Elden Ring Nightreign EMEDF for DarkScript3

Instructions | Condition Functions | Enums

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Instructions

0 - Condition - System

IfConditionGroup

Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_20_00_00, m18_00_00_00, m19_00_00_00, m20_80_00_00, m21_00_00_00, and 112 others

IfConditionGroup(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<ConditionState> desiredConditionGroupState, 
    sbyte<ConditionGroup> targetConditionGroup)

WaitFor in MattScript

IfParameterComparison

Used in common_func

IfParameterComparison(
    sbyte<ConditionGroup> resultConditionGroup, 
    sbyte<ComparisonType> comparisonType, 
    int lefthandSide, 
    int righthandSide)

Condition function: Signed

IfUnsignedParameterComparison

Used in common_func

IfUnsignedParameterComparison(
    sbyte<ConditionGroup> resultConditionGroup, 
    sbyte<ComparisonType> comparisonType, 
    uint lefthandSide, 
    uint righthandSide)

Condition function: Compare

1 - Condition - Timer

IfElapsedSeconds

Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m19_00_00_00, m30_00_00_00, and 49 others

IfElapsedSeconds(
    sbyte<ConditionGroup> resultConditionGroup, 
    float targetTimeSeconds)

Condition function: ElapsedSeconds

IfElapsedFrames

Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_30_00_00, m45_53_00_00, m48_50_00_00, m48_60_00_00, m49_42_00_00, m60_43_36_50, m60_43_39_10, m60_45_37_30

IfElapsedFrames(
    sbyte<ConditionGroup> resultConditionGroup, 
    int targetTimeFrames)

Condition function: ElapsedFrames

IfRandomElapsedSeconds

Used in common, m15_00_00_00

IfRandomElapsedSeconds(
    sbyte<ConditionGroup> resultConditionGroup, 
    float targetSecondsMin, 
    float targetSecondsMax)

Condition function: RandomElapsedSeconds

IfRandomElapsedFrames

Unused

IfRandomElapsedFrames(
    sbyte<ConditionGroup> resultConditionGroup, 
    int targetFramesMin, 
    int targetFramesMax)

Condition function: RandomElapsedFrames

IfTimeOfDay

Unused

IfTimeOfDay(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte hours, 
    byte minutes, 
    byte seconds)

Condition function: TimeOfDay

IfTimeOfDayInRange

Unused

IfTimeOfDayInRange(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte startingHours, 
    byte startingMinutes, 
    byte startingSeconds, 
    byte endingHours, 
    byte endingMinutes, 
    byte endingSeconds)

Condition function: TimeOfDayInRange

IfPlayAreaCurrentTime

Used in m30_30_00_00

IfPlayAreaCurrentTime(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte hours, 
    byte minutes)

Condition function: PlayAreaCurrentTime

IfPlayAreaCurrentTimeInRange

Used in common, common_func, m30_30_00_00, m49_29_00_00, m49_42_00_00

IfPlayAreaCurrentTimeInRange(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte startingHours, 
    byte startingMinutes, 
    byte startingSeconds, 
    byte endingHours, 
    byte endingMinutes, 
    byte endingSeconds)

Condition function: PlayAreaCurrentTimeInRange

3 - Condition - Event

IfEventFlag

Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 122 others

IfEventFlag(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<ONOFFCHANGE> desiredFlagState, 
    byte<TargetEventFlagType> targetEventFlagType, 
    uint targetEventFlagId)

Condition function: EventFlag

IfBatchEventFlags

Used in common, common_func, m10_00_00_00

IfBatchEventFlags(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<LogicalOperationType> desiredFlagState, 
    byte<TargetEventFlagType> targetEventFlagType, 
    uint startingTargetEventFlagId, 
    uint endingTargetEventFlagId)

Condition function: AllBatchEventFlags

IfInoutsideArea

Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 70 others

IfInoutsideArea(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<InsideOutsideState> desiredState, 
    uint targetEntityId, 
    uint areaEntityId, 
    int numberOfTargetCharacters)

Condition function: InArea

IfEntityInoutsideRadiusOfEntity

Used in common_func, m10_00_00_00, m34_10_00_00, m35_90_00_00, m46_50_00_00, m46_60_00_00, m46_80_00_00, m60_42_38_10, m60_43_37_00, m60_43_37_10, and 10 others

IfEntityInoutsideRadiusOfEntity(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<InsideOutsideState> desiredState, 
    uint targetEntityIdA, 
    uint targetEntityIdB, 
    float targetDistance, 
    int numberOfTargetCharacters)

Condition function: EntityInRadiusOfEntity

IfPlayerHasdoesntHaveItem

Used in common_func, m10_00_00_00, m11_00_00_00, m31_90_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50

IfPlayerHasdoesntHaveItem(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<ItemType> itemType, 
    int itemId, 
    byte<OwnershipState> desiredPossessionState)

Condition function: PlayerHasItem

IfMultiplayerState

Used in common, m12_00_00_00

IfMultiplayerState(
    sbyte<ConditionGroup> resultConditionGroup, 
    sbyte<MultiplayerState> desiredMultiplayerState)

Condition function: HasMultiplayerState

IfAllPlayersInoutsideArea

Used in m12_00_00_00, m60_42_38_10, m60_42_39_10, m60_43_39_10

IfAllPlayersInoutsideArea(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<InsideOutsideState> desiredState, 
    uint areaEntityId)

Condition function: AllPlayersInArea

IfPlayerInoutMap

Used in common, common_func, m12_00_00_00, m18_00_00_00, m19_00_00_00

IfPlayerInoutMap(
    sbyte<ConditionGroup> resultConditionGroup, 
    bool shouldPlayerBeInside, 
    sbyte areaId, 
    sbyte blockId, 
    sbyte regionId, 
    sbyte indexId)

Condition function: PlayerInMap

IfCountEventFlags

Used in m10_00_00_00, m40_90_00_00

IfCountEventFlags(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<TargetEventFlagType> targetEventFlagType, 
    uint startingTargetEventFlagId, 
    uint endingTargetEventFlagId, 
    sbyte<ComparisonType> comparisonType, 
    int countThreshold)

Condition function: CountEventFlags

IfEventValue

Used in common, common_func, m10_00_00_00

IfEventValue(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint baseEventFlagId, 
    byte numberOfUsedFlagBits, 
    byte<ComparisonType> comparisonType, 
    uint thresholdValue)

Condition function: EventValue

IfDroppedItemsInArea

Unused

IfDroppedItemsInArea(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint areaEntityId)

Condition function: DroppedItemsInArea

IfDroppedItem

Unused

IfDroppedItem(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<ItemType> itemType, 
    int itemId)

Condition function: DroppedItem

IfPlayerHasdoesntHaveItemIncludingBbox

Unused

IfPlayerHasdoesntHaveItemIncludingBbox(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<ItemType> itemType, 
    int itemId, 
    byte<OwnershipState> desiredPossessionState)

Condition function: PlayerHasItemIncludingBBox

IfGameCycle

Unused

IfGameCycle(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<ComparisonType> comparisonType, 
    byte completedGameCyclesThreshold)

Condition function: GameCycle

IfCompareEventValues

Unused

IfCompareEventValues(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint leftsideBaseEventFlagId, 
    byte leftsideNumberOfUsedFlagBits, 
    byte<ComparisonType> comparisonType, 
    uint rightsideBaseEventFlagId, 
    byte rightsideNumberOfUsedFlagBits)

Condition function: CompareEventValues

IfOnlineMode

Unused

IfOnlineMode(
    sbyte<ConditionGroup> resultConditionGroup, 
    bool onlineMode)

Condition function: IsOnline

IfDamageType

Used in common_func, m10_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m60_42_38_10, m60_43_38_10

IfDamageType(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    uint attackerEntityId, 
    byte<DamageType> damageType)

Condition function: HasDamageType

IfActionButtonInArea

Used in common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m41_00_00_00, m46_50_00_00, m46_60_00_00, and 16 others

IfActionButtonInArea(
    sbyte<ConditionGroup> resultConditionGroup, 
    int actionButtonParameterId, 
    uint targetEntityId)

Condition function: ActionButtonInArea

IfPlayerIsInWorldType

Used in common, common_func, m31_90_00_00, m35_90_00_00, m60_43_39_00, m60_43_39_50, m60_44_39_00, m60_44_39_30, m60_44_39_50

IfPlayerIsInWorldType(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<WorldType> worldType)

Condition function: PlayerIsInOwnWorld

IfMapLoaded

Unused

IfMapLoaded(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte areaId, 
    byte blockId, 
    byte regionId, 
    byte indexId)

Condition function: MapLoaded

IfWeatherActive

Used in common, common_func

IfWeatherActive(
    sbyte<ConditionGroup> resultConditionGroup, 
    sbyte<Weather> weather, 
    float startDelayDuringChangeS, 
    float endDelayDuringChangeS)

Condition function: WeatherActive

IfMapHasPermissionToUpdate

Used in common_func

IfMapHasPermissionToUpdate(
    sbyte<ConditionGroup> resultConditionGroup, 
    bool hasPermission, 
    bool unknown, 
    sbyte areaId, 
    sbyte blockId, 
    sbyte regionId, 
    sbyte indexId)

Condition function: MapHasPermissionToUpdate

IfFieldBattleBGMActive

Used in common_func

IfFieldBattleBGMActive(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint npcThreatLevel, 
    bool isActive)

Condition function: FieldBattleBGMActive

IfPlayerHasArmorEquipped

Used in m10_00_00_00

IfPlayerHasArmorEquipped(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<ArmorType> armorType, 
    int armorItemId, 
    int unknown)

Condition function: PlayerHasArmorEquipped

IfCeremonyActive

Unused

IfCeremonyActive(
    sbyte<ConditionGroup> resultConditionGroup, 
    bool isActive, 
    int ceremonyId)

Condition function: CeremonyActive

IfWeatherLotActive

Unused

IfWeatherLotActive(
    sbyte<ConditionGroup> resultConditionGroup, 
    int weatherLotParamId, 
    bool isActive)

Condition function: WeatherLotActive

IfPlayerGender

Unused

IfPlayerGender(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<Gender> gender)

Condition function: PlayerGender

IfPlayMode

Used in common, common_func, m12_00_00_00, m18_00_00_00, m45_51_00_00, m46_50_00_00, m46_51_00_00, m46_52_00_00, m46_53_00_00, m46_54_00_00, and 19 others

IfPlayMode(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte unknownPlayMode)

Condition function: IsPlayMode

IfGameMode

Used in common, common_func

IfGameMode(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte unknownGameMode)

Condition function: IsGameMode

IfEventFlagAndRandomCondition

Used in common, common_func, m40_90_00_00

IfEventFlagAndRandomCondition(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEventFlagId, 
    float targetProbability)

Condition function: EventFlagAndRandomCondition

IfTalkNPCEnabled

Used in m10_00_00_00

IfTalkNPCEnabled(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint characterEntityId)

Condition function: TalkNPCEnabled

IfHotSpot

Unused

IfHotSpot(
    sbyte<ConditionGroup> resultConditionGroup, 
    bool isHotSpot)

Condition function: IsHotSpot

IfInsidePlayArea

Used in common, common_func, m30_00_00_00, m30_30_00_00, m49_42_00_00

IfInsidePlayArea(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint entityId, 
    float thresholdDistance, 
    bool inPlayArea)

Condition function: InsidePlayArea

IfMissionState

Used in common_func, m10_00_00_00

IfMissionState(
    sbyte<ConditionGroup> resultConditionGroup, 
    short missionId, 
    byte missionState, 
    bool hasState)

Condition function: HasMissionState

IfMissionActive

Used in common_func, m41_00_00_00, m60_42_36_00, m60_42_36_10, m60_42_36_20, m60_42_39_00, m60_42_39_20, m60_42_39_50, m60_44_36_00, m60_44_36_20, m60_44_36_50

IfMissionActive(
    sbyte<ConditionGroup> resultConditionGroup, 
    short missionId, 
    bool isMissionActive)

Condition function: MissionActive

IfInsidePlayAreaByTime

Used in common_func

IfInsidePlayAreaByTime(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint entityId, 
    float thresholdDistance, 
    bool inPlayArea, 
    byte hours, 
    byte minutes, 
    byte seconds)

Condition function: InsidePlayAreaByTime

IfSmallBaseAttached

Used in m60_42_36_00, m60_42_36_10, m60_42_36_20, m60_43_36_00, m60_43_36_10, m60_43_36_20, m60_43_37_00, m60_43_37_10, m60_43_37_20, m60_43_39_00, and 15 others

IfSmallBaseAttached(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint attachPointEntityId, 
    uint smallBaseMapId)

Condition function: SmallBaseAttached

IfCompareMissionProgress

Used in common_func, m10_00_00_00

IfCompareMissionProgress(
    sbyte<ConditionGroup> resultConditionGroup, 
    short missionId, 
    sbyte<ComparisonType> comparisonType, 
    short targetAmount)

Condition function: MissionProgress

IfMissionProgressAchieved

Used in common_func

IfMissionProgressAchieved(
    sbyte<ConditionGroup> resultConditionGroup, 
    short missionId)

Condition function: MissionProgressAchieved

IfCutsceneEnded

Used in common, m10_00_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50

IfCutsceneEnded(
    sbyte<ConditionGroup> resultConditionGroup)

Condition function: CutsceneEnded

IfCompareTeamOpenedBonfires

Used in common

IfCompareTeamOpenedBonfires(
    sbyte<ConditionGroup> resultConditionGroup, 
    sbyte<ComparisonType> comparisonType, 
    int targetAmount)

Condition function: TeamOpenedBonfires

IfCompareTeamBossesKilled

Used in common_func

IfCompareTeamBossesKilled(
    sbyte<ConditionGroup> resultConditionGroup, 
    sbyte<ComparisonType> comparisonType, 
    int targetAmount)

Condition function: TeamBossesKilled

IfCurrentScenarioSection

Used in m10_00_00_00

IfCurrentScenarioSection(
    sbyte<ConditionGroup> resultConditionGroup, 
    short<ScenarioSection> section)

Condition function: CurrentScenarioSection

IfRequestGameMode

Used in m10_00_00_00

IfRequestGameMode(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte unknownRequestGameMode)

Condition function: IsRequestGameMode

IfIsCampaignSession

Used in common_func

IfIsCampaignSession(
    sbyte<ConditionGroup> resultConditionGroup, 
    bool inSession)

Condition function: IsCampaignSession

IfBonfireUsable

Used in common_func

IfBonfireUsable(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint assetEntityId, 
    bool isUsable)

Condition function: BonfireUsable

IfCompareSpecialSouls

Used in m10_00_00_00

IfCompareSpecialSouls(
    sbyte<ConditionGroup> resultConditionGroup, 
    sbyte<ComparisonType> comparisonType, 
    int targetAmount)

Condition function: SpecialSouls

IfTargetingBoss

Used in common_func, m12_00_00_00

IfTargetingBoss(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<TargetBoss> targetBoss)

Condition function: TargetingBoss

IfIsPlayerCount

Used in common

IfIsPlayerCount(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte count)

Condition function: IsPlayerCount

4 - Condition - Character

IfCharacterDeadalive

Used in common_func, m10_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m19_00_00_00, m31_90_00_00, m34_00_00_00, m35_90_00_00, and 46 others

IfCharacterDeadalive(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    byte<DeathState> desiredLifeState, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetCharacters)

Condition function: CharacterDead

IfCharacterHPRatio

Used in common_func, m13_20_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m46_50_00_00, m47_70_00_00, m47_80_00_00, m47_90_00_00, m48_00_00_00, and 28 others

IfCharacterHPRatio(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    float targetHPRatio, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetCharacters)

Condition function: HPRatio

IfCharacterType

Used in common_func

IfCharacterType(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    sbyte<TargetType> targetType, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetCharacters)

Condition function: CharacterType

IfCharacterTargetedBy

Used in common_func

IfCharacterTargetedBy(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint aggressorEntityId, 
    uint targetEntityId, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetCharacters)

Condition function: CharacterTargetedBy

IfCharacterHasSpEffect

Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_30_00_00, and 27 others

IfCharacterHasSpEffect(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    int spEffectId, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetCharacters)

Condition function: CharacterHasSpEffect

IfNPCPartHP

Used in common_func, m47_80_00_00, m47_90_00_00, m48_00_00_00, m48_20_00_00

IfNPCPartHP(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    int npcPartId, 
    int hpThreshold, 
    sbyte<ComparisonType> comparisonType)

Condition function: NPCPartHP

IfCharacterBackreadStatus

Used in common_func, m10_00_00_00, m18_00_00_00, m35_90_00_00, m60_43_36_50, m60_43_39_10

IfCharacterBackreadStatus(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    bool isBackread, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetCharacters)

Condition function: CharacterBackreadStatus

IfCharacterHasEventMessage

Unused

IfCharacterHasEventMessage(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    int targetEventMessageId, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetCharacters)

Condition function: CharacterHasEventMessage

IfCharacterAIState

Used in common_func, m32_00_00_00, m34_10_00_00, m35_90_00_00, m60_42_38_10, m60_42_39_10, m60_43_39_10

IfCharacterAIState(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    byte<AIStateType> aiState, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetCharacters)

Condition function: CharacterAIState

IfPlayersClass

Unused

IfPlayersClass(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<ClassType> classNameType)

Condition function: PlayersClass

IfPlayersCovenant

Unused

IfPlayersCovenant(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte covenantIndex)

Condition function: PlayersCovenant

IfPlayersSoulLevel

Used in common_func

IfPlayersSoulLevel(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<ComparisonType> comparisonType, 
    uint targetSoulLevel)

Condition function: PlayersSoulLevel

IfCharacterHPValue

Used in common, common_func, m10_00_00_00, m13_00_00_00, m15_00_00_00, m34_00_00_00, m34_10_00_00, m35_90_00_00, m46_50_00_00, m46_60_00_00, and 16 others

IfCharacterHPValue(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    int targetHP, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetCharacters)

Condition function: CharacterHPValue

IfCharacterRatioDeadalive

Used in common_func, m32_00_00_00, m35_90_00_00, m49_29_00_00, m60_43_39_00, m60_43_39_50, m60_44_39_00, m60_44_39_30, m60_44_39_50

IfCharacterRatioDeadalive(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    byte<DeathState> desiredLifeState, 
    sbyte<ComparisonType> comparisonType, 
    float targetRatio)

Condition function: CharacterRatioDead

IfCharacterRatioHPRatio

Used in common_func, m18_00_00_00, m19_00_00_00, m49_29_00_00

IfCharacterRatioHPRatio(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    float targetAmount, 
    sbyte<ComparisonType> comparisonType, 
    float targetRatio)

Condition function: CharacterRatioHPRatio

IfCharacterRatioHasSpEffect

Unused

IfCharacterRatioHasSpEffect(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    int spEffectId, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType, 
    float targetRatio)

Condition function: CharacterRatioHasSpEffect

IfCharacterRatioBackreadStatus

Used in common_func

IfCharacterRatioBackreadStatus(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    bool isBackread, 
    sbyte<ComparisonType> comparisonType, 
    float targetRatio)

