Instructions | Condition Functions | Enums
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IfConditionGroup Instruction 0[00]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_20_00_00, m16_10_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_03_00_00, m50_04_00_00, m50_10_00_00, m50_11_00_00, m51_10_00_00, m52_03_00_00, m52_12_00_00, m52_13_00_00, m52_42_00_00, m52_46_00_00, m53_00_00_00, m53_05_00_00, m53_49_00_00, m53_50_00_00, m53_51_00_00, m53_52_00_00, m53_53_00_00, m53_54_00_00, m53_55_00_00, m53_57_00_00, m53_58_00_00, m53_59_00_00, m53_62_00_00, m53_63_00_00, m53_64_00_00, and 120 others
IfConditionGroup(
sbyte<ConditionGroup> resultConditionGroup,
byte<ConditionState> desiredConditionGroupState,
sbyte<ConditionGroup> targetConditionGroup)WaitFor in MattScript
IfParameterComparison Instruction 0[01]Used in common_func
IfParameterComparison(
sbyte<ConditionGroup> resultConditionGroup,
sbyte<ComparisonType> comparisonType,
int lefthandSide,
int righthandSide)Condition function: Signed
IfUnsignedParameterComparison Instruction 0[02]Used in common_func
IfUnsignedParameterComparison(
sbyte<ConditionGroup> resultConditionGroup,
sbyte<ComparisonType> comparisonType,
uint lefthandSide,
uint righthandSide)Condition function: Compare
IfElapsedSeconds Instruction 1[00]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_10_00_00, m16_11_00_00, m19_00_00_00, m52_12_00_00, m52_13_00_00, m52_40_00_00, m52_46_00_00, m53_05_00_00, and 54 others
IfElapsedSeconds(
sbyte<ConditionGroup> resultConditionGroup,
float targetTimeSeconds)Condition function: ElapsedSeconds
IfElapsedFrames Instruction 1[01]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m13_00_00_00, m15_00_00_00, m16_10_00_00, m18_00_00_00, m19_00_00_00, m53_05_00_00, and 11 others
IfElapsedFrames(
sbyte<ConditionGroup> resultConditionGroup,
int targetTimeFrames)Condition function: ElapsedFrames
IfRandomElapsedSeconds Instruction 1[02]Used in common, common_func, m10_00_00_00_dlc01, m15_00_00_00
IfRandomElapsedSeconds(
sbyte<ConditionGroup> resultConditionGroup,
float targetSecondsMin,
float targetSecondsMax)Condition function: RandomElapsedSeconds
IfRandomElapsedFrames Instruction 1[03]Used in common_func, m53_00_00_00
IfRandomElapsedFrames(
sbyte<ConditionGroup> resultConditionGroup,
int targetFramesMin,
int targetFramesMax)Condition function: RandomElapsedFrames
IfTimeOfDay Instruction 1[04]Unused
IfTimeOfDay(
sbyte<ConditionGroup> resultConditionGroup,
byte hours,
byte minutes,
byte seconds)Condition function: TimeOfDay
IfTimeOfDayInRange Instruction 1[05]Unused
IfTimeOfDayInRange(
sbyte<ConditionGroup> resultConditionGroup,
byte startingHours,
byte startingMinutes,
byte startingSeconds,
byte endingHours,
byte endingMinutes,
byte endingSeconds)Condition function: TimeOfDayInRange
IfPlayAreaCurrentTime Instruction 1[06]Used in m30_30_00_00
IfPlayAreaCurrentTime(
sbyte<ConditionGroup> resultConditionGroup,
byte hours,
byte minutes)Condition function: PlayAreaCurrentTime
IfPlayAreaCurrentTimeInRange Instruction 1[07]Used in common, common_func, m30_30_00_00, m49_29_00_00, m49_42_00_00, m52_12_00_00, m53_05_00_00
IfPlayAreaCurrentTimeInRange(
sbyte<ConditionGroup> resultConditionGroup,
byte startingHours,
byte startingMinutes,
byte startingSeconds,
byte endingHours,
byte endingMinutes,
byte endingSeconds)Condition function: PlayAreaCurrentTimeInRange
IfEventFlag Instruction 3[00]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_00_00_00, m16_10_00_00, m16_11_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m51_00_00_00, m51_10_00_00, m52_12_00_00, m52_13_00_00, m52_40_00_00, m52_42_00_00, m52_46_00_00, m53_00_00_00, m53_05_00_00, and 130 others
IfEventFlag(
sbyte<ConditionGroup> resultConditionGroup,
byte<ONOFFCHANGE> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
uint targetEventFlagId)Condition function: EventFlag
IfBatchEventFlags Instruction 3[01]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m52_42_00_00, m60_42_38_40, m60_43_37_40, m60_45_36_40
IfBatchEventFlags(
sbyte<ConditionGroup> resultConditionGroup,
byte<LogicalOperationType> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
uint startingTargetEventFlagId,
uint endingTargetEventFlagId)Condition function: AllBatchEventFlags
IfInoutsideArea Instruction 3[02]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_10_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m50_10_00_00, m51_10_00_00, m52_12_00_00, m52_40_00_00, m52_42_00_00, m53_49_00_00, m53_50_00_00, m53_52_00_00, m53_53_00_00, m53_54_00_00, m53_55_00_00, m53_56_00_00, m53_57_00_00, m53_58_00_00, m53_59_00_00, m53_62_00_00, m53_63_00_00, m53_64_00_00, and 80 others
IfInoutsideArea(
sbyte<ConditionGroup> resultConditionGroup,
byte<InsideOutsideState> desiredState,
uint targetEntityId,
uint areaEntityId,
int numberOfTargetCharacters)Condition function: InArea
IfEntityInoutsideRadiusOfEntity Instruction 3[03]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m16_11_00_00, m53_05_00_00, m53_50_00_00, m53_51_00_00, m34_10_00_00, m35_90_00_00, m46_50_00_00, and 16 others
IfEntityInoutsideRadiusOfEntity(
sbyte<ConditionGroup> resultConditionGroup,
byte<InsideOutsideState> desiredState,
uint targetEntityIdA,
uint targetEntityIdB,
float targetDistance,
int numberOfTargetCharacters)Condition function: EntityInRadiusOfEntity
IfPlayerHasdoesntHaveItem Instruction 3[04]Used in common, common_func, m10_00_00_00, m11_00_00_00, m31_90_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50
IfPlayerHasdoesntHaveItem(
sbyte<ConditionGroup> resultConditionGroup,
byte<ItemType> itemType,
int itemId,
byte<OwnershipState> desiredPossessionState)Condition function: PlayerHasItem
IfMultiplayerState Instruction 3[06]Used in common, common_func, m12_00_00_00, m52_12_00_00
IfMultiplayerState(
sbyte<ConditionGroup> resultConditionGroup,
sbyte<MultiplayerState> desiredMultiplayerState)Condition function: HasMultiplayerState
IfAllPlayersInoutsideArea Instruction 3[07]Used in m12_00_00_00, m60_42_38_10, m60_42_39_10, m60_43_39_10
IfAllPlayersInoutsideArea(
sbyte<ConditionGroup> resultConditionGroup,
byte<InsideOutsideState> desiredState,
uint areaEntityId)Condition function: AllPlayersInArea
IfPlayerInoutMap Instruction 3[08]Used in common, common_func, m12_00_00_00, m16_10_00_00, m18_00_00_00, m19_00_00_00
IfPlayerInoutMap(
sbyte<ConditionGroup> resultConditionGroup,
bool shouldPlayerBeInside,
sbyte areaId,
sbyte blockId,
sbyte regionId,
sbyte indexId)Condition function: PlayerInMap
IfCountEventFlags Instruction 3[10]Used in common_func, m10_00_00_00, m40_90_00_00
IfCountEventFlags(
sbyte<ConditionGroup> resultConditionGroup,
byte<TargetEventFlagType> targetEventFlagType,
uint startingTargetEventFlagId,
uint endingTargetEventFlagId,
sbyte<ComparisonType> comparisonType,
int countThreshold)Condition function: CountEventFlags
IfEventValue Instruction 3[12]Used in common, common_func, m10_00_00_00, m60_43_37_40
IfEventValue(
sbyte<ConditionGroup> resultConditionGroup,
uint baseEventFlagId,
byte numberOfUsedFlagBits,
byte<ComparisonType> comparisonType,
uint thresholdValue)Condition function: EventValue
IfDroppedItemsInArea Instruction 3[14]Unused
IfDroppedItemsInArea(
sbyte<ConditionGroup> resultConditionGroup,
uint areaEntityId)Condition function: DroppedItemsInArea
IfDroppedItem Instruction 3[15]Unused
IfDroppedItem(
sbyte<ConditionGroup> resultConditionGroup,
byte<ItemType> itemType,
int itemId)Condition function: DroppedItem
IfPlayerHasdoesntHaveItemIncludingBbox Instruction 3[16]Unused
IfPlayerHasdoesntHaveItemIncludingBbox(
sbyte<ConditionGroup> resultConditionGroup,
byte<ItemType> itemType,
int itemId,
byte<OwnershipState> desiredPossessionState)Condition function: PlayerHasItemIncludingBBox
IfGameCycle Instruction 3[17]Unused
IfGameCycle(
sbyte<ConditionGroup> resultConditionGroup,
byte<ComparisonType> comparisonType,
byte completedGameCyclesThreshold)Condition function: GameCycle
IfCompareEventValues Instruction 3[20]Used in common_func
IfCompareEventValues(
sbyte<ConditionGroup> resultConditionGroup,
uint leftsideBaseEventFlagId,
byte leftsideNumberOfUsedFlagBits,
byte<ComparisonType> comparisonType,
uint rightsideBaseEventFlagId,
byte rightsideNumberOfUsedFlagBits)Condition function: CompareEventValues
IfOnlineMode Instruction 3[22]Unused
IfOnlineMode(
sbyte<ConditionGroup> resultConditionGroup,
bool onlineMode)Condition function: IsOnline
IfDamageType Instruction 3[23]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m16_10_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m50_10_00_00, m50_11_00_00, m60_42_38_10, m60_43_38_10
IfDamageType(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
uint attackerEntityId,
byte<DamageType> damageType)Condition function: HasDamageType
IfActionButtonInArea Instruction 3[24]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m41_00_00_00, m46_50_00_00, and 22 others
IfActionButtonInArea(
sbyte<ConditionGroup> resultConditionGroup,
int actionButtonParameterId,
uint targetEntityId)Condition function: ActionButtonInArea
IfPlayerIsInWorldType Instruction 3[26]Used in common, common_func, m31_90_00_00, m35_90_00_00, m52_03_00_00, m52_13_00_00, m53_00_00_00, m60_43_39_00, m60_43_39_50, m60_44_39_00, m60_44_39_30, m60_44_39_50
IfPlayerIsInWorldType(
sbyte<ConditionGroup> resultConditionGroup,
byte<WorldType> worldType)Condition function: PlayerIsInOwnWorld
IfMapLoaded Instruction 3[30]Unused
IfMapLoaded(
sbyte<ConditionGroup> resultConditionGroup,
byte areaId,
byte blockId,
byte regionId,
byte indexId)Condition function: MapLoaded
IfWeatherActive Instruction 3[31]Used in common, common_func
IfWeatherActive(
sbyte<ConditionGroup> resultConditionGroup,
sbyte<Weather> weather,
float startDelayDuringChangeS,
float endDelayDuringChangeS)Condition function: WeatherActive
IfMapHasPermissionToUpdate Instruction 3[32]Used in common_func
IfMapHasPermissionToUpdate(
sbyte<ConditionGroup> resultConditionGroup,
bool hasPermission,
bool unknown,
sbyte areaId,
sbyte blockId,
sbyte regionId,
sbyte indexId)Condition function: MapHasPermissionToUpdate
IfFieldBattleBGMActive Instruction 3[33]Used in common_func
IfFieldBattleBGMActive(
sbyte<ConditionGroup> resultConditionGroup,
uint npcThreatLevel,
bool isActive)Condition function: FieldBattleBGMActive
IfPlayerHasArmorEquipped Instruction 3[34]Used in m10_00_00_00
IfPlayerHasArmorEquipped(
sbyte<ConditionGroup> resultConditionGroup,
byte<ArmorType> armorType,
int armorItemId,
int unknown)Condition function: PlayerHasArmorEquipped
IfCeremonyActive Instruction 3[35]Unused
IfCeremonyActive(
sbyte<ConditionGroup> resultConditionGroup,
bool isActive,
int ceremonyId)Condition function: CeremonyActive
IfWeatherLotActive Instruction 3[37]Unused
IfWeatherLotActive(
sbyte<ConditionGroup> resultConditionGroup,
int weatherLotParamId,
bool isActive)Condition function: WeatherLotActive
IfPlayerGender Instruction 3[38]Unused
IfPlayerGender(
sbyte<ConditionGroup> resultConditionGroup,
byte<Gender> gender)Condition function: PlayerGender
IfPlayMode Instruction 3[40]Used in common, common_func, m18_00_00_00, m45_51_00_00, m46_50_00_00, m46_51_00_00, m46_52_00_00, m46_53_00_00, m46_54_00_00, m46_55_00_00, and 19 others
IfPlayMode(
sbyte<ConditionGroup> resultConditionGroup,
byte unknownPlayMode)Condition function: IsPlayMode
IfGameMode Instruction 3[41]Used in common, common_func
IfGameMode(
sbyte<ConditionGroup> resultConditionGroup,
byte unknownGameMode)Condition function: IsGameMode
IfEventFlagAndRandomCondition Instruction 3[42]Used in common, common_func, m40_90_00_00, m53_05_00_00
IfEventFlagAndRandomCondition(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEventFlagId,
float targetProbability)Condition function: EventFlagAndRandomCondition
IfTalkNPCEnabled Instruction 3[43]Used in m10_00_00_00, m10_00_00_00_dlc01
IfTalkNPCEnabled(
sbyte<ConditionGroup> resultConditionGroup,
uint characterEntityId)Condition function: TalkNPCEnabled
IfHotSpot Instruction 3[44]Used in common_func
IfHotSpot(
sbyte<ConditionGroup> resultConditionGroup,
bool isHotSpot)Condition function: IsHotSpot
IfInsidePlayArea Instruction 3[45]Used in common, common_func, m30_00_00_00, m30_30_00_00, m49_42_00_00, m53_05_00_00
IfInsidePlayArea(
sbyte<ConditionGroup> resultConditionGroup,
uint entityId,
float thresholdDistance,
bool inPlayArea)Condition function: InsidePlayArea
IfMissionState Instruction 3[46]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01
IfMissionState(
sbyte<ConditionGroup> resultConditionGroup,
short missionId,
byte missionState,
bool hasState)Condition function: HasMissionState
IfMissionActive Instruction 3[47]Used in common_func, m41_00_00_00, m60_42_36_00, m60_42_36_10, m60_42_36_20, m60_42_39_00, m60_42_39_20, m60_42_39_50, m60_44_36_00, m60_44_36_20, m60_44_36_50
IfMissionActive(
sbyte<ConditionGroup> resultConditionGroup,
short missionId,
bool isMissionActive)Condition function: MissionActive
IfInsidePlayAreaByTime Instruction 3[48]Used in common_func, m53_05_00_00
IfInsidePlayAreaByTime(
sbyte<ConditionGroup> resultConditionGroup,
uint entityId,
float thresholdDistance,
bool inPlayArea,
byte hours,
byte minutes,
byte seconds)Condition function: InsidePlayAreaByTime
IfSmallBaseAttached Instruction 3[49]Used in common_func, m60_42_36_00, m60_42_36_10, m60_42_36_20, m60_43_36_00, m60_43_36_10, m60_43_36_20, m60_43_37_00, m60_43_37_10, m60_43_37_20, and 20 others
IfSmallBaseAttached(
sbyte<ConditionGroup> resultConditionGroup,
uint attachPointEntityId,
uint smallBaseMapId)Condition function: SmallBaseAttached
IfCompareMissionProgress Instruction 3[50]Used in common_func, m10_00_00_00
IfCompareMissionProgress(
sbyte<ConditionGroup> resultConditionGroup,
short missionId,
sbyte<ComparisonType> comparisonType,
short targetAmount)Condition function: MissionProgress
IfMissionProgressAchieved Instruction 3[51]Used in common_func
IfMissionProgressAchieved(
sbyte<ConditionGroup> resultConditionGroup,
short missionId)Condition function: MissionProgressAchieved
IfCutsceneEnded Instruction 3[52]Used in common, m10_00_00_00, m10_00_00_00_dlc01, m60_44_39_00, m60_44_39_30, m60_44_39_50
IfCutsceneEnded(
sbyte<ConditionGroup> resultConditionGroup)Condition function: CutsceneEnded
IfCompareTeamOpenedBonfires Instruction 3[53]Used in common
