Used in common, m60_42_36_00

PlayerTargeted(
    uint minNPCThreatLevel, 
    uint maxNPCThreatLevel, 
    byte<AIStateType> aiStateType)

NPCPartAttributeDamage

Used in common_func

NPCPartAttributeDamage(
    uint targetEntityId, 
    int npcPartId, 
    uint attackerEntityId, 
    byte<DamageType> damageType)

CharacterRidingMount

Used in common_func, m60_37_54_00

CharacterRidingMountState(
    uint targetEntityId, 
    bool isMounted)

Simpler version:

  • CharacterRidingMount(uint targetEntityId)
    Where isMounted = true or false

CharacterHasStateInfo

Used in common_func, m10_00_00_00, m11_00_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m16_00_00_00, m34_12_00_00, m35_00_00_00, m39_20_00_00, and 78 others

CharacterHasStateInfoState(
    uint targetEntityId, 
    short stateInfo, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetCharacters = 1)

Simpler version:

  • CharacterHasStateInfo(uint targetEntityId, short stateInfo, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
    Where shouldHave = true or false

SpecialStandbyEndedFlag

Used in common_func, m10_00_00_00, m11_00_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m14_00_00_00, m16_00_00_00, m35_00_00_00, m39_20_00_00, and 47 others

SpecialStandbyEndedFlagState(
    uint targetEntityId, 
    byte<ONOFFCHANGE> desiredFlagState)

Simpler version:

  • SpecialStandbyEndedFlag(uint targetEntityId)
    Where desiredFlagState = ON or OFF

AssetDestroyed

Used in common_func, m10_00_00_00, m14_00_00_00, m18_00_00_00, m34_12_00_00, m34_13_00_00, m39_20_00_00, and 16 others

AssetDestroyedState(
    byte<DestructionState> damageState, 
    uint targetAssetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetAssets)

Simpler version:

  • AssetDestroyed(uint targetAssetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetAssets)
    Where damageState = DestructionState.Destroyed or DestructionState.Undestroyed

AssetHitBy

Unused

AssetHitBy(
    uint targetEntityId, 
    uint attackerEntityId)

ObjActEventFlag

Used in common_func, m10_00_00_00, m11_00_00_00, m14_00_00_00, m16_00_00_00, m30_09_00_00, m30_10_00_00, m30_13_00_00, m30_19_00_00, m31_21_00_00, m34_11_00_00, m35_00_00_00, m60_42_32_00, m60_43_36_00, m60_45_51_00

ObjActEventFlag(
    uint objactEventFlag)

AssetHP

Unused

CompareAssetHP(
    uint targetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    int hpThreshold, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetAssets)

Simpler version:

  • AssetHP(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetAssets) == value
    Comparing hpThreshold (== != > < >= <=)

AssetRatioDestroyed

Used in common_func

AssetRatioDestroyedState(
    byte<DestructionState> damageState, 
    uint targetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    float targetRatio)

Simpler version:

  • AssetRatioDestroyed(byte<DestructionState> damageState, uint targetEntityId) == value
    Comparing targetRatio (== != > < >= <=)

AssetBurnState

Unused

CompareAssetBurnState(
    uint targetEntityId, 
    byte<ComparisonType> comparisonType, 
    byte burnStateUnknown, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetAssets)

Simpler version:

  • AssetBurnState(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetAssets) == value
    Comparing burnStateUnknown (== != > < >= <=)

AssetBackread

Used in common_func, m32_01_00_00, m34_11_00_00

AssetBackreadState(
    uint targetEntityId, 
    bool isBackread, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetAssets)

Simpler version:

  • AssetBackread(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetAssets)
    Where isBackread = true or false

AssetRatioBackread

Unused

AssetRatioBackreadState(
    uint targetEntityId, 
    bool isBackread, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float targetRatio = 1)

Simpler version:

  • AssetRatioBackread(uint targetEntityId, sbyte<ComparisonType> comparisonType, float targetRatio)
    Where isBackread = true or false

PlayerMovingOnHit

Unused

PlayerMovingOnHit(
    uint hitEntityId)

PlayerAttackingOnHit

Unused

PlayerAttackingOnHit(
    uint hitEntityId)

PlayerStandingOnHit

Used in common, m10_00_00_00, m12_05_00_00

PlayerStandingOnHit(
    uint hitEntityId)