Condition function: CharacterRatioBackreadStatus

IfCharacterRatioAIState

Unused

IfCharacterRatioAIState(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    byte<AIStateType> aiState, 
    sbyte<ComparisonType> comparisonType, 
    float targetRatio)

Condition function: CharacterRatioAIState

IfCharacterRatioHPValue

Used in common_func, m35_90_00_00

IfCharacterRatioHPValue(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    int targetHP, 
    sbyte<ComparisonType> comparisonType, 
    float targetRatio)

Condition function: CharacterRatioHPValue

IfPlayerTargeted

Unused

IfPlayerTargeted(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint minNPCThreatLevel, 
    uint maxNPCThreatLevel, 
    byte<AIStateType> aiStateType)

Condition function: PlayerTargeted

IfNPCPartAttributeDamage

Used in common_func

IfNPCPartAttributeDamage(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    int npcPartId, 
    uint attackerEntityId, 
    byte<DamageType> damageType)

Condition function: NPCPartAttributeDamage

IfCharacterInvadeType

Unused

IfCharacterInvadeType(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    byte invadeTypeUnknown, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetCharacters)

Condition function: CharacterInvadeType

IfCharacterRidingMount

Used in common_func

IfCharacterRidingMount(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    bool isMounted)

Condition function: CharacterRidingMount

IfCharacterHasStateInfo

Used in common_func, m18_00_00_00, m19_00_00_00, m35_90_00_00

IfCharacterHasStateInfo(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    short stateInfo, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetCharacters)

Condition function: CharacterHasStateInfo

IfSpecialStandbyEndedFlag

Used in m60_44_38_20

IfSpecialStandbyEndedFlag(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    byte<ONOFFCHANGE> desiredFlagState)

Condition function: SpecialStandbyEndedFlag

IfCharacterHasTeamType

Used in common, common_func

IfCharacterHasTeamType(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    byte<TeamType> teamType)

Condition function: CharacterHasTeamType

IfIsHero

Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00

IfIsHero(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<Hero> hero)

Condition function: IsHero

IfIsPlayerNo

Used in common_func, m19_00_00_00, m48_90_00_00

IfIsPlayerNo(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte playerNo, 
    bool isPlayerNo)

Condition function: IsPlayerNo

IfRandomAppearLot

Used in common_func

IfRandomAppearLot(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    bool exists)

Condition function: RandomAppearLot

IfHasEnemyMutation

Unused

IfHasEnemyMutation(
    sbyte<ConditionGroup> resultConditionGroup, 
    short mutationId, 
    uint unknown, 
    byte unknown, 
    bool hasMutation)

Condition function: HasEnemyMutation

5 - Condition - Asset

IfAssetDestroyed

Used in common_func, m40_00_00_00, m40_90_00_00, m60_42_36_00, m60_42_36_10, m60_42_36_20

IfAssetDestroyed(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<DestructionState> damageState, 
    uint targetAssetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetAssets)

Condition function: AssetDestroyed

IfAssetHitBy

Used in m10_00_00_00

IfAssetHitBy(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    uint attackerEntityId)

Condition function: AssetHitBy

IfObjActEventFlag

Used in m35_90_00_00, m60_44_37_00, m60_44_37_20, m60_45_36_30

IfObjActEventFlag(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint objactEventFlag)

Condition function: ObjActEventFlag

IfAssetHP

Used in m40_00_00_00, m40_90_00_00

IfAssetHP(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    int hpThreshold, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetAssets)

Condition function: AssetHP

IfAssetRatioDestroyed

Unused

IfAssetRatioDestroyed(
    sbyte<ConditionGroup> resultConditionGroup, 
    byte<DestructionState> damageState, 
    uint targetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    float targetRatio)

Condition function: AssetRatioDestroyed

IfAssetBurnState

Unused

IfAssetBurnState(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    byte<ComparisonType> comparisonType, 
    byte burnStateUnknown, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetAssets)

Condition function: AssetBurnState

IfAssetBackread

Unused

IfAssetBackread(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    bool isBackread, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetAssets)

Condition function: AssetBackread

IfAssetRatioBackread

Unused

IfAssetRatioBackread(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint targetEntityId, 
    bool isBackread, 
    sbyte<ComparisonType> comparisonType, 
    float targetRatio)

Condition function: AssetRatioBackread

10 - Condition - Sound

IfBGMCommonState

Used in common_func

IfBGMCommonState(
    sbyte<ConditionGroup> resultConditionGroup, 
    int unknown, 
    int unknown)

Condition function: BGMCommonState

IfBossBGMPlaying

Used in common_func

IfBossBGMPlaying(
    sbyte<ConditionGroup> resultConditionGroup, 
    int bgmBossConvParamId, 
    bool isPlaying)

Condition function: BossBGMPlaying

IfCompareBossBGMPriority

Used in common_func

IfCompareBossBGMPriority(
    sbyte<ConditionGroup> resultConditionGroup, 
    sbyte<ComparisonType> comparisonType, 
    int bgmBossConvParamId)

Condition function: CompareBossBGMPriority

11 - Condition - Hit

IfPlayerMovingOnHit

Unused

IfPlayerMovingOnHit(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint hitEntityId)

Condition function: PlayerMovingOnHit

IfPlayerAttackingOnHit

Unused

IfPlayerAttackingOnHit(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint hitEntityId)

Condition function: PlayerAttackingOnHit

IfPlayerStandingOnHit

Unused

IfPlayerStandingOnHit(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint hitEntityId)

Condition function: PlayerStandingOnHit

IfPlayerStandingOnHitGroup

Unused

IfPlayerStandingOnHitGroup(
    sbyte<ConditionGroup> resultConditionGroup, 
    uint hitEntityId)

Condition function: PlayerStandingOnHitGroup

12 - Condition - Map

IfIsMapVariation

Used in common_func, m19_00_00_00, m40_00_00_00, m46_50_00_00, m46_60_00_00, m46_80_00_00

IfIsMapVariation(
    sbyte<ConditionGroup> resultConditionGroup, 
    bool isVariation, 
    byte mapVariationId)

Condition function: IsMapVariation

13 - Condition - Advanced

1000 - Control Flow - System

WaitForConditionGroupState

Used in common_func, m30_00_00_00, m30_30_00_00, m35_90_00_00, m46_50_00_00, m46_60_00_00, m60_43_37_00, m60_43_37_10, m60_43_37_20

WaitForConditionGroupState(
    byte<ConditionState> desiredConditionGroupState, 
    sbyte<ConditionGroup> targetConditionGroup)

WaitFor in MattScript

SkipIfConditionGroupStateUncompiled

Used in common, common_func, m10_00_00_00, m12_00_00_00, m19_00_00_00, m32_00_00_00, m35_90_00_00, m40_90_00_00, m45_51_00_00, m46_50_00_00, and 32 others

SkipIfConditionGroupStateUncompiled(
    byte numberOfSkippedLines, 
    byte<ConditionState> desiredConditionGroupState, 
    sbyte<ConditionGroup> targetConditionGroup)

GotoIf in MattScript

EndIfConditionGroupStateUncompiled

Used in common, common_func, m10_00_00_00, m18_00_00_00, m40_00_00_00, m45_51_00_00, m46_51_00_00, m46_52_00_00, m46_53_00_00, m46_54_00_00, and 29 others

EndIfConditionGroupStateUncompiled(
    byte<EventEndType> executionEndType, 
    byte<ConditionState> desiredConditionGroupState, 
    sbyte<ConditionGroup> targetConditionGroup)

EndIf or RestartIf in MattScript

SkipUnconditionally

Used in common, common_func, m10_00_00_00, m12_00_00_00, m18_00_00_00, m19_00_00_00, m30_00_00_00, m30_30_00_00, m32_00_00_00, m32_10_00_00, and 54 others

SkipUnconditionally(
    byte numberOfSkippedLines)

Goto in MattScript

EndUnconditionally

Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_00_00_00, and 92 others

EndUnconditionally(
    byte<EventEndType> executionEndType)

EndEvent or RestartEvent in MattScript

SkipIfComparison

Used in common, common_func, m18_00_00_00, m19_00_00_00, m30_00_00_00, m30_30_00_00, m32_00_00_00, m32_10_00_00, m32_20_00_00, m34_00_00_00, and 51 others

SkipIfComparison(
    byte numberOfSkippedLines, 
    sbyte<ComparisonType> comparisonType, 
    int lefthandSide, 
    int righthandSide)

Condition function: Signed

EndIfComparison

Used in common_func

EndIfComparison(
    byte<EventEndType> executionEndType, 
    sbyte<ComparisonType> comparisonType, 
    int lefthandSide, 
    int righthandSide)

Condition function: Signed

SkipIfConditionGroupStateCompiled

Used in common_func, m32_00_00_00, m35_90_00_00

SkipIfConditionGroupStateCompiled(
    byte numberOfSkippedLines, 
    byte<ConditionState> desiredConditionGroupState, 
    sbyte<ConditionGroup> targetConditionGroup)

GotoIf(cond.Passed) in MattScript

EndIfConditionGroupStateCompiled

Used in common, common_func, m32_00_00_00, m35_90_00_00

EndIfConditionGroupStateCompiled(
    byte<EventEndType> executionEndType, 
    byte<ConditionState> desiredConditionGroupState, 
    sbyte<ConditionGroup> targetConditionGroup)

EndIf(cond.Passed) or RestartIf(cond.Passed) in MattScript

SkipIfUnsignedComparison

Used in common, common_func, m12_00_00_00, m18_00_00_00, m19_00_00_00, m30_00_00_00, m30_30_00_00, m31_90_00_00, m32_00_00_00, m32_10_00_00, and 119 others

SkipIfUnsignedComparison(
    byte numberOfSkippedLines, 
    sbyte<ComparisonType> comparisonType, 
    uint lefthandSide, 
    uint righthandSide)

Condition function: Compare

EndIfUnsignedComparison

Used in common_func

EndIfUnsignedComparison(
    byte<EventEndType> executionEndType, 
    sbyte<ComparisonType> comparisonType, 
    uint lefthandSide, 
    uint righthandSide)

Condition function: Compare

GotoIfConditionGroupStateUncompiled

Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m15_00_00_00, m19_00_00_00, m46_50_00_00, m46_60_00_00, m46_80_00_00, and 33 others

GotoIfConditionGroupStateUncompiled(
    byte<Label> label, 
    byte<ConditionState> desiredConditionGroupState, 
    sbyte<ConditionGroup> targetConditionGroup)

GotoIf in MattScript

GotoUnconditionally

Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_20_00_00, m15_00_00_00, m19_00_00_00, m30_30_00_00, m35_90_00_00, m45_52_00_00, m47_70_00_00

GotoUnconditionally(
    byte<Label> label)

Goto in MattScript

GotoIfComparison

Used in common_func

GotoIfComparison(
    byte<Label> label, 
    sbyte<ComparisonType> comparisonType, 
    int lefthandSide, 
    int righthandSide)

Condition function: Signed

GotoIfConditionGroupStateCompiled

Used in common_func, m10_00_00_00, m35_90_00_00, m46_80_00_00, m47_70_00_00

GotoIfConditionGroupStateCompiled(
    byte<Label> label, 
    byte<ConditionState> desiredConditionGroupState, 
    sbyte<ConditionGroup> targetConditionGroup)

GotoIf(cond.Passed) in MattScript

GotoIfUnsignedComparison

Used in common_func, m40_90_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50

GotoIfUnsignedComparison(
    byte<Label> label, 
    sbyte<ComparisonType> comparisonType, 
    uint lefthandSide, 
    uint righthandSide)

Condition function: Compare

SkipIfComparisonAlt

Unused

SkipIfComparisonAlt(
    byte numberOfSkippedLines, 
    sbyte<ComparisonType> comparisonType, 
    int lefthandSide, 
    int righthandSide)

Condition function: SignedAlt

EndIfComparisonAlt

Unused

EndIfComparisonAlt(
    byte<EventEndType> executionEndType, 
    sbyte<ComparisonType> comparisonType, 
    int lefthandSide, 
    int righthandSide)

Condition function: SignedAlt

1001 - Control Flow - Timer

WaitFixedTimeSeconds

Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_00_00_00, and 66 others

WaitFixedTimeSeconds(
    float timeSeconds)

WaitFixedTimeFrames

Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_00_00_00, m30_30_00_00, and 14 others

WaitFixedTimeFrames(
    int timeFrames)

WaitRandomTimeSeconds

Used in common_func

WaitRandomTimeSeconds(
    float minTimeSeconds, 
    float maxTimeSeconds)

WaitRandomTimeFrames

Unused

WaitRandomTimeFrames(
    int minTimeFrames, 
    int maxTimeFrames)

WaitUntilTimeOfDay

Used in m60_42_36_00, m60_42_36_10, m60_42_36_20

WaitUntilTimeOfDay(
    byte hours, 
    byte seconds, 
    byte minutes)

WaitUntilTimeOfDayInRange

Used in m60_42_36_00, m60_42_36_10, m60_42_36_20

WaitUntilTimeOfDayInRange(
    byte startingHours, 
    byte startingMinutes, 
    byte startingSeconds, 
    byte endingHours, 
    byte endingMinutes, 
    byte endingSeconds)

WaitFixedTimeRealFrames

Used in m60_42_36_00, m60_42_36_10, m60_42_36_20

WaitFixedTimeRealFrames(
    int numberOfFrames)

WaitRandomTimeRealFrames

Used in m60_42_36_00, m60_42_36_10, m60_42_36_20

WaitRandomTimeRealFrames(
    int minTimeFrames, 
    int maxTimeFrames)

1003 - Control Flow - Event

WaitForEventFlag

Used in common_func, m35_90_00_00

WaitForEventFlag(
    byte<ONOFFCHANGE> desiredFlagState, 
    byte<TargetEventFlagType> targetEventFlagType, 
    uint targetEventFlagId)

SkipIfEventFlag

Used in common, common_func, m10_00_00_00, m12_00_00_00, m18_00_00_00, m19_00_00_00, m30_30_00_00, m35_90_00_00, m38_10_00_00, m40_00_00_00, and 42 others

SkipIfEventFlag(
    byte numberOfSkippedLines, 
    byte<ONOFF> desiredFlagState, 
    byte<TargetEventFlagType> targetEventFlagType, 
    uint targetEventFlagId)

Condition function: EventFlag

EndIfEventFlag

Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m18_00_00_00, m19_00_00_00, m30_30_00_00, m31_90_00_00, and 82 others

EndIfEventFlag(
    byte<EventEndType> executionEndType, 
    byte<ONOFF> desiredFlagState, 
    byte<TargetEventFlagType> targetEventFlagType, 
    uint targetEventFlagId)

Condition function: EventFlag

SkipIfBatchEventFlags

Used in common, common_func, m10_00_00_00

SkipIfBatchEventFlags(
    byte numberOfSkippedLines, 
    byte<LogicalOperationType> desiredFlagState, 
    byte<TargetEventFlagType> targetEventFlagType, 
    uint startingTargetEventFlagId, 
    uint endingTargetEventFlagId)

Condition function: AllBatchEventFlags

EndIfBatchEventFlags

Used in common, common_func, m10_00_00_00

EndIfBatchEventFlags(
    byte<EventEndType> executionEndType, 
    byte<LogicalOperationType> desiredFlagState, 
    byte<TargetEventFlagType> targetEventFlagType, 
    uint startingTargetEventFlagId, 
    uint endingTargetEventFlagId)

Condition function: AllBatchEventFlags

SkipIfMultiplayerState

Used in common

SkipIfMultiplayerState(
    byte numberOfSkippedLines, 
    sbyte<MultiplayerState> desiredMultiplayerState)

Condition function: HasMultiplayerState

EndIfMultiplayerState

Used in common, m12_00_00_00

EndIfMultiplayerState(
    byte<EventEndType> executionEndType, 
    sbyte<MultiplayerState> desiredMultiplayerState)

Condition function: HasMultiplayerState

SkipIfPlayerInoutMap

Used in common_func

SkipIfPlayerInoutMap(
    byte numberOfSkippedLines, 
    bool shouldPlayerBeInside, 
    sbyte areaId, 
    sbyte blockId, 
    sbyte regionId, 
    sbyte indexId)

Condition function: PlayerInMap

EndIfPlayerInoutMap

Used in common, m18_00_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50

EndIfPlayerInoutMap(
    byte<EventEndType> executionEndType, 
    bool shouldPlayerBeInside, 
    sbyte areaId, 
    sbyte blockId, 
    sbyte regionId, 
    sbyte indexId)

Condition function: PlayerInMap

SkipIfNumberOfCoopClients

Unused

SkipIfNumberOfCoopClients(
    byte numberOfSkippedLines, 
    byte<ComparisonType> comparisonType, 
    byte targetNumberOfClients)

Condition function: NumberOfCoopClients

EndIfNumberOfCoopClients

Unused

EndIfNumberOfCoopClients(
    byte<EventEndType> executionEndType, 
    byte<ComparisonType> comparisonType, 
    byte targetNumberOfClients)

Condition function: NumberOfCoopClients

SkipIfPlayerIsInWorldType

Used in common, common_func, m60_45_39_10

SkipIfPlayerIsInWorldType(
    byte numberOfSkippedLines, 
    byte<WorldType> worldType)

Condition function: PlayerIsInOwnWorld

GotoIfPlayerIsInWorldType

Used in common, common_func

GotoIfPlayerIsInWorldType(
    byte<Label> label, 
    byte<WorldType> worldType)

Condition function: PlayerIsInOwnWorld

EndIfPlayerIsInWorldType

Used in common, common_func, m30_30_00_00, m31_90_00_00, m35_90_00_00, m60_43_38_00, m60_43_38_50, m60_43_39_00, m60_43_39_50, m60_44_39_00, m60_44_39_30, m60_44_39_50

EndIfPlayerIsInWorldType(
    byte<EventEndType> executionEndType, 
    byte<WorldType> worldType)

Condition function: PlayerIsInOwnWorld

GotoIfEventFlag

Used in common, common_func, m10_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_00_00_00, and 30 others

GotoIfEventFlag(
    byte<Label> label, 
    byte<ONOFF> desiredFlagState, 
    byte<TargetEventFlagType> targetEventFlagType, 
    uint targetEventFlagId)

Condition function: EventFlag

GotoIfBatchEventFlags

Used in common, m10_00_00_00, m15_00_00_00

GotoIfBatchEventFlags(
    byte<Label> label, 
    byte<LogicalOperationType> desiredFlagState, 
    byte<TargetEventFlagType> targetEventFlagType, 
    uint startingTargetEventFlagId, 
    uint endingTargetEventFlagId)

Condition function: AllBatchEventFlags

GotoIfMultiplayerState

Used in common_func

GotoIfMultiplayerState(
    byte<Label> label, 
    sbyte<MultiplayerState> desiredMultiplayerState)

Condition function: HasMultiplayerState

GotoIfPlayerInoutMap

Unused

GotoIfPlayerInoutMap(
    byte<Label> label, 
    bool shouldPlayerBeInside, 
    sbyte areaId, 
    sbyte blockId, 
    sbyte regionId, 
    sbyte indexId)