IfCompareTeamOpenedBonfires(
sbyte<ConditionGroup> resultConditionGroup,
sbyte<ComparisonType> comparisonType,
int targetAmount)Condition function: TeamOpenedBonfires
IfCompareTeamBossesKilled Instruction 3[54]Used in common_func
IfCompareTeamBossesKilled(
sbyte<ConditionGroup> resultConditionGroup,
sbyte<ComparisonType> comparisonType,
int targetAmount)Condition function: TeamBossesKilled
IfCurrentScenarioSection Instruction 3[55]Used in m10_00_00_00, m10_00_00_00_dlc01
IfCurrentScenarioSection(
sbyte<ConditionGroup> resultConditionGroup,
short<ScenarioSection> section)Condition function: CurrentScenarioSection
IfRequestGameMode Instruction 3[56]Used in m10_00_00_00, m60_42_39_40
IfRequestGameMode(
sbyte<ConditionGroup> resultConditionGroup,
byte unknownRequestGameMode)Condition function: IsRequestGameMode
IfIsCampaignSession Instruction 3[57]Used in common_func
IfIsCampaignSession(
sbyte<ConditionGroup> resultConditionGroup,
bool inSession)Condition function: IsCampaignSession
IfBonfireUsable Instruction 3[58]Used in common_func
IfBonfireUsable(
sbyte<ConditionGroup> resultConditionGroup,
uint assetEntityId,
bool isUsable)Condition function: BonfireUsable
IfCompareSpecialSouls Instruction 3[59]Used in m10_00_00_00
IfCompareSpecialSouls(
sbyte<ConditionGroup> resultConditionGroup,
sbyte<ComparisonType> comparisonType,
int targetAmount)Condition function: SpecialSouls
IfTargetingBoss Instruction 3[60]Used in common_func
IfTargetingBoss(
sbyte<ConditionGroup> resultConditionGroup,
byte<TargetBoss> targetBoss)Condition function: TargetingBoss
IfIsPlayerCount Instruction 3[61]Used in common
IfIsPlayerCount(
sbyte<ConditionGroup> resultConditionGroup,
byte count)Condition function: IsPlayerCount
IfIsMapStable Instruction 3[62]Used in common_func, m60_43_38_40, m60_44_37_40
IfIsMapStable(
sbyte<ConditionGroup> resultConditionGroup,
byte areaId,
byte blockId,
byte regionId,
byte indexId,
bool isStable)Condition function: IsEventMapStable
IfCharacterDeadalive Instruction 4[00]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_11_00_00, m19_00_00_00, m50_00_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_11_00_00, m51_10_00_00, m52_13_00_00, m52_46_00_00, m53_49_00_00, m53_50_00_00, m53_52_00_00, m53_53_00_00, m53_54_00_00, m53_57_00_00, m53_58_00_00, m53_59_00_00, m53_62_00_00, m53_63_00_00, m53_64_00_00, and 50 others
IfCharacterDeadalive(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
byte<DeathState> desiredLifeState,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterDead
IfCharacterHPRatio Instruction 4[02]Used in common_func, m13_20_00_00, m18_00_00_00, m19_00_00_00, m52_42_00_00, m35_90_00_00, m46_50_00_00, m47_70_00_00, m47_80_00_00, m47_90_00_00, and 30 others
IfCharacterHPRatio(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
sbyte<ComparisonType> comparisonType,
float targetHPRatio,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: HPRatio
IfCharacterType Instruction 4[03]Used in common_func
IfCharacterType(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
sbyte<TargetType> targetType,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterType
IfCharacterTargetedBy Instruction 4[04]Used in common_func
IfCharacterTargetedBy(
sbyte<ConditionGroup> resultConditionGroup,
uint aggressorEntityId,
uint targetEntityId,
bool shouldHave,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterTargetedBy
IfCharacterHasSpEffect Instruction 4[05]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m50_10_00_00, m50_11_00_00, m52_12_00_00, m52_13_00_00, m52_42_00_00, m52_46_00_00, and 29 others
IfCharacterHasSpEffect(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
int spEffectId,
bool shouldHave,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterHasSpEffect
IfNPCPartHP Instruction 4[06]Used in common_func, m47_80_00_00, m47_90_00_00, m48_00_00_00, m48_20_00_00
IfNPCPartHP(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
int npcPartId,
int hpThreshold,
sbyte<ComparisonType> comparisonType)Condition function: NPCPartHP
IfCharacterBackreadStatus Instruction 4[07]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m16_10_00_00, m18_00_00_00, m35_90_00_00, m50_11_00_00, m60_43_36_50, m60_43_38_40, m60_43_39_10, m60_44_37_40
IfCharacterBackreadStatus(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
bool isBackread,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterBackreadStatus
IfCharacterHasEventMessage Instruction 4[08]Unused
IfCharacterHasEventMessage(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
int targetEventMessageId,
bool shouldHave,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterHasEventMessage
IfCharacterAIState Instruction 4[09]Used in common_func, m32_00_00_00, m34_10_00_00, m35_90_00_00, m50_11_00_00, m53_50_00_00, m53_55_00_00, m60_42_38_10, m60_42_39_10, m60_43_39_10
IfCharacterAIState(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
byte<AIStateType> aiState,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterAIState
IfPlayersClass Instruction 4[11]Unused
IfPlayersClass(
sbyte<ConditionGroup> resultConditionGroup,
byte<ClassType> classNameType)Condition function: PlayersClass
IfPlayersCovenant Instruction 4[12]Unused
IfPlayersCovenant(
sbyte<ConditionGroup> resultConditionGroup,
byte covenantIndex)Condition function: PlayersCovenant
IfPlayersSoulLevel Instruction 4[13]Used in common_func
IfPlayersSoulLevel(
sbyte<ConditionGroup> resultConditionGroup,
byte<ComparisonType> comparisonType,
uint targetSoulLevel)Condition function: PlayersSoulLevel
IfCharacterHPValue Instruction 4[14]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m13_00_00_00, m15_00_00_00, m52_03_00_00, m52_12_00_00, m52_40_00_00, m52_42_00_00, m52_46_00_00, and 21 others
IfCharacterHPValue(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
sbyte<ComparisonType> comparisonType,
int targetHP,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterHPValue
IfCharacterRatioDeadalive Instruction 4[15]Used in common_func, m32_00_00_00, m35_90_00_00, m49_29_00_00, m52_12_00_00, m52_13_00_00, m52_42_00_00, m53_50_00_00, m53_51_00_00, m60_42_39_40, m60_43_39_00, m60_43_39_50, m60_44_39_00, m60_44_39_30, m60_44_39_50
IfCharacterRatioDeadalive(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
byte<DeathState> desiredLifeState,
sbyte<ComparisonType> comparisonType,
float targetRatio)Condition function: CharacterRatioDead
IfCharacterRatioHPRatio Instruction 4[16]Used in common_func, m18_00_00_00, m19_00_00_00, m49_29_00_00, m52_13_00_00
IfCharacterRatioHPRatio(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
sbyte<ComparisonType> comparisonType,
float targetAmount,
sbyte<ComparisonType> comparisonType,
float targetRatio)Condition function: CharacterRatioHPRatio
IfCharacterRatioHasSpEffect Instruction 4[19]Used in common_func
IfCharacterRatioHasSpEffect(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
int spEffectId,
bool shouldHave,
sbyte<ComparisonType> comparisonType,
float targetRatio)Condition function: CharacterRatioHasSpEffect
IfCharacterRatioBackreadStatus Instruction 4[20]Used in common_func
IfCharacterRatioBackreadStatus(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
bool isBackread,
sbyte<ComparisonType> comparisonType,
float targetRatio)Condition function: CharacterRatioBackreadStatus
IfCharacterRatioAIState Instruction 4[22]Used in m53_51_00_00
IfCharacterRatioAIState(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
byte<AIStateType> aiState,
sbyte<ComparisonType> comparisonType,
float targetRatio)Condition function: CharacterRatioAIState
IfCharacterRatioHPValue Instruction 4[23]Used in common_func, m35_90_00_00
IfCharacterRatioHPValue(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
sbyte<ComparisonType> comparisonType,
int targetHP,
sbyte<ComparisonType> comparisonType,
float targetRatio)Condition function: CharacterRatioHPValue
IfPlayerTargeted Instruction 4[28]Unused
IfPlayerTargeted(
sbyte<ConditionGroup> resultConditionGroup,
uint minNPCThreatLevel,
uint maxNPCThreatLevel,
byte<AIStateType> aiStateType)Condition function: PlayerTargeted
IfNPCPartAttributeDamage Instruction 4[30]Used in common_func
IfNPCPartAttributeDamage(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
int npcPartId,
uint attackerEntityId,
byte<DamageType> damageType)Condition function: NPCPartAttributeDamage
IfCharacterInvadeType Instruction 4[31]Unused
IfCharacterInvadeType(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
byte invadeTypeUnknown,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterInvadeType
IfCharacterRidingMount Instruction 4[32]Used in common_func
IfCharacterRidingMount(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
bool isMounted)Condition function: CharacterRidingMount
IfCharacterHasStateInfo Instruction 4[34]Used in common_func, m16_10_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m50_10_00_00, m50_11_00_00
IfCharacterHasStateInfo(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
short stateInfo,
bool shouldHave,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterHasStateInfo
IfSpecialStandbyEndedFlag Instruction 4[35]Used in m60_44_38_20
IfSpecialStandbyEndedFlag(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
byte<ONOFFCHANGE> desiredFlagState)Condition function: SpecialStandbyEndedFlag
IfCharacterHasTeamType Instruction 4[36]Used in common, common_func
IfCharacterHasTeamType(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
byte<TeamType> teamType)Condition function: CharacterHasTeamType
IfIsHero Instruction 4[37]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00
IfIsHero(
sbyte<ConditionGroup> resultConditionGroup,
byte<Hero> hero)Condition function: IsHero
IfIsPlayerNo Instruction 4[38]Used in common_func, m19_00_00_00, m48_90_00_00
IfIsPlayerNo(
sbyte<ConditionGroup> resultConditionGroup,
byte playerNo,
bool isPlayerNo)Condition function: IsPlayerNo
IfRandomAppearLot Instruction 4[39]Used in common_func
IfRandomAppearLot(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
bool exists)Condition function: RandomAppearLot
IfHasEnemyMutation Instruction 4[40]Unused
IfHasEnemyMutation(
sbyte<ConditionGroup> resultConditionGroup,
short mutationId,
uint unknown,
byte unknown,
bool hasMutation)Condition function: HasEnemyMutation
IfAssetDestroyed Instruction 5[00]Used in common_func, m40_00_00_00, m40_90_00_00, m51_10_00_00, m60_42_36_00, m60_42_36_10, m60_42_36_20
IfAssetDestroyed(
sbyte<ConditionGroup> resultConditionGroup,
byte<DestructionState> damageState,
uint targetAssetEntityId,
sbyte<ComparisonType> comparisonType,
float numberOfTargetAssets)Condition function: AssetDestroyed
IfAssetHitBy Instruction 5[01]Used in m10_00_00_00
IfAssetHitBy(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
uint attackerEntityId)Condition function: AssetHitBy
IfObjActEventFlag Instruction 5[02]Used in m35_90_00_00, m60_44_37_00, m60_44_37_20, m60_45_36_30
IfObjActEventFlag(
sbyte<ConditionGroup> resultConditionGroup,
uint objactEventFlag)Condition function: ObjActEventFlag
IfAssetHP Instruction 5[03]Used in m40_00_00_00, m40_90_00_00, m51_10_00_00
IfAssetHP(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
sbyte<ComparisonType> comparisonType,
int hpThreshold,
sbyte<ComparisonType> comparisonType,
float numberOfTargetAssets)Condition function: AssetHP
IfAssetRatioDestroyed Instruction 5[06]Unused
IfAssetRatioDestroyed(
sbyte<ConditionGroup> resultConditionGroup,
byte<DestructionState> damageState,
uint targetEntityId,
sbyte<ComparisonType> comparisonType,
float targetRatio)Condition function: AssetRatioDestroyed
IfAssetBurnState Instruction 5[09]Unused
IfAssetBurnState(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
byte<ComparisonType> comparisonType,
byte burnStateUnknown,
sbyte<ComparisonType> comparisonType,
float numberOfTargetAssets)Condition function: AssetBurnState
IfAssetBackread Instruction 5[10]Used in common_func
IfAssetBackread(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
bool isBackread,
sbyte<ComparisonType> comparisonType,
float numberOfTargetAssets)Condition function: AssetBackread
IfAssetRatioBackread Instruction 5[11]Unused
IfAssetRatioBackread(
sbyte<ConditionGroup> resultConditionGroup,
uint targetEntityId,
bool isBackread,
sbyte<ComparisonType> comparisonType,
float targetRatio)Condition function: AssetRatioBackread
IfBGMCommonState Instruction 10[01]Used in common_func
IfBGMCommonState(
sbyte<ConditionGroup> resultConditionGroup,
int unknown,
int unknown)Condition function: BGMCommonState
IfBossBGMPlaying Instruction 10[02]Used in common_func
IfBossBGMPlaying(
sbyte<ConditionGroup> resultConditionGroup,
int bgmBossConvParamId,
bool isPlaying)Condition function: BossBGMPlaying
IfCompareBossBGMPriority Instruction 10[03]Used in common_func
IfCompareBossBGMPriority(
sbyte<ConditionGroup> resultConditionGroup,
sbyte<ComparisonType> comparisonType,
int bgmBossConvParamId)Condition function: CompareBossBGMPriority
IfPlayerMovingOnHit Instruction 11[00]Unused
IfPlayerMovingOnHit(
sbyte<ConditionGroup> resultConditionGroup,
uint hitEntityId)Condition function: PlayerMovingOnHit
IfPlayerAttackingOnHit Instruction 11[01]Unused
IfPlayerAttackingOnHit(
sbyte<ConditionGroup> resultConditionGroup,
uint hitEntityId)Condition function: PlayerAttackingOnHit
IfPlayerStandingOnHit Instruction 11[02]Unused
IfPlayerStandingOnHit(
sbyte<ConditionGroup> resultConditionGroup,
uint hitEntityId)Condition function: PlayerStandingOnHit
IfPlayerStandingOnHitGroup Instruction 11[03]Unused
IfPlayerStandingOnHitGroup(
sbyte<ConditionGroup> resultConditionGroup,
uint hitEntityId)Condition function: PlayerStandingOnHitGroup
IfIsMapVariation Instruction 12[01]Used in common_func, m19_00_00_00, m40_00_00_00, m46_50_00_00, m46_60_00_00, m46_80_00_00, m51_10_00_00
IfIsMapVariation(
sbyte<ConditionGroup> resultConditionGroup,
bool isVariation,
byte mapVariationId)Condition function: IsMapVariation
WaitForConditionGroupState Instruction 1000[00]Used in common_func, m30_00_00_00, m30_30_00_00, m35_90_00_00, m46_50_00_00, m46_60_00_00, m60_43_37_00, m60_43_37_10, m60_43_37_20
WaitForConditionGroupState(
byte<ConditionState> desiredConditionGroupState,
sbyte<ConditionGroup> targetConditionGroup)WaitFor in MattScript