Enums

ONOFF

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m11_71_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_07_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, m45_00_00_00, m45_01_00_00, m45_02_00_00, and 239 others

  • OFF = 0
  • ON = 1

ONOFFCHANGE

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m11_71_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_07_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 198 others

  • OFF = 0
  • ON = 1
  • CHANGE = 2

TargetEventFlagType

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m11_71_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_07_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, m45_00_00_00, m45_01_00_00, m45_02_00_00, and 240 others

  • TargetEventFlagType.EventFlag = 0
  • TargetEventFlagType.EventID = 1
  • TargetEventFlagType.EventIDSlotNumber = 2

ComparisonType

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, m45_00_00_00, m45_01_00_00, m45_02_00_00, and 235 others

  • Equal = 0
  • NotEqual = 1
  • Greater = 2
  • Less = 3
  • GreaterOrEqual = 4
  • LessOrEqual = 5

LogicalOperationType

Used in common, common_func, m10_00_00_00, m11_05_00_00, m11_10_00_00, m12_02_00_00, m12_03_00_00, m14_00_00_00, m16_00_00_00, m19_00_00_00, m34_11_00_00, m35_00_00_00, m39_20_00_00, and 28 others

  • LogicalOperationType.AllON = 0 Used in common_func, m11_05_00_00, m11_10_00_00, m14_00_00_00, m16_00_00_00, m34_11_00_00, m35_00_00_00
  • LogicalOperationType.AllOFF = 1 Used in common, common_func, m10_00_00_00, m11_10_00_00, m12_03_00_00, m14_00_00_00, m19_00_00_00, and 17 others
  • LogicalOperationType.NotAllOFF = 2 Used in common, common_func, m10_00_00_00, m11_10_00_00, m12_02_00_00, m12_03_00_00, m14_00_00_00, m16_00_00_00, m35_00_00_00, m39_20_00_00, and 27 others
  • LogicalOperationType.NotAllON = 3 Used in common_func, m11_05_00_00, m16_00_00_00, m35_00_00_00

CalculationType

Used in common_func, m60_51_36_00

  • CalculationType.Add = 0
  • CalculationType.Sub = 1
  • CalculationType.Mult = 2
  • CalculationType.Div = 3
  • CalculationType.Mod = 4
  • CalculationType.Assign = 5 Used in common_func, m60_51_36_00

ConditionGroup

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m11_71_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_07_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, m45_00_00_00, m45_01_00_00, m45_02_00_00, and 245 others

  • OR_15 = -15
  • OR_14 = -14
  • OR_13 = -13
  • OR_12 = -12
  • OR_11 = -11
  • OR_10 = -10
  • OR_09 = -9
  • OR_08 = -8
  • OR_07 = -7
  • OR_06 = -6
  • OR_05 = -5
  • OR_04 = -4
  • OR_03 = -3
  • OR_02 = -2
  • OR_01 = -1
  • MAIN = 0
  • AND_01 = 1
  • AND_02 = 2
  • AND_03 = 3
  • AND_04 = 4
  • AND_05 = 5
  • AND_06 = 6
  • AND_07 = 7
  • AND_08 = 8
  • AND_09 = 9
  • AND_10 = 10
  • AND_11 = 11
  • AND_12 = 12
  • AND_13 = 13
  • AND_14 = 14
  • AND_15 = 15

CutscenePlayMode

Used in common, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_71_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m31_00_00_00, m34_11_00_00, m35_00_00_00, m60_35_42_00, m60_37_54_00, m60_50_38_00, m60_51_36_00, m60_52_52_00

  • CutscenePlayMode.Skippable = 0 Used in common, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m19_00_00_00, m31_00_00_00, m34_11_00_00, m35_00_00_00, m60_35_42_00, m60_37_54_00, m60_50_38_00, m60_51_36_00, m60_52_52_00
  • CutscenePlayMode.Unskippable = 2 Used in m13_00_00_00, m60_51_36_00
  • CutscenePlayMode.SkippableWithFadeOutSkip = 16 Used in common, m12_02_00_00, m12_03_00_00, m18_00_00_00
  • CutscenePlayMode.UnskippableWithFadeOutSkip = 18 Used in m12_01_00_00
  • CutscenePlayMode.SkippableWithWhiteFadeOut = 32 Used in m19_00_00_00
  • CutscenePlayMode.SkippableWithWhiteFadeOutSkip = 48 Used in m11_71_00_00
  • CutscenePlayMode.SkippableWithWhiteFadeOut2 = 64 Used in m19_00_00_00