Condition function: PlayerInMap

GotoIfNumberOfCoopClients

Unused

GotoIfNumberOfCoopClients(
    byte<Label> label, 
    byte<ComparisonType> comparisonType, 
    byte targetNumberOfClients)

Condition function: NumberOfCoopClients

GotoIfInoutsideArea

Used in common, common_func

GotoIfInoutsideArea(
    byte<Label> label, 
    byte<InsideOutsideState> desiredState, 
    uint targetEntityId, 
    uint areaEntityId, 
    int numberOfTargetCharacters)

Condition function: InArea

EndIfInoutsideArea

Used in common_func, m10_00_00_00

EndIfInoutsideArea(
    byte<EventEndType> executionEndType, 
    byte<InsideOutsideState> desiredState, 
    uint targetEntityId, 
    uint areaEntityId, 
    int numberOfTargetCharacters)

Condition function: InArea

SkipIfInoutsideArea

Used in common_func, m12_00_00_00, m30_30_00_00

SkipIfInoutsideArea(
    byte numberOfSkippedLines, 
    byte<InsideOutsideState> desiredState, 
    uint targetEntityId, 
    uint areaEntityId, 
    int numberOfTargetCharacters)

Condition function: InArea

SkipIfMapHasPermissionToUpdate

Used in common_func

SkipIfMapHasPermissionToUpdate(
    byte numberOfSkippedLines, 
    bool hasPermission, 
    bool unknown, 
    sbyte areaId, 
    sbyte blockId, 
    sbyte regionId, 
    sbyte indexId)

Condition function: MapHasPermissionToUpdate

GotoIfMapHasPermissionToUpdate

Unused

GotoIfMapHasPermissionToUpdate(
    byte<Label> label, 
    bool hasPermission, 
    bool unknown, 
    sbyte areaId, 
    sbyte blockId, 
    sbyte regionId, 
    sbyte indexId)

Condition function: MapHasPermissionToUpdate

EndIfMapHasPermissionToUpdate

Used in common_func, m40_90_00_00

EndIfMapHasPermissionToUpdate(
    byte<EventEndType> executionEndType, 
    bool hasPermission, 
    bool unknown, 
    sbyte areaId, 
    sbyte blockId, 
    sbyte regionId, 
    sbyte indexId)

Condition function: MapHasPermissionToUpdate

SkipIfCeremonyActive

Unused

SkipIfCeremonyActive(
    byte numberOfSkippedLines, 
    bool isActive, 
    int ceremonyId)

Condition function: CeremonyActive

GotoIfCeremonyActive

Unused

GotoIfCeremonyActive(
    byte<Label> label, 
    bool isActive, 
    int ceremonyId)

Condition function: CeremonyActive

EndIfCeremonyActive

Unused

EndIfCeremonyActive(
    byte<EventEndType> executionEndType, 
    bool isActive, 
    int ceremonyId)

Condition function: CeremonyActive

SkipIfHotSpot

Used in common_func

SkipIfHotSpot(
    byte numberOfSkippedLines, 
    bool isHotSpot)

Condition function: IsHotSpot

GotoIfHotSpot

Unused

GotoIfHotSpot(
    byte<Label> label, 
    bool isHotSpot)

Condition function: IsHotSpot

EndIfHotSpot

Used in common_func, m38_10_00_00

EndIfHotSpot(
    byte<EventEndType> executionEndType, 
    bool isHotSpot)

Condition function: IsHotSpot

SkipIfMissionState

Unused

SkipIfMissionState(
    byte numberOfSkippedLines, 
    short missionId, 
    byte missionState, 
    bool hasState)

Condition function: HasMissionState

GotoIfMissionState

Unused

GotoIfMissionState(
    byte<Label> label, 
    short missionId, 
    byte missionState, 
    bool hasState)

Condition function: HasMissionState

EndIfMissionState

Used in common_func

EndIfMissionState(
    byte<EventEndType> executionEndType, 
    short missionId, 
    byte missionState, 
    bool hasState)

Condition function: HasMissionState

SkipIfMissionActive

Used in common, common_func, m60_42_36_00, m60_42_36_10, m60_42_36_20, m60_42_36_50, m60_42_38_00, m60_42_38_20, m60_42_38_50, m60_42_39_10, and 7 others

SkipIfMissionActive(
    byte numberOfSkippedLines, 
    short missionId, 
    bool isMissionActive)

Condition function: MissionActive

GotoIfMissionActive

Used in common_func

GotoIfMissionActive(
    byte<Label> label, 
    short missionId, 
    bool isMissionActive)

Condition function: MissionActive

EndIfMissionActive

Used in common, common_func, m60_44_36_00, m60_44_36_20, m60_44_36_50

EndIfMissionActive(
    byte<EventEndType> executionEndType, 
    short missionId, 
    bool isMissionActive)

Condition function: MissionActive

SkipIfInsidePlayArea

Used in common, common_func

SkipIfInsidePlayArea(
    byte numberOfSkippedLines, 
    uint entityId, 
    float thresholdDistance, 
    bool inPlayArea)

Condition function: InsidePlayArea

GotoIfInsidePlayArea

Unused

GotoIfInsidePlayArea(
    byte<Label> label, 
    uint entityId, 
    float thresholdDistance, 
    bool inPlayArea)

Condition function: InsidePlayArea

EndIfInsidePlayArea

Unused

EndIfInsidePlayArea(
    byte<EventEndType> executionEndType, 
    uint entityId, 
    float thresholdDistance, 
    bool inPlayArea)

Condition function: InsidePlayArea

SkipIfCompareMissionProgress

Used in common_func, m10_00_00_00

SkipIfCompareMissionProgress(
    byte numberOfSkippedLines, 
    short missionId, 
    sbyte<ComparisonType> comparisonType, 
    short targetAmount)

Condition function: MissionProgress

GotoIfCompareMissionProgress

Used in m10_00_00_00

GotoIfCompareMissionProgress(
    byte<Label> label, 
    short missionId, 
    sbyte<ComparisonType> comparisonType, 
    short targetAmount)

Condition function: MissionProgress

EndIfCompareMissionProgress

Unused

EndIfCompareMissionProgress(
    byte<EventEndType> executionEndType, 
    short missionId, 
    sbyte<ComparisonType> comparisonType, 
    short targetAmount)

Condition function: MissionProgress

SkipIfCurrentScenarioSection

Unused

SkipIfCurrentScenarioSection(
    byte numberOfSkippedLines, 
    short<ScenarioSection> section)

Condition function: CurrentScenarioSection

GotoIfCurrentScenarioSection

Unused

GotoIfCurrentScenarioSection(
    byte<Label> label, 
    short<ScenarioSection> section)

Condition function: CurrentScenarioSection

EndIfCurrentScenarioSection

Used in m10_00_00_00

EndIfCurrentScenarioSection(
    byte<EventEndType> executionEndType, 
    short<ScenarioSection> section)

Condition function: CurrentScenarioSection

SkipIfRequestGameMode

Unused

SkipIfRequestGameMode(
    byte numberOfSkippedLines, 
    byte unknownRequestGameMode)

Condition function: IsRequestGameMode

GotoIfRequestGameMode

Used in common

GotoIfRequestGameMode(
    byte<Label> label, 
    byte unknownRequestGameMode)

Condition function: IsRequestGameMode

EndIfRequestGameMode

Unused

EndIfRequestGameMode(
    byte<EventEndType> executionEndType, 
    byte unknownRequestGameMode)

Condition function: IsRequestGameMode

SkipIfIsCampaignSession

Unused

SkipIfIsCampaignSession(
    byte numberOfSkippedLines, 
    bool inSession)

Condition function: IsCampaignSession

GotoIfIsCampaignSession

Used in common

GotoIfIsCampaignSession(
    byte<Label> label, 
    bool inSession)

Condition function: IsCampaignSession

EndIfIsCampaignSession

Unused

EndIfIsCampaignSession(
    byte<EventEndType> executionEndType, 
    bool inSession)

Condition function: IsCampaignSession

SkipIfTargetingBoss

Unused

SkipIfTargetingBoss(
    byte numberOfSkippedLines, 
    byte<TargetBoss> targetBoss)

Condition function: TargetingBoss

GotoIfTargetingBoss

Used in common

GotoIfTargetingBoss(
    byte<Label> label, 
    byte<TargetBoss> targetBoss)

Condition function: TargetingBoss

EndIfTargetingBoss

Unused

EndIfTargetingBoss(
    byte<EventEndType> executionEndType, 
    byte<TargetBoss> targetBoss)

Condition function: TargetingBoss

GotoIfShowBlood

Used in m11_00_00_00, m15_00_00_00

GotoIfShowBlood(
    byte<Label> label, 
    byte unknownType)

Condition function: ShowBlood

1004 - Control Flow - Character

SkipIfCharacterHasSpEffect

Used in common, common_func, m19_00_00_00, m35_90_00_00, m45_52_00_00

SkipIfCharacterHasSpEffect(
    byte numberOfSkippedLines, 
    uint targetEntityId, 
    int spEffectId, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType, 
    int numberOfTargetCharacters)

Condition function: CharacterHasSpEffect

GotoIfCharacterHasSpEffect

Used in common_func, m10_00_00_00, m47_70_00_00, m60_43_39_20

GotoIfCharacterHasSpEffect(
    byte<Label> label, 
    uint targetEntityId, 
    int spEffectId, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType, 
    int numberOfTargetCharacters)

Condition function: CharacterHasSpEffect

EndIfCharacterHasSpEffect

Used in common, common_func, m35_90_00_00

EndIfCharacterHasSpEffect(
    byte<EventEndType> executionEndType, 
    uint targetEntityId, 
    int spEffectId, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType, 
    int numberOfTargetCharacters)

Condition function: CharacterHasSpEffect

SkipIfSpecialStandbyEndedFlag

Unused

SkipIfSpecialStandbyEndedFlag(
    byte numberOfSkippedLines, 
    uint targetEntityId, 
    byte<ONOFF> desiredFlagState)

Condition function: SpecialStandbyEndedFlag

GotoIfSpecialStandbyEndedFlag

Used in m60_44_38_20

GotoIfSpecialStandbyEndedFlag(
    byte<Label> label, 
    uint targetEntityId, 
    byte<ONOFF> desiredFlagState)

Condition function: SpecialStandbyEndedFlag

EndIfSpecialStandbyEndedFlag

Used in common_func

EndIfSpecialStandbyEndedFlag(
    byte<EventEndType> executionEndType, 
    uint targetEntityId, 
    byte<ONOFF> desiredFlagState)

Condition function: SpecialStandbyEndedFlag

SkipIfIsPlayerNo

Used in common, common_func, m19_00_00_00, m45_52_00_00, m46_78_00_00

SkipIfIsPlayerNo(
    byte numberOfSkippedLines, 
    byte playerNo, 
    bool isPlayerNo)

Condition function: IsPlayerNo

GotoIfIsPlayerNo

Used in common

GotoIfIsPlayerNo(
    byte<Label> label, 
    byte playerNo, 
    bool isPlayerNo)

Condition function: IsPlayerNo

EndIfIsPlayerNo

Used in common_func

EndIfIsPlayerNo(
    byte<EventEndType> executionEndType, 
    byte playerNo, 
    bool isPlayerNo)

Condition function: IsPlayerNo

SkipIfRandomAppearLot

Used in common_func

SkipIfRandomAppearLot(
    byte numberOfSkippedLines, 
    uint targetEntityId, 
    bool exists)

Condition function: RandomAppearLot

GotoIfRandomAppearLot

Unused

GotoIfRandomAppearLot(
    byte<Label> label, 
    uint targetEntityId, 
    bool exists)

Condition function: RandomAppearLot

EndIfRandomAppearLot

Used in common_func

EndIfRandomAppearLot(
    byte<EventEndType> executionEndType, 
    uint targetEntityId, 
    bool exists)

Condition function: RandomAppearLot

SkipIfHasEnemyMutation

Unused

SkipIfHasEnemyMutation(
    byte numberOfSkippedLines, 
    short mutationId, 
    uint unknown, 
    byte unknown, 
    bool hasMutation)

Condition function: HasEnemyMutation

GotoIfHasEnemyMutation

Unused

GotoIfHasEnemyMutation(
    byte<Label> label, 
    short mutationId, 
    uint unknown, 
    byte unknown, 
    bool hasMutation)

Condition function: HasEnemyMutation

EndIfHasEnemyMutation

Used in common_func

EndIfHasEnemyMutation(
    byte<EventEndType> executionEndType, 
    short mutationId, 
    uint unknown, 
    byte unknown, 
    bool hasMutation)

Condition function: HasEnemyMutation

1005 - Control Flow - Asset

WaitForAssetDestroyed

Unused

WaitForAssetDestroyed(
    byte<DestructionState> damageState, 
    uint targetAssetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetAssets)

SkipIfAssetDestroyed

Unused

SkipIfAssetDestroyed(
    byte numberOfSkippedLines, 
    byte<DestructionState> damageState, 
    uint targetAssetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetAssets)

Condition function: AssetDestroyed

EndIfAssetDestroyed

Used in m40_90_00_00

EndIfAssetDestroyed(
    byte<EventEndType> executionEndType, 
    byte<DestructionState> damageState, 
    uint targetAssetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetAssets)

Condition function: AssetDestroyed

GotoIfAssetDestroyed

Unused

GotoIfAssetDestroyed(
    byte<Label> label, 
    byte<DestructionState> damageState, 
    uint targetAssetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    float numberOfTargetAssets)

Condition function: AssetDestroyed

1010 - Control Flow - Sound

SkipIfBossBGMPlaying

Used in common_func, m35_90_00_00

SkipIfBossBGMPlaying(
    byte numberOfSkippedLines, 
    int bgmBossConvParamId, 
    bool isPlaying)

Condition function: BossBGMPlaying

1012 - Control Flow - Map

SkipIfMapVariationId

Used in common_func, m19_00_00_00, m30_00_00_00, m30_30_00_00, m32_00_00_00, m32_10_00_00, m32_20_00_00, m34_00_00_00, m34_10_00_00, m34_20_00_00, and 36 others

SkipIfMapVariationId(
    byte numberOfSkippedLines, 
    bool isVariation, 
    byte mapVariationId)

Condition function: IsMapVariation

GotoIfMapVariationId

Used in m32_20_00_00, m34_00_00_00, m34_10_00_00, m34_20_00_00, m40_00_00_00, m40_90_00_00

GotoIfMapVariationId(
    byte<Label> label, 
    bool isVariation, 
    byte mapVariationId)

Condition function: IsMapVariation

EndIfMapVariationId

Used in common_func, m40_00_00_00, m40_90_00_00

EndIfMapVariationId(
    byte<EventEndType> executionEndType, 
    bool isVariation, 
    byte mapVariationId)

Condition function: IsMapVariation

1014 - Control Flow - Label

Label0

Label1

Label2

Label3

Label4

Label5

Label6

Label7

Label8

Label9

Label10

Label11

Label12

Label13

Label14

Label15

Label16

Label17

Label18

Label19

Label20

2000 - System

InitializeEvent

Used in common, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m20_80_00_00, and 72 others

InitializeEvent(
    int eventSlotId, 
    uint eventId, 
    uint... parameters)

SetNetworkSyncState

Used in common, common_func, m10_00_00_00, m12_00_00_00, m18_00_00_00, m19_00_00_00, m30_30_00_00, m31_90_00_00, m32_00_00_00, m34_10_00_00, and 46 others

SetNetworkSyncState(
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableNetworkSync()
    Where disabledEnabled = Disabled
  • EnableNetworkSync()
    Where disabledEnabled = Enabled

ClearCompiledConditionGroupState

Unused

ClearCompiledConditionGroupState(
    byte dummy = 0)

SaveRequest

Used in common_func, m10_00_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50

SaveRequest(
    byte dummy = 0)

InitializeCommonEvent

Used in common, m10_00_00_00, m12_00_00_00, m18_00_00_00, m19_00_00_00, m20_00_00_00, m20_10_00_00, m20_20_00_00, m20_30_00_00, m20_40_00_00, and 168 others

InitializeCommonEvent(
    int eventSlotId, 
    uint eventId, 
    uint... parameters)

StartPS5Activity

Used in common

StartPS5Activity(
    int activityId)

EndPS5Activity

Used in common

EndPS5Activity(
    int activityId)

2002 - Cutscene

PlayCutsceneToAll

Used in m10_00_00_00, m15_00_00_00

PlayCutsceneToAll(
    int cutsceneId, 
    uint<CutscenePlayMode> playbackMethod)

PlayCutsceneToPlayer

Used in m10_00_00_00, m11_00_00_00, m13_00_00_00, m18_00_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50

PlayCutsceneToPlayer(
    int cutsceneId, 
    uint<CutscenePlayMode> playbackMethod, 
    uint playerEntityId)

PlayCutsceneToPlayerWithWeatherAndTime

Unused

PlayCutsceneToPlayerWithWeatherAndTime(
    int cutsceneId, 
    uint<CutscenePlayMode> playbackMethod, 
    uint playerEntityId, 
    bool shouldChangeWeather, 
    sbyte<Weather> weather, 
    float weatherLifespanSeconds, 
    bool shouldChangeTime, 
    byte hours, 
    byte minutes, 
    byte seconds)

PlayCutsceneToPlayerAndWarp

Used in m10_00_00_00, m12_00_00_00

PlayCutsceneToPlayerAndWarp(
    int cutsceneId, 
    uint<CutscenePlayMode> playbackMethod, 
    uint entityId, 
    int mapId, 
    uint playerEntityId, 
    int unknown, 
    bool unknown, 
    bool unknown)

PlayCutsceneToPlayerAndWarpWithWeatherAndTime

Unused

PlayCutsceneToPlayerAndWarpWithWeatherAndTime(
    int cutsceneId, 
    uint<CutscenePlayMode> playbackMethod, 
    uint areaEntityId, 
    int mapId, 
    uint playerEntityId, 
    int unknown14, 
    bool unknown18, 
    bool shouldChangeWeather, 
    sbyte<Weather> weather, 
    float weatherLifespanSeconds, 
    bool shouldChangeTime, 
    byte hours, 
    byte minutes, 
    byte seconds)

PlayCutsceneToPlayerAndWarpWithStablePositionUpdate

Unused

PlayCutsceneToPlayerAndWarpWithStablePositionUpdate(
    int cutsceneId, 
    uint<CutscenePlayMode> playbackMethod, 
    uint areaEntityId, 
    int mapId, 
    uint playerEntityId, 
    int unknown14, 
    bool unknown18, 
    bool shouldUpdateStablePosition)

2003 - Event

SetGeneratorState

Used in common_func, m15_00_00_00, m19_00_00_00, m47_70_00_00, m47_90_00_00, m48_00_00_00, m48_90_00_00, m60_44_36_30, m60_44_37_30, m60_45_37_30

SetGeneratorState(
    uint generatorEntityId, 
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableGenerator(uint generatorEntityId)
    Where disabledEnabled = Disabled
  • EnableGenerator(uint generatorEntityId)
    Where disabledEnabled = Enabled

AwardItemLotOld

Unused

AwardItemLotOld(
    int itemLotId)