SkipIfConditionGroupStateUncompiled Instruction 1000[01]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m12_00_00_00, m19_00_00_00, m52_12_00_00, m52_42_00_00, m52_46_00_00, m53_05_00_00, and 41 others
SkipIfConditionGroupStateUncompiled(
byte numberOfSkippedLines,
byte<ConditionState> desiredConditionGroupState,
sbyte<ConditionGroup> targetConditionGroup)GotoIf in MattScript
EndIfConditionGroupStateUncompiled Instruction 1000[02]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m18_00_00_00, m51_10_00_00, m52_46_00_00, m53_05_00_00, m53_49_00_00, m53_50_00_00, m53_52_00_00, m53_53_00_00, m53_54_00_00, m53_57_00_00, m53_58_00_00, m53_59_00_00, m53_62_00_00, m53_63_00_00, m53_64_00_00, and 35 others
EndIfConditionGroupStateUncompiled(
byte<EventEndType> executionEndType,
byte<ConditionState> desiredConditionGroupState,
sbyte<ConditionGroup> targetConditionGroup)EndIf or RestartIf in MattScript
SkipUnconditionally Instruction 1000[03]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m12_00_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m50_10_00_00, m50_11_00_00, m52_40_00_00, m52_42_00_00, m52_45_00_00, m52_46_00_00, m52_50_00_00, m52_52_00_00, m52_55_00_00, m52_57_00_00, m53_00_00_00, m53_50_00_00, m53_51_00_00, m53_67_00_00, m53_68_00_00, m53_81_00_00, m53_83_00_00, and 59 others
SkipUnconditionally(
byte numberOfSkippedLines)Goto in MattScript
EndUnconditionally Instruction 1000[04]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m15_00_00_00, m16_10_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m50_11_00_00, m51_10_00_00, m52_03_00_00, m52_12_00_00, m52_13_00_00, m52_40_00_00, m52_42_00_00, m52_46_00_00, m53_00_00_00, m53_05_00_00, m53_49_00_00, m53_50_00_00, m53_52_00_00, m53_53_00_00, m53_54_00_00, m53_57_00_00, m53_58_00_00, m53_59_00_00, m53_60_00_00, m53_61_00_00, m53_62_00_00, m53_63_00_00, m53_64_00_00, and 105 others
EndUnconditionally(
byte<EventEndType> executionEndType)EndEvent or RestartEvent in MattScript
SkipIfComparison Instruction 1000[05]Used in common, common_func, m10_00_00_00_dlc01, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m50_10_00_00, m50_11_00_00, m52_13_00_00, m52_40_00_00, m52_42_00_00, m52_45_00_00, m52_46_00_00, m52_50_00_00, m52_52_00_00, m52_55_00_00, m52_57_00_00, m53_50_00_00, m53_51_00_00, m53_67_00_00, m53_68_00_00, m53_81_00_00, m53_83_00_00, and 58 others
SkipIfComparison(
byte numberOfSkippedLines,
sbyte<ComparisonType> comparisonType,
int lefthandSide,
int righthandSide)Condition function: Signed
EndIfComparison Instruction 1000[06]Used in common_func
EndIfComparison(
byte<EventEndType> executionEndType,
sbyte<ComparisonType> comparisonType,
int lefthandSide,
int righthandSide)Condition function: Signed
SkipIfConditionGroupStateCompiled Instruction 1000[07]Used in common_func, m10_00_00_00_dlc01, m32_00_00_00, m35_90_00_00, m53_05_00_00
SkipIfConditionGroupStateCompiled(
byte numberOfSkippedLines,
byte<ConditionState> desiredConditionGroupState,
sbyte<ConditionGroup> targetConditionGroup)GotoIf(cond.Passed) in MattScript
EndIfConditionGroupStateCompiled Instruction 1000[08]Used in common, common_func, m32_00_00_00, m35_90_00_00
EndIfConditionGroupStateCompiled(
byte<EventEndType> executionEndType,
byte<ConditionState> desiredConditionGroupState,
sbyte<ConditionGroup> targetConditionGroup)EndIf(cond.Passed) or RestartIf(cond.Passed) in MattScript
SkipIfUnsignedComparison Instruction 1000[10]Used in common, common_func, m12_00_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m50_10_00_00, m50_11_00_00, m52_12_00_00, m52_13_00_00, m52_40_00_00, m52_42_00_00, m52_45_00_00, m52_46_00_00, m52_50_00_00, m52_52_00_00, m52_55_00_00, m52_57_00_00, m53_00_00_00, m53_50_00_00, m53_51_00_00, m53_67_00_00, m53_68_00_00, m53_81_00_00, m53_83_00_00, and 125 others
SkipIfUnsignedComparison(
byte numberOfSkippedLines,
sbyte<ComparisonType> comparisonType,
uint lefthandSide,
uint righthandSide)Condition function: Compare
EndIfUnsignedComparison Instruction 1000[11]Used in common_func
EndIfUnsignedComparison(
byte<EventEndType> executionEndType,
sbyte<ComparisonType> comparisonType,
uint lefthandSide,
uint righthandSide)Condition function: Compare
GotoIfConditionGroupStateUncompiled Instruction 1000[101]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m15_00_00_00, m19_00_00_00, m50_11_00_00, m52_42_00_00, m53_00_00_00, m53_05_00_00, and 36 others
GotoIfConditionGroupStateUncompiled(
byte<Label> label,
byte<ConditionState> desiredConditionGroupState,
sbyte<ConditionGroup> targetConditionGroup)GotoIf in MattScript
GotoUnconditionally Instruction 1000[103]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_20_00_00, m15_00_00_00, m19_00_00_00, m30_30_00_00, m35_90_00_00, m45_52_00_00, m47_70_00_00, m52_12_00_00, m52_13_00_00, m52_42_00_00, m60_42_38_40, m60_43_37_40
GotoUnconditionally(
byte<Label> label)Goto in MattScript
GotoIfComparison Instruction 1000[105]Used in common_func
GotoIfComparison(
byte<Label> label,
sbyte<ComparisonType> comparisonType,
int lefthandSide,
int righthandSide)Condition function: Signed
GotoIfConditionGroupStateCompiled Instruction 1000[107]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m35_90_00_00, m46_80_00_00, m47_70_00_00, m50_10_00_00, m52_03_00_00
GotoIfConditionGroupStateCompiled(
byte<Label> label,
byte<ConditionState> desiredConditionGroupState,
sbyte<ConditionGroup> targetConditionGroup)GotoIf(cond.Passed) in MattScript
GotoIfUnsignedComparison Instruction 1000[108]Used in common_func, m40_90_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50
GotoIfUnsignedComparison(
byte<Label> label,
sbyte<ComparisonType> comparisonType,
uint lefthandSide,
uint righthandSide)Condition function: Compare
SkipIfComparisonAlt Instruction 1000[109]Unused
SkipIfComparisonAlt(
byte numberOfSkippedLines,
sbyte<ComparisonType> comparisonType,
int lefthandSide,
int righthandSide)Condition function: SignedAlt
EndIfComparisonAlt Instruction 1000[111]Unused
EndIfComparisonAlt(
byte<EventEndType> executionEndType,
sbyte<ComparisonType> comparisonType,
int lefthandSide,
int righthandSide)Condition function: SignedAlt
WaitFixedTimeSeconds Instruction 1001[00]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_20_00_00, m15_00_00_00, m16_00_00_00, m16_10_00_00, m16_11_00_00, m18_00_00_00, m19_00_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_10_00_00, m50_11_00_00, m51_10_00_00, m52_03_00_00, m52_13_00_00, m52_42_00_00, m52_46_00_00, m53_49_00_00, m53_50_00_00, m53_52_00_00, m53_53_00_00, m53_54_00_00, m53_57_00_00, m53_58_00_00, m53_59_00_00, m53_62_00_00, m53_63_00_00, m53_64_00_00, and 75 others
WaitFixedTimeSeconds(
float timeSeconds)WaitFixedTimeFrames Instruction 1001[01]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m13_00_00_00, m15_00_00_00, m16_11_00_00, m18_00_00_00, m19_00_00_00, m52_13_00_00, m52_46_00_00, m53_05_00_00, and 19 others
WaitFixedTimeFrames(
int timeFrames)WaitRandomTimeSeconds Instruction 1001[02]Used in common_func
WaitRandomTimeSeconds(
float minTimeSeconds,
float maxTimeSeconds)WaitRandomTimeFrames Instruction 1001[03]Unused
WaitRandomTimeFrames(
int minTimeFrames,
int maxTimeFrames)WaitUntilTimeOfDay Instruction 1001[04]Used in m60_42_36_00, m60_42_36_10, m60_42_36_20
WaitUntilTimeOfDay(
byte hours,
byte seconds,
byte minutes)WaitUntilTimeOfDayInRange Instruction 1001[05]Used in m60_42_36_00, m60_42_36_10, m60_42_36_20
WaitUntilTimeOfDayInRange(
byte startingHours,
byte startingMinutes,
byte startingSeconds,
byte endingHours,
byte endingMinutes,
byte endingSeconds)WaitFixedTimeRealFrames Instruction 1001[06]Used in m60_42_36_00, m60_42_36_10, m60_42_36_20
WaitFixedTimeRealFrames(
int numberOfFrames)WaitRandomTimeRealFrames Instruction 1001[07]Used in m60_42_36_00, m60_42_36_10, m60_42_36_20
WaitRandomTimeRealFrames(
int minTimeFrames,
int maxTimeFrames)WaitForEventFlag Instruction 1003[00]Used in common_func, m35_90_00_00
WaitForEventFlag(
byte<ONOFFCHANGE> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
uint targetEventFlagId)SkipIfEventFlag Instruction 1003[01]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m12_00_00_00, m16_10_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m51_10_00_00, m52_00_00_00, m52_01_00_00, m52_02_00_00, m52_03_00_00, m52_10_00_00, m52_11_00_00, m52_12_00_00, m52_13_00_00, m52_40_00_00, m52_46_00_00, m53_00_00_00, m53_05_00_00, and 87 others
SkipIfEventFlag(
byte numberOfSkippedLines,
byte<ONOFF> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
uint targetEventFlagId)Condition function: EventFlag
EndIfEventFlag Instruction 1003[02]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m16_10_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m50_10_00_00, m51_00_00_00, m51_10_00_00, m52_03_00_00, m52_12_00_00, m52_13_00_00, m52_40_00_00, m52_42_00_00, m52_46_00_00, m53_00_00_00, m53_05_00_00, m53_55_00_00, m53_56_00_00, and 89 others
EndIfEventFlag(
byte<EventEndType> executionEndType,
byte<ONOFF> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
uint targetEventFlagId)Condition function: EventFlag
SkipIfBatchEventFlags Instruction 1003[03]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m60_45_39_40
SkipIfBatchEventFlags(
byte numberOfSkippedLines,
byte<LogicalOperationType> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
uint startingTargetEventFlagId,
uint endingTargetEventFlagId)Condition function: AllBatchEventFlags
EndIfBatchEventFlags Instruction 1003[04]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m52_12_00_00, m60_42_38_40
EndIfBatchEventFlags(
byte<EventEndType> executionEndType,
byte<LogicalOperationType> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
uint startingTargetEventFlagId,
uint endingTargetEventFlagId)Condition function: AllBatchEventFlags
SkipIfMultiplayerState Instruction 1003[05]Used in common, common_func
SkipIfMultiplayerState(
byte numberOfSkippedLines,
sbyte<MultiplayerState> desiredMultiplayerState)Condition function: HasMultiplayerState
EndIfMultiplayerState Instruction 1003[06]Used in common, m12_00_00_00, m60_43_37_40
EndIfMultiplayerState(
byte<EventEndType> executionEndType,
sbyte<MultiplayerState> desiredMultiplayerState)Condition function: HasMultiplayerState
SkipIfPlayerInoutMap Instruction 1003[07]Used in common_func
SkipIfPlayerInoutMap(
byte numberOfSkippedLines,
bool shouldPlayerBeInside,
sbyte areaId,
sbyte blockId,
sbyte regionId,
sbyte indexId)Condition function: PlayerInMap
EndIfPlayerInoutMap Instruction 1003[08]Used in common, m18_00_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50
EndIfPlayerInoutMap(
byte<EventEndType> executionEndType,
bool shouldPlayerBeInside,
sbyte areaId,
sbyte blockId,
sbyte regionId,
sbyte indexId)Condition function: PlayerInMap
SkipIfNumberOfCoopClients Instruction 1003[09]Unused
SkipIfNumberOfCoopClients(
byte numberOfSkippedLines,
byte<ComparisonType> comparisonType,
byte targetNumberOfClients)Condition function: NumberOfCoopClients
EndIfNumberOfCoopClients Instruction 1003[10]Unused
EndIfNumberOfCoopClients(
byte<EventEndType> executionEndType,
byte<ComparisonType> comparisonType,
byte targetNumberOfClients)Condition function: NumberOfCoopClients
SkipIfPlayerIsInWorldType Instruction 1003[12]Used in common, common_func, m60_42_38_40, m60_45_39_10
SkipIfPlayerIsInWorldType(
byte numberOfSkippedLines,
byte<WorldType> worldType)Condition function: PlayerIsInOwnWorld
GotoIfPlayerIsInWorldType Instruction 1003[13]Used in common, common_func
GotoIfPlayerIsInWorldType(
byte<Label> label,
byte<WorldType> worldType)Condition function: PlayerIsInOwnWorld
EndIfPlayerIsInWorldType Instruction 1003[14]Used in common, common_func, m52_13_00_00, m30_30_00_00, m31_90_00_00, m35_90_00_00, m60_43_37_40, m60_43_38_00, m60_43_38_50, m60_43_39_00, and 4 others
EndIfPlayerIsInWorldType(
byte<EventEndType> executionEndType,
byte<WorldType> worldType)Condition function: PlayerIsInOwnWorld
GotoIfEventFlag Instruction 1003[101]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m51_10_00_00, m52_12_00_00, m52_40_00_00, m52_42_00_00, and 33 others
GotoIfEventFlag(
byte<Label> label,
byte<ONOFF> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
uint targetEventFlagId)Condition function: EventFlag
GotoIfBatchEventFlags Instruction 1003[103]Used in common, m10_00_00_00, m10_00_00_00_dlc01, m15_00_00_00
GotoIfBatchEventFlags(
byte<Label> label,
byte<LogicalOperationType> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
uint startingTargetEventFlagId,
uint endingTargetEventFlagId)Condition function: AllBatchEventFlags
GotoIfMultiplayerState Instruction 1003[105]Used in common_func
GotoIfMultiplayerState(
byte<Label> label,
sbyte<MultiplayerState> desiredMultiplayerState)Condition function: HasMultiplayerState
GotoIfPlayerInoutMap Instruction 1003[107]Unused
GotoIfPlayerInoutMap(
byte<Label> label,
bool shouldPlayerBeInside,
sbyte areaId,
sbyte blockId,
sbyte regionId,
sbyte indexId)Condition function: PlayerInMap
GotoIfNumberOfCoopClients Instruction 1003[109]Unused
GotoIfNumberOfCoopClients(
byte<Label> label,
byte<ComparisonType> comparisonType,
byte targetNumberOfClients)Condition function: NumberOfCoopClients
GotoIfInoutsideArea Instruction 1003[200]Used in common, common_func, m10_00_00_00_dlc01
GotoIfInoutsideArea(
byte<Label> label,
byte<InsideOutsideState> desiredState,
uint targetEntityId,
uint areaEntityId,
int numberOfTargetCharacters)Condition function: InArea
EndIfInoutsideArea Instruction 1003[201]Used in common_func, m10_00_00_00
EndIfInoutsideArea(
byte<EventEndType> executionEndType,
byte<InsideOutsideState> desiredState,
uint targetEntityId,
uint areaEntityId,
int numberOfTargetCharacters)Condition function: InArea
SkipIfInoutsideArea Instruction 1003[202]Used in common_func, m12_00_00_00, m30_30_00_00
SkipIfInoutsideArea(
byte numberOfSkippedLines,
byte<InsideOutsideState> desiredState,
uint targetEntityId,
uint areaEntityId,
int numberOfTargetCharacters)Condition function: InArea
SkipIfMapHasPermissionToUpdate Instruction 1003[203]Used in common_func
SkipIfMapHasPermissionToUpdate(
byte numberOfSkippedLines,
bool hasPermission,
bool unknown,
sbyte areaId,
sbyte blockId,
sbyte regionId,
sbyte indexId)Condition function: MapHasPermissionToUpdate
GotoIfMapHasPermissionToUpdate Instruction 1003[204]Unused
GotoIfMapHasPermissionToUpdate(