DestructionState

Used in common_func, m10_00_00_00, m14_00_00_00, m18_00_00_00, m34_12_00_00, m34_13_00_00, m39_20_00_00, and 16 others

  • DestructionState.Undestroyed = 0 Used in m14_00_00_00, m34_13_00_00, m60_36_49_00
  • DestructionState.Destroyed = 1 Used in common_func, m10_00_00_00, m14_00_00_00, m18_00_00_00, m34_12_00_00, m39_20_00_00, and 16 others

InsideOutsideState

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_07_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 189 others

  • InsideOutsideState.Outside = 0
  • InsideOutsideState.Inside = 1

ConditionState

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m11_71_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_07_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, m45_02_00_00, and 231 others

  • FAIL = 0
  • PASS = 1

DeathState

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, m45_00_00_00, m45_01_00_00, m45_02_00_00, and 129 others

  • DeathState.Alive = 0
  • DeathState.Dead = 1

OwnershipState

Used in common, m10_00_00_00, m10_01_00_00, m11_10_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m34_11_00_00, and 35 others

  • OwnershipState.DoesntOwn = 0
  • OwnershipState.Owns = 1

EventEndType

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m11_71_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_07_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, m45_00_00_00, m45_01_00_00, m45_02_00_00, and 256 others

  • EventEndType.End = 0
  • EventEndType.Restart = 1

TeamType

Used in common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m35_00_00_00, m39_20_00_00, and 77 others

  • TeamType.Default = -1
  • TeamType.Disabled = 0 Used in m11_05_00_00, m13_00_00_00, m15_00_00_00, m16_00_00_00, and 12 others
  • TeamType.Human = 1 Used in m11_00_00_00, m12_05_00_00, m14_00_00_00, m15_00_00_00, m39_20_00_00, m60_35_46_00, m60_39_53_00, m60_42_39_00, m60_50_56_00
  • TeamType.WhitePhantom = 2 Used in m60_43_38_00, m60_52_38_00
  • TeamType.BlackPhantom = 3
  • TeamType.GrayPhantom = 4
  • TeamType.WanderingPhantom = 5
  • TeamType.Enemy = 6 Used in m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_03_00_00, m14_00_00_00, m15_00_00_00, m31_00_00_00, m60_35_46_00, m60_37_54_00, m60_42_39_00
  • TeamType.StrongEnemy = 7 Used in m12_05_00_00
  • TeamType.Ally = 8
  • TeamType.HostileAlly = 9
  • TeamType.DecoyEnemy = 10
  • TeamType.Decoylike = 11
  • TeamType.BattleAlly = 12
  • TeamType.Invader = 13
  • TeamType.Charmed = 15
  • TeamType.Host = 19
  • TeamType.Coop = 20
  • TeamType.Hostile = 21
  • TeamType.WanderingPhantom2 = 22
  • TeamType.Enemy1 = 23
  • TeamType.Enemy2 = 24 Used in m60_37_54_00, m60_44_34_00
  • TeamType.StrongEnemy2 = 25
  • TeamType.FriendlyNPC = 26 Used in m11_00_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m16_00_00_00, and 30 others
  • TeamType.HostileNPC = 27 Used in common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m35_00_00_00, and 69 others
  • TeamType.CoopNPC = 28 Used in m60_44_34_00
  • TeamType.Indiscriminate = 29
  • TeamType.Object = 30 Used in m60_52_52_00
  • TeamType.WhiteBerserker = 31
  • TeamType.RedBerserker = 32
  • TeamType.ArchEnemyTeam = 33 Used in m60_38_54_00

TargetEntityType

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m19_00_00_00, m34_11_00_00, m34_14_00_00, m35_00_00_00, and 84 others

  • TargetEntityType.Asset = 0 Used in common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m14_00_00_00, and 19 others
  • TargetEntityType.Area = 1 Used in common, common_func, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m19_00_00_00, m34_11_00_00, m34_14_00_00, m35_00_00_00, and 52 others
  • TargetEntityType.Character = 2 Used in common, common_func, m11_00_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_09_00_00, m14_00_00_00, m15_00_00_00, m19_00_00_00, m34_11_00_00, m34_14_00_00, and 21 others