ShootBullet

Used in common_func, m10_00_00_00, m30_30_00_00, m40_90_00_00, m45_53_00_00, m60_44_36_30, m60_44_37_30, m60_45_36_30, m60_45_37_30

ShootBullet(
    uint bulletTeamEntityId, 
    uint bulletProducerEntityId, 
    int dummypolyId, 
    int behaviorId, 
    int firingAngleX, 
    int firingAngleY, 
    int firingAngleZ)

ChangeMapHitEnableState

Unused

ChangeMapHitEnableState(
    uint entityId, 
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableMapHit(uint entityId)
    Where disabledEnabled = Disabled
  • EnableMapHit(uint entityId)
    Where disabledEnabled = Enabled

SetMapVisibility

Unused

SetMapVisibility(
    uint entityId, 
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableMapVisibility(uint entityId)
    Where disabledEnabled = Disabled
  • EnableMapVisibility(uint entityId)
    Where disabledEnabled = Enabled

SetEventState

Unused

SetEventState(
    uint eventId, 
    int eventSlotId, 
    byte<EventEndType> eventState)

InvertEventFlag

Unused

InvertEventFlag(
    uint eventFlagId)

DisplayBossHealthBar

Used in common_func, m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m32_00_00_00, m34_10_00_00, m35_90_00_00, and 40 others

DisplayBossHealthBar(
    sbyte<DisabledEnabled> disabledEnabled, 
    uint entityId, 
    short slotNumber, 
    int nameId)

HandleBossDefeatAndDisplayTextEffect

Unused

HandleBossDefeatAndDisplayTextEffect(
    uint entityId, 
    byte<TextEffectType> textEffectType)

ModifyNavimeshConnectionBitflag

Unused

ModifyNavimeshConnectionBitflag(
    uint navimeshEntityId, 
    uint<NavimeshType> navimeshType, 
    byte<BitopType> typeBitOperation)

WarpPlayer

Used in m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m35_90_00_00

WarpPlayer(
    byte areaId, 
    byte blockId, 
    byte regionId, 
    byte indexId, 
    uint initialAreaEntityId, 
    int subareaNamePopupMessageId)

HandleMinibossDefeat

Used in m34_00_00_00, m34_10_00_00, m35_90_00_00, m46_50_00_00, m46_60_00_00, m46_80_00_00, m60_43_37_00, m60_43_37_10, m60_43_37_20, m60_44_36_30, and 6 others

HandleMinibossDefeat(
    uint entityId)

RandomlySetEventFlagInRange

Used in m10_00_00_00, m15_00_00_00, m47_70_00_00

RandomlySetEventFlagInRange(
    uint eventFlagIdMin, 
    uint eventFlagIdMax, 
    byte<ONOFF> flagState)

ForceAnimationPlayback

Used in common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_30_00_00, and 58 others

ForceAnimationPlayback(
    uint entityId, 
    int animationId, 
    bool shouldLoop, 
    bool shouldWaitForCompletion, 
    bool ignoreWaitForTransition, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetCharacters = 1)

IncrementGameCycle

Unused

IncrementGameCycle(
    byte dummy = 0)

BatchSetEventFlags

Used in m10_00_00_00, m15_00_00_00, m47_70_00_00

BatchSetEventFlags(
    uint eventFlagIdStart, 
    uint eventFlagIdEnd, 
    byte<ONOFF> flagState)

SetPlayerRespawnPoint

Unused

SetPlayerRespawnPoint(
    uint respawnAreaEntityId)

RemoveItemFromPlayer

Used in common, common_func, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50

RemoveItemFromPlayer(
    byte<ItemType> itemType, 
    int itemId, 
    int number)

SetMessageVisibility

Unused

SetMessageVisibility(
    uint messageEntityId, 
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableMessageVisibility(uint messageEntityId)
    Where disabledEnabled = Disabled
  • EnableMessageVisibility(uint messageEntityId)
    Where disabledEnabled = Enabled

AwardAchievement

Used in common, m10_00_00_00, m11_00_00_00

AwardAchievement(
    int achievementId)

IncrementNetworkconnectedEventValue

Used in common, common_func, m10_00_00_00, m40_00_00_00, m40_90_00_00

IncrementNetworkconnectedEventValue(
    uint baseEventFlagId, 
    uint numberOfUsedFlagBits, 
    uint maximumAllowedValue)

ClearEventValue

Used in common_func, m10_00_00_00

ClearEventValue(
    uint baseEventFlagId, 
    uint numberOfUsedFlagBits)

MoveBloodstainAndDroppedItems

Used in m12_00_00_00, m35_90_00_00

MoveBloodstainAndDroppedItems(
    uint sourceAreaEntityId, 
    uint destinationAreaEntityId)

AwardItemsIncludingClients

Used in common_func, m10_00_00_00

AwardItemsIncludingClients(
    int itemLotId)

EventValueOperation

Unused

EventValueOperation(
    uint baseEventFlagId, 
    uint numberOfUsedFlagBits, 
    int operand, 
    uint baseEventFlagIdOperand, 
    uint numberOfUsedEventFlagBitsOperand, 
    sbyte<CalculationType> calculationType)

StoreItemAmountHeldInEventValue

Used in common_func

StoreItemAmountHeldInEventValue(
    byte<ItemType> itemType, 
    int itemId, 
    uint baseEventFlagId, 
    uint numberOfUsedFlagBits)

DirectlyGivePlayerItem

Unused

DirectlyGivePlayerItem(
    byte<ItemType> itemType, 
    int itemId, 
    uint baseEventFlagId, 
    uint numberOfUsedFlagBits)

ToggleDirectionDisplay

Unused

ToggleDirectionDisplay(
    byte<DisabledEnabled> disabledEnabled)

ForceRatioAnimationPlayback

Used in common_func

ForceRatioAnimationPlayback(
    uint entityId, 
    int animationId, 
    bool shouldLoop, 
    bool shouldWaitForCompletion, 
    bool ignoreWaitForTransition, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float targetRatio = 1)

TriggerAISound

Unused

TriggerAISound(
    int aiSoundParamId, 
    uint entityId, 
    byte<TargetEntityType> originEntityType)

InvokeEnemyGenerator

Used in common_func, m15_00_00_00, m60_44_36_00, m60_44_36_20, m60_44_36_50

InvokeEnemyGenerator(
    uint generatorEntityId)

BatchSetNetworkconnectedEventFlags

Used in common_func

BatchSetNetworkconnectedEventFlags(
    uint eventFlagIdStart, 
    uint eventFlagIdEnd, 
    byte<ONOFF> flagState)

SetOmissionModeCounts

Unused

SetOmissionModeCounts(
    int level1Count, 
    int level2Count)

ResetOmissionModeCountsToDefault

Unused

ResetOmissionModeCountsToDefault()

SetEventFlag

Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m31_90_00_00, and 76 others

SetEventFlag(
    byte<TargetEventFlagType> targetEventFlagType, 
    uint targetEventFlagId, 
    byte<ONOFF> desiredFlagState)

Simpler versions:

  • SetEventFlagID(uint targetEventFlagId, byte<ONOFF> desiredFlagState)
    Where targetEventFlagType = TargetEventFlagType.EventFlag
  • SetThisEvent(byte<ONOFF> desiredFlagState)
    Where targetEventFlagType = TargetEventFlagType.EventID and targetEventFlagId = 0
  • SetThisEventSlot(byte<ONOFF> desiredFlagState)
    Where targetEventFlagType = TargetEventFlagType.EventIDSlotNumber and targetEventFlagId = 0

ChangeWeather

Used in common, common_func, m10_00_00_00, m11_00_00_00, m18_00_00_00, m19_00_00_00, m60_42_38_10, m60_42_39_10, m60_43_39_10

ChangeWeather(
    sbyte<Weather> weather, 
    float lifespanSeconds, 
    bool shouldSwitchImmediately)

SetNetworkconnectedEventFlag

Used in common, common_func, m12_00_00_00, m18_00_00_00, m19_00_00_00, m30_30_00_00, m34_10_00_00, m35_90_00_00, m38_10_00_00, m40_00_00_00, and 27 others

SetNetworkconnectedEventFlag(
    byte<TargetEventFlagType> targetEventFlagType, 
    uint targetEventFlagId, 
    byte<ONOFF> desiredFlagState)

Simpler versions:

  • SetNetworkconnectedEventFlagID(uint targetEventFlagId, byte<ONOFF> desiredFlagState)
    Where targetEventFlagType = TargetEventFlagType.EventFlag
  • SetNetworkconnectedThisEvent(byte<ONOFF> desiredFlagState)
    Where targetEventFlagType = TargetEventFlagType.EventID and targetEventFlagId = 0
  • SetNetworkconnectedThisEventSlot(byte<ONOFF> desiredFlagState)
    Where targetEventFlagType = TargetEventFlagType.EventIDSlotNumber and targetEventFlagId = 0

TriggerAreaReload

Unused

TriggerAreaReload(
    bool ignoreIsMyWorldCheck)

AwardGesture

Used in common

AwardGesture(
    int gestureParamId)

IssueEndOfPseudoMultiplayerNotification

Unused

IssueEndOfPseudoMultiplayerNotification(
    bool success)

UseFarviewCamera

Unused

UseFarviewCamera(
    uint farviewId, 
    uint assetEntityId, 
    int dummypolyId)

SetPlayerPositionDisplay

Unused

SetPlayerPositionDisplay(
    byte<DisabledEnabled> state, 
    bool aboveground, 
    byte areaId, 
    byte blockId, 
    byte regionId, 
    byte indexId, 
    float x, 
    float y, 
    float z)

SetPsuedoMultiplayerReturnPosition

Unused

SetPsuedoMultiplayerReturnPosition(
    uint areaEntityId)

OpenWorldMapPoint

Used in common_func

OpenWorldMapPoint(
    int worldMapPointParamId, 
    float distance)

SendNPCSummonHome

Unused

SendNPCSummonHome(
    uint npcEntityId)

ShowTextOnLoadingScreen

Unused

ShowTextOnLoadingScreen(
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableTextOnLoadingScreen()
    Where state = Disabled
  • EnableTextOnLoadingScreen()
    Where state = Enabled

RemoveGesture

Used in common

RemoveGesture(
    int gestureParamId)

ResetTimeOfDay

Used in common

ResetTimeOfDay(
    byte unusedHours, 
    byte unusedMinutes, 
    byte unusedSeconds, 
    float duration)

Unknown200391

Used in common_func, m60_45_36_30

Unknown200391(
    uint entityId, 
    float distance)

WarpPlayerWithPlayerNo

Used in common, m12_00_00_00

WarpPlayerWithPlayerNo(
    byte areaId, 
    byte blockId, 
    byte regionId, 
    byte indexId, 
    uint initialAreaBaseEntityId)

RandomlySetNetworkconnectedEventFlagInRange

Used in common_func

RandomlySetNetworkconnectedEventFlagInRange(
    uint eventFlagIdMin, 
    uint eventFlagIdMax, 
    byte<ONOFF> flagState)

IncrementTeamOpenedBonfires

Used in common_func

IncrementTeamOpenedBonfires()

RecordUserDispLog

Used in common, common_func, m10_00_00_00, m30_00_00_00, m32_00_00_00, m40_00_00_00, m40_90_00_00, m46_50_00_00, m46_60_00_00, m46_80_00_00, and 7 others

RecordUserDispLog(
    int userDispLogParamId, 
    uint entityId, 
    byte<LogObjectType> logObjectType, 
    int logObjectId)

IncrementTeamBossesKilled

Used in common_func, m18_00_00_00

IncrementTeamBossesKilled(
    int amount)

LinkToBossHealthBar

Used in common_func, m35_90_00_00

LinkToBossHealthBar(
    sbyte<DisabledEnabled> disabledEnabled, 
    int healthBarNameId, 
    uint entityId)

FinalizeExpedition

Used in m18_00_00_00

FinalizeExpedition(
    byte dummy = 0)

UploadSmallBaseEvent

Used in common_func, m40_90_00_00

UploadSmallBaseEvent(
    uint eventFlagId)

AwardItemLot

Used in m10_00_00_00

AwardItemLot(
    int itemLotId)

DisplayNetworkconnectedPermanentBuffPopup

Used in common_func, m10_00_00_00, m13_20_00_00, m18_00_00_00, m19_00_00_00, m60_42_36_50

DisplayNetworkconnectedPermanentBuffPopup(
    int permanentBuffParamId)

StealPlayerLevel

Used in common_func

StealPlayerLevel(
    int levels)

GainSoulsFromStolenLevels

Used in common_func

GainSoulsFromStolenLevels(
    float soulsMultiplier)

ShowFloatingMessage

Used in common, common_func, m15_00_00_00, m40_00_00_00, m40_90_00_00, m60_44_38_20

ShowFloatingMessage(
    int operationGuideParamId, 
    uint entityId)

HideFloatingMessage

Used in common, common_func, m15_00_00_00, m40_00_00_00, m40_90_00_00, m60_44_38_20

HideFloatingMessage(
    int operationGuideParamId, 
    uint entityId)

WarpPlayerToScenarioBattle

Used in m10_00_00_00

WarpPlayerToScenarioBattle(
    byte areaId, 
    byte blockId, 
    byte regionId, 
    byte indexId, 
    uint entityId, 
    int unknown)

SetWorldMapPointFlag

Used in common_func, m40_00_00_00, m40_90_00_00, m41_00_00_00, m41_01_00_00

SetWorldMapPointFlag(
    byte flagIndex, 
    byte<ONOFF> onOff)

Unknown2003115

Used in common_func, m19_00_00_00

Unknown2003115(
    uint entityId, 
    int unknown)

ShowCharacterPin

Used in m35_90_00_00

ShowCharacterPin(
    uint characterEntityId)

IncrementMissionProgress

Used in common_func

IncrementMissionProgress(
    short missionId, 
    short amount)

SetMissionProgress

Used in common_func

SetMissionProgress(
    short missionId, 
    short amount)

RecordUserDispLogUnknown2003119

Used in common_func, m40_90_00_00

RecordUserDispLogUnknown2003119(
    int anonymousUserDispLogParamId, 
    int userDispLogParamId, 
    uint eventFlagId, 
    uint entityId)

UnknownTalk2003120

Used in m10_00_00_00, m11_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00

UnknownTalk2003120(
    float unknown)

UnknownTalk2003121

Used in common_func, m10_00_00_00, m15_00_00_00

UnknownTalk2003121()

HideCharacterPin

Used in m35_90_00_00

HideCharacterPin(
    uint characterEntityId)

DisplayPermanentBuffPopup

Used in m10_00_00_00

DisplayPermanentBuffPopup(
    int permanentBuffParamId)

ShootBulletUnknown2003125

Used in common_func, m30_30_00_00

ShootBulletUnknown2003125(
    uint bulletTeamEntityId, 
    uint bulletProducerEntityId, 
    int dummypolyId, 
    int behaviorId, 
    bool unknown, 
    int firingAngleX, 
    int firingAngleY, 
    int firingAngleZ)

UnknownPermanentBuff2003126

Used in m10_00_00_00

UnknownPermanentBuff2003126(
    int permanentBuffParamId)

IncrementEventValue

Used in common

IncrementEventValue(
    uint baseEventFlagId, 
    uint numberOfUsedFlagBits, 
    uint maximumAllowedValue)

Unknown2003128

Used in common_func

Unknown2003128(
    bool unknown)

OverrideCharacterCreateData

Used in common_func

OverrideCharacterCreateData(
    sbyte slot, 
    uint entityId, 
    uint entityId2, 
    uint entityId3, 
    int npcParamId, 
    int npcThinkParamId, 
    int characterParamId)

2004 - Character

SetCharacterAIState

Used in common_func, m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_00_00_00, m30_30_00_00, m35_90_00_00, and 43 others

SetCharacterAIState(
    uint entityId, 
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableCharacterAI(uint entityId)
    Where disabledEnabled = Disabled
  • EnableCharacterAI(uint entityId)
    Where disabledEnabled = Enabled

SetCharacterTeamType

Used in common_func, m10_00_00_00, m13_00_00_00, m18_00_00_00

SetCharacterTeamType(
    uint entityId, 
    byte<TeamType> teamType)

ForceCharacterDeath

Used in common_func, m10_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m40_00_00_00, m40_90_00_00, m46_50_00_00, and 34 others

ForceCharacterDeath(
    uint entityId, 
    bool shouldReceiveRunes)

ChangeCharacterEnableState

Used in common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_00_00_00, m32_00_00_00, and 79 others

ChangeCharacterEnableState(
    uint characterEntityId, 
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableCharacter(uint characterEntityId)
    Where disabledEnabled = Disabled
  • EnableCharacter(uint characterEntityId)
    Where disabledEnabled = Enabled

EzstateInstructionRequest

Used in common_func, m10_00_00_00

EzstateInstructionRequest(
    uint entityId, 
    int command, 
    byte slot)

CreateBulletOwner

Used in common_func, m10_00_00_00, m60_44_36_30, m60_44_37_30, m60_45_36_30, m60_45_37_30

CreateBulletOwner(
    uint entityId)

SetSpEffect

Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 54 others

SetSpEffect(
    uint entityId, 
    int spEffectId)

SetCharacterGravity

Used in common_func, m10_00_00_00, m18_00_00_00, m30_30_00_00, m35_90_00_00, m47_70_00_00

SetCharacterGravity(
    uint entityId, 
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableCharacterGravity(uint entityId)
    Where disabledEnabled = Disabled
  • EnableCharacterGravity(uint entityId)
    Where disabledEnabled = Enabled

SetCharacterEventTarget

Used in common_func, m18_00_00_00, m30_30_00_00, m35_90_00_00, m45_53_00_00, m46_78_00_00, m47_70_00_00

SetCharacterEventTarget(
    uint entityId, 
    uint entityId2)

SetCharacterImmortality

Used in common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m18_00_00_00, m47_70_00_00, m48_50_00_00, m48_60_00_00

SetCharacterImmortality(
    uint entityId, 
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableCharacterImmortality(uint entityId)
    Where disabledEnabled = Disabled
  • EnableCharacterImmortality(uint entityId)
    Where disabledEnabled = Enabled

SetCharacterHome

Used in common_func

SetCharacterHome(
    uint entityId, 
    uint areaEntityId)

RotateCharacter

Used in common_func, m10_00_00_00

RotateCharacter(
    uint entityId, 
    uint relativeEntityId, 
    int animationId, 
    bool shouldWaitForCompletion)

SetCharacterInvincibility

Used in common, common_func, m10_00_00_00, m15_00_00_00, m35_90_00_00, m40_00_00_00, m40_90_00_00

SetCharacterInvincibility(
    uint entityId, 
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableCharacterInvincibility(uint entityId)
    Where disabledEnabled = Disabled
  • EnableCharacterInvincibility(uint entityId)
    Where disabledEnabled = Enabled

ClearCharactersAITarget

Used in common_func, m10_00_00_00, m30_00_00_00, m30_30_00_00, m49_42_00_00, m60_43_36_50

ClearCharactersAITarget(
    uint entityId)

RequestCharacterAICommand

Used in m35_90_00_00

RequestCharacterAICommand(
    uint entityId, 
    int commandId, 
    byte slotNumber)