byte<Label> label,
bool hasPermission,
bool unknown,
sbyte areaId,
sbyte blockId,
sbyte regionId,
sbyte indexId)Condition function: MapHasPermissionToUpdate
EndIfMapHasPermissionToUpdate Instruction 1003[205]Used in common_func, m40_90_00_00
EndIfMapHasPermissionToUpdate(
byte<EventEndType> executionEndType,
bool hasPermission,
bool unknown,
sbyte areaId,
sbyte blockId,
sbyte regionId,
sbyte indexId)Condition function: MapHasPermissionToUpdate
SkipIfCeremonyActive Instruction 1003[206]Unused
SkipIfCeremonyActive(
byte numberOfSkippedLines,
bool isActive,
int ceremonyId)Condition function: CeremonyActive
GotoIfCeremonyActive Instruction 1003[207]Unused
GotoIfCeremonyActive(
byte<Label> label,
bool isActive,
int ceremonyId)Condition function: CeremonyActive
EndIfCeremonyActive Instruction 1003[208]Unused
EndIfCeremonyActive(
byte<EventEndType> executionEndType,
bool isActive,
int ceremonyId)Condition function: CeremonyActive
SkipIfHotSpot Instruction 1003[215]Used in common_func
SkipIfHotSpot(
byte numberOfSkippedLines,
bool isHotSpot)Condition function: IsHotSpot
GotoIfHotSpot Instruction 1003[216]EndIfHotSpot Instruction 1003[217]Used in common_func, m38_10_00_00
EndIfHotSpot(
byte<EventEndType> executionEndType,
bool isHotSpot)Condition function: IsHotSpot
SkipIfMissionState Instruction 1003[218]Unused
SkipIfMissionState(
byte numberOfSkippedLines,
short missionId,
byte missionState,
bool hasState)Condition function: HasMissionState
GotoIfMissionState Instruction 1003[219]Used in common_func
GotoIfMissionState(
byte<Label> label,
short missionId,
byte missionState,
bool hasState)Condition function: HasMissionState
EndIfMissionState Instruction 1003[220]Used in common, common_func
EndIfMissionState(
byte<EventEndType> executionEndType,
short missionId,
byte missionState,
bool hasState)Condition function: HasMissionState
SkipIfMissionActive Instruction 1003[221]Used in common, common_func, m16_10_00_00, m60_42_36_00, m60_42_36_10, m60_42_36_20, m60_42_36_50, m60_42_38_00, m60_42_38_20, m60_42_38_50, and 8 others
SkipIfMissionActive(
byte numberOfSkippedLines,
short missionId,
bool isMissionActive)Condition function: MissionActive
GotoIfMissionActive Instruction 1003[222]Used in common_func
GotoIfMissionActive(
byte<Label> label,
short missionId,
bool isMissionActive)Condition function: MissionActive
EndIfMissionActive Instruction 1003[223]Used in common, common_func, m60_44_36_00, m60_44_36_20, m60_44_36_50
EndIfMissionActive(
byte<EventEndType> executionEndType,
short missionId,
bool isMissionActive)Condition function: MissionActive
SkipIfInsidePlayArea Instruction 1003[224]Used in common, common_func
SkipIfInsidePlayArea(
byte numberOfSkippedLines,
uint entityId,
float thresholdDistance,
bool inPlayArea)Condition function: InsidePlayArea
GotoIfInsidePlayArea Instruction 1003[225]Unused
GotoIfInsidePlayArea(
byte<Label> label,
uint entityId,
float thresholdDistance,
bool inPlayArea)Condition function: InsidePlayArea
EndIfInsidePlayArea Instruction 1003[226]Unused
EndIfInsidePlayArea(
byte<EventEndType> executionEndType,
uint entityId,
float thresholdDistance,
bool inPlayArea)Condition function: InsidePlayArea
SkipIfInsidePlayAreaByTime Instruction 1003[227]Unused
SkipIfInsidePlayAreaByTime(
byte numberOfSkippedLines,
uint entityId,
float thresholdDistance,
bool inPlayArea,
byte hours,
byte minutes,
byte seconds)Condition function: InsidePlayAreaByTime
GotoIfInsidePlayAreaByTime Instruction 1003[228]Unused
GotoIfInsidePlayAreaByTime(
byte<Label> label,
uint entityId,
float thresholdDistance,
bool inPlayArea,
byte hours,
byte minutes,
byte seconds)Condition function: InsidePlayAreaByTime
EndIfInsidePlayAreaByTime Instruction 1003[229]Used in m53_00_00_00
EndIfInsidePlayAreaByTime(
byte<EventEndType> executionEndType,
uint entityId,
float thresholdDistance,
bool inPlayArea,
byte hours,
byte minutes,
byte seconds)Condition function: InsidePlayAreaByTime
SkipIfSmallBaseAttached Instruction 1003[230]Unused
SkipIfSmallBaseAttached(
byte numberOfSkippedLines,
uint attachPointEntityId,
uint smallBaseMapId)Condition function: SmallBaseAttached
GotoIfSmallBaseAttached Instruction 1003[231]Used in common
GotoIfSmallBaseAttached(
byte<Label> label,
uint attachPointEntityId,
uint smallBaseMapId)Condition function: SmallBaseAttached
EndIfSmallBaseAttached Instruction 1003[232]Unused
EndIfSmallBaseAttached(
byte<EventEndType> executionEndType,
uint attachPointEntityId,
uint smallBaseMapId)Condition function: SmallBaseAttached
SkipIfCompareMissionProgress Instruction 1003[233]Used in common_func, m10_00_00_00
SkipIfCompareMissionProgress(
byte numberOfSkippedLines,
short missionId,
sbyte<ComparisonType> comparisonType,
short targetAmount)Condition function: MissionProgress
GotoIfCompareMissionProgress Instruction 1003[234]Used in m10_00_00_00
GotoIfCompareMissionProgress(
byte<Label> label,
short missionId,
sbyte<ComparisonType> comparisonType,
short targetAmount)Condition function: MissionProgress
EndIfCompareMissionProgress Instruction 1003[235]Unused
EndIfCompareMissionProgress(
byte<EventEndType> executionEndType,
short missionId,
sbyte<ComparisonType> comparisonType,
short targetAmount)Condition function: MissionProgress
SkipIfCurrentScenarioSection Instruction 1003[239]Unused
SkipIfCurrentScenarioSection(
byte numberOfSkippedLines,
short<ScenarioSection> section)Condition function: CurrentScenarioSection
GotoIfCurrentScenarioSection Instruction 1003[240]Unused
GotoIfCurrentScenarioSection(
byte<Label> label,
short<ScenarioSection> section)Condition function: CurrentScenarioSection
EndIfCurrentScenarioSection Instruction 1003[241]Used in m10_00_00_00
EndIfCurrentScenarioSection(
byte<EventEndType> executionEndType,
short<ScenarioSection> section)Condition function: CurrentScenarioSection
SkipIfRequestGameMode Instruction 1003[242]Unused
SkipIfRequestGameMode(
byte numberOfSkippedLines,
byte unknownRequestGameMode)Condition function: IsRequestGameMode
GotoIfRequestGameMode Instruction 1003[243]Used in common
GotoIfRequestGameMode(
byte<Label> label,
byte unknownRequestGameMode)Condition function: IsRequestGameMode
EndIfRequestGameMode Instruction 1003[244]Unused
EndIfRequestGameMode(
byte<EventEndType> executionEndType,
byte unknownRequestGameMode)Condition function: IsRequestGameMode
SkipIfIsCampaignSession Instruction 1003[245]Unused
SkipIfIsCampaignSession(
byte numberOfSkippedLines,
bool inSession)Condition function: IsCampaignSession
GotoIfIsCampaignSession Instruction 1003[246]Used in common
GotoIfIsCampaignSession(
byte<Label> label,
bool inSession)Condition function: IsCampaignSession
EndIfIsCampaignSession Instruction 1003[247]Unused
EndIfIsCampaignSession(
byte<EventEndType> executionEndType,
bool inSession)Condition function: IsCampaignSession
SkipIfTargetingBoss Instruction 1003[251]Unused
SkipIfTargetingBoss(
byte numberOfSkippedLines,
byte<TargetBoss> targetBoss)Condition function: TargetingBoss
GotoIfTargetingBoss Instruction 1003[252]Used in common, m12_00_00_00
GotoIfTargetingBoss(
byte<Label> label,
byte<TargetBoss> targetBoss)Condition function: TargetingBoss
EndIfTargetingBoss Instruction 1003[253]Unused
EndIfTargetingBoss(
byte<EventEndType> executionEndType,
byte<TargetBoss> targetBoss)Condition function: TargetingBoss
GotoIfShowBlood Instruction 1003[254]SkipIfIsPlayerCount Instruction 1003[255]Used in common, common_func, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m50_10_00_00, m50_11_00_00, m52_40_00_00, m52_42_00_00, m52_45_00_00, m52_46_00_00, m52_50_00_00, m52_52_00_00, m52_55_00_00, m52_57_00_00, and 11 others
SkipIfIsPlayerCount(
byte numberOfSkippedLines,
byte count)Condition function: IsPlayerCount
GotoIfIsPlayerCount Instruction 1003[256]EndIfIsPlayerCount Instruction 1003[257]Unused
EndIfIsPlayerCount(
byte<EventEndType> executionEndType,
byte count)Condition function: IsPlayerCount
SkipIfItemSlotAvailable Instruction 1003[258]Used in m11_00_00_00
SkipIfItemSlotAvailable(
byte numberOfSkippedLines)Condition function: ItemSlotAvailable
SkipIfCharacterHasSpEffect Instruction 1004[00]Used in common, common_func, m10_00_00_00_dlc01, m19_00_00_00, m35_90_00_00, m45_52_00_00, m52_12_00_00
SkipIfCharacterHasSpEffect(
byte numberOfSkippedLines,
uint targetEntityId,
int spEffectId,
bool shouldHave,
sbyte<ComparisonType> comparisonType,
int numberOfTargetCharacters)Condition function: CharacterHasSpEffect
GotoIfCharacterHasSpEffect Instruction 1004[01]Used in common_func, m10_00_00_00, m47_70_00_00, m50_03_00_00, m50_04_00_00, m60_43_39_20
GotoIfCharacterHasSpEffect(
byte<Label> label,
uint targetEntityId,
int spEffectId,
bool shouldHave,
sbyte<ComparisonType> comparisonType,
int numberOfTargetCharacters)Condition function: CharacterHasSpEffect
EndIfCharacterHasSpEffect Instruction 1004[02]Used in common, common_func, m35_90_00_00
EndIfCharacterHasSpEffect(
byte<EventEndType> executionEndType,
uint targetEntityId,
int spEffectId,
bool shouldHave,
sbyte<ComparisonType> comparisonType,
int numberOfTargetCharacters)Condition function: CharacterHasSpEffect
SkipIfSpecialStandbyEndedFlag Instruction 1004[03]Unused
SkipIfSpecialStandbyEndedFlag(
byte numberOfSkippedLines,
uint targetEntityId,
byte<ONOFF> desiredFlagState)Condition function: SpecialStandbyEndedFlag
GotoIfSpecialStandbyEndedFlag Instruction 1004[04]Used in m60_44_38_20
GotoIfSpecialStandbyEndedFlag(
byte<Label> label,
uint targetEntityId,
byte<ONOFF> desiredFlagState)Condition function: SpecialStandbyEndedFlag
EndIfSpecialStandbyEndedFlag Instruction 1004[05]Used in common_func, m50_11_00_00
EndIfSpecialStandbyEndedFlag(
byte<EventEndType> executionEndType,
uint targetEntityId,
byte<ONOFF> desiredFlagState)Condition function: SpecialStandbyEndedFlag
SkipIfIsPlayerNo Instruction 1004[06]Used in common, common_func, m19_00_00_00, m45_52_00_00, m46_78_00_00, m53_05_00_00
SkipIfIsPlayerNo(
byte numberOfSkippedLines,
byte playerNo,
bool isPlayerNo)Condition function: IsPlayerNo
GotoIfIsPlayerNo Instruction 1004[07]Used in common
GotoIfIsPlayerNo(
byte<Label> label,
byte playerNo,
bool isPlayerNo)Condition function: IsPlayerNo
EndIfIsPlayerNo Instruction 1004[08]Used in common_func
EndIfIsPlayerNo(
byte<EventEndType> executionEndType,
byte playerNo,
bool isPlayerNo)Condition function: IsPlayerNo
SkipIfRandomAppearLot Instruction 1004[09]Used in common_func
SkipIfRandomAppearLot(
byte numberOfSkippedLines,
uint targetEntityId,
bool exists)Condition function: RandomAppearLot
GotoIfRandomAppearLot Instruction 1004[10]Unused
GotoIfRandomAppearLot(
byte<Label> label,
uint targetEntityId,
bool exists)Condition function: RandomAppearLot
EndIfRandomAppearLot Instruction 1004[11]Used in common_func
EndIfRandomAppearLot(
byte<EventEndType> executionEndType,
uint targetEntityId,
bool exists)Condition function: RandomAppearLot
SkipIfHasEnemyMutation Instruction 1004[12]Unused
SkipIfHasEnemyMutation(
byte numberOfSkippedLines,
short mutationId,
uint unknown,
byte unknown,
bool hasMutation)Condition function: HasEnemyMutation
GotoIfHasEnemyMutation Instruction 1004[13]Unused
GotoIfHasEnemyMutation(
byte<Label> label,
short mutationId,
uint unknown,
byte unknown,
bool hasMutation)Condition function: HasEnemyMutation
EndIfHasEnemyMutation Instruction 1004[14]Used in common_func
EndIfHasEnemyMutation(
byte<EventEndType> executionEndType,
short mutationId,
uint unknown,
byte unknown,
bool hasMutation)Condition function: HasEnemyMutation
WaitForAssetDestroyed Instruction 1005[00]Unused
WaitForAssetDestroyed(
byte<DestructionState> damageState,
uint targetAssetEntityId,
sbyte<ComparisonType> comparisonType,
float numberOfTargetAssets)SkipIfAssetDestroyed Instruction 1005[01]Unused
SkipIfAssetDestroyed(
byte numberOfSkippedLines,
byte<DestructionState> damageState,
uint targetAssetEntityId,
sbyte<ComparisonType> comparisonType,
float numberOfTargetAssets)Condition function: AssetDestroyed
EndIfAssetDestroyed Instruction 1005[02]Used in m40_90_00_00
EndIfAssetDestroyed(
byte<EventEndType> executionEndType,
byte<DestructionState> damageState,
uint targetAssetEntityId,
sbyte<ComparisonType> comparisonType,
float numberOfTargetAssets)Condition function: AssetDestroyed
GotoIfAssetDestroyed Instruction 1005[101]Unused
GotoIfAssetDestroyed(
byte<Label> label,
byte<DestructionState> damageState,
uint targetAssetEntityId,
sbyte<ComparisonType> comparisonType,
float numberOfTargetAssets)Condition function: AssetDestroyed
SkipIfBossBGMPlaying Instruction 1010[04]Used in common_func, m35_90_00_00, m52_13_00_00
SkipIfBossBGMPlaying(
byte numberOfSkippedLines,
int bgmBossConvParamId,
bool isPlaying)Condition function: BossBGMPlaying
EndIfBossBGMPlaying Instruction 1010[06]Used in common_func
EndIfBossBGMPlaying(
byte<EventEndType> executionEndType,
int bgmBossConvParamId,
bool isPlaying)Condition function: BossBGMPlaying
SkipIfMapVariationId Instruction 1012[01]Used in common_func, m16_00_00_00, m19_00_00_00, m50_06_00_00, m50_10_00_00, m51_10_00_00, m52_00_00_00, m52_01_00_00, m52_02_00_00, m52_03_00_00, m52_10_00_00, m52_11_00_00, m52_12_00_00, m52_13_00_00, m52_50_00_00, and 44 others
SkipIfMapVariationId(
byte numberOfSkippedLines,
bool isVariation,
byte mapVariationId)Condition function: IsMapVariation
GotoIfMapVariationId Instruction 1012[02]Used in common_func, m32_20_00_00, m34_00_00_00, m34_10_00_00, m34_20_00_00, m40_00_00_00, m40_90_00_00, m51_10_00_00, m52_12_00_00
GotoIfMapVariationId(
byte<Label> label,
bool isVariation,
byte mapVariationId)Condition function: IsMapVariation
EndIfMapVariationId Instruction 1012[03]Used in common_func, m40_00_00_00, m40_90_00_00, m51_10_00_00, m52_12_00_00
EndIfMapVariationId(
byte<EventEndType> executionEndType,
bool isVariation,
byte mapVariationId)Condition function: IsMapVariation
Label0 Instruction 1014[00]Label1 Instruction 1014[01]Label2 Instruction 1014[02]Label3 Instruction 1014[03]Label4 Instruction 1014[04]Label5 Instruction 1014[05]Label6 Instruction 1014[06]Label7 Instruction 1014[07]Label8 Instruction 1014[08]Label9 Instruction 1014[09]Label10 Instruction 1014[10]Label11 Instruction 1014[11]Label12 Instruction 1014[12]Label13 Instruction 1014[13]Label14 Instruction 1014[14]Label15 Instruction 1014[15]Label16 Instruction 1014[16]Label17 Instruction 1014[17]Label18 Instruction 1014[18]Label19 Instruction 1014[19]Label20 Instruction 1014[20]InitializeEvent Instruction 2000[00]Used in common, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_00_00_00, m16_10_00_00, m16_11_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m50_10_00_00, m50_11_00_00, m51_00_00_00, m51_10_00_00, m52_40_00_00, m52_42_00_00, m52_46_00_00, m53_00_00_00, m53_50_00_00, m53_51_00_00, m53_55_00_00, m53_56_00_00, and 87 others