DisabledEnabled

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_07_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, m45_00_00_00, m45_01_00_00, m45_02_00_00, and 235 others

  • Disabled = 0
  • Enabled = 1

BitopType

Used in m12_04_00_00, m14_00_00_00, m32_08_00_00, m35_00_00_00, m60_39_54_00

  • BitopType.Add = 0 Used in m12_04_00_00, m14_00_00_00, m32_08_00_00, m35_00_00_00, m60_39_54_00
  • BitopType.Delete = 1 Used in m14_00_00_00, m32_08_00_00, m35_00_00_00, m60_39_54_00
  • BitopType.Invert = 2

Used in m12_04_00_00, m14_00_00_00, m32_08_00_00, m35_00_00_00, m60_39_54_00

  • NavimeshType.Solid = 1 Used in m12_04_00_00, m14_00_00_00, m32_08_00_00, m35_00_00_00, m60_39_54_00
  • NavimeshType.Exit = 2
  • NavimeshType.Obstacle = 4
  • NavimeshType.Wall = 8
  • NavimeshType.LandingPoint = 64
  • NavimeshType.Event = 128
  • NavimeshType.Cliff = 256
  • NavimeshType.OpenSpace = 512
  • NavimeshType.Ladder = 1024
  • NavimeshType.Hole = 2048
  • NavimeshType.Door = 4096
  • NavimeshType.ClosedDoor = 8192
  • NavimeshType.WalltouchingFloor = 32

PromptType

Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_10_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m14_00_00_00, m16_00_00_00, m34_11_00_00, m34_14_00_00, m35_00_00_00, and 38 others

  • PromptType.YESNO = 0 Used in common_func, m11_00_00_00, m11_10_00_00, m12_02_00_00, m12_03_00_00, m14_00_00_00, m16_00_00_00, m34_14_00_00, m35_00_00_00, and 24 others
  • PromptType.OKCANCEL = 1 Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_10_00_00, m12_02_00_00, m12_04_00_00, m14_00_00_00, m34_11_00_00, and 25 others

NumberofOptions

Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_10_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m14_00_00_00, m16_00_00_00, m34_11_00_00, m34_14_00_00, m35_00_00_00, and 38 others

  • NumberofOptions.OneButton = 1 Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_10_00_00, m34_11_00_00, m60_35_45_00, m60_35_46_00, m60_36_47_00, m60_39_53_00, m60_41_37_00
  • NumberofOptions.TwoButtons = 2 Used in common_func, m11_10_00_00, m12_02_00_00, m12_03_00_00, m14_00_00_00, m16_00_00_00, and 15 others
  • NumberofOptions.NoButtons = 6 Used in common_func, m10_00_00_00, m11_00_00_00, m11_10_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m14_00_00_00, m34_14_00_00, m35_00_00_00, and 32 others

SoundType

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 92 others

  • SoundType.EnvironmentalSound = 0
  • SoundType.CharacterMotion = 1 Used in m30_13_00_00, m60_37_53_00, m60_41_38_00, m60_42_32_00, m60_42_39_00, m60_43_36_00, m60_43_37_00, m60_45_39_00, m60_45_39_10
  • SoundType.MenuSE = 2
  • SoundType.Asset = 3
  • SoundType.CutsceneSE = 4
  • SoundType.SFX = 5 Used in common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 82 others
  • SoundType.BGM = 6 Used in common, m10_00_00_00, m11_05_00_00, m60_38_51_00
  • SoundType.Voice = 7
  • SoundType.DependsOnFloorMaterial = 8
  • SoundType.DependsOnArmorMaterial = 9
  • SoundType.Ghost = 10
  • SoundType.GeometrySet = 14 Used in m31_00_00_00, m60_42_39_00, m60_43_39_00, m60_44_35_00

DamageTargetType

Used in common_func, m14_00_00_00, m18_00_00_00, m30_01_00_00, m30_07_00_00, m30_09_00_00, m30_10_00_00, m60_39_54_00, m60_40_54_00, m60_44_36_00, m60_44_36_10, m60_51_36_00

  • DamageTargetType.Character = 1 Used in common_func, m14_00_00_00, m18_00_00_00, m30_01_00_00, m30_07_00_00, m30_09_00_00, m30_10_00_00, m60_39_54_00, m60_40_54_00, m60_44_36_00, m60_44_36_10, m60_51_36_00
  • DamageTargetType.Map = 2
  • DamageTargetType.CharacterMap = 3