SetEventPoint

Used in common_func, m19_00_00_00, m35_90_00_00

SetEventPoint(
    uint entityId, 
    uint relativeEntityId, 
    float reactionDistance)

SetCharacterAIId

Unused

SetCharacterAIId(
    uint entityId, 
    int npcThinkParamId)

RequestCharacterAIReplan

Used in common_func, m10_00_00_00, m30_00_00_00, m30_30_00_00, m35_90_00_00, m47_70_00_00, m49_42_00_00, m60_43_36_50

RequestCharacterAIReplan(
    uint entityId)

ClearSpEffect

Used in common, common_func, m10_00_00_00, m13_00_00_00, m30_00_00_00, m30_30_00_00, m31_90_00_00, m35_90_00_00, m38_10_00_00, m41_00_00_00, and 21 others

ClearSpEffect(
    uint entityId, 
    int spEffectId)

CreateNPCPart

Used in common_func, m47_80_00_00, m47_90_00_00, m48_00_00_00, m48_20_00_00

CreateNPCPart(
    uint entityId, 
    int npcPartId, 
    short<NPCPartType> npcPartGroupIdx, 
    int npcPartHP, 
    float damageCorrection, 
    float bodyDamageCompensation, 
    bool isInvincible, 
    bool startInStoppedState)

SetNPCPartHP

Used in common_func

SetNPCPartHP(
    uint entityId, 
    int npcPartId, 
    int desiredHP, 
    bool shouldAllowHPAboveMaxHP)

SetNPCPartSEAndSFX

Used in common_func, m47_80_00_00, m47_90_00_00, m48_00_00_00, m48_20_00_00

SetNPCPartSEAndSFX(
    uint entityId, 
    int npcPartId, 
    int defenseMaterialSEId, 
    int defenseMaterialSFXId, 
    int unknowna, 
    int unknownb, 
    int unknownc)

SetNPCPartBulletDamageMultiplier

Unused

SetNPCPartBulletDamageMultiplier(
    uint entityId, 
    int npcPartId, 
    float bulletDamageMultiplier)

ChangeCharacterDispmask

Used in common_func

ChangeCharacterDispmask(
    uint entityId, 
    byte bitNumber, 
    byte<ONOFFCHANGE> switchType)

ChangeCharacterHitmask

Unused

ChangeCharacterHitmask(
    uint characterEntityId, 
    byte bitNumber, 
    byte<ONOFFCHANGE> switchType)

SetNetworkUpdateAuthority

Used in common_func

SetNetworkUpdateAuthority(
    uint entityId, 
    int<AuthorityLevel> authorityLevel)

SetCharacterBackreadState

Used in common_func, m10_00_00_00, m19_00_00_00, m41_00_00_00, m48_50_00_00, m48_60_00_00, m60_42_36_00, m60_42_36_10, m60_42_36_20, m60_42_39_00, and 5 others

SetCharacterBackreadState(
    uint entityId, 
    bool removed)

SetCharacterHPBarDisplay

Used in common_func, m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m40_00_00_00, m40_90_00_00, and 29 others

SetCharacterHPBarDisplay(
    uint entityId, 
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableCharacterHPBarDisplay(uint entityId)
    Where disabledEnabled = Disabled
  • EnableCharacterHPBarDisplay(uint entityId)
    Where disabledEnabled = Enabled

SetCharacterMaphit

Used in common_func, m10_00_00_00

SetCharacterMaphit(
    uint entityId, 
    bool disabled)

CreateReferredDamagePair

Used in common_func, m13_20_00_00, m15_00_00_00, m19_00_00_00, m46_50_00_00, m48_10_00_00, m48_30_00_00, m48_40_00_00, m48_90_00_00, m60_42_38_10, and 5 others

CreateReferredDamagePair(
    uint sourceEntityId, 
    uint targetEntityId)

SetNetworkUpdateRate

Used in common_func, m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m47_70_00_00, m47_80_00_00, and 27 others

SetNetworkUpdateRate(
    uint entityId, 
    bool useFixedFrequency, 
    sbyte<CharacterUpdateFrequency> updateFrequency)

SetCharacterDefaultBackreadState

Used in common_func, m10_00_00_00, m12_00_00_00, m18_00_00_00, m30_30_00_00, m35_90_00_00

SetCharacterDefaultBackreadState(
    uint entityId, 
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableCharacterDefaultBackread(uint entityId)
    Where disabledEnabled = Disabled
  • EnableCharacterDefaultBackread(uint entityId)
    Where disabledEnabled = Enabled

ForceCharacterTreasure

Used in common_func, m46_50_00_00, m46_60_00_00, m60_42_38_00, m60_42_38_20, m60_42_38_50, m60_44_36_00, m60_44_36_20, m60_44_36_50, m60_45_38_00, and 3 others

ForceCharacterTreasure(
    uint characterEntityId)

BetrayCharactersCurrentCovenant

Unused

BetrayCharactersCurrentCovenant(
    byte dummy = 0)

ChangeCharacterCollisionState

Used in common_func, m10_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m45_51_00_00, m46_50_00_00, m46_51_00_00, m46_52_00_00, m46_53_00_00, and 57 others

ChangeCharacterCollisionState(
    uint entityId, 
    byte<DisabledEnabled> disabledEnabled)

Simpler versions:

  • DisableCharacterCollision(uint entityId)
    Where disabledEnabled = Disabled
  • EnableCharacterCollision(uint entityId)
    Where disabledEnabled = Enabled

WarpCharacterAndSetFloor

Used in common_func, m10_00_00_00

WarpCharacterAndSetFloor(
    uint entityId, 
    byte<TargetEntityType> warpEntityType, 
    uint warpDestinationEntityId, 
    int dummypolyId, 
    uint warpDestinationHitEntityId, 
    bool unknown)

IssueShortWarpRequest

Used in common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m35_90_00_00, m45_53_00_00, m46_78_00_00

IssueShortWarpRequest(
    uint entityId, 
    byte<TargetEntityType> warpEntityType, 
    uint warpDestinationEntityId, 
    int dummypolyId)

WarpCharacterAndCopyFloor

Used in common_func, m10_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m45_52_00_00, m47_70_00_00, m47_90_00_00, m48_20_00_00, m48_30_00_00, m60_43_39_10

WarpCharacterAndCopyFloor(
    uint entityId, 
    byte<TargetEntityType> warpEntityType, 
    uint warpDestinationEntityId, 
    int dummypolyId, 
    uint entityIdToCopyFloorFrom)

RequestCharacterAnimationReset

Unused

RequestCharacterAnimationReset(
    uint characterEntityId, 
    byte<DisabledEnabled> state)

BonfirelikeRecovery

Used in common_func, m12_00_00_00

BonfirelikeRecovery()

ChangeCharactersCloth

Unused

ChangeCharactersCloth(
    uint entityId, 
    byte bitNumber, 
    byte stateId)

ChangeCharacterPatrolBehavior

Unused

ChangeCharacterPatrolBehavior(
    uint characterEntityId, 
    uint patrolInformationEntityId)

SetLockOnPoint

Used in common_func, m10_00_00_00, m15_00_00_00, m40_00_00_00, m40_90_00_00, m47_70_00_00, m48_00_00_00, m48_50_00_00, m48_60_00_00

SetLockOnPoint(
    uint entityId, 
    int lockOnDummypolyId, 
    byte<DisabledEnabled> desiredState)

Simpler versions:

  • DisableLockOnPoint(uint entityId, int lockOnDummypolyId)
    Where desiredState = Disabled
  • EnableLockOnPoint(uint entityId, int lockOnDummypolyId)
    Where desiredState = Enabled

ChangeCharacter

Unused

ChangeCharacter(
    int characterParamId)

SetAlwaysDrawCharacter

Used in common_func, m35_90_00_00, m60_43_39_10

SetAlwaysDrawCharacter(
    uint entityId, 
    byte<ONOFF> onOff)

SetCharacterTalkRange

Used in common_func, m10_00_00_00, m13_00_00_00

SetCharacterTalkRange(
    uint entityId, 
    float range)

ConnectCharacterToCaravan

Unused

ConnectCharacterToCaravan(
    uint characterEntityId, 
    uint caravanAssetEntityId)

Unknown200461

Unused

Unknown200461(
    int unknown)

SetCharacterEnableDistance

Used in common_func, m30_30_00_00, m35_90_00_00

SetCharacterEnableDistance(
    uint characterEntityId, 
    float distance)

CopyPlayerCharacterData

Unused

CopyPlayerCharacterData(
    uint sourceCharacterEntityId, 
    uint targetCharacterEntityId)

AttachAssetToCharacter

Used in common_func, m40_00_00_00, m40_90_00_00

AttachAssetToCharacter(
    uint characterEntityId, 
    int dummypolyId, 
    uint assetEntityId)

SetCharacterDisableOnHitUnload

Used in common_func, m30_30_00_00, m35_90_00_00

SetCharacterDisableOnHitUnload(
    uint characterEntityId, 
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableCharacterDisableOnHitUnload(uint characterEntityId)
    Where state = Disabled
  • EnableCharacterDisableOnHitUnload(uint characterEntityId)
    Where state = Enabled

SetDistancebasedNetworkUpdateAuthority

Used in common_func, m30_30_00_00

SetDistancebasedNetworkUpdateAuthority(
    uint characterEntityId, 
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableDistancebasedNetworkUpdateAuthority(uint characterEntityId)
    Where state = Disabled
  • EnableDistancebasedNetworkUpdateAuthority(uint characterEntityId)
    Where state = Enabled

Unknown200471

Unused

Unknown200471(
    sbyte unknown, 
    uint unknownEntityIdA, 
    uint unknownEntityIdB)

SetCharacterFadeOnEnable

Used in common_func, m10_00_00_00, m13_00_00_00, m18_00_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50

SetCharacterFadeOnEnable(
    uint characterEntityId, 
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableCharacterFadeOnEnable(uint characterEntityId)
    Where state = Disabled
  • EnableCharacterFadeOnEnable(uint characterEntityId)
    Where state = Enabled

WarpCharacterAndCopyFloorWithFadeout

Used in m31_90_00_00, m35_90_00_00, m60_43_38_00, m60_43_38_50, m60_44_39_00, m60_44_39_30, m60_44_39_50

WarpCharacterAndCopyFloorWithFadeout(
    uint entityId, 
    byte<TargetEntityType> warpEntityType, 
    uint warpDestinationEntityId, 
    int dummypolyId, 
    uint entityIdToCopyFloorFrom, 
    bool useBonfireEffect, 
    bool resetCamera)

SetCharacterFaceParamOverride

Used in m60_44_39_00, m60_44_39_30, m60_44_39_50

SetCharacterFaceParamOverride(
    uint characterEntityId, 
    sbyte overrideSlot, 
    int faceParamId)

Unknown200476

Used in common_func

Unknown200476(
    uint eventFlagId, 
    int itemLotId)

FadeToBlack

Used in common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00

FadeToBlack(
    float fadeToBlackRatio, 
    float fadeToBlackTimeS, 
    bool freezePlayer, 
    float freezePlayerDelayS)

Unknown200480

Used in common_func

Unknown200480(
    int unknown)

ResetCharacterPosition

Used in common_func, m10_00_00_00, m15_00_00_00, m35_90_00_00

ResetCharacterPosition(
    uint characterEntityId)

SetSpecialStandbyEndedFlag

Used in common_func

SetSpecialStandbyEndedFlag(
    uint characterEntityId, 
    byte<ONOFF> flagState)

SetCharacterEnableDistanceAndUnknown200484

Unused

SetCharacterEnableDistanceAndUnknown200484(
    uint characterEntityId, 
    float enableDistance, 
    float unknownDistance)

FadeToWhite

Used in m18_00_00_00

FadeToWhite(
    float fadeToWhiteRatio, 
    float fadeToWhiteTimeS, 
    bool freezePlayer, 
    float freezePlayerDelayS)

AddEstusCharge

Used in common, common_func, m13_20_00_00, m15_00_00_00

AddEstusCharge()

RefillEstus

Used in common, common_func, m12_00_00_00, m13_20_00_00, m15_00_00_00

RefillEstus()

ChangeHeroCharacter

Used in m10_00_00_00

ChangeHeroCharacter(
    uint entityId, 
    int characterParamId)

WarpCharacterAndCopyFloorUnknown200489

Used in common_func, m18_00_00_00, m19_00_00_00, m48_50_00_00, m48_60_00_00

WarpCharacterAndCopyFloorUnknown200489(
    uint entityId, 
    byte<TargetEntityType> warpEntityType, 
    uint warpDestinationEntityId, 
    int dummypolyId, 
    uint entityIdToCopyFloorFrom, 
    float unknown, 
    float unknown)

UnknownHero200490

Used in m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00

UnknownHero200490()

SetCharacterName

Used in m10_00_00_00

SetCharacterName(
    uint entityId, 
    int nameId)

ChangeHeroGarbMenuSelection

Used in m10_00_00_00

ChangeHeroGarbMenuSelection(
    byte<Hero> hero, 
    int characterParamId)

UnknownNPCPart200493

Used in common_func

UnknownNPCPart200493(
    uint entityId, 
    int npcPartId, 
    int npcPartId2, 
    int npcPartId3, 
    int npcPartId4, 
    int npcPartId5)

2005 - Asset

RequestAssetDestruction

Used in common_func, m40_90_00_00

RequestAssetDestruction(
    uint entityId, 
    sbyte slotNumber)

RequestAssetRestoration

Used in m10_00_00_00

RequestAssetRestoration(
    uint entityId)

ChangeAssetEnableState

Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m20_80_00_00, m21_00_00_00, and 74 others

ChangeAssetEnableState(
    uint targetAssetEntityId, 
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableAsset(uint targetAssetEntityId)
    Where state = Disabled
  • EnableAsset(uint targetAssetEntityId)
    Where state = Enabled

SetAssetTreasureState

Unused

SetAssetTreasureState(
    uint targetAssetEntityId, 
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableAssetTreasure(uint targetAssetEntityId)
    Where state = Disabled
  • EnableAssetTreasure(uint targetAssetEntityId)
    Where state = Enabled

InitializeObjAct

Unused

InitializeObjAct(
    uint entityId, 
    int objactParamId, 
    int relativeTargetIdx)

SetObjActState

Used in common_func, m19_00_00_00, m35_90_00_00, m60_42_39_10, m60_44_36_30, m60_44_37_00, m60_44_37_20, m60_44_37_30, m60_45_36_30, m60_45_37_30

SetObjActState(
    uint entityId, 
    int objactParamId, 
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableObjAct(uint entityId, int objactParamId)
    Where state = Disabled
  • EnableObjAct(uint entityId, int objactParamId)
    Where state = Enabled

ReproduceAssetAnimation

Used in common_func, m10_00_00_00, m60_42_36_00, m60_42_36_10, m60_42_36_20

ReproduceAssetAnimation(
    uint targetAssetEntityId, 
    int animationId)

ReproduceAssetDestruction

Used in common_func, m60_42_36_00, m60_42_36_10, m60_42_36_20

ReproduceAssetDestruction(
    uint entityId, 
    sbyte slotNumber)

ChangeAssetEnableStateUnknown200510

Used in common_func, m10_00_00_00, m13_00_00_00, m35_90_00_00

ChangeAssetEnableStateUnknown200510(
    uint entityId, 
    byte<DisabledEnabled> state, 
    float unknown)

WarpAssetToCharacter

Used in common_func, m10_00_00_00

WarpAssetToCharacter(
    uint entityId, 
    uint characterEntityId, 
    short dummypolyId)

SetAssetInvulnerability

Used in m10_00_00_00, m15_00_00_00

SetAssetInvulnerability(
    uint targetAssetEntityId, 
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableAssetInvunerability(uint targetAssetEntityId)
    Where state = Disabled
  • EnableAssetInvunerability(uint targetAssetEntityId)
    Where state = Enabled

SetObjActStateAssignIdx

Unused

SetObjActStateAssignIdx(
    uint entityId, 
    int objactParamId, 
    int relativeTargetIdx, 
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableObjActAssignIdx(uint entityId, int objactParamId, int relativeTargetIdx)
    Where state = Disabled
  • EnableObjActAssignIdx(uint entityId, int objactParamId, int relativeTargetIdx)
    Where state = Enabled

RerollAssetTreasure

Unused

RerollAssetTreasure(
    uint targetAssetEntityId)

AttachCaravanToController

Unused

AttachCaravanToController(
    uint caravanAssetEntityId, 
    uint characterEntityId)

AttachAssetToAsset

Used in common_func

AttachAssetToAsset(
    uint childAssetEntityId, 
    uint parentAssetEntityId, 
    int parentDummypolyId)

2006 - SFX

DeleteMapSFX

Used in common_func, m13_00_00_00, m32_20_00_00, m34_00_00_00, m34_10_00_00, m34_20_00_00, m35_90_00_00, m40_00_00_00, m40_90_00_00, m60_44_39_20

DeleteMapSFX(
    uint entityId, 
    bool onlyDeleteRoot)

SpawnMapSFX

Used in common_func, m13_00_00_00, m19_00_00_00, m60_44_39_20

SpawnMapSFX(
    uint entityId)

SpawnOneshotSFX

Used in common, common_func, m10_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_00_00_00, m32_00_00_00, m40_00_00_00, and 14 others

SpawnOneshotSFX(
    int<TargetEntityType> targetEntityType, 
    uint entityId, 
    int dummypolyId, 
    int sfxId)

CreateAssetfollowingSFX

Used in common_func, m10_00_00_00, m35_90_00_00, m40_00_00_00, m40_90_00_00, m60_42_36_50, m60_42_39_10, m60_44_36_30, m60_44_37_30, m60_44_38_20, m60_45_37_30

CreateAssetfollowingSFX(
    uint assetEntityId, 
    int dummypolyId, 
    int sfxId)

DeleteAssetfollowingSFX

Used in common_func, m10_00_00_00, m40_00_00_00, m40_90_00_00, m60_42_36_50, m60_42_39_10, m60_44_36_30, m60_44_37_30, m60_44_38_20, m60_45_37_30

DeleteAssetfollowingSFX(
    uint assetEntityId, 
    bool shouldDeleteRoot)

SetWindSFX

Used in m60_44_39_00, m60_44_39_30, m60_44_39_50

SetWindSFX(
    int windSFXId)

2007 - Message

DisplayGenericDialog

Used in m10_00_00_00, m15_00_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50

DisplayGenericDialog(
    int messageId, 
    short<PromptType> dialogType, 
    short<NumberofOptions> numberOfOptions, 
    uint entityId, 
    float displayDistance)

DisplayTextEffect

Unused

DisplayTextEffect(
    byte<TextEffectType> textEffectType)

DisplayStatusMessage

Unused

DisplayStatusMessage(
    int messageId, 
    byte<DisabledEnabled> padState)

DisplayBlinkingMessage

Used in common_func

DisplayBlinkingMessage(
    int messageId)

DisplayFullScreenMessage

Unused

DisplayFullScreenMessage(
    int messageId)