InitializeEvent(
int eventSlotId,
uint eventId,
uint... parameters)SetNetworkSyncState Instruction 2000[02]Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m16_10_00_00, m18_00_00_00, m19_00_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m51_00_00_00, m51_10_00_00, m52_12_00_00, m52_40_00_00, m52_42_00_00, m53_00_00_00, m53_05_00_00, and 62 others
SetNetworkSyncState(
byte<DisabledEnabled> disabledEnabled)Simpler versions:
DisableNetworkSync()
disabledEnabled = DisabledEnableNetworkSync()
disabledEnabled = EnabledClearCompiledConditionGroupState Instruction 2000[03]Unused
ClearCompiledConditionGroupState(
byte dummy = 0)SaveRequest Instruction 2000[05]Used in common, common_func, m10_00_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50
SaveRequest(
byte dummy = 0)InitializeCommonEvent Instruction 2000[06]Used in common, m10_00_00_00, m12_00_00_00, m16_00_00_00, m16_10_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m50_10_00_00, m50_11_00_00, m51_00_00_00, m51_05_00_00, m51_10_00_00, m52_00_00_00, m52_01_00_00, m52_02_00_00, m52_03_00_00, m52_10_00_00, m52_11_00_00, m52_12_00_00, m52_13_00_00, m52_40_00_00, m52_42_00_00, m52_45_00_00, m52_46_00_00, m52_50_00_00, m52_52_00_00, m52_55_00_00, m52_57_00_00, m53_00_00_00, m53_05_00_00, m53_49_00_00, m53_50_00_00, m53_51_00_00, m53_52_00_00, m53_53_00_00, m53_55_00_00, m53_56_00_00, m53_64_00_00, m53_67_00_00, m53_68_00_00, m53_70_00_00, m53_71_00_00, m53_72_00_00, m53_80_00_00, m53_81_00_00, m53_82_00_00, m53_83_00_00, m53_87_00_00, m53_89_00_00, m53_91_00_00, and 189 others
InitializeCommonEvent(
int eventSlotId,
uint eventId,
uint... parameters)StartPS5Activity Instruction 2000[07]Used in common
StartPS5Activity(
int activityId)EndPS5Activity Instruction 2000[08]Used in common
EndPS5Activity(
int activityId)PlayCutsceneToAll Instruction 2002[01]Used in m10_00_00_00, m10_00_00_00_dlc01, m15_00_00_00
PlayCutsceneToAll(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod)PlayCutsceneToPlayer Instruction 2002[03]Used in m10_00_00_00, m11_00_00_00, m13_00_00_00, m18_00_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50
PlayCutsceneToPlayer(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
uint playerEntityId)PlayCutsceneToPlayerWithWeatherAndTime Instruction 2002[10]Unused
PlayCutsceneToPlayerWithWeatherAndTime(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
uint playerEntityId,
bool shouldChangeWeather,
sbyte<Weather> weather,
float weatherLifespanSeconds,
bool shouldChangeTime,
byte hours,
byte minutes,
byte seconds)PlayCutsceneToPlayerAndWarp Instruction 2002[11]Used in m10_00_00_00, m12_00_00_00
PlayCutsceneToPlayerAndWarp(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
uint entityId,
int mapId,
uint playerEntityId,
int unknown,
bool unknown,
bool unknown)PlayCutsceneToPlayerAndWarpWithWeatherAndTime Instruction 2002[12]Unused
PlayCutsceneToPlayerAndWarpWithWeatherAndTime(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
uint areaEntityId,
int mapId,
uint playerEntityId,
int unknown14,
bool unknown18,
bool shouldChangeWeather,
sbyte<Weather> weather,
float weatherLifespanSeconds,
bool shouldChangeTime,
byte hours,
byte minutes,
byte seconds)PlayCutsceneToPlayerAndWarpWithStablePositionUpdate Instruction 2002[13]Unused
PlayCutsceneToPlayerAndWarpWithStablePositionUpdate(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
uint areaEntityId,
int mapId,
uint playerEntityId,
int unknown14,
bool unknown18,
bool shouldUpdateStablePosition)SetGeneratorState Instruction 2003[03]Used in common_func, m15_00_00_00, m19_00_00_00, m47_70_00_00, m47_90_00_00, m48_00_00_00, m48_90_00_00, m52_42_00_00, m60_44_36_30, m60_44_37_30, m60_45_37_30
SetGeneratorState(
uint generatorEntityId,
byte<DisabledEnabled> disabledEnabled)Simpler versions:
DisableGenerator(uint generatorEntityId)
disabledEnabled = DisabledEnableGenerator(uint generatorEntityId)
disabledEnabled = EnabledAwardItemLotOld Instruction 2003[04]Used in m11_00_00_00
AwardItemLotOld(
int itemLotId)ShootBullet Instruction 2003[05]Used in common_func, m10_00_00_00, m30_30_00_00, m40_90_00_00, m45_53_00_00, m53_05_00_00, m60_44_36_30, m60_44_37_30, m60_45_36_30, m60_45_37_30
ShootBullet(
uint bulletTeamEntityId,
uint bulletProducerEntityId,
int dummypolyId,
int behaviorId,
int firingAngleX,
int firingAngleY,
int firingAngleZ)ChangeMapHitEnableState Instruction 2003[06]Unused
ChangeMapHitEnableState(
uint entityId,
byte<DisabledEnabled> disabledEnabled)Simpler versions:
DisableMapHit(uint entityId)
disabledEnabled = DisabledEnableMapHit(uint entityId)
disabledEnabled = EnabledSetMapVisibility Instruction 2003[07]Unused
SetMapVisibility(
uint entityId,
byte<DisabledEnabled> disabledEnabled)Simpler versions:
DisableMapVisibility(uint entityId)
disabledEnabled = DisabledEnableMapVisibility(uint entityId)
disabledEnabled = EnabledSetEventState Instruction 2003[08]Unused
SetEventState(
uint eventId,
int eventSlotId,
byte<EventEndType> eventState)InvertEventFlag Instruction 2003[09]Unused
InvertEventFlag(
uint eventFlagId)DisplayBossHealthBar Instruction 2003[11]Used in common_func, m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_10_00_00, m16_11_00_00, m18_00_00_00, m19_00_00_00, m52_12_00_00, m52_13_00_00, and 44 others
DisplayBossHealthBar(
sbyte<DisabledEnabled> disabledEnabled,
uint entityId,
short slotNumber,
int nameId)HandleBossDefeatAndDisplayTextEffect Instruction 2003[12]Unused
HandleBossDefeatAndDisplayTextEffect(
uint entityId,
byte<TextEffectType> textEffectType)ModifyNavimeshConnectionBitflag Instruction 2003[13]Unused
ModifyNavimeshConnectionBitflag(
uint navimeshEntityId,
uint<NavimeshType> navimeshType,
byte<BitopType> typeBitOperation)WarpPlayer Instruction 2003[14]Used in m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_11_00_00, m35_90_00_00, m60_42_39_40
WarpPlayer(
byte areaId,
byte blockId,
byte regionId,
byte indexId,
uint initialAreaEntityId,
int subareaNamePopupMessageId)HandleMinibossDefeat Instruction 2003[15]Used in m34_00_00_00, m34_10_00_00, m35_90_00_00, m46_50_00_00, m46_60_00_00, m46_80_00_00, m60_43_37_00, m60_43_37_10, m60_43_37_20, m60_44_36_30, and 6 others
HandleMinibossDefeat(
uint entityId)RandomlySetEventFlagInRange Instruction 2003[17]Used in m10_00_00_00, m10_00_00_00_dlc01, m15_00_00_00, m47_70_00_00, m52_42_00_00
RandomlySetEventFlagInRange(
uint eventFlagIdMin,
uint eventFlagIdMax,
byte<ONOFF> flagState)ForceAnimationPlayback Instruction 2003[18]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_10_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m50_10_00_00, m50_11_00_00, m51_00_00_00, m51_10_00_00, m52_12_00_00, m52_13_00_00, m52_40_00_00, m52_42_00_00, m52_46_00_00, m53_05_00_00, and 64 others
ForceAnimationPlayback(
uint entityId,
int animationId,
bool shouldLoop,
bool shouldWaitForCompletion,
bool ignoreWaitForTransition,
sbyte<ComparisonType> comparisonType = Equal,
float numberOfTargetCharacters = 1)IncrementGameCycle Instruction 2003[21]Unused
IncrementGameCycle(
byte dummy = 0)BatchSetEventFlags Instruction 2003[22]Used in m10_00_00_00, m10_00_00_00_dlc01, m15_00_00_00, m47_70_00_00
BatchSetEventFlags(
uint eventFlagIdStart,
uint eventFlagIdEnd,
byte<ONOFF> flagState)SetPlayerRespawnPoint Instruction 2003[23]Unused
SetPlayerRespawnPoint(
uint respawnAreaEntityId)RemoveItemFromPlayer Instruction 2003[24]Used in common, common_func, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50
RemoveItemFromPlayer(
byte<ItemType> itemType,
int itemId,
int number)SetMessageVisibility Instruction 2003[26]Unused
SetMessageVisibility(
uint messageEntityId,
byte<DisabledEnabled> disabledEnabled)Simpler versions:
DisableMessageVisibility(uint messageEntityId)
disabledEnabled = DisabledEnableMessageVisibility(uint messageEntityId)
disabledEnabled = EnabledAwardAchievement Instruction 2003[28]Used in common, m10_00_00_00, m11_00_00_00
AwardAchievement(
int achievementId)IncrementNetworkconnectedEventValue Instruction 2003[31]Used in common, common_func, m10_00_00_00, m40_00_00_00, m40_90_00_00, m51_10_00_00
IncrementNetworkconnectedEventValue(
uint baseEventFlagId,
uint numberOfUsedFlagBits,
uint maximumAllowedValue)ClearEventValue Instruction 2003[32]Used in common_func, m10_00_00_00
ClearEventValue(
uint baseEventFlagId,
uint numberOfUsedFlagBits)MoveBloodstainAndDroppedItems Instruction 2003[35]Used in m12_00_00_00, m35_90_00_00
MoveBloodstainAndDroppedItems(
uint sourceAreaEntityId,
uint destinationAreaEntityId)AwardItemsIncludingClients Instruction 2003[36]Used in common_func, m10_00_00_00
AwardItemsIncludingClients(
int itemLotId)EventValueOperation Instruction 2003[41]Unused
EventValueOperation(
uint baseEventFlagId,
uint numberOfUsedFlagBits,
int operand,
uint baseEventFlagIdOperand,
uint numberOfUsedEventFlagBitsOperand,
sbyte<CalculationType> calculationType)StoreItemAmountHeldInEventValue Instruction 2003[42]Used in common_func
StoreItemAmountHeldInEventValue(
byte<ItemType> itemType,
int itemId,
uint baseEventFlagId,
uint numberOfUsedFlagBits)DirectlyGivePlayerItem Instruction 2003[43]Unused
DirectlyGivePlayerItem(
byte<ItemType> itemType,
int itemId,
uint baseEventFlagId,
uint numberOfUsedFlagBits)ToggleDirectionDisplay Instruction 2003[44]Unused
ToggleDirectionDisplay(
byte<DisabledEnabled> disabledEnabled)ForceRatioAnimationPlayback Instruction 2003[51]Used in common_func
ForceRatioAnimationPlayback(
uint entityId,
int animationId,
bool shouldLoop,
bool shouldWaitForCompletion,
bool ignoreWaitForTransition,
sbyte<ComparisonType> comparisonType = Equal,
float targetRatio = 1)TriggerAISound Instruction 2003[52]Unused
TriggerAISound(
int aiSoundParamId,
uint entityId,
byte<TargetEntityType> originEntityType)InvokeEnemyGenerator Instruction 2003[54]Used in common_func, m15_00_00_00, m52_13_00_00, m52_42_00_00, m60_44_36_00, m60_44_36_20, m60_44_36_50
InvokeEnemyGenerator(
uint generatorEntityId)BatchSetNetworkconnectedEventFlags Instruction 2003[63]Used in common_func, m52_42_00_00
BatchSetNetworkconnectedEventFlags(
uint eventFlagIdStart,
uint eventFlagIdEnd,
byte<ONOFF> flagState)SetOmissionModeCounts Instruction 2003[64]Unused
SetOmissionModeCounts(
int level1Count,
int level2Count)ResetOmissionModeCountsToDefault Instruction 2003[65]Unused
ResetOmissionModeCountsToDefault()
SetEventFlag Instruction 2003[66]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_00_00_00, m16_10_00_00, m16_11_00_00, m18_00_00_00, m19_00_00_00, m52_12_00_00, m52_42_00_00, m53_50_00_00, m53_51_00_00, and 79 others
SetEventFlag(
byte<TargetEventFlagType> targetEventFlagType,
uint targetEventFlagId,
byte<ONOFF> desiredFlagState)Simpler versions:
SetEventFlagID(uint targetEventFlagId, byte<ONOFF> desiredFlagState)
targetEventFlagType = TargetEventFlagType.EventFlagSetThisEvent(byte<ONOFF> desiredFlagState)
targetEventFlagType = TargetEventFlagType.EventID and targetEventFlagId = 0SetThisEventSlot(byte<ONOFF> desiredFlagState)
targetEventFlagType = TargetEventFlagType.EventIDSlotNumber and targetEventFlagId = 0ChangeWeather Instruction 2003[68]Used in common, common_func, m10_00_00_00, m11_00_00_00, m18_00_00_00, m19_00_00_00, m60_42_38_10, m60_42_39_10, m60_43_39_10
ChangeWeather(
sbyte<Weather> weather,
float lifespanSeconds,
bool shouldSwitchImmediately)SetNetworkconnectedEventFlag Instruction 2003[69]Used in common, common_func, m12_00_00_00, m16_10_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m50_10_00_00, m50_11_00_00, m51_10_00_00, m52_12_00_00, m52_13_00_00, m52_40_00_00, m52_42_00_00, m52_46_00_00, m53_00_00_00, m53_05_00_00, m53_55_00_00, m53_56_00_00, and 37 others
SetNetworkconnectedEventFlag(
byte<TargetEventFlagType> targetEventFlagType,
uint targetEventFlagId,
byte<ONOFF> desiredFlagState)Simpler versions:
SetNetworkconnectedEventFlagID(uint targetEventFlagId, byte<ONOFF> desiredFlagState)
targetEventFlagType = TargetEventFlagType.EventFlagSetNetworkconnectedThisEvent(byte<ONOFF> desiredFlagState)
targetEventFlagType = TargetEventFlagType.EventID and targetEventFlagId = 0SetNetworkconnectedThisEventSlot(byte<ONOFF> desiredFlagState)
targetEventFlagType = TargetEventFlagType.EventIDSlotNumber and targetEventFlagId = 0TriggerAreaReload Instruction 2003[70]Unused
TriggerAreaReload(
bool ignoreIsMyWorldCheck)AwardGesture Instruction 2003[71]Used in common
AwardGesture(
int gestureParamId)IssueEndOfPseudoMultiplayerNotification Instruction 2003[74]Unused
IssueEndOfPseudoMultiplayerNotification(
bool success)UseFarviewCamera Instruction 2003[75]Unused
UseFarviewCamera(
uint farviewId,
uint assetEntityId,
int dummypolyId)SetPlayerPositionDisplay Instruction 2003[76]Unused
SetPlayerPositionDisplay(
byte<DisabledEnabled> state,
bool aboveground,
byte areaId,
byte blockId,
byte regionId,
byte indexId,
float x,
float y,
float z)SetPsuedoMultiplayerReturnPosition Instruction 2003[77]Unused
SetPsuedoMultiplayerReturnPosition(
uint areaEntityId)OpenWorldMapPoint Instruction 2003[78]Used in common_func
OpenWorldMapPoint(
int worldMapPointParamId,
float distance)SendNPCSummonHome Instruction 2003[79]Unused
SendNPCSummonHome(
uint npcEntityId)ShowTextOnLoadingScreen Instruction 2003[80]Unused
ShowTextOnLoadingScreen(
byte<DisabledEnabled> state)Simpler versions:
DisableTextOnLoadingScreen()
state = DisabledEnableTextOnLoadingScreen()
state = EnabledRemoveGesture Instruction 2003[81]Used in common
RemoveGesture(
int gestureParamId)ResetTimeOfDay Instruction 2003[89]Used in common
ResetTimeOfDay(
byte unusedHours,
byte unusedMinutes,
byte unusedSeconds,
float duration)Unknown200391 Instruction 2003[91]Used in common_func, m60_45_36_30
Unknown200391(
uint entityId,
float distance)WarpPlayerWithPlayerNo Instruction 2003[93]Used in common, m12_00_00_00
WarpPlayerWithPlayerNo(
byte areaId,
byte blockId,
byte regionId,
byte indexId,