ItemType

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m34_11_00_00, and 46 others

  • ItemType.Weapon = 0 Used in common, m10_00_00_00, m16_00_00_00, m18_00_00_00, m60_44_36_00, m60_44_36_10
  • ItemType.Armor = 1
  • ItemType.Ring = 2
  • ItemType.Goods = 3 Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m15_00_00_00, m18_00_00_00, m34_11_00_00, and 46 others

TargetType

Used in common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m34_11_00_00, m34_12_00_00, m35_00_00_00, m39_20_00_00, and 106 others

  • TargetType.Alive = 0 Used in common_func, m10_00_00_00, m11_00_00_00, m12_01_00_00, m12_02_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m16_00_00_00, m34_11_00_00, m34_12_00_00, m35_00_00_00, m39_20_00_00, and 104 others
  • TargetType.WhitePhantom = 1 Used in common_func, m10_00_00_00, m11_00_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m16_00_00_00, m34_11_00_00, m34_12_00_00, m35_00_00_00, m39_20_00_00, and 103 others
  • TargetType.BlackPhantom = 2 Used in common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m34_11_00_00, m34_12_00_00, m35_00_00_00, m39_20_00_00, and 104 others
  • TargetType.GrayPhantom = 8 Used in common_func, m10_00_00_00, m11_00_00_00, m12_01_00_00, m12_02_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m16_00_00_00, m34_12_00_00, m35_00_00_00, m39_20_00_00, and 99 others
  • TargetType.Invader = 15 Used in common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m12_03_00_00, m13_00_00_00, m15_00_00_00, m31_00_00_00, m60_37_54_00
  • TargetType.Invader2 = 16 Used in common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m12_03_00_00, m13_00_00_00, m15_00_00_00, m31_00_00_00, m60_37_54_00
  • TargetType.BluePhantom = 17 Used in common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m12_01_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m34_11_00_00, m39_20_00_00, and 20 others
  • TargetType.Invader3 = 18 Used in common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m12_03_00_00, m13_00_00_00, m15_00_00_00, m31_00_00_00, m60_37_54_00

TextBannerType

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 70 others

  • TextBannerType.YouDied = 2
  • TextBannerType.HostVanquished = 5
  • TextBannerType.BloodyFingerVanquished = 7
  • TextBannerType.LostGraceDiscovered = 13
  • TextBannerType.Unknown14 = 14 Used in common_func
  • TextBannerType.LegendFelled = 15 Used in common_func, m11_05_00_00, m12_03_00_00, m12_04_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m60_41_51_00, m60_48_51_00, m60_48_55_00, m60_52_52_00
  • TextBannerType.DemigodFelled = 16 Used in common_func, m10_00_00_00, m11_00_00_00, m12_05_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m60_41_51_00, m60_48_51_00, m60_48_55_00, m60_52_38_00
  • TextBannerType.GreatEnemyFelled = 17 Used in common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_08_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m34_10_00_00, m34_11_00_00, m34_13_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 14 others
  • TextBannerType.EnemyFelled = 18 Used in common_func, m10_01_00_00, m16_00_00_00, m18_00_00_00, m34_12_00_00, m34_14_00_00, m35_00_00_00, and 58 others
  • TextBannerType.DutyFulfilled = 20
  • TextBannerType.MapFound = 22 Used in common
  • TextBannerType.GreatRuneRestored = 26 Used in common_func
  • TextBannerType.GodSlain = 27 Used in m19_00_00_00
  • TextBannerType.DuelistVanquished = 28
  • TextBannerType.RecusantVanquished = 29
  • TextBannerType.InvaderVanquished = 30
  • TextBannerType.Commence = 31 Used in common_func
  • TextBannerType.Stalemate = 32 Used in common_func
  • TextBannerType.Victory = 33 Used in common_func
  • TextBannerType.Defeat = 34 Used in common_func

MultiplayerState

Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_02_00_00, m12_03_00_00, m12_08_00_00, m12_09_00_00, m14_00_00_00, m16_00_00_00, m18_00_00_00, and 53 others