DisplayGenericDialogAndSetEventFlags

Used in m10_00_00_00

DisplayGenericDialogAndSetEventFlags(
    int messageId, 
    short<PromptType> dialogType, 
    short<NumberofOptions> numberOfOptions, 
    uint entityId, 
    float displayDistance, 
    uint leftResponseEventFlagId, 
    uint rightResponseEventFlagId, 
    uint cancelResponseEventFlagId)

DisplayBlinkingMessageWithPriority

Unused

DisplayBlinkingMessageWithPriority(
    int messageId, 
    short priority, 
    bool shouldInterrupt)

DisplaySubareaWelcomeMessage

Unused

DisplaySubareaWelcomeMessage(
    int messageId)

DisplayAreaWelcomeMessage

Unused

DisplayAreaWelcomeMessage(
    int messageId)

ShowTutorialPopup

Used in common_func, m10_00_00_00, m31_90_00_00, m35_90_00_00, m60_43_39_00, m60_43_39_50, m60_44_39_00, m60_44_39_30, m60_44_39_50

ShowTutorialPopup(
    int tutorialParamId, 
    bool unknown, 
    bool unknown)

DisplayNetworkMessage

Unused

DisplayNetworkMessage(
    int networkMessageId, 
    bool unknown)

DisplayTextEffectId

Used in common, common_func, m10_00_00_00, m12_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m60_42_36_50, and 10 others

DisplayTextEffectId(
    int textEffectParamId)

UnknownTextEffect200721

Used in common

UnknownTextEffect200721(
    int textEffectParamId)

UnknownText200722

Used in m10_00_00_00

UnknownText200722(
    int unknown)

2008 - Camera

ChangeCamera

Used in common, common_func, m10_00_00_00, m12_00_00_00, m19_00_00_00

ChangeCamera(
    int cameraId)

SetCameraVibration

Unused

SetCameraVibration(
    int vibrationId, 
    int<TargetEntityType> targetEntityType, 
    uint entityId, 
    int dummypolyId, 
    float decayStartDistance, 
    float decayEndDistance)

SetLockcamSlotNumber

Unused

SetLockcamSlotNumber(
    byte areaId, 
    byte blockId, 
    ushort lockcamSlotNumber)

SetCameraAngle

Used in common_func, m10_00_00_00, m12_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m31_90_00_00, m35_90_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50

SetCameraAngle(
    float xAngle, 
    float yAngle)

2009 - Script

RegisterLadder

Unused

RegisterLadder(
    uint disableTopEventFlagId, 
    uint disableBottomEventFlagId, 
    uint entityId)

RegisterBonfireOld

Used in m60_45_39_10

RegisterBonfireOld(
    uint eventFlagId, 
    uint entityId, 
    float reactionDistance, 
    float reactionAngle, 
    int setStandardKindlingLevel, 
    float enemyDeactivationDistance)

ActivateMultiplayerdependantBuffs

Used in common_func

ActivateMultiplayerdependantBuffs(
    uint entityId)

IssueBossRoomEntryNotification

Used in common_func

IssueBossRoomEntryNotification(
    byte dummy = 0)

SendInvadingPhantomsHome

Used in common_func

SendInvadingPhantomsHome(
    int unknown)

SendAllPhantomsHome

Unused

SendAllPhantomsHome(
    int dummy = 0)

RegisterBonfire

Used in common_func, m12_00_00_00, m19_00_00_00, m30_00_00_00, m32_00_00_00, m37_90_00_00, m41_00_00_00, m41_30_00_00, m60_42_36_00, m60_42_36_10, and 45 others

RegisterBonfire(
    uint entityId, 
    int unknown, 
    float distance)

2010 - Sound

PlaySE

Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m34_00_00_00, m34_10_00_00, and 20 others

PlaySE(
    uint entityId, 
    int<SoundType> soundType, 
    int soundId)

SuppressSE

Used in common, m10_00_00_00, m11_00_00_00

SuppressSE(
    int<SoundType> soundType, 
    int unknown, 
    bool isSuppressionActive)

Unknown201008

Unused

Unknown201008(
    int unknown)

SetBossBGM

Used in common_func, m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00

SetBossBGM(
    int bgmBossConvParamId, 
    int<BossBGMState> state)

SuppressSoundForFogGate

Used in common_func

SuppressSoundForFogGate(
    float timeS)

SetFieldBattleBGMHeatUp

Used in common_func, m46_50_00_00, m46_60_00_00, m46_80_00_00

SetFieldBattleBGMHeatUp(
    uint npcThreatLevel, 
    bool heatUp)

UnknownSound201013

Used in common, common_func

UnknownSound201013(
    int unknown)

UnknownSound201014

Used in m10_00_00_00, m11_00_00_00

UnknownSound201014(
    int unknown)

2011 - Hit

ActivateHit

Used in common_func, m11_00_00_00, m13_00_00_00

ActivateHit(
    uint hitEntityId, 
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableHit(uint hitEntityId)
    Where state = Disabled
  • EnableHit(uint hitEntityId)
    Where state = Enabled

ActivateHitBackreadMask

Unused

ActivateHitBackreadMask(
    uint hitEntityId, 
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableHitBackreadMask(uint hitEntityId)
    Where state = Disabled
  • EnableHitBackreadMask(uint hitEntityId)
    Where state = Enabled

ActivateHitres

Unused

ActivateHitres(
    uint hitEntityId, 
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableHitres(uint hitEntityId)
    Where state = Disabled
  • EnableHitres(uint hitEntityId)
    Where state = Enabled

2012 - Map

ActivateMapPart

Used in m11_00_00_00

ActivateMapPart(
    uint mapPartEntityId, 
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableMapPart(uint mapPartEntityId)
    Where state = Disabled
  • EnableMapPart(uint mapPartEntityId)
    Where state = Enabled

SetAreaWelcomeMessageState

Used in m10_00_00_00

SetAreaWelcomeMessageState(
    byte<DisabledEnabled> state)

Simpler versions:

  • DisableAreaWelcomeMessage()
    Where state = Disabled
  • EnableAreaWelcomeMessage()
    Where state = Enabled

ActivateGparamOverride

Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00

ActivateGparamOverride(
    int gparamSubId, 
    float changeTimeS)

DeactivateGparamOverride

Used in common, common_func, m10_00_00_00, m11_00_00_00

DeactivateGparamOverride(
    float changeTimeS)

ActivateGparamUnknown201213

Used in common_func

ActivateGparamUnknown201213(
    int dummy, 
    float changeTimeS)

DeactivateGparamUnknown201214

Used in common_func

DeactivateGparamUnknown201214(
    float changeTimeS)

Condition Functions

Compare

Used in common, common_func, m12_00_00_00, m18_00_00_00, m19_00_00_00, m30_00_00_00, m30_30_00_00, m31_90_00_00, m32_00_00_00, m32_10_00_00, and 120 others

Compare(
    sbyte<ComparisonType> comparisonType, 
    uint lefthandSide, 
    uint righthandSide)

Simpler version:

  • == != > < >= <=
    Comparing leftHandSide and rightHandSize

Signed

Used in common, common_func, m18_00_00_00, m19_00_00_00, m30_00_00_00, m30_30_00_00, m32_00_00_00, m32_10_00_00, m32_20_00_00, m34_00_00_00, and 51 others

CompareSigned(
    sbyte<ComparisonType> comparisonType, 
    int lefthandSide, 
    int righthandSide)

Simpler version:

  • Signed(int lefthandSide) == value
    Comparing righthandSide (== != > < >= <=)

SignedAlt

Unused

CompareSignedAlt(
    sbyte<ComparisonType> comparisonType, 
    int lefthandSide, 
    int righthandSide)

Simpler version:

  • SignedAlt(int lefthandSide) == value
    Comparing righthandSide (== != > < >= <=)

ElapsedSeconds

Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m19_00_00_00, m30_00_00_00, and 49 others

ElapsedSeconds(
    float targetTimeSeconds)

ElapsedFrames

Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_30_00_00, m45_53_00_00, m48_50_00_00, m48_60_00_00, m49_42_00_00, m60_43_36_50, m60_43_39_10, m60_45_37_30

ElapsedFrames(
    int targetTimeFrames)

RandomElapsedSeconds

Used in common, m15_00_00_00

RandomElapsedSeconds(
    float targetSecondsMin, 
    float targetSecondsMax)

RandomElapsedFrames

Unused

RandomElapsedFrames(
    int targetFramesMin, 
    int targetFramesMax)

TimeOfDay

Unused

TimeOfDay(
    byte hours, 
    byte minutes, 
    byte seconds)

TimeOfDayInRange

Unused

TimeOfDayInRange(
    byte startingHours, 
    byte startingMinutes, 
    byte startingSeconds, 
    byte endingHours, 
    byte endingMinutes, 
    byte endingSeconds)

PlayAreaCurrentTime

Used in m30_30_00_00

PlayAreaCurrentTime(
    byte hours, 
    byte minutes)

PlayAreaCurrentTimeInRange

Used in common, common_func, m30_30_00_00, m49_29_00_00, m49_42_00_00

PlayAreaCurrentTimeInRange(
    byte startingHours, 
    byte startingMinutes, 
    byte startingSeconds, 
    byte endingHours, 
    byte endingMinutes, 
    byte endingSeconds)

EventFlag

Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 132 others

EventFlagState(
    byte<ONOFFCHANGE> desiredFlagState, 
    byte<TargetEventFlagType> targetEventFlagType, 
    uint targetEventFlagId)

Simpler versions:

  • EventFlag(uint targetEventFlagId)
    Where targetEventFlagType = TargetEventFlagType.EventFlag and desiredFlagState = ON or OFF
  • ThisEvent()
    Where targetEventFlagType = TargetEventFlagType.EventID and targetEventFlagId = 0 and desiredFlagState = ON or OFF
  • ThisEventSlot()
    Where targetEventFlagType = TargetEventFlagType.EventIDSlotNumber and targetEventFlagId = 0 and desiredFlagState = ON or OFF

AllBatchEventFlags

Used in common, common_func, m10_00_00_00, m15_00_00_00

BatchEventFlagsState(
    byte<LogicalOperationType> desiredFlagState, 
    byte<TargetEventFlagType> targetEventFlagType, 
    uint startingTargetEventFlagId, 
    uint endingTargetEventFlagId)

Simpler versions:

  • AllBatchEventFlags(uint startingTargetEventFlagId, uint endingTargetEventFlagId)
    Where targetEventFlagType = TargetEventFlagType.EventFlag and desiredFlagState = LogicalOperationType.AllON or LogicalOperationType.NotAllON
  • AnyBatchEventFlags(uint startingTargetEventFlagId, uint endingTargetEventFlagId)
    Where targetEventFlagType = TargetEventFlagType.EventFlag and desiredFlagState = LogicalOperationType.NotAllOFF or LogicalOperationType.AllOFF

InArea

Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 70 others

InOutsideArea(
    byte<InsideOutsideState> desiredState, 
    uint targetEntityId, 
    uint areaEntityId, 
    int numberOfTargetCharacters = 1)

Simpler version:

  • InArea(uint targetEntityId, uint areaEntityId, int numberOfTargetCharacters)
    Where desiredState = InsideOutsideState.Inside or InsideOutsideState.Outside

EntityInRadiusOfEntity

Used in common_func, m10_00_00_00, m34_10_00_00, m35_90_00_00, m46_50_00_00, m46_60_00_00, m46_80_00_00, m60_42_38_10, m60_43_37_00, m60_43_37_10, and 10 others

EntityInOutsideRadiusOfEntity(
    byte<InsideOutsideState> desiredState, 
    uint targetEntityIdA, 
    uint targetEntityIdB, 
    float targetDistance, 
    int numberOfTargetCharacters)

Simpler version:

  • EntityInRadiusOfEntity(uint targetEntityIdA, uint targetEntityIdB, float targetDistance, int numberOfTargetCharacters)
    Where desiredState = InsideOutsideState.Inside or InsideOutsideState.Outside

PlayerHasItem

Used in common_func, m10_00_00_00, m11_00_00_00, m31_90_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50

PlayerHasDoesntHaveItem(
    byte<ItemType> itemType, 
    int itemId, 
    byte<OwnershipState> desiredPossessionState)

Simpler version:

  • PlayerHasItem(byte<ItemType> itemType, int itemId)
    Where desiredPossessionState = OwnershipState.Owns or OwnershipState.DoesntOwn

HasMultiplayerState

Used in common, common_func, m12_00_00_00

HasMultiplayerState(
    sbyte<MultiplayerState> desiredMultiplayerState)

AllPlayersInArea

Used in m12_00_00_00, m60_42_38_10, m60_42_39_10, m60_43_39_10

AllPlayersInOutsideArea(
    byte<InsideOutsideState> desiredState, 
    uint areaEntityId)

Simpler version:

  • AllPlayersInArea(uint areaEntityId)
    Where desiredState = InsideOutsideState.Inside or InsideOutsideState.Outside

PlayerInMap

Used in common, common_func, m12_00_00_00, m18_00_00_00, m19_00_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50

PlayerInOutMap(
    bool shouldPlayerBeInside, 
    sbyte areaId, 
    sbyte blockId, 
    sbyte regionId, 
    sbyte indexId)

Simpler version:

  • PlayerInMap(sbyte areaId, sbyte blockId, sbyte regionId, sbyte indexId)
    Where shouldPlayerBeInside = true or false

NumberOfCoopClients

Unused

CompareNumberOfCoopClients(
    byte<ComparisonType> comparisonType, 
    byte targetNumberOfClients)

Simpler version:

  • NumberOfCoopClients() == value
    Comparing targetNumberOfClients (== != > < >= <=)

CountEventFlags

Used in m10_00_00_00, m40_90_00_00

CompareCountEventFlags(
    byte<TargetEventFlagType> targetEventFlagType, 
    uint startingTargetEventFlagId, 
    uint endingTargetEventFlagId, 
    sbyte<ComparisonType> comparisonType, 
    int countThreshold)

Simpler version:

  • CountEventFlags(byte<TargetEventFlagType> targetEventFlagType, uint startingTargetEventFlagId, uint endingTargetEventFlagId) == value
    Comparing countThreshold (== != > < >= <=)

EventValue

Used in common, common_func, m10_00_00_00

CompareEventValue(
    uint baseEventFlagId, 
    byte numberOfUsedFlagBits, 
    byte<ComparisonType> comparisonType, 
    uint thresholdValue)

Simpler version:

  • EventValue(uint baseEventFlagId, byte numberOfUsedFlagBits) == value
    Comparing thresholdValue (== != > < >= <=)

DroppedItemsInArea

Unused

DroppedItemsInArea(
    uint areaEntityId)

DroppedItem

Unused

DroppedItem(
    byte<ItemType> itemType, 
    int itemId)

PlayerHasItemIncludingBBox

Unused

PlayerHasDoesntHaveItemIncludingBBox(
    byte<ItemType> itemType, 
    int itemId, 
    byte<OwnershipState> desiredPossessionState)

Simpler version:

  • PlayerHasItemIncludingBBox(byte<ItemType> itemType, int itemId)
    Where desiredPossessionState = OwnershipState.Owns or OwnershipState.DoesntOwn

GameCycle

Unused

CompareGameCycle(
    byte<ComparisonType> comparisonType, 
    byte completedGameCyclesThreshold)

Simpler version:

  • GameCycle() == value
    Comparing completedGameCyclesThreshold (== != > < >= <=)

CompareEventValues

Unused

CompareEventValues(
    uint leftsideBaseEventFlagId, 
    byte leftsideNumberOfUsedFlagBits, 
    byte<ComparisonType> comparisonType, 
    uint rightsideBaseEventFlagId, 
    byte rightsideNumberOfUsedFlagBits)

IsOnline

Unused

OnlineModeState(
    bool onlineMode)

Simpler version:

  • IsOnline()
    Where onlineMode = true or false

HasDamageType

Used in common_func, m10_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m60_42_38_10, m60_43_38_10

HasDamageType(
    uint targetEntityId, 
    uint attackerEntityId, 
    byte<DamageType> damageType)

ActionButtonInArea

Used in common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m41_00_00_00, m46_50_00_00, m46_60_00_00, and 16 others

ActionButtonInArea(
    int actionButtonParameterId, 
    uint targetEntityId)

PlayerIsInOwnWorld

Used in common, common_func, m30_30_00_00, m31_90_00_00, m35_90_00_00, m60_43_38_00, m60_43_38_50, m60_43_39_00, m60_43_39_50, m60_44_39_00, and 3 others

PlayerIsInWorldType(
    byte<WorldType> worldType)

Simpler version:

  • PlayerIsInOwnWorld()
    Where worldType = WorldType.OwnWorld or WorldType.OtherWorld

WeatherActive

Used in common, common_func

WeatherActive(
    sbyte<Weather> weather, 
    float startDelayDuringChangeS, 
    float endDelayDuringChangeS)

PlayerGender

Unused

PlayerGender(
    byte<Gender> gender)

MapLoaded

Unused

MapLoaded(
    byte areaId, 
    byte blockId, 
    byte regionId, 
    byte indexId)

MapHasPermissionToUpdate

Used in common_func, m40_90_00_00

MapHasPermissionToUpdateState(
    bool hasPermission, 
    bool unknown, 
    sbyte areaId, 
    sbyte blockId, 
    sbyte regionId, 
    sbyte indexId)

Simpler version:

  • MapHasPermissionToUpdate(bool unknown, sbyte areaId, sbyte blockId, sbyte regionId, sbyte indexId)
    Where hasPermission = true or false

FieldBattleBGMActive

Used in common_func

FieldBattleBGMActiveState(
    uint npcThreatLevel, 
    bool isActive)

Simpler version:

  • FieldBattleBGMActive(uint npcThreatLevel)
    Where isActive = true or false

PlayerHasArmorEquipped

Used in m10_00_00_00

PlayerHasArmorEquipped(
    byte<ArmorType> armorType, 
    int armorItemId, 
    int unknown)

CeremonyActive

Unused

CeremonyActiveState(
    bool isActive, 
    int ceremonyId)

Simpler version:

  • CeremonyActive(int ceremonyId)
    Where isActive = true or false

WeatherLotActive

Unused

WeatherLotActiveState(
    int weatherLotParamId, 
    bool isActive)

Simpler version:

  • WeatherLotActive(int weatherLotParamId)
    Where isActive = true or false

IsPlayMode

Used in common, common_func, m12_00_00_00, m18_00_00_00, m45_51_00_00, m46_50_00_00, m46_51_00_00, m46_52_00_00, m46_53_00_00, m46_54_00_00, and 19 others

IsPlayMode(
    byte unknownPlayMode)

IsGameMode

Used in common, common_func

IsGameMode(
    byte unknownGameMode)

EventFlagAndRandomCondition

Used in common, common_func, m40_90_00_00

EventFlagAndRandomCondition(
    uint targetEventFlagId, 
    float targetProbability)

TalkNPCEnabled

Used in m10_00_00_00

TalkNPCEnabled(
    uint characterEntityId)

IsHotSpot

Used in common_func, m38_10_00_00

IsHotSpotState(
    bool isHotSpot)

Simpler version:

  • IsHotSpot()
    Where isHotSpot = true or false

InsidePlayArea

Used in common, common_func, m30_00_00_00, m30_30_00_00, m49_42_00_00

InsidePlayAreaState(
    uint entityId, 
    float thresholdDistance, 
    bool inPlayArea)