uint initialAreaBaseEntityId)RandomlySetNetworkconnectedEventFlagInRange Instruction 2003[96]Used in common_func, m52_12_00_00, m60_42_38_40, m60_43_37_40
RandomlySetNetworkconnectedEventFlagInRange(
uint eventFlagIdMin,
uint eventFlagIdMax,
byte<ONOFF> flagState)IncrementTeamOpenedBonfires Instruction 2003[99]Used in common_func
IncrementTeamOpenedBonfires()
RecordUserDispLog Instruction 2003[100]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m51_10_00_00, m52_40_00_00, m52_42_00_00, m53_05_00_00, m30_00_00_00, m32_00_00_00, and 15 others
RecordUserDispLog(
int userDispLogParamId,
uint entityId,
byte<LogObjectType> logObjectType,
int logObjectId)IncrementTeamBossesKilled Instruction 2003[101]Used in common_func, m18_00_00_00
IncrementTeamBossesKilled(
int amount)LinkToBossHealthBar Instruction 2003[102]Used in common_func, m16_10_00_00, m35_90_00_00, m52_12_00_00, m52_13_00_00
LinkToBossHealthBar(
sbyte<DisabledEnabled> disabledEnabled,
int healthBarNameId,
uint entityId)FinalizeExpedition Instruction 2003[103]Used in m18_00_00_00
FinalizeExpedition(
byte dummy = 0)UploadSmallBaseEvent Instruction 2003[106]Used in common_func, m40_90_00_00
UploadSmallBaseEvent(
uint eventFlagId)AwardItemLot Instruction 2003[107]Used in m10_00_00_00
AwardItemLot(
int itemLotId)DisplayNetworkconnectedPermanentBuffPopup Instruction 2003[108]Used in common_func, m10_00_00_00, m13_20_00_00, m18_00_00_00, m19_00_00_00, m60_42_36_50, m60_42_38_40
DisplayNetworkconnectedPermanentBuffPopup(
int permanentBuffParamId)StealPlayerLevel Instruction 2003[109]Used in common_func
StealPlayerLevel(
int levels)GainSoulsFromStolenLevels Instruction 2003[110]Used in common_func
GainSoulsFromStolenLevels(
float soulsMultiplier)ShowFloatingMessage Instruction 2003[111]Used in common, common_func, m10_00_00_00_dlc01, m15_00_00_00, m40_00_00_00, m40_90_00_00, m51_10_00_00, m52_40_00_00, m52_42_00_00, m60_42_39_40, m60_44_37_40, m60_44_38_20
ShowFloatingMessage(
int operationGuideParamId,
uint entityId)HideFloatingMessage Instruction 2003[112]Used in common, common_func, m10_00_00_00_dlc01, m15_00_00_00, m40_00_00_00, m40_90_00_00, m51_10_00_00, m52_40_00_00, m52_42_00_00, m60_42_39_40, m60_44_37_40, m60_44_38_20
HideFloatingMessage(
int operationGuideParamId,
uint entityId)WarpPlayerToScenarioBattle Instruction 2003[113]Used in m10_00_00_00, m10_00_00_00_dlc01
WarpPlayerToScenarioBattle(
byte areaId,
byte blockId,
byte regionId,
byte indexId,
uint entityId,
int unknown)SetWorldMapPointFlag Instruction 2003[114]Used in common_func, m40_00_00_00, m40_90_00_00, m41_00_00_00, m41_01_00_00, m51_00_00_00, m51_10_00_00, m53_00_00_00
SetWorldMapPointFlag(
byte flagIndex,
byte<ONOFF> onOff)Unknown2003115 Instruction 2003[115]Used in common_func, m19_00_00_00
Unknown2003115(
uint entityId,
int unknown)ShowCharacterPin Instruction 2003[116]Used in m35_90_00_00
ShowCharacterPin(
uint characterEntityId)IncrementMissionProgress Instruction 2003[117]Used in common_func
IncrementMissionProgress(
short missionId,
short amount)SetMissionProgress Instruction 2003[118]Used in common_func
SetMissionProgress(
short missionId,
short amount)RecordUserDispLogUnknown2003119 Instruction 2003[119]Used in common_func, m40_90_00_00
RecordUserDispLogUnknown2003119(
int anonymousUserDispLogParamId,
int userDispLogParamId,
uint eventFlagId,
uint entityId)UnknownTalk2003120 Instruction 2003[120]Used in m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m60_42_39_40
UnknownTalk2003120(
float unknown)UnknownTalk2003121 Instruction 2003[121]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m15_00_00_00, m60_42_39_40, m60_43_38_40, m60_44_37_40
UnknownTalk2003121()
HideCharacterPin Instruction 2003[122]Used in m35_90_00_00
HideCharacterPin(
uint characterEntityId)Unknown2003123 Instruction 2003[123]Used in m10_00_00_00_dlc01
Unknown2003123()
DisplayPermanentBuffPopup Instruction 2003[124]Used in m10_00_00_00, m11_00_00_00
DisplayPermanentBuffPopup(
int permanentBuffParamId)ShootBulletUnknown2003125 Instruction 2003[125]Used in common_func, m30_30_00_00
ShootBulletUnknown2003125(
uint bulletTeamEntityId,
uint bulletProducerEntityId,
int dummypolyId,
int behaviorId,
bool unknown,
int firingAngleX,
int firingAngleY,
int firingAngleZ)UnknownPermanentBuff2003126 Instruction 2003[126]Used in m10_00_00_00
UnknownPermanentBuff2003126(
int permanentBuffParamId)IncrementEventValue Instruction 2003[127]Used in common
IncrementEventValue(
uint baseEventFlagId,
uint numberOfUsedFlagBits,
uint maximumAllowedValue)Unknown2003128 Instruction 2003[128]Used in common_func, m60_43_38_40, m60_44_37_40
Unknown2003128(
bool unknown)OverrideCharacterCreateData Instruction 2003[129]Used in common_func
OverrideCharacterCreateData(
sbyte slot,
uint entityId,
uint entityId2,
uint entityId3,
int npcParamId,
int npcThinkParamId,
int characterParamId)WarpPlayerUnknown2003130 Instruction 2003[130]Used in m10_00_00_00_dlc01
WarpPlayerUnknown2003130(
int unknown,
byte areaId,
byte blockId,
byte regionId,
byte indexId,
uint initialAreaEntityId,
int subareaNamePopupMessageId)SetCharacterAIState Instruction 2004[01]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_10_00_00, m18_00_00_00, m19_00_00_00, m50_10_00_00, m51_10_00_00, m52_12_00_00, m52_13_00_00, m52_40_00_00, m52_42_00_00, m52_46_00_00, and 46 others
SetCharacterAIState(
uint entityId,
byte<DisabledEnabled> disabledEnabled)Simpler versions:
DisableCharacterAI(uint entityId)
disabledEnabled = DisabledEnableCharacterAI(uint entityId)
disabledEnabled = EnabledSetCharacterTeamType Instruction 2004[02]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m13_00_00_00, m18_00_00_00
SetCharacterTeamType(
uint entityId,
byte<TeamType> teamType)ForceCharacterDeath Instruction 2004[04]Used in common_func, m10_00_00_00, m13_20_00_00, m15_00_00_00, m16_10_00_00, m18_00_00_00, m19_00_00_00, m51_10_00_00, m52_12_00_00, m52_13_00_00, m52_40_00_00, m52_42_00_00, m52_46_00_00, and 39 others
ForceCharacterDeath(
uint entityId,
bool shouldReceiveRunes)ChangeCharacterEnableState Instruction 2004[05]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_10_00_00, m18_00_00_00, m19_00_00_00, m52_12_00_00, m52_13_00_00, m52_40_00_00, m52_42_00_00, m52_46_00_00, m53_05_00_00, and 87 others
ChangeCharacterEnableState(
uint characterEntityId,
byte<DisabledEnabled> disabledEnabled)Simpler versions:
DisableCharacter(uint characterEntityId)
disabledEnabled = DisabledEnableCharacter(uint characterEntityId)
disabledEnabled = EnabledEzstateInstructionRequest Instruction 2004[06]Used in common_func, m10_00_00_00
EzstateInstructionRequest(
uint entityId,
int command,
byte slot)CreateBulletOwner Instruction 2004[07]Used in common_func, m10_00_00_00, m53_05_00_00, m60_44_36_30, m60_44_37_30, m60_45_36_30, m60_45_37_30
CreateBulletOwner(
uint entityId)SetSpEffect Instruction 2004[08]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_11_00_00, m18_00_00_00, m19_00_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m51_00_00_00, m51_10_00_00, m52_03_00_00, m52_13_00_00, m52_42_00_00, m52_46_00_00, m53_05_00_00, m53_49_00_00, m53_50_00_00, m53_52_00_00, m53_53_00_00, m53_54_00_00, m53_55_00_00, m53_56_00_00, m53_57_00_00, m53_58_00_00, m53_59_00_00, m53_62_00_00, m53_63_00_00, m53_64_00_00, and 64 others
SetSpEffect(
uint entityId,
int spEffectId)SetCharacterGravity Instruction 2004[10]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m18_00_00_00, m30_30_00_00, m35_90_00_00, m47_70_00_00, m50_11_00_00, m52_13_00_00, m60_43_38_40, m60_44_37_40
SetCharacterGravity(
uint entityId,
byte<DisabledEnabled> disabledEnabled)Simpler versions:
DisableCharacterGravity(uint entityId)
disabledEnabled = DisabledEnableCharacterGravity(uint entityId)
disabledEnabled = EnabledSetCharacterEventTarget Instruction 2004[11]Used in common_func, m18_00_00_00, m30_30_00_00, m35_90_00_00, m45_53_00_00, m46_78_00_00, m47_70_00_00, m52_13_00_00
SetCharacterEventTarget(
uint entityId,
uint entityId2)SetCharacterImmortality Instruction 2004[12]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m13_00_00_00, m16_11_00_00, m18_00_00_00, m47_70_00_00, m48_50_00_00, m48_60_00_00
SetCharacterImmortality(
uint entityId,
byte<DisabledEnabled> disabledEnabled)Simpler versions:
DisableCharacterImmortality(uint entityId)
disabledEnabled = DisabledEnableCharacterImmortality(uint entityId)
disabledEnabled = EnabledSetCharacterHome Instruction 2004[13]Used in common_func, m52_46_00_00
SetCharacterHome(
uint entityId,
uint areaEntityId)RotateCharacter Instruction 2004[14]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m60_42_38_40, m60_43_38_40, m60_44_37_40
RotateCharacter(
uint entityId,
uint relativeEntityId,
int animationId,
bool shouldWaitForCompletion)SetCharacterInvincibility Instruction 2004[15]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m15_00_00_00, m35_90_00_00, m40_00_00_00, m40_90_00_00, m51_10_00_00, m52_13_00_00, m60_42_39_40, m60_43_38_40, m60_44_37_40
SetCharacterInvincibility(
uint entityId,
byte<DisabledEnabled> disabledEnabled)Simpler versions:
DisableCharacterInvincibility(uint entityId)
disabledEnabled = DisabledEnableCharacterInvincibility(uint entityId)
disabledEnabled = EnabledClearCharactersAITarget Instruction 2004[16]Used in common_func, m10_00_00_00, m30_00_00_00, m30_30_00_00, m49_42_00_00, m60_43_36_50
ClearCharactersAITarget(
uint entityId)RequestCharacterAICommand Instruction 2004[17]Used in m35_90_00_00
RequestCharacterAICommand(
uint entityId,
int commandId,
byte slotNumber)SetEventPoint Instruction 2004[18]Used in common_func, m19_00_00_00, m35_90_00_00
SetEventPoint(
uint entityId,
uint relativeEntityId,
float reactionDistance)SetCharacterAIId Instruction 2004[19]Unused
SetCharacterAIId(
uint entityId,
int npcThinkParamId)RequestCharacterAIReplan Instruction 2004[20]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m30_00_00_00, m30_30_00_00, m35_90_00_00, m47_70_00_00, m49_42_00_00, m52_13_00_00, m60_43_36_50
RequestCharacterAIReplan(
uint entityId)ClearSpEffect Instruction 2004[21]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m13_00_00_00, m50_03_00_00, m50_04_00_00, m52_03_00_00, m53_55_00_00, m53_56_00_00, and 30 others
ClearSpEffect(
uint entityId,
int spEffectId)CreateNPCPart Instruction 2004[22]Used in common_func, m47_80_00_00, m47_90_00_00, m48_00_00_00, m48_20_00_00
CreateNPCPart(
uint entityId,
int npcPartId,
short<NPCPartType> npcPartGroupIdx,
int npcPartHP,
float damageCorrection,
float bodyDamageCompensation,
bool isInvincible,
bool startInStoppedState)SetNPCPartHP Instruction 2004[23]Used in common_func
SetNPCPartHP(
uint entityId,
int npcPartId,
int desiredHP,
bool shouldAllowHPAboveMaxHP)SetNPCPartSEAndSFX Instruction 2004[24]Used in common_func, m47_80_00_00, m47_90_00_00, m48_00_00_00, m48_20_00_00
SetNPCPartSEAndSFX(
uint entityId,
int npcPartId,
int defenseMaterialSEId,
int defenseMaterialSFXId,
int unknowna,
int unknownb,
int unknownc)SetNPCPartBulletDamageMultiplier Instruction 2004[25]Unused
SetNPCPartBulletDamageMultiplier(
uint entityId,
int npcPartId,
float bulletDamageMultiplier)ChangeCharacterDispmask Instruction 2004[26]Used in common_func
ChangeCharacterDispmask(
uint entityId,
byte bitNumber,
byte<ONOFFCHANGE> switchType)ChangeCharacterHitmask Instruction 2004[27]Used in common_func
ChangeCharacterHitmask(
uint characterEntityId,
byte bitNumber,
byte<ONOFFCHANGE> switchType)SetNetworkUpdateAuthority Instruction 2004[28]Used in common_func, m53_05_00_00
SetNetworkUpdateAuthority(
uint entityId,
int<AuthorityLevel> authorityLevel)SetCharacterBackreadState Instruction 2004[29]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m19_00_00_00, m52_40_00_00, m52_42_00_00, m53_05_00_00, m41_00_00_00, m48_50_00_00, m48_60_00_00, and 10 others
SetCharacterBackreadState(
uint entityId,
bool removed)SetCharacterHPBarDisplay Instruction 2004[30]Used in common_func, m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_10_00_00, m16_11_00_00, m18_00_00_00, m19_00_00_00, m51_10_00_00, m52_12_00_00, m52_13_00_00, and 32 others
SetCharacterHPBarDisplay(
uint entityId,
byte<DisabledEnabled> disabledEnabled)Simpler versions:
DisableCharacterHPBarDisplay(uint entityId)
disabledEnabled = DisabledEnableCharacterHPBarDisplay(uint entityId)
disabledEnabled = EnabledSetCharacterMaphit Instruction 2004[31]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m50_11_00_00
SetCharacterMaphit(
uint entityId,
bool disabled)CreateReferredDamagePair Instruction 2004[33]Used in common_func, m13_20_00_00, m15_00_00_00, m19_00_00_00, m46_50_00_00, m48_10_00_00, m48_30_00_00, m48_40_00_00, m48_90_00_00, m60_42_38_10, and 5 others
CreateReferredDamagePair(
uint sourceEntityId,
uint targetEntityId)SetNetworkUpdateRate Instruction 2004[34]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_10_00_00, m16_11_00_00, m18_00_00_00, m19_00_00_00, m52_12_00_00, m52_13_00_00, and 31 others
SetNetworkUpdateRate(
uint entityId,
bool useFixedFrequency,
sbyte<CharacterUpdateFrequency> updateFrequency)SetCharacterDefaultBackreadState Instruction 2004[35]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m12_00_00_00, m16_10_00_00, m18_00_00_00, m30_30_00_00, m35_90_00_00, m53_05_00_00, m60_43_38_40, m60_44_37_40
SetCharacterDefaultBackreadState(
uint entityId,
byte<DisabledEnabled> disabledEnabled)Simpler versions:
DisableCharacterDefaultBackread(uint entityId)
disabledEnabled = DisabledEnableCharacterDefaultBackread(uint entityId)
disabledEnabled = EnabledForceCharacterTreasure Instruction 2004[37]Used in common_func, m46_50_00_00, m46_60_00_00, m60_42_38_00, m60_42_38_20, m60_42_38_50, m60_44_36_00, m60_44_36_20, m60_44_36_50, m60_45_38_00, and 3 others
ForceCharacterTreasure(
uint characterEntityId)BetrayCharactersCurrentCovenant Instruction 2004[38]Unused
BetrayCharactersCurrentCovenant(
byte dummy = 0)ChangeCharacterCollisionState Instruction 2004[39]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m18_00_00_00, m19_00_00_00, m52_46_00_00, m35_90_00_00, m45_51_00_00, m46_50_00_00, and 61 others
ChangeCharacterCollisionState(
uint entityId,
byte<DisabledEnabled> disabledEnabled)Simpler versions:
DisableCharacterCollision(uint entityId)
disabledEnabled = DisabledEnableCharacterCollision(uint entityId)
disabledEnabled = EnabledWarpCharacterAndSetFloor Instruction 2004[40]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01