  • MultiplayerState.Host = 0 Used in m10_00_00_00
  • MultiplayerState.Client = 1
  • MultiplayerState.Multiplayer = 2 Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_03_00_00, m12_08_00_00, m12_09_00_00, m14_00_00_00, m16_00_00_00, m18_00_00_00, and 43 others
  • MultiplayerState.MultiplayerPending = 3 Used in common, common_func, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_03_00_00, m12_08_00_00, m12_09_00_00, m16_00_00_00, m18_00_00_00, and 27 others
  • MultiplayerState.Singleplayer = 4 Used in common_func, m10_00_00_00, m12_02_00_00, m14_00_00_00, and 24 others
  • MultiplayerState.Invasion = 5 Used in common_func, m10_00_00_00, m12_02_00_00, m12_03_00_00, m16_00_00_00, m30_05_00_00, m31_00_00_00, m31_10_00_00, m31_19_00_00, m31_21_00_00, m60_35_50_00, m60_47_41_00, m60_47_58_00, m60_51_36_00, m60_51_37_00
  • MultiplayerState.InvasionPending = 6 Used in common_func, m12_02_00_00, m12_03_00_00, m16_00_00_00, m30_05_00_00, m31_00_00_00, m31_10_00_00, m31_19_00_00, m31_21_00_00, m60_47_41_00, m60_51_37_00

NPCPartType

Used in common_func, m13_00_00_00, m15_00_00_00, m60_52_52_00

  • NPCPartType.Part1 = 1 Used in common_func, m13_00_00_00, m15_00_00_00
  • NPCPartType.Part2 = 2 Used in common_func, m13_00_00_00
  • NPCPartType.Part3 = 3 Used in common_func
  • NPCPartType.Part4 = 4 Used in common_func
  • NPCPartType.Part5 = 5 Used in common_func
  • NPCPartType.Part6 = 6 Used in common_func
  • NPCPartType.Part7 = 7
  • NPCPartType.Part8 = 8 Used in m60_52_52_00
  • NPCPartType.Part9 = 9 Used in m60_52_52_00
  • NPCPartType.Part10 = 10
  • NPCPartType.Part11 = 11
  • NPCPartType.Part12 = 12
  • NPCPartType.Part13 = 13
  • NPCPartType.Part14 = 14
  • NPCPartType.Part15 = 15
  • NPCPartType.Part16 = 16
  • NPCPartType.Part17 = 17
  • NPCPartType.Part18 = 18
  • NPCPartType.Part19 = 19
  • NPCPartType.Part20 = 20
  • NPCPartType.Part21 = 21
  • NPCPartType.Part22 = 22
  • NPCPartType.Part23 = 23
  • NPCPartType.Part24 = 24
  • NPCPartType.Part25 = 25
  • NPCPartType.Part26 = 26
  • NPCPartType.Part27 = 27
  • NPCPartType.Part28 = 28
  • NPCPartType.Part29 = 29
  • NPCPartType.Part30 = 30
  • NPCPartType.WeakPoint = 31 Used in m15_00_00_00

AuthorityLevel

Used in common_func, m12_02_00_00, m12_03_00_00, m13_00_00_00, m14_00_00_00, m16_00_00_00, m18_00_00_00, and 14 others

  • AuthorityLevel.Normal = 0 Used in common_func, m60_41_52_00, m60_43_37_00
  • AuthorityLevel.Forced = 8192 Used in common_func, m12_02_00_00, m12_03_00_00, m13_00_00_00, m14_00_00_00, m16_00_00_00, m18_00_00_00, and 14 others

AIStateType

Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_02_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m34_12_00_00, m35_00_00_00, m39_20_00_00, and 53 others

  • AIStateType.Normal = 0 Used in m14_00_00_00, m31_10_00_00, m60_41_55_00, m60_42_54_00, m60_43_36_00, m60_45_33_00
  • AIStateType.Recognition = 1 Used in m31_10_00_00
  • AIStateType.Alert = 2 Used in m10_00_00_00, m11_00_00_00, m31_10_00_00, m31_18_00_00, m60_37_53_00, m60_42_32_00
  • AIStateType.Combat = 3 Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_02_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m34_12_00_00, m35_00_00_00, m39_20_00_00, and 50 others
  • AIStateType.PassiveAlert = 4 Used in common_func, m10_00_00_00, m11_00_00_00, m14_00_00_00, m34_12_00_00, m35_00_00_00, m39_20_00_00, and 26 others
  • AIStateType.ActiveAlert = 5 Used in common_func, m10_00_00_00, m11_00_00_00, m14_00_00_00, m34_12_00_00, m35_00_00_00, m39_20_00_00, and 26 others
  • AIStateType.WaitBeforeForget = 6 Used in m31_10_00_00