Simpler version:

  • InsidePlayArea(uint entityId, float thresholdDistance)
    Where inPlayArea = true or false

HasMissionState

Used in common_func, m10_00_00_00

HasMissionStateValue(
    short missionId, 
    byte missionState, 
    bool hasState)

Simpler version:

  • HasMissionState(short missionId, byte missionState)
    Where hasState = true or false

MissionActive

Used in common, common_func, m41_00_00_00, m60_42_36_00, m60_42_36_10, m60_42_36_20, m60_42_36_50, m60_42_38_00, m60_42_38_20, m60_42_38_50, and 11 others

MissionActiveState(
    short missionId, 
    bool isMissionActive)

Simpler version:

  • MissionActive(short missionId)
    Where isMissionActive = true or false

InsidePlayAreaByTime

Used in common_func

InsidePlayAreaByTimeState(
    uint entityId, 
    float thresholdDistance, 
    bool inPlayArea, 
    byte hours, 
    byte minutes, 
    byte seconds)

Simpler version:

  • InsidePlayAreaByTime(uint entityId, float thresholdDistance, byte hours, byte minutes, byte seconds)
    Where inPlayArea = true or false

SmallBaseAttached

Used in m60_42_36_00, m60_42_36_10, m60_42_36_20, m60_43_36_00, m60_43_36_10, m60_43_36_20, m60_43_37_00, m60_43_37_10, m60_43_37_20, m60_43_39_00, and 15 others

SmallBaseAttached(
    uint attachPointEntityId, 
    uint smallBaseMapId)

MissionProgress

Used in common_func, m10_00_00_00

CompareMissionProgress(
    short missionId, 
    sbyte<ComparisonType> comparisonType, 
    short targetAmount)

Simpler version:

  • MissionProgress(short missionId) == value
    Comparing targetAmount (== != > < >= <=)

MissionProgressAchieved

Used in common_func

MissionProgressAchieved(
    short missionId)

CutsceneEnded

Used in common, m10_00_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50

CutsceneEnded()

TeamOpenedBonfires

Used in common

CompareTeamOpenedBonfires(
    sbyte<ComparisonType> comparisonType, 
    int targetAmount)

Simpler version:

  • TeamOpenedBonfires() == value
    Comparing targetAmount (== != > < >= <=)

TeamBossesKilled

Used in common_func

CompareTeamBossesKilled(
    sbyte<ComparisonType> comparisonType, 
    int targetAmount)

Simpler version:

  • TeamBossesKilled() == value
    Comparing targetAmount (== != > < >= <=)

CurrentScenarioSection

Used in m10_00_00_00

CurrentScenarioSection(
    short<ScenarioSection> section)

IsRequestGameMode

Used in common, m10_00_00_00

IsRequestGameMode(
    byte unknownRequestGameMode)

IsCampaignSession

Used in common, common_func

IsCampaignSessionState(
    bool inSession)

Simpler version:

  • IsCampaignSession()
    Where inSession = true or false

BonfireUsable

Used in common_func

BonfireUsableState(
    uint assetEntityId, 
    bool isUsable)

Simpler version:

  • BonfireUsable(uint assetEntityId)
    Where isUsable = true or false

SpecialSouls

Used in m10_00_00_00

CompareSpecialSouls(
    sbyte<ComparisonType> comparisonType, 
    int targetAmount)

Simpler version:

  • SpecialSouls() == value
    Comparing targetAmount (== != > < >= <=)

TargetingBoss

Used in common, common_func, m12_00_00_00

TargetingBoss(
    byte<TargetBoss> targetBoss)

IsPlayerCount

Used in common

IsPlayerCount(
    byte count)

ShowBlood

Used in m11_00_00_00, m15_00_00_00

ShowBlood(
    byte unknownType)

CharacterDead

Used in common_func, m10_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m19_00_00_00, m31_90_00_00, m34_00_00_00, m35_90_00_00, and 46 others

CharacterDeadAlive(
    uint targetEntityId, 
    byte<DeathState> desiredLifeState, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetCharacters = 1)

Simpler version:

  • CharacterDead(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
    Where desiredLifeState = DeathState.Dead or DeathState.Alive

HPRatio

Used in common_func, m13_20_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m46_50_00_00, m47_70_00_00, m47_80_00_00, m47_90_00_00, m48_00_00_00, and 28 others

CompareHPRatio(
    uint targetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    float targetHPRatio, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetCharacters = 1)

Simpler version:

  • HPRatio(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters) == value
    Comparing targetHPRatio (== != > < >= <=)

CharacterType

Used in common_func

CharacterType(
    uint targetEntityId, 
    sbyte<TargetType> targetType, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetCharacters = 1)

CharacterTargetedBy

Used in common_func

CharacterTargetedByState(
    uint aggressorEntityId, 
    uint targetEntityId, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetCharacters = 1)

Simpler version:

  • CharacterTargetedBy(uint aggressorEntityId, uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
    Where shouldHave = true or false

CharacterHasSpEffect

Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_30_00_00, and 28 others

CharacterHasSpEffectState(
    uint targetEntityId, 
    int spEffectId, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetCharacters = 1)

Simpler version:

  • CharacterHasSpEffect(uint targetEntityId, int spEffectId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
    Where shouldHave = true or false

NPCPartHP

Used in common_func, m47_80_00_00, m47_90_00_00, m48_00_00_00, m48_20_00_00

CompareNPCPartHP(
    uint targetEntityId, 
    int npcPartId, 
    int hpThreshold, 
    sbyte<ComparisonType> comparisonType)

Simpler version:

  • NPCPartHP(uint targetEntityId, int npcPartId) == value
    Comparing hpThreshold (== != > < >= <=)

CharacterBackreadStatus

Used in common_func, m10_00_00_00, m18_00_00_00, m35_90_00_00, m60_43_36_50, m60_43_39_10

CharacterBackreadStatusState(
    uint targetEntityId, 
    bool isBackread, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetCharacters = 1)

Simpler version:

  • CharacterBackreadStatus(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
    Where isBackread = true or false

CharacterHasEventMessage

Unused

CharacterHasEventMessageState(
    uint targetEntityId, 
    int targetEventMessageId, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetCharacters = 1)

Simpler version:

  • CharacterHasEventMessage(uint targetEntityId, int targetEventMessageId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
    Where shouldHave = true or false

CharacterAIState

Used in common_func, m32_00_00_00, m34_10_00_00, m35_90_00_00, m60_42_38_10, m60_42_39_10, m60_43_39_10

CharacterAIState(
    uint targetEntityId, 
    byte<AIStateType> aiState, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetCharacters = 1)

PlayersClass

Unused

PlayersClass(
    byte<ClassType> classNameType)

PlayersCovenant

Unused

PlayersCovenant(
    byte covenantIndex)

PlayersSoulLevel

Used in common_func

ComparePlayersSoulLevel(
    byte<ComparisonType> comparisonType, 
    uint targetSoulLevel)

Simpler version:

  • PlayersSoulLevel() == value
    Comparing targetSoulLevel (== != > < >= <=)

CharacterHPValue

Used in common, common_func, m10_00_00_00, m13_00_00_00, m15_00_00_00, m34_00_00_00, m34_10_00_00, m35_90_00_00, m46_50_00_00, m46_60_00_00, and 16 others

CompareCharacterHPValue(
    uint targetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    int targetHP, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetCharacters = 1)

Simpler version:

  • CharacterHPValue(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters) == value
    Comparing targetHP (== != > < >= <=)

CharacterRatioDead

Used in common_func, m32_00_00_00, m35_90_00_00, m49_29_00_00, m60_43_39_00, m60_43_39_50, m60_44_39_00, m60_44_39_30, m60_44_39_50

CharacterRatioDeadAlive(
    uint targetEntityId, 
    byte<DeathState> desiredLifeState, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float targetRatio = 1)

Simpler version:

  • CharacterRatioDead(uint targetEntityId, sbyte<ComparisonType> comparisonType, float targetRatio)
    Where desiredLifeState = DeathState.Dead or DeathState.Alive

CharacterRatioHPRatio

Used in common_func, m18_00_00_00, m19_00_00_00, m49_29_00_00

CompareCharacterRatioHPRatio(
    uint targetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    float targetAmount, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float targetRatio = 1)

Simpler version:

  • CharacterRatioHPRatio(uint targetEntityId, sbyte<ComparisonType> comparisonType, float targetRatio) == value
    Comparing targetAmount (== != > < >= <=)

CharacterRatioHasSpEffect

Unused

CharacterRatioHasSpEffectState(
    uint targetEntityId, 
    int spEffectId, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float targetRatio = 1)

Simpler version:

  • CharacterRatioHasSpEffect(uint targetEntityId, int spEffectId, sbyte<ComparisonType> comparisonType, float targetRatio)
    Where shouldHave = true or false

CharacterRatioBackreadStatus

Used in common_func

CharacterRatioBackreadStatusState(
    uint targetEntityId, 
    bool isBackread, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float targetRatio = 1)

Simpler version:

  • CharacterRatioBackreadStatus(uint targetEntityId, sbyte<ComparisonType> comparisonType, float targetRatio)
    Where isBackread = true or false

CharacterRatioAIState

Unused

CharacterRatioAIState(
    uint targetEntityId, 
    byte<AIStateType> aiState, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float targetRatio = 1)

CharacterRatioHPValue

Used in common_func, m35_90_00_00

CompareCharacterRatioHPValue(
    uint targetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    int targetHP, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float targetRatio = 1)

Simpler version:

  • CharacterRatioHPValue(uint targetEntityId, sbyte<ComparisonType> comparisonType, float targetRatio) == value
    Comparing targetHP (== != > < >= <=)

CharacterInvadeType

Unused

CharacterInvadeType(
    uint targetEntityId, 
    byte invadeTypeUnknown, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetCharacters = 1)

PlayerTargeted

Unused

PlayerTargeted(
    uint minNPCThreatLevel, 
    uint maxNPCThreatLevel, 
    byte<AIStateType> aiStateType)

NPCPartAttributeDamage

Used in common_func

NPCPartAttributeDamage(
    uint targetEntityId, 
    int npcPartId, 
    uint attackerEntityId, 
    byte<DamageType> damageType)

CharacterRidingMount

Used in common_func

CharacterRidingMountState(
    uint targetEntityId, 
    bool isMounted)

Simpler version:

  • CharacterRidingMount(uint targetEntityId)
    Where isMounted = true or false

CharacterHasStateInfo

Used in common_func, m18_00_00_00, m19_00_00_00, m35_90_00_00

CharacterHasStateInfoState(
    uint targetEntityId, 
    short stateInfo, 
    bool shouldHave, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetCharacters = 1)

Simpler version:

  • CharacterHasStateInfo(uint targetEntityId, short stateInfo, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
    Where shouldHave = true or false

SpecialStandbyEndedFlag

Used in common_func, m60_44_38_20

SpecialStandbyEndedFlagState(
    uint targetEntityId, 
    byte<ONOFFCHANGE> desiredFlagState)

Simpler version:

  • SpecialStandbyEndedFlag(uint targetEntityId)
    Where desiredFlagState = ON or OFF

CharacterHasTeamType

Used in common, common_func

CharacterHasTeamType(
    uint targetEntityId, 
    byte<TeamType> teamType)

IsHero

Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00

IsHero(
    byte<Hero> hero)

IsPlayerNo

Used in common, common_func, m19_00_00_00, m45_52_00_00, m46_78_00_00, m48_90_00_00

IsPlayerNoState(
    byte playerNo, 
    bool isPlayerNo)

Simpler version:

  • IsPlayerNo(byte playerNo)
    Where isPlayerNo = true or false

RandomAppearLot

Used in common_func

RandomAppearLotState(
    uint targetEntityId, 
    bool exists)

Simpler version:

  • RandomAppearLot(uint targetEntityId)
    Where exists = true or false

HasEnemyMutation

Used in common_func

HasEnemyMutationState(
    short mutationId, 
    uint unknown, 
    byte unknown, 
    bool hasMutation)

Simpler version:

  • HasEnemyMutation(short mutationId, uint unknown, byte unknown)
    Where hasMutation = true or false

AssetDestroyed

Used in common_func, m40_00_00_00, m40_90_00_00, m60_42_36_00, m60_42_36_10, m60_42_36_20

AssetDestroyedState(
    byte<DestructionState> damageState, 
    uint targetAssetEntityId, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetAssets = 1)

Simpler version:

  • AssetDestroyed(uint targetAssetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetAssets)
    Where damageState = DestructionState.Destroyed or DestructionState.Undestroyed

AssetHitBy

Used in m10_00_00_00

AssetHitBy(
    uint targetEntityId, 
    uint attackerEntityId)

ObjActEventFlag

Used in m35_90_00_00, m60_44_37_00, m60_44_37_20, m60_45_36_30

ObjActEventFlag(
    uint objactEventFlag)

AssetHP

Used in m40_00_00_00, m40_90_00_00

CompareAssetHP(
    uint targetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    int hpThreshold, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetAssets = 1)

Simpler version:

  • AssetHP(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetAssets) == value
    Comparing hpThreshold (== != > < >= <=)

AssetRatioDestroyed

Unused

AssetRatioDestroyedState(
    byte<DestructionState> damageState, 
    uint targetEntityId, 
    sbyte<ComparisonType> comparisonType, 
    float targetRatio)

Simpler version:

  • AssetRatioDestroyed(byte<DestructionState> damageState, uint targetEntityId) == value
    Comparing targetRatio (== != > < >= <=)

AssetBurnState

Unused

CompareAssetBurnState(
    uint targetEntityId, 
    byte<ComparisonType> comparisonType, 
    byte burnStateUnknown, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetAssets = 1)

Simpler version:

  • AssetBurnState(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetAssets) == value
    Comparing burnStateUnknown (== != > < >= <=)

AssetBackread

Unused

AssetBackreadState(
    uint targetEntityId, 
    bool isBackread, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float numberOfTargetAssets = 1)

Simpler version:

  • AssetBackread(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetAssets)
    Where isBackread = true or false

AssetRatioBackread

Unused

AssetRatioBackreadState(
    uint targetEntityId, 
    bool isBackread, 
    sbyte<ComparisonType> comparisonType = Equal, 
    float targetRatio = 1)

Simpler version:

  • AssetRatioBackread(uint targetEntityId, sbyte<ComparisonType> comparisonType, float targetRatio)
    Where isBackread = true or false

BGMCommonState

Used in common_func

BGMCommonState(
    int unknown, 
    int unknown)

BossBGMPlaying

Used in common_func, m35_90_00_00

BossBGMPlayingState(
    int bgmBossConvParamId, 
    bool isPlaying)

Simpler version:

  • BossBGMPlaying(int bgmBossConvParamId)
    Where isPlaying = true or false

CompareBossBGMPriority

Used in common_func

CompareBossBGMPriority(
    sbyte<ComparisonType> comparisonType, 
    int bgmBossConvParamId)

PlayerMovingOnHit

Unused

PlayerMovingOnHit(
    uint hitEntityId)

PlayerAttackingOnHit

Unused

PlayerAttackingOnHit(
    uint hitEntityId)

PlayerStandingOnHit

Unused

PlayerStandingOnHit(
    uint hitEntityId)

PlayerStandingOnHitGroup

Unused

PlayerStandingOnHitGroup(
    uint hitEntityId)

IsMapVariation

Used in common_func, m19_00_00_00, m30_00_00_00, m30_30_00_00, m32_00_00_00, m32_10_00_00, m32_20_00_00, m34_00_00_00, m34_10_00_00, m34_20_00_00, and 37 others

IsMapVariationState(
    bool isVariation, 
    byte mapVariationId)

Simpler version:

  • IsMapVariation(byte mapVariationId)
    Where isVariation = true or false

Enums

ONOFF

Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 101 others

  • OFF = 0
  • ON = 1

ONOFFCHANGE

Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 122 others

  • OFF = 0
  • ON = 1
  • CHANGE = 2

TargetEventFlagType

Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 132 others

  • TargetEventFlagType.EventFlag = 0
  • TargetEventFlagType.EventID = 1
  • TargetEventFlagType.EventIDSlotNumber = 2

ComparisonType

Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 140 others

  • Equal = 0
  • NotEqual = 1
  • Greater = 2
  • Less = 3
  • GreaterOrEqual = 4
  • LessOrEqual = 5

LogicalOperationType

Used in common, common_func, m10_00_00_00, m15_00_00_00

  • LogicalOperationType.AllON = 0 Used in common_func, m10_00_00_00, m15_00_00_00
  • LogicalOperationType.AllOFF = 1 Used in common, common_func, m10_00_00_00
  • LogicalOperationType.NotAllOFF = 2 Used in common, common_func, m10_00_00_00
  • LogicalOperationType.NotAllON = 3 Used in common_func

CalculationType

Unused

  • CalculationType.Add = 0
  • CalculationType.Sub = 1
  • CalculationType.Mult = 2
  • CalculationType.Div = 3
  • CalculationType.Mod = 4
  • CalculationType.Assign = 5

ConditionGroup

Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 146 others

  • OR_15 = -15
  • OR_14 = -14
  • OR_13 = -13
  • OR_12 = -12
  • OR_11 = -11
  • OR_10 = -10
  • OR_09 = -9
  • OR_08 = -8
  • OR_07 = -7
  • OR_06 = -6
  • OR_05 = -5
  • OR_04 = -4
  • OR_03 = -3
  • OR_02 = -2
  • OR_01 = -1
  • MAIN = 0
  • AND_01 = 1
  • AND_02 = 2
  • AND_03 = 3
  • AND_04 = 4
  • AND_05 = 5
  • AND_06 = 6
  • AND_07 = 7
  • AND_08 = 8
  • AND_09 = 9
  • AND_10 = 10
  • AND_11 = 11
  • AND_12 = 12
  • AND_13 = 13
  • AND_14 = 14
  • AND_15 = 15

CutscenePlayMode

Used in m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50

  • CutscenePlayMode.Skippable = 0 Used in m10_00_00_00, m11_00_00_00, m12_00_00_00
  • CutscenePlayMode.Unskippable = 2
  • CutscenePlayMode.SkippableWithFadeOutSkip = 16 Used in m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50
  • CutscenePlayMode.UnskippableWithFadeOutSkip = 18
  • CutscenePlayMode.SkippableWithWhiteFadeOut = 32
  • CutscenePlayMode.SkippableWithWhiteFadeOutSkip = 48
  • CutscenePlayMode.UnskippableWithWhiteFadeOutSkip = 50
  • CutscenePlayMode.SkippableWithWhiteFadeOut2 = 64

DestructionState

Used in common_func, m40_00_00_00, m40_90_00_00, m60_42_36_00, m60_42_36_10, m60_42_36_20

  • DestructionState.Undestroyed = 0
  • DestructionState.Destroyed = 1 Used in common_func, m40_00_00_00, m40_90_00_00, m60_42_36_00, m60_42_36_10, m60_42_36_20

InsideOutsideState

Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 73 others

  • InsideOutsideState.Outside = 0
  • InsideOutsideState.Inside = 1

ConditionState

Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m20_80_00_00, and 114 others