WarpCharacterAndSetFloor(
uint entityId,
byte<TargetEntityType> warpEntityType,
uint warpDestinationEntityId,
int dummypolyId,
uint warpDestinationHitEntityId,
bool unknown)IssueShortWarpRequest Instruction 2004[41]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m35_90_00_00, m45_53_00_00, m46_78_00_00, m52_42_00_00, m60_42_39_40
IssueShortWarpRequest(
uint entityId,
byte<TargetEntityType> warpEntityType,
uint warpDestinationEntityId,
int dummypolyId)WarpCharacterAndCopyFloor Instruction 2004[42]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m18_00_00_00, m19_00_00_00, m35_90_00_00, m45_52_00_00, m47_70_00_00, m47_90_00_00, m48_20_00_00, m48_30_00_00, m52_13_00_00, m52_46_00_00, m53_05_00_00, m60_43_39_10
WarpCharacterAndCopyFloor(
uint entityId,
byte<TargetEntityType> warpEntityType,
uint warpDestinationEntityId,
int dummypolyId,
uint entityIdToCopyFloorFrom)RequestCharacterAnimationReset Instruction 2004[43]Unused
RequestCharacterAnimationReset(
uint characterEntityId,
byte<DisabledEnabled> state)BonfirelikeRecovery Instruction 2004[47]Used in common_func, m12_00_00_00
BonfirelikeRecovery()
ChangeCharactersCloth Instruction 2004[48]Unused
ChangeCharactersCloth(
uint entityId,
byte bitNumber,
byte stateId)ChangeCharacterPatrolBehavior Instruction 2004[49]Unused
ChangeCharacterPatrolBehavior(
uint characterEntityId,
uint patrolInformationEntityId)SetLockOnPoint Instruction 2004[50]Used in common_func, m10_00_00_00, m15_00_00_00, m40_00_00_00, m40_90_00_00, m47_70_00_00, m48_00_00_00, m48_50_00_00, m48_60_00_00, m51_10_00_00
SetLockOnPoint(
uint entityId,
int lockOnDummypolyId,
byte<DisabledEnabled> desiredState)Simpler versions:
DisableLockOnPoint(uint entityId, int lockOnDummypolyId)
desiredState = DisabledEnableLockOnPoint(uint entityId, int lockOnDummypolyId)
desiredState = EnabledChangeCharacter Instruction 2004[52]Unused
ChangeCharacter(
int characterParamId)SetAlwaysDrawCharacter Instruction 2004[54]Used in common_func, m10_00_00_00_dlc01, m16_11_00_00, m35_90_00_00, m60_43_39_10
SetAlwaysDrawCharacter(
uint entityId,
byte<ONOFF> onOff)SetCharacterTalkRange Instruction 2004[55]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m13_00_00_00
SetCharacterTalkRange(
uint entityId,
float range)ConnectCharacterToCaravan Instruction 2004[60]Unused
ConnectCharacterToCaravan(
uint characterEntityId,
uint caravanAssetEntityId)Unknown200461 Instruction 2004[61]Unused
Unknown200461(
int unknown)SetCharacterEnableDistance Instruction 2004[63]Used in common_func, m30_30_00_00, m35_90_00_00, m40_00_00_00, m40_90_00_00, m53_05_00_00
SetCharacterEnableDistance(
uint characterEntityId,
float distance)CopyPlayerCharacterData Instruction 2004[67]Unused
CopyPlayerCharacterData(
uint sourceCharacterEntityId,
uint targetCharacterEntityId)AttachAssetToCharacter Instruction 2004[68]Used in common_func, m40_00_00_00, m40_90_00_00, m51_10_00_00
AttachAssetToCharacter(
uint characterEntityId,
int dummypolyId,
uint assetEntityId)SetCharacterDisableOnHitUnload Instruction 2004[69]Used in common_func, m30_30_00_00, m35_90_00_00, m53_05_00_00
SetCharacterDisableOnHitUnload(
uint characterEntityId,
byte<DisabledEnabled> state)Simpler versions:
DisableCharacterDisableOnHitUnload(uint characterEntityId)
state = DisabledEnableCharacterDisableOnHitUnload(uint characterEntityId)
state = EnabledSetDistancebasedNetworkUpdateAuthority Instruction 2004[70]Used in common_func, m30_30_00_00
SetDistancebasedNetworkUpdateAuthority(
uint characterEntityId,
byte<DisabledEnabled> state)Simpler versions:
DisableDistancebasedNetworkUpdateAuthority(uint characterEntityId)
state = DisabledEnableDistancebasedNetworkUpdateAuthority(uint characterEntityId)
state = EnabledUnknown200471 Instruction 2004[71]Unused
Unknown200471(
sbyte unknown,
uint unknownEntityIdA,
uint unknownEntityIdB)SetCharacterFadeOnEnable Instruction 2004[73]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m13_00_00_00, m18_00_00_00, m53_05_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50
SetCharacterFadeOnEnable(
uint characterEntityId,
byte<DisabledEnabled> state)Simpler versions:
DisableCharacterFadeOnEnable(uint characterEntityId)
state = DisabledEnableCharacterFadeOnEnable(uint characterEntityId)
state = EnabledWarpCharacterAndCopyFloorWithFadeout Instruction 2004[74]Used in m31_90_00_00, m35_90_00_00, m60_43_38_00, m60_43_38_50, m60_44_39_00, m60_44_39_30, m60_44_39_50
WarpCharacterAndCopyFloorWithFadeout(
uint entityId,
byte<TargetEntityType> warpEntityType,
uint warpDestinationEntityId,
int dummypolyId,
uint entityIdToCopyFloorFrom,
bool useBonfireEffect,
bool resetCamera)SetCharacterFaceParamOverride Instruction 2004[75]Used in m60_44_39_00, m60_44_39_30, m60_44_39_50
SetCharacterFaceParamOverride(
uint characterEntityId,
sbyte overrideSlot,
int faceParamId)Unknown200476 Instruction 2004[76]Used in common_func
Unknown200476(
uint eventFlagId,
int itemLotId)FadeToBlack Instruction 2004[77]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m15_00_00_00, m16_10_00_00, m16_11_00_00, m18_00_00_00, m19_00_00_00, m60_42_39_40, m60_43_38_40, m60_44_37_40
FadeToBlack(
float fadeToBlackRatio,
float fadeToBlackTimeS,
bool freezePlayer,
float freezePlayerDelayS)Unknown200480 Instruction 2004[80]Used in common_func
Unknown200480(
int unknown)ResetCharacterPosition Instruction 2004[81]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m15_00_00_00, m35_90_00_00
ResetCharacterPosition(
uint characterEntityId)SetSpecialStandbyEndedFlag Instruction 2004[83]Used in common_func, m50_11_00_00
SetSpecialStandbyEndedFlag(
uint characterEntityId,
byte<ONOFF> flagState)SetCharacterEnableDistanceAndUnknown200484 Instruction 2004[84]Unused
SetCharacterEnableDistanceAndUnknown200484(
uint characterEntityId,
float enableDistance,
float unknownDistance)FadeToWhite Instruction 2004[85]Used in m18_00_00_00
FadeToWhite(
float fadeToWhiteRatio,
float fadeToWhiteTimeS,
bool freezePlayer,
float freezePlayerDelayS)AddEstusCharge Instruction 2004[86]Used in common, common_func, m13_20_00_00, m15_00_00_00, m60_42_39_40
AddEstusCharge()
RefillEstus Instruction 2004[87]Used in common, common_func, m12_00_00_00, m13_20_00_00, m15_00_00_00, m60_42_39_40
RefillEstus()
ChangeHeroCharacter Instruction 2004[88]Used in m10_00_00_00, m10_00_00_00_dlc01
ChangeHeroCharacter(
uint entityId,
int characterParamId)WarpCharacterAndCopyFloorUnknown200489 Instruction 2004[89]Used in common_func, m18_00_00_00, m19_00_00_00, m48_50_00_00, m48_60_00_00, m60_43_38_40, m60_44_37_40
WarpCharacterAndCopyFloorUnknown200489(
uint entityId,
byte<TargetEntityType> warpEntityType,
uint warpDestinationEntityId,
int dummypolyId,
uint entityIdToCopyFloorFrom,
float unknown,
float unknown)UnknownHero200490 Instruction 2004[90]Used in m10_00_00_00, m10_00_00_00_dlc01, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_11_00_00, m60_42_39_40
UnknownHero200490()
SetCharacterName Instruction 2004[91]Used in m10_00_00_00
SetCharacterName(
uint entityId,
int nameId)ChangeHeroGarbMenuSelection Instruction 2004[92]Used in m10_00_00_00, m10_00_00_00_dlc01
ChangeHeroGarbMenuSelection(
byte<Hero> hero,
int characterParamId)UnknownNPCPart200493 Instruction 2004[93]Used in common_func
UnknownNPCPart200493(
uint entityId,
int npcPartId,
int npcPartId2,
int npcPartId3,
int npcPartId4,
int npcPartId5)Unknown200494 Instruction 2004[94]Used in m10_00_00_00_dlc01
Unknown200494()
RemoveEstusCharge Instruction 2004[95]Used in common
RemoveEstusCharge()
RequestAssetDestruction Instruction 2005[01]Used in common_func, m10_00_00_00_dlc01, m40_90_00_00, m60_42_37_40, m60_43_37_40, m60_43_39_40
RequestAssetDestruction(
uint entityId,
sbyte slotNumber)RequestAssetRestoration Instruction 2005[02]Used in m10_00_00_00, m10_00_00_00_dlc01, m60_42_37_40, m60_43_37_40
RequestAssetRestoration(
uint entityId)ChangeAssetEnableState Instruction 2005[03]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m51_10_00_00, and 82 others
ChangeAssetEnableState(
uint targetAssetEntityId,
byte<DisabledEnabled> state)Simpler versions:
DisableAsset(uint targetAssetEntityId)
state = DisabledEnableAsset(uint targetAssetEntityId)
state = EnabledSetAssetTreasureState Instruction 2005[04]Unused
SetAssetTreasureState(
uint targetAssetEntityId,
byte<DisabledEnabled> state)Simpler versions:
DisableAssetTreasure(uint targetAssetEntityId)
state = DisabledEnableAssetTreasure(uint targetAssetEntityId)
state = EnabledInitializeObjAct Instruction 2005[05]Unused
InitializeObjAct(
uint entityId,
int objactParamId,
int relativeTargetIdx)SetObjActState Instruction 2005[06]Used in common_func, m19_00_00_00, m35_90_00_00, m60_42_39_10, m60_44_36_30, m60_44_37_00, m60_44_37_20, m60_44_37_30, m60_45_36_30, m60_45_37_30
SetObjActState(
uint entityId,
int objactParamId,
byte<DisabledEnabled> state)Simpler versions:
DisableObjAct(uint entityId, int objactParamId)
state = DisabledEnableObjAct(uint entityId, int objactParamId)
state = EnabledReproduceAssetAnimation Instruction 2005[07]Used in common_func, m10_00_00_00, m60_42_36_00, m60_42_36_10, m60_42_36_20, m60_43_37_40
ReproduceAssetAnimation(
uint targetAssetEntityId,
int animationId)ReproduceAssetDestruction Instruction 2005[08]Used in common_func, m60_42_36_00, m60_42_36_10, m60_42_36_20
ReproduceAssetDestruction(
uint entityId,
sbyte slotNumber)ChangeAssetEnableStateUnknown200510 Instruction 2005[10]Used in common_func, m10_00_00_00, m13_00_00_00, m35_90_00_00, m60_43_37_40, m60_43_38_40, m60_43_39_40, m60_44_36_40, m60_44_37_40, m60_45_37_40
ChangeAssetEnableStateUnknown200510(
uint entityId,
byte<DisabledEnabled> state,
float unknown)WarpAssetToCharacter Instruction 2005[11]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01
WarpAssetToCharacter(
uint entityId,
uint characterEntityId,
short dummypolyId)SetAssetInvulnerability Instruction 2005[13]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m15_00_00_00, m60_42_39_40
SetAssetInvulnerability(
uint targetAssetEntityId,
byte<DisabledEnabled> state)Simpler versions:
DisableAssetInvunerability(uint targetAssetEntityId)
state = DisabledEnableAssetInvunerability(uint targetAssetEntityId)
state = EnabledSetObjActStateAssignIdx Instruction 2005[14]Unused
SetObjActStateAssignIdx(
uint entityId,
int objactParamId,
int relativeTargetIdx,
byte<DisabledEnabled> state)Simpler versions:
DisableObjActAssignIdx(uint entityId, int objactParamId, int relativeTargetIdx)
state = DisabledEnableObjActAssignIdx(uint entityId, int objactParamId, int relativeTargetIdx)
state = EnabledRerollAssetTreasure Instruction 2005[15]Unused
RerollAssetTreasure(
uint targetAssetEntityId)AttachCaravanToController Instruction 2005[17]Unused
AttachCaravanToController(
uint caravanAssetEntityId,
uint characterEntityId)AttachAssetToAsset Instruction 2005[18]Used in common_func
AttachAssetToAsset(
uint childAssetEntityId,
uint parentAssetEntityId,
int parentDummypolyId)DeleteMapSFX Instruction 2006[01]Used in common_func, m13_00_00_00, m32_20_00_00, m34_00_00_00, m34_10_00_00, m34_20_00_00, m35_90_00_00, m40_00_00_00, m40_90_00_00, m51_10_00_00, m60_44_39_20
DeleteMapSFX(
uint entityId,
bool onlyDeleteRoot)SpawnMapSFX Instruction 2006[02]Used in common_func, m13_00_00_00, m19_00_00_00, m60_44_39_20
SpawnMapSFX(
uint entityId)SpawnOneshotSFX Instruction 2006[03]Used in common, common_func, m10_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m51_10_00_00, m52_12_00_00, m30_00_00_00, and 19 others
SpawnOneshotSFX(
int<TargetEntityType> targetEntityType,
uint entityId,
int dummypolyId,
int sfxId)CreateAssetfollowingSFX Instruction 2006[04]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m51_10_00_00, m35_90_00_00, m40_00_00_00, m40_90_00_00, m60_42_36_50, m60_42_37_40, m60_42_38_40, and 10 others
CreateAssetfollowingSFX(
uint assetEntityId,
int dummypolyId,
int sfxId)DeleteAssetfollowingSFX Instruction 2006[05]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m51_10_00_00, m40_00_00_00, m40_90_00_00, m60_42_36_50, m60_42_38_40, m60_42_39_10, m60_42_39_40, and 7 others
DeleteAssetfollowingSFX(
uint assetEntityId,
bool shouldDeleteRoot)SetWindSFX Instruction 2006[06]Used in m60_44_39_00, m60_44_39_30, m60_44_39_50
SetWindSFX(
int windSFXId)DisplayGenericDialog Instruction 2007[01]Used in common_func, m10_00_00_00, m15_00_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50
DisplayGenericDialog(
int messageId,
short<PromptType> dialogType,
short<NumberofOptions> numberOfOptions,
uint entityId,
float displayDistance)DisplayTextEffect Instruction 2007[02]Unused
DisplayTextEffect(
byte<TextEffectType> textEffectType)DisplayStatusMessage Instruction 2007[03]Unused
DisplayStatusMessage(
int messageId,
byte<DisabledEnabled> padState)DisplayBlinkingMessage Instruction 2007[04]Used in common_func
DisplayBlinkingMessage(
int messageId)DisplayFullScreenMessage Instruction 2007[09]Unused
DisplayFullScreenMessage(
int messageId)DisplayGenericDialogAndSetEventFlags Instruction 2007[10]Used in m10_00_00_00
DisplayGenericDialogAndSetEventFlags(
int messageId,
short<PromptType> dialogType,
short<NumberofOptions> numberOfOptions,
uint entityId,
float displayDistance,
uint leftResponseEventFlagId,
uint rightResponseEventFlagId,
uint cancelResponseEventFlagId)DisplayBlinkingMessageWithPriority Instruction 2007[12]Unused
DisplayBlinkingMessageWithPriority(
int messageId,
short priority,
bool shouldInterrupt)DisplaySubareaWelcomeMessage Instruction 2007[13]Unused
DisplaySubareaWelcomeMessage(
int messageId)DisplayAreaWelcomeMessage Instruction 2007[14]Unused
DisplayAreaWelcomeMessage(
int messageId)ShowTutorialPopup Instruction 2007[15]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m31_90_00_00, m35_90_00_00, m60_43_39_00, m60_43_39_50, m60_44_39_00, m60_44_39_30, m60_44_39_50
ShowTutorialPopup(
int tutorialParamId,
bool unknown,
bool unknown)DisplayNetworkMessage Instruction 2007[16]Unused
DisplayNetworkMessage(
int networkMessageId,
bool unknown)DisplayTextEffectId Instruction 2007[19]Used in common, common_func, m10_00_00_00, m12_00_00_00, m13_20_00_00, m15_00_00_00, m16_00_00_00, m16_10_00_00, m18_00_00_00, m19_00_00_00, m53_05_00_00, and 15 others
DisplayTextEffectId(
int textEffectParamId)UnknownTextEffect200721 Instruction 2007[21]Used in common