SummonSignType

Used in common_func, m60_47_41_00, m60_52_53_00

  • SummonSignType.WhiteSign = 0
  • SummonSignType.BlackSign = 1
  • SummonSignType.RedSign = 2 Used in m60_47_41_00
  • SummonSignType.NPCWhiteSign = 20 Used in m60_52_53_00

ClassType

Unused

  • ClassType.Vagabond = 0
  • ClassType.Warrior = 1
  • ClassType.Hero = 2
  • ClassType.Bandit = 3
  • ClassType.Astrologer = 4
  • ClassType.Prophet = 5
  • ClassType.Confessor = 6
  • ClassType.Samurai = 7
  • ClassType.Prisoner = 8
  • ClassType.Wretch = 9

CharacterUpdateFrequency

Used in common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 69 others

  • CharacterUpdateFrequency.NoUpdate = -1 Used in m12_05_00_00, m13_00_00_00, m14_00_00_00, m60_36_52_00, m60_38_49_00
  • CharacterUpdateFrequency.AlwaysUpdate = 0 Used in common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 68 others
  • CharacterUpdateFrequency.Every2Frames = 2 Used in m39_20_00_00
  • CharacterUpdateFrequency.Every5Frames = 5 Used in m39_20_00_00
  • CharacterUpdateFrequency.AtLeastEvery2Frames = 102 Used in common_func, m12_05_00_00, m60_41_52_00, m60_52_38_00
  • CharacterUpdateFrequency.AtLeastEvery5Frames = 105 Used in common_func, m14_00_00_00, m19_00_00_00

Interpolation

Unused

  • Interpolation.Interpolated = 0
  • Interpolation.Uninterpolated = 1

DisplayState

Unused

  • DisplayState.Hide = 0
  • DisplayState.Display = 1

AddDelete

Unused

  • AddDelete.Delete = 0
  • AddDelete.Add = 1

DamageType

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 128 others

  • DamageType.Unspecified = 0 Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_05_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, and 128 others
  • DamageType.Fire = 1 Used in m60_39_54_00
  • DamageType.Magic = 2

Label

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m11_71_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m34_15_00_00, m35_00_00_00, m39_20_00_00, m45_00_00_00, m45_01_00_00, m45_02_00_00, and 210 others

  • Label.Label0 = 0
  • Label.Label1 = 1
  • Label.Label2 = 2
  • Label.Label3 = 3
  • Label.Label4 = 4
  • Label.Label5 = 5
  • Label.Label6 = 6
  • Label.Label7 = 7
  • Label.Label8 = 8
  • Label.Label9 = 9
  • Label.Label10 = 10
  • Label.Label11 = 11
  • Label.Label12 = 12
  • Label.Label13 = 13
  • Label.Label14 = 14
  • Label.Label15 = 15
  • Label.Label16 = 16
  • Label.Label17 = 17
  • Label.Label18 = 18
  • Label.Label19 = 19
  • Label.Label20 = 20

ArmorType

Used in common, m35_00_00_00, m60_35_42_00

  • ArmorType.Head = 0 Used in common, m35_00_00_00
  • ArmorType.Body = 1 Used in common, m35_00_00_00, m60_35_42_00
  • ArmorType.Arms = 2 Used in m35_00_00_00, m60_35_42_00
  • ArmorType.Legs = 3 Used in m35_00_00_00

Gender

Used in m19_00_00_00

  • Gender.Male = 0
  • Gender.Female = 1

WorldType

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m11_71_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_07_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m35_00_00_00, m39_20_00_00, and 188 others

  • WorldType.OwnWorld = 0 Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m11_71_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_10_00_00, m34_11_00_00, m34_12_00_00, m34_14_00_00, m35_00_00_00, m39_20_00_00, and 106 others
  • WorldType.OtherWorld = 1 Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_05_00_00, m11_10_00_00, m12_01_00_00, m12_02_00_00, m12_03_00_00, m12_04_00_00, m12_05_00_00, m12_07_00_00, m12_08_00_00, m12_09_00_00, m13_00_00_00, m14_00_00_00, m15_00_00_00, m16_00_00_00, m18_00_00_00, m19_00_00_00, m34_11_00_00, m34_12_00_00, m34_13_00_00, m34_14_00_00, m35_00_00_00, m39_20_00_00, and 178 others