  • FAIL = 0
  • PASS = 1

DeathState

Used in common_func, m10_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m19_00_00_00, m31_90_00_00, m32_00_00_00, m34_00_00_00, and 53 others

  • DeathState.Alive = 0
  • DeathState.Dead = 1

OwnershipState

Used in common_func, m10_00_00_00, m11_00_00_00, m31_90_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50

  • OwnershipState.DoesntOwn = 0
  • OwnershipState.Owns = 1

EventEndType

Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_00_00_00, and 143 others

  • EventEndType.End = 0
  • EventEndType.Restart = 1

TeamType

Used in common, common_func, m10_00_00_00, m13_00_00_00, m18_00_00_00

  • TeamType.Default = -1
  • TeamType.Disabled = 0 Used in common, common_func
  • TeamType.Human = 1 Used in common, common_func
  • TeamType.WhitePhantom = 2 Used in common, common_func
  • TeamType.BlackPhantom = 3
  • TeamType.GrayPhantom = 4
  • TeamType.WanderingPhantom = 5
  • TeamType.Enemy = 6 Used in m10_00_00_00
  • TeamType.StrongEnemy = 7
  • TeamType.Ally = 8
  • TeamType.HostileAlly = 9
  • TeamType.DecoyEnemy = 10
  • TeamType.Decoylike = 11
  • TeamType.BattleAlly = 12
  • TeamType.Invader = 13
  • TeamType.Charmed = 15
  • TeamType.Host = 19
  • TeamType.Coop = 20
  • TeamType.Hostile = 21
  • TeamType.WanderingPhantom2 = 22
  • TeamType.Enemy1 = 23
  • TeamType.Enemy2 = 24
  • TeamType.StrongEnemy2 = 25
  • TeamType.FriendlyNPC = 26 Used in m10_00_00_00, m13_00_00_00, m18_00_00_00
  • TeamType.HostileNPC = 27 Used in common_func
  • TeamType.CoopNPC = 28
  • TeamType.Indiscriminate = 29 Used in common, common_func
  • TeamType.Object = 30 Used in common_func, m18_00_00_00
  • TeamType.WhiteBerserker = 31
  • TeamType.RedBerserker = 32
  • TeamType.ArchEnemyTeam = 33 Used in common_func
  • TeamType.Unknown67 = 67
  • TeamType.Unknown70 = 70
  • TeamType.Unknown77 = 77 Used in common, common_func
  • TeamType.Unknown79 = 79 Used in common_func

TargetEntityType

Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_00_00_00, and 32 others

  • TargetEntityType.Asset = 0 Used in common_func, m19_00_00_00, m30_00_00_00, m32_00_00_00, m40_00_00_00, m40_90_00_00, m41_00_00_00, m41_01_00_00, m41_30_00_00, m60_43_38_20, and 4 others
  • TargetEntityType.Area = 1 Used in common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m31_90_00_00, m35_90_00_00, m47_70_00_00, m60_43_38_00, m60_43_38_20, m60_43_38_50, m60_43_39_10, m60_44_39_00, m60_44_39_30, m60_44_39_50
  • TargetEntityType.Character = 2 Used in common, common_func, m10_00_00_00, m13_20_00_00, m19_00_00_00, m35_90_00_00, m45_52_00_00, m45_53_00_00, m46_50_00_00, m46_60_00_00, and 10 others

DisabledEnabled

Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 130 others

  • Disabled = 0
  • Enabled = 1

BitopType

Unused

  • BitopType.Add = 0
  • BitopType.Delete = 1
  • BitopType.Invert = 2

Unused

  • NavimeshType.Solid = 1
  • NavimeshType.Exit = 2
  • NavimeshType.Obstacle = 4
  • NavimeshType.Wall = 8
  • NavimeshType.LandingPoint = 64
  • NavimeshType.Event = 128
  • NavimeshType.Cliff = 256
  • NavimeshType.OpenSpace = 512
  • NavimeshType.Ladder = 1024
  • NavimeshType.Hole = 2048
  • NavimeshType.Door = 4096
  • NavimeshType.ClosedDoor = 8192
  • NavimeshType.WalltouchingFloor = 32

PromptType

Used in m10_00_00_00, m15_00_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50

  • PromptType.YESNO = 0 Used in m10_00_00_00
  • PromptType.OKCANCEL = 1 Used in m10_00_00_00, m15_00_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50

NumberofOptions

Used in m10_00_00_00, m15_00_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50

  • NumberofOptions.NoButtons = 0 Used in m10_00_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50
  • NumberofOptions.OneButton = 1 Used in m10_00_00_00, m15_00_00_00
  • NumberofOptions.TwoButtons = 2

SoundType

Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m34_00_00_00, m34_10_00_00, and 20 others

  • SoundType.EnvironmentalSound = 0 Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m60_43_38_20
  • SoundType.CharacterMotion = 1 Used in common_func, m19_00_00_00, m49_29_00_00, m60_43_39_10
  • SoundType.MenuSE = 2 Used in m10_00_00_00
  • SoundType.Asset = 3
  • SoundType.CutsceneSE = 4 Used in m10_00_00_00
  • SoundType.SFX = 5 Used in common_func, m10_00_00_00, m34_00_00_00, m34_10_00_00, m35_90_00_00, m40_00_00_00, m46_50_00_00, m46_60_00_00, m46_80_00_00, m60_42_38_10, and 12 others
  • SoundType.BGM = 6 Used in common, common_func, m10_00_00_00, m11_00_00_00
  • SoundType.Voice = 7
  • SoundType.DependsOnFloorMaterial = 8
  • SoundType.DependsOnArmorMaterial = 9
  • SoundType.Ghost = 10
  • SoundType.GeometrySet = 14 Used in common_func

DamageTargetType

Unused

  • DamageTargetType.Character = 1
  • DamageTargetType.Map = 2
  • DamageTargetType.CharacterMap = 3

ItemType

Used in common, common_func, m10_00_00_00, m11_00_00_00, m31_90_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50

  • ItemType.Weapon = 0 Used in m31_90_00_00
  • ItemType.Protector = 1
  • ItemType.Accessory = 2
  • ItemType.Goods = 3 Used in common, common_func, m10_00_00_00, m31_90_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50
  • ItemType.Antique = 4 Used in m10_00_00_00, m11_00_00_00

TargetType

Used in common_func

  • TargetType.Alive = 0
  • TargetType.WhitePhantom = 1 Used in common_func
  • TargetType.BlackPhantom = 2
  • TargetType.GrayPhantom = 8
  • TargetType.Invader = 15
  • TargetType.Invader2 = 16
  • TargetType.BluePhantom = 17
  • TargetType.Invader3 = 18

TextEffectType

Unused

  • TextEffectType.DemigodFelled = 14
  • TextEffectType.LegendFelled = 15
  • TextEffectType.GreatEnemyFelled = 16
  • TextEffectType.EnemyFelled = 17
  • TextEffectType.NightlordSlain = 18
  • TextEffectType.InvaderVanquished = 30
  • TextEffectType.LostGraceDiscovered = 40
  • TextEffectType.PowerGained = 45
  • TextEffectType.YouDied = 50
  • TextEffectType.Victory = 60
  • TextEffectType.Defeat = 61
  • TextEffectType.DayI = 80
  • TextEffectType.DayII = 81
  • TextEffectType.DayIII = 82

MultiplayerState

Used in common, common_func, m12_00_00_00

  • MultiplayerState.Host = 0 Used in common_func
  • MultiplayerState.Client = 1
  • MultiplayerState.Multiplayer = 2 Used in common, m12_00_00_00
  • MultiplayerState.MultiplayerPending = 3 Used in common
  • MultiplayerState.Singleplayer = 4 Used in common, m12_00_00_00
  • MultiplayerState.Invasion = 5
  • MultiplayerState.InvasionPending = 6

NPCPartType

Used in common_func, m47_80_00_00, m47_90_00_00, m48_00_00_00, m48_20_00_00

  • NPCPartType.Part1 = 1 Used in common_func, m48_20_00_00
  • NPCPartType.Part2 = 2 Used in common_func
  • NPCPartType.Part3 = 3 Used in common_func
  • NPCPartType.Part4 = 4 Used in common_func
  • NPCPartType.Part5 = 5 Used in common_func
  • NPCPartType.Part6 = 6 Used in common_func, m47_80_00_00
  • NPCPartType.Part7 = 7 Used in m47_90_00_00
  • NPCPartType.Part8 = 8
  • NPCPartType.Part9 = 9 Used in m47_90_00_00, m48_00_00_00
  • NPCPartType.Part10 = 10 Used in m48_00_00_00
  • NPCPartType.Part11 = 11
  • NPCPartType.Part12 = 12
  • NPCPartType.Part13 = 13
  • NPCPartType.Part14 = 14
  • NPCPartType.Part15 = 15
  • NPCPartType.Part16 = 16
  • NPCPartType.Part17 = 17
  • NPCPartType.Part18 = 18
  • NPCPartType.Part19 = 19
  • NPCPartType.Part20 = 20
  • NPCPartType.Part21 = 21
  • NPCPartType.Part22 = 22
  • NPCPartType.Part23 = 23
  • NPCPartType.Part24 = 24
  • NPCPartType.Part25 = 25
  • NPCPartType.Part26 = 26
  • NPCPartType.Part27 = 27
  • NPCPartType.Part28 = 28
  • NPCPartType.Part29 = 29
  • NPCPartType.Part30 = 30
  • NPCPartType.WeakPoint = 31

AuthorityLevel

Used in common_func

  • AuthorityLevel.Normal = 0
  • AuthorityLevel.Forced = 8192

AIStateType

Used in common_func, m32_00_00_00, m34_10_00_00, m35_90_00_00, m60_42_38_10, m60_42_39_10, m60_43_39_10

  • AIStateType.Normal = 0 Used in m32_00_00_00
  • AIStateType.Recognition = 1 Used in common_func, m35_90_00_00, m60_43_39_10
  • AIStateType.Alert = 2 Used in common_func, m35_90_00_00, m60_43_39_10
  • AIStateType.Combat = 3 Used in common_func, m34_10_00_00, m35_90_00_00, m60_42_38_10, m60_42_39_10, m60_43_39_10
  • AIStateType.PassiveAlert = 4 Used in common_func, m35_90_00_00, m60_43_39_10
  • AIStateType.ActiveAlert = 5 Used in common_func, m35_90_00_00, m60_43_39_10
  • AIStateType.WaitBeforeForget = 6 Used in common_func, m35_90_00_00

SummonSignType

Unused

  • SummonSignType.WhiteSign = 0
  • SummonSignType.BlackSign = 1
  • SummonSignType.RedSign = 2
  • SummonSignType.NPCWhiteSign = 20

ClassType

Unused

  • ClassType.Vagabond = 0
  • ClassType.Warrior = 1
  • ClassType.Hero = 2
  • ClassType.Bandit = 3
  • ClassType.Astrologer = 4
  • ClassType.Prophet = 5
  • ClassType.Confessor = 6
  • ClassType.Samurai = 7
  • ClassType.Prisoner = 8
  • ClassType.Wretch = 9

CharacterUpdateFrequency

Used in common_func, m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m47_70_00_00, m47_80_00_00, and 27 others

  • CharacterUpdateFrequency.NoUpdate = -1 Used in common_func, m10_00_00_00, m60_43_39_10
  • CharacterUpdateFrequency.AlwaysUpdate = 0 Used in common_func, m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m47_70_00_00, m47_80_00_00, and 27 others
  • CharacterUpdateFrequency.Every2Frames = 2 Used in common_func
  • CharacterUpdateFrequency.Every5Frames = 5
  • CharacterUpdateFrequency.AtLeastEvery2Frames = 102 Used in m10_00_00_00
  • CharacterUpdateFrequency.AtLeastEvery5Frames = 105

Interpolation

Unused

  • Interpolation.Interpolated = 0
  • Interpolation.Uninterpolated = 1

DisplayState

Unused

  • DisplayState.Hide = 0
  • DisplayState.Display = 1

AddDelete

Unused

  • AddDelete.Delete = 0
  • AddDelete.Add = 1

DamageType

Used in common_func, m10_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m60_42_38_10, m60_43_38_10

  • DamageType.Any = 0 Used in common_func, m10_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m60_42_38_10, m60_43_38_10
  • DamageType.Fire = 1
  • DamageType.Magic = 2

Label

Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 66 others

  • Label.Label0 = 0
  • Label.Label1 = 1
  • Label.Label2 = 2
  • Label.Label3 = 3
  • Label.Label4 = 4
  • Label.Label5 = 5
  • Label.Label6 = 6
  • Label.Label7 = 7
  • Label.Label8 = 8
  • Label.Label9 = 9
  • Label.Label10 = 10
  • Label.Label11 = 11
  • Label.Label12 = 12
  • Label.Label13 = 13
  • Label.Label14 = 14
  • Label.Label15 = 15
  • Label.Label16 = 16
  • Label.Label17 = 17
  • Label.Label18 = 18
  • Label.Label19 = 19
  • Label.Label20 = 20

ArmorType

Used in m10_00_00_00

  • ArmorType.Head = 0 Used in m10_00_00_00
  • ArmorType.Body = 1
  • ArmorType.Arms = 2
  • ArmorType.Legs = 3

Gender

Unused

  • Gender.Male = 0
  • Gender.Female = 1

WorldType

Used in common, common_func, m30_30_00_00, m31_90_00_00, m35_90_00_00, m60_43_38_00, m60_43_38_50, m60_43_39_00, m60_43_39_50, m60_44_39_00, and 3 others

  • WorldType.OwnWorld = 0 Used in common, common_func, m31_90_00_00, m35_90_00_00, m60_43_39_00, m60_43_39_50, m60_44_39_00, m60_44_39_30, m60_44_39_50
  • WorldType.OtherWorld = 1 Used in common, common_func, m30_30_00_00, m31_90_00_00, m35_90_00_00, m60_43_38_00, m60_43_38_50, m60_43_39_00, m60_43_39_50, m60_44_39_00, and 3 others

BossBGMState

Used in common_func, m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00

  • BossBGMState.Stop1 = -2 Used in m18_00_00_00, m19_00_00_00
  • BossBGMState.Stop2 = -1 Used in common_func, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00
  • BossBGMState.Start = 0 Used in common_func, m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00
  • BossBGMState.HeatUp = 1 Used in common_func, m15_00_00_00, m18_00_00_00, m19_00_00_00
  • BossBGMState.HeatUp2 = 2 Used in common_func

Weather

Used in common, common_func, m10_00_00_00, m11_00_00_00, m18_00_00_00, m19_00_00_00, m60_42_38_10, m60_42_39_10, m60_43_39_10

  • Weather.None = -1 Used in m60_42_38_10, m60_42_39_10, m60_43_39_10
  • Weather.Type00 = 0 Used in common, common_func
  • Weather.Type20 = 1 Used in common, common_func
  • Weather.Type40 = 2 Used in common, common_func
  • Weather.Type30 = 3 Used in common, common_func
  • Weather.Type50 = 4 Used in common, common_func
  • Weather.Type01 = 5 Used in common, m10_00_00_00
  • Weather.Type10 = 6 Used in common, common_func
  • Weather.Type11 = 7 Used in common
  • Weather.Type21 = 8 Used in common
  • Weather.Type31 = 9 Used in common
  • Weather.Type41 = 10 Used in common
  • Weather.Type51 = 11 Used in common, common_func
  • Weather.Type60 = 12 Used in common, common_func
  • Weather.Type52 = 15 Used in common
  • Weather.Type81 = 16 Used in common, common_func, m60_42_38_10, m60_42_39_10, m60_43_39_10
  • Weather.Type82 = 17
  • Weather.Type83 = 18 Used in common, common_func
  • Weather.Type84 = 19 Used in common_func
  • Weather.Type85 = 20 Used in common_func, m11_00_00_00, m18_00_00_00, m19_00_00_00
  • Weather.Type86 = 21
  • Weather.Type87 = 22 Used in common_func, m18_00_00_00
  • Weather.Type88 = 23 Used in m18_00_00_00

ArenaMatchType

Unused

  • ArenaMatchType.Duel = 0
  • ArenaMatchType.TwoPlayerBrawl = 1
  • ArenaMatchType.FourPlayerBrawl = 2
  • ArenaMatchType.SixPlayerBrawl = 3
  • ArenaMatchType.OneVersusOne = 4
  • ArenaMatchType.TwoVersusTwo = 5
  • ArenaMatchType.ThreeVersusThree = 6

ArenaResult

Unused

  • ArenaResult.Win = 0
  • ArenaResult.Draw = 1

Hero

Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00

  • Hero.Wylder = 1 Used in common_func, m10_00_00_00, m18_00_00_00
  • Hero.Guardian = 2 Used in common_func, m10_00_00_00
  • Hero.Ironeye = 3 Used in common, common_func, m10_00_00_00
  • Hero.Duchess = 4 Used in common_func, m10_00_00_00
  • Hero.Raider = 5 Used in common_func, m10_00_00_00, m13_20_00_00
  • Hero.Revenant = 6 Used in common, common_func, m10_00_00_00, m15_00_00_00
  • Hero.Recluse = 7 Used in common_func, m10_00_00_00, m11_00_00_00
  • Hero.Executor = 8 Used in common, common_func, m10_00_00_00, m13_00_00_00

ScenarioSection

Used in m10_00_00_00

  • ScenarioSection.None = 0
  • ScenarioSection.Wylder = 1
  • ScenarioSection.Guardian = 2
  • ScenarioSection.Ironeye = 3
  • ScenarioSection.Duchess = 4
  • ScenarioSection.Raider = 5
  • ScenarioSection.Revenant = 6
  • ScenarioSection.Recluse = 7
  • ScenarioSection.Executor = 8

TargetBoss

Used in common, common_func, m12_00_00_00

  • TargetBoss.Gladius = 0 Used in common, common_func
  • TargetBoss.Adel = 1 Used in common
  • TargetBoss.Gnoster = 2 Used in common
  • TargetBoss.Maris = 3 Used in common
  • TargetBoss.Libra = 4 Used in common, common_func
  • TargetBoss.Fulghor = 5 Used in common
  • TargetBoss.Caligo = 6 Used in common
  • TargetBoss.Heolstor = 7 Used in common, m12_00_00_00

LogObjectType

Used in common, common_func, m10_00_00_00, m30_00_00_00, m32_00_00_00, m40_00_00_00, m40_90_00_00, m46_50_00_00, m46_60_00_00, m46_80_00_00, and 7 others

  • LogObjectType.None = 0 Used in common, common_func, m10_00_00_00, m30_00_00_00, m32_00_00_00, m40_00_00_00, m40_90_00_00, m47_80_00_00, m60_42_36_50, m60_44_38_00, and 4 others
  • LogObjectType.NpcName = 1 Used in common_func, m46_50_00_00, m46_60_00_00, m46_80_00_00
  • LogObjectType.Goods = 2 Used in common_func
  • LogObjectType.Weapon = 3
  • LogObjectType.Accessory = 4
  • LogObjectType.EntityNpcName = 5
  • LogObjectType.WorldMapPoint = 6
  • LogObjectType.Antique = 7