BossBGMState

Used in common_func, m10_01_00_00, m11_05_00_00, m31_00_00_00

  • BossBGMState.Stop1 = -2 Used in common_func, m31_00_00_00
  • BossBGMState.Stop2 = -1 Used in common_func, m10_01_00_00, m11_05_00_00, m31_00_00_00
  • BossBGMState.Start = 0 Used in common_func, m31_00_00_00
  • BossBGMState.HeatUp = 1 Used in common_func, m31_00_00_00

Weather

Used in common, common_func, m10_00_00_00, m10_01_00_00, m11_00_00_00, m11_10_00_00, m12_03_00_00, m13_00_00_00, m14_00_00_00, m18_00_00_00, m34_10_00_00, m34_11_00_00, m34_14_00_00, m60, m60_35_42_00, m60_35_47_00, m60_51_36_00, m60_52_38_00, m60_53_56_00, m60_54_56_00

  • Weather.None = -1 Used in common, m11_00_00_00, m12_03_00_00, m14_00_00_00, m34_10_00_00, m34_11_00_00, m34_14_00_00, m60_35_42_00, m60_35_47_00, m60_53_56_00, m60_54_56_00
  • Weather.Default = 0 Used in common, m10_00_00_00, m10_01_00_00, m13_00_00_00, m14_00_00_00, m18_00_00_00, m34_14_00_00, m60, m60_51_36_00
  • Weather.Rain = 1 Used in common, m11_00_00_00
  • Weather.Snow = 2 Used in common
  • Weather.WindyRain = 3 Used in common, m13_00_00_00
  • Weather.Fog = 4 Used in common, m34_14_00_00
  • Weather.Cloudless = 5 Used in common, m11_10_00_00, m60, m60_52_38_00
  • Weather.FlatClouds = 6 Used in common, m13_00_00_00, m60
  • Weather.PuffyClouds = 7 Used in common, common_func, m12_03_00_00, m60
  • Weather.RainyClouds = 8 Used in common, m34_10_00_00, m34_11_00_00
  • Weather.WindyFog = 9 Used in common
  • Weather.HeavySnow = 10 Used in common, m60_54_56_00
  • Weather.HeavyFog = 11 Used in common, m34_10_00_00, m34_11_00_00, m60_35_42_00, m60_35_47_00
  • Weather.WindyPuffyClouds = 12 Used in common, m11_10_00_00
  • Weather.Default2 = 13
  • Weather.Default3 = 14
  • Weather.RainyHeavyFog = 15 Used in common
  • Weather.SnowyHeavyFog = 16 Used in common, m60_54_56_00
  • Weather.ScatteredRain = 17 Used in common
  • Weather.Unknown18 = 18 Used in common
  • Weather.Unknown19 = 19
  • Weather.Unknown20 = 20
  • Weather.Unknown21 = 21
  • Weather.Unknown22 = 22
  • Weather.Unknown23 = 23

ArenaMatchType

Used in common_func, m45_00_00_00, m45_01_00_00, m45_02_00_00

  • ArenaMatchType.Duel = 0 Used in m45_00_00_00, m45_01_00_00, m45_02_00_00
  • ArenaMatchType.TwoPlayerBrawl = 1 Used in m45_00_00_00, m45_01_00_00, m45_02_00_00
  • ArenaMatchType.FourPlayerBrawl = 2 Used in m45_00_00_00, m45_01_00_00, m45_02_00_00
  • ArenaMatchType.SixPlayerBrawl = 3 Used in m45_00_00_00, m45_01_00_00, m45_02_00_00
  • ArenaMatchType.OneVersusOne = 4 Used in common_func, m45_00_00_00, m45_01_00_00, m45_02_00_00
  • ArenaMatchType.TwoVersusTwo = 5 Used in common_func, m45_00_00_00, m45_01_00_00, m45_02_00_00
  • ArenaMatchType.ThreeVersusThree = 6 Used in common_func, m45_00_00_00, m45_01_00_00, m45_02_00_00

ArenaResult

Used in common_func

  • ArenaResult.Win = 0
  • ArenaResult.Draw = 1