UnknownTextEffect200721(
int textEffectParamId)UnknownText200722 Instruction 2007[22]Used in m10_00_00_00, m10_00_00_00_dlc01
UnknownText200722(
int unknown)ChangeCamera Instruction 2008[01]Used in common, common_func, m10_00_00_00, m12_00_00_00, m16_10_00_00, m19_00_00_00
ChangeCamera(
int cameraId)SetCameraVibration Instruction 2008[02]Used in m60_43_37_40
SetCameraVibration(
int vibrationId,
int<TargetEntityType> targetEntityType,
uint entityId,
int dummypolyId,
float decayStartDistance,
float decayEndDistance)SetLockcamSlotNumber Instruction 2008[03]Unused
SetLockcamSlotNumber(
byte areaId,
byte blockId,
ushort lockcamSlotNumber)SetCameraAngle Instruction 2008[04]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m12_00_00_00, m13_20_00_00, m15_00_00_00, m16_11_00_00, m18_00_00_00, m31_90_00_00, m35_90_00_00, m60_42_39_40, m60_44_39_00, m60_44_39_30, m60_44_39_50
SetCameraAngle(
float xAngle,
float yAngle)ResetCameraAngle Instruction 2008[05]Used in common_func
ResetCameraAngle(
byte dummy = 0)RegisterLadder Instruction 2009[00]Unused
RegisterLadder(
uint disableTopEventFlagId,
uint disableBottomEventFlagId,
uint entityId)RegisterBonfireOld Instruction 2009[03]Used in m60_45_39_10
RegisterBonfireOld(
uint eventFlagId,
uint entityId,
float reactionDistance,
float reactionAngle,
int setStandardKindlingLevel,
float enemyDeactivationDistance)ActivateMultiplayerdependantBuffs Instruction 2009[04]Used in common_func
ActivateMultiplayerdependantBuffs(
uint entityId)IssueBossRoomEntryNotification Instruction 2009[06]Used in common_func
IssueBossRoomEntryNotification(
byte dummy = 0)SendInvadingPhantomsHome Instruction 2009[08]Used in common_func
SendInvadingPhantomsHome(
int unknown)SendAllPhantomsHome Instruction 2009[11]Unused
SendAllPhantomsHome(
int dummy = 0)RegisterBonfire Instruction 2009[12]Used in common_func, m12_00_00_00, m19_00_00_00, m30_00_00_00, m32_00_00_00, m37_90_00_00, m41_00_00_00, m41_30_00_00, m60_42_36_00, m60_42_36_10, and 54 others
RegisterBonfire(
uint entityId,
int unknown,
float distance)PlayBGM Instruction 2010[01]Used in m10_00_00_00_dlc01
PlayBGM(
byte shouldPlay,
ushort slotNumber,
uint entityId,
int soundType,
int soundId)PlaySE Instruction 2010[02]Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m51_10_00_00, m52_12_00_00, m53_05_00_00, and 26 others
PlaySE(
uint entityId,
int<SoundType> soundType,
int soundId)SuppressSE Instruction 2010[07]Used in common, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00
SuppressSE(
int<SoundType> soundType,
int unknown,
bool isSuppressionActive)Unknown201008 Instruction 2010[08]Unused
Unknown201008(
int unknown)SetBossBGM Instruction 2010[10]Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_10_00_00, m16_11_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m52_12_00_00, m52_13_00_00, m60_42_39_40
SetBossBGM(
int bgmBossConvParamId,
int<BossBGMState> state)SuppressSoundForFogGate Instruction 2010[11]Used in common_func
SuppressSoundForFogGate(
float timeS)SetFieldBattleBGMHeatUp Instruction 2010[12]Used in common_func, m46_50_00_00, m46_60_00_00, m46_80_00_00
SetFieldBattleBGMHeatUp(
uint npcThreatLevel,
bool heatUp)UnknownSound201013 Instruction 2010[13]Used in common, common_func
UnknownSound201013(
int unknown)UnknownSound201014 Instruction 2010[14]Used in m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00
UnknownSound201014(
int unknown)ActivateHit Instruction 2011[01]Used in common_func, m11_00_00_00, m12_00_00_00, m13_00_00_00, m60_43_39_40
ActivateHit(
uint hitEntityId,
byte<DisabledEnabled> state)Simpler versions:
DisableHit(uint hitEntityId)
state = DisabledEnableHit(uint hitEntityId)
state = EnabledActivateHitBackreadMask Instruction 2011[02]Unused
ActivateHitBackreadMask(
uint hitEntityId,
byte<DisabledEnabled> state)Simpler versions:
DisableHitBackreadMask(uint hitEntityId)
state = DisabledEnableHitBackreadMask(uint hitEntityId)
state = EnabledActivateHitres Instruction 2011[03]Unused
ActivateHitres(
uint hitEntityId,
byte<DisabledEnabled> state)Simpler versions:
DisableHitres(uint hitEntityId)
state = DisabledEnableHitres(uint hitEntityId)
state = EnabledActivateMapPart Instruction 2012[01]Used in m11_00_00_00
ActivateMapPart(
uint mapPartEntityId,
byte<DisabledEnabled> state)Simpler versions:
DisableMapPart(uint mapPartEntityId)
state = DisabledEnableMapPart(uint mapPartEntityId)
state = EnabledSetAreaWelcomeMessageState Instruction 2012[08]Used in m10_00_00_00
SetAreaWelcomeMessageState(
byte<DisabledEnabled> state)Simpler versions:
DisableAreaWelcomeMessage()
state = DisabledEnableAreaWelcomeMessage()
state = EnabledActivateGparamOverride Instruction 2012[11]Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m52_12_00_00, m53_05_00_00, m60_43_39_40, m60_44_37_40
ActivateGparamOverride(
int gparamSubId,
float changeTimeS)DeactivateGparamOverride Instruction 2012[12]Used in common, common_func, m10_00_00_00, m11_00_00_00, m52_12_00_00, m60_43_39_40, m60_44_37_40
DeactivateGparamOverride(
float changeTimeS)ActivateGparamUnknown201213 Instruction 2012[13]Used in common_func
ActivateGparamUnknown201213(
int dummy,
float changeTimeS)DeactivateGparamUnknown201214 Instruction 2012[14]Used in common_func
DeactivateGparamUnknown201214(
float changeTimeS)SetEventLogLevel Instruction 2020[03]Used in m52_13_00_00, m60_43_37_40
SetEventLogLevel(
byte logLevel)Compare Condition functionUsed in common, common_func, m12_00_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m50_10_00_00, m50_11_00_00, m52_12_00_00, m52_13_00_00, m52_40_00_00, m52_42_00_00, m52_45_00_00, m52_46_00_00, m52_50_00_00, m52_52_00_00, m52_55_00_00, m52_57_00_00, m53_00_00_00, m53_50_00_00, m53_51_00_00, m53_67_00_00, m53_68_00_00, m53_81_00_00, m53_83_00_00, and 126 others
Compare(
sbyte<ComparisonType> comparisonType,
uint lefthandSide,
uint righthandSide)Simpler version:
== != > < >= <=
leftHandSide and rightHandSize
Signed Condition functionUsed in common, common_func, m10_00_00_00_dlc01, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m50_10_00_00, m50_11_00_00, m52_13_00_00, m52_40_00_00, m52_42_00_00, m52_45_00_00, m52_46_00_00, m52_50_00_00, m52_52_00_00, m52_55_00_00, m52_57_00_00, m53_50_00_00, m53_51_00_00, m53_67_00_00, m53_68_00_00, m53_81_00_00, m53_83_00_00, and 58 others
CompareSigned(
sbyte<ComparisonType> comparisonType,
int lefthandSide,
int righthandSide)Simpler version:
Signed(int lefthandSide) == value
righthandSide (== != > < >= <=)SignedAlt Condition functionUnused
CompareSignedAlt(
sbyte<ComparisonType> comparisonType,
int lefthandSide,
int righthandSide)Simpler version:
SignedAlt(int lefthandSide) == value
righthandSide (== != > < >= <=)ElapsedSeconds Condition functionUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_10_00_00, m16_11_00_00, m19_00_00_00, m52_12_00_00, m52_13_00_00, m52_40_00_00, m52_46_00_00, m53_05_00_00, and 54 others
ElapsedSeconds(
float targetTimeSeconds)ElapsedFrames Condition functionUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m13_00_00_00, m15_00_00_00, m16_10_00_00, m18_00_00_00, m19_00_00_00, m53_05_00_00, and 11 others
ElapsedFrames(
int targetTimeFrames)RandomElapsedSeconds Condition functionUsed in common, common_func, m10_00_00_00_dlc01, m15_00_00_00
RandomElapsedSeconds(
float targetSecondsMin,
float targetSecondsMax)RandomElapsedFrames Condition functionUsed in common_func, m53_00_00_00
RandomElapsedFrames(
int targetFramesMin,
int targetFramesMax)TimeOfDay Condition functionUnused
TimeOfDay(
byte hours,
byte minutes,
byte seconds)TimeOfDayInRange Condition functionUnused
TimeOfDayInRange(
byte startingHours,
byte startingMinutes,
byte startingSeconds,
byte endingHours,
byte endingMinutes,
byte endingSeconds)PlayAreaCurrentTime Condition functionUsed in m30_30_00_00
PlayAreaCurrentTime(
byte hours,
byte minutes)PlayAreaCurrentTimeInRange Condition functionUsed in common, common_func, m30_30_00_00, m49_29_00_00, m49_42_00_00, m52_12_00_00, m53_05_00_00
PlayAreaCurrentTimeInRange(
byte startingHours,
byte startingMinutes,
byte startingSeconds,
byte endingHours,
byte endingMinutes,
byte endingSeconds)EventFlag Condition functionUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_00_00_00, m16_10_00_00, m16_11_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m50_10_00_00, m51_00_00_00, m51_10_00_00, m52_00_00_00, m52_01_00_00, m52_02_00_00, m52_03_00_00, m52_10_00_00, m52_11_00_00, m52_12_00_00, m52_13_00_00, m52_40_00_00, m52_42_00_00, m52_46_00_00, m53_00_00_00, m53_05_00_00, m53_55_00_00, m53_56_00_00, and 143 others
EventFlagState(
byte<ONOFFCHANGE> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
uint targetEventFlagId)Simpler versions:
EventFlag(uint targetEventFlagId)
targetEventFlagType = TargetEventFlagType.EventFlag and desiredFlagState = ON or OFFThisEvent()
targetEventFlagType = TargetEventFlagType.EventID and targetEventFlagId = 0 and desiredFlagState = ON or OFFThisEventSlot()
targetEventFlagType = TargetEventFlagType.EventIDSlotNumber and targetEventFlagId = 0 and desiredFlagState = ON or OFFAllBatchEventFlags Condition functionUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m15_00_00_00, m52_12_00_00, m52_42_00_00, m60_42_38_40, m60_43_37_40, m60_45_36_40, m60_45_39_40
BatchEventFlagsState(
byte<LogicalOperationType> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
uint startingTargetEventFlagId,
uint endingTargetEventFlagId)Simpler versions:
AllBatchEventFlags(uint startingTargetEventFlagId, uint endingTargetEventFlagId)
targetEventFlagType = TargetEventFlagType.EventFlag and desiredFlagState = LogicalOperationType.AllON or LogicalOperationType.NotAllONAnyBatchEventFlags(uint startingTargetEventFlagId, uint endingTargetEventFlagId)
targetEventFlagType = TargetEventFlagType.EventFlag and desiredFlagState = LogicalOperationType.NotAllOFF or LogicalOperationType.AllOFFInArea Condition functionUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_10_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m50_10_00_00, m51_10_00_00, m52_12_00_00, m52_40_00_00, m52_42_00_00, m53_49_00_00, m53_50_00_00, m53_52_00_00, m53_53_00_00, m53_54_00_00, m53_55_00_00, m53_56_00_00, m53_57_00_00, m53_58_00_00, m53_59_00_00, m53_62_00_00, m53_63_00_00, m53_64_00_00, and 80 others
InOutsideArea(
byte<InsideOutsideState> desiredState,
uint targetEntityId,
uint areaEntityId,
int numberOfTargetCharacters = 1)Simpler version:
InArea(uint targetEntityId, uint areaEntityId, int numberOfTargetCharacters)
desiredState = InsideOutsideState.Inside or InsideOutsideState.OutsideEntityInRadiusOfEntity Condition functionUsed in common_func, m10_00_00_00, m10_00_00_00_dlc01, m16_11_00_00, m53_05_00_00, m53_50_00_00, m53_51_00_00, m34_10_00_00, m35_90_00_00, m46_50_00_00, and 16 others
EntityInOutsideRadiusOfEntity(
byte<InsideOutsideState> desiredState,
uint targetEntityIdA,
uint targetEntityIdB,
float targetDistance,
int numberOfTargetCharacters)Simpler version:
EntityInRadiusOfEntity(uint targetEntityIdA, uint targetEntityIdB, float targetDistance, int numberOfTargetCharacters)
desiredState = InsideOutsideState.Inside or InsideOutsideState.OutsidePlayerHasItem Condition functionUsed in common, common_func, m10_00_00_00, m11_00_00_00, m31_90_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50
PlayerHasDoesntHaveItem(
byte<ItemType> itemType,
int itemId,
byte<OwnershipState> desiredPossessionState)Simpler version:
PlayerHasItem(byte<ItemType> itemType, int itemId)
desiredPossessionState = OwnershipState.Owns or OwnershipState.DoesntOwnHasMultiplayerState Condition functionUsed in common, common_func, m12_00_00_00, m52_12_00_00, m60_43_37_40
HasMultiplayerState(
sbyte<MultiplayerState> desiredMultiplayerState)AllPlayersInArea Condition functionUsed in m12_00_00_00, m60_42_38_10, m60_42_39_10, m60_43_39_10
AllPlayersInOutsideArea(
byte<InsideOutsideState> desiredState,
uint areaEntityId)Simpler version:
AllPlayersInArea(uint areaEntityId)
desiredState = InsideOutsideState.Inside or InsideOutsideState.OutsidePlayerInMap Condition functionUsed in common, common_func, m12_00_00_00, m16_10_00_00, m18_00_00_00, m19_00_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50
PlayerInOutMap(
bool shouldPlayerBeInside,
sbyte areaId,
sbyte blockId,
sbyte regionId,
sbyte indexId)Simpler version:
PlayerInMap(sbyte areaId, sbyte blockId, sbyte regionId, sbyte indexId)
shouldPlayerBeInside = true or falseNumberOfCoopClients Condition functionUnused
CompareNumberOfCoopClients(
byte<ComparisonType> comparisonType,
byte targetNumberOfClients)Simpler version:
NumberOfCoopClients() == value
targetNumberOfClients (== != > < >= <=)CountEventFlags Condition functionUsed in common_func, m10_00_00_00, m40_90_00_00
CompareCountEventFlags(
byte<TargetEventFlagType> targetEventFlagType,
uint startingTargetEventFlagId,
uint endingTargetEventFlagId,
sbyte<ComparisonType> comparisonType,
int countThreshold)Simpler version:
CountEventFlags(byte<TargetEventFlagType> targetEventFlagType, uint startingTargetEventFlagId, uint endingTargetEventFlagId) == value
countThreshold (== != > < >= <=)EventValue Condition functionUsed in common, common_func, m10_00_00_00, m60_43_37_40
CompareEventValue(
uint baseEventFlagId,
byte numberOfUsedFlagBits,
byte<ComparisonType> comparisonType,
uint thresholdValue)Simpler version:
EventValue(uint baseEventFlagId, byte numberOfUsedFlagBits) == value
thresholdValue (== != > < >= <=)DroppedItemsInArea Condition functionUnused
DroppedItemsInArea(
uint areaEntityId)DroppedItem Condition functionUnused
DroppedItem(
byte<ItemType> itemType,
int itemId)PlayerHasItemIncludingBBox Condition functionUnused
PlayerHasDoesntHaveItemIncludingBBox(
byte<ItemType> itemType,
int itemId,
byte<OwnershipState> desiredPossessionState)Simpler version:
PlayerHasItemIncludingBBox(byte<ItemType> itemType, int itemId)
desiredPossessionState = OwnershipState.Owns or OwnershipState.DoesntOwnGameCycle Condition functionUnused
CompareGameCycle(
byte<ComparisonType> comparisonType,
byte completedGameCyclesThreshold)Simpler version:
GameCycle() == value
completedGameCyclesThreshold (== != > < >= <=)CompareEventValues Condition functionUsed in common_func
CompareEventValues(
uint leftsideBaseEventFlagId,
byte leftsideNumberOfUsedFlagBits,
byte<ComparisonType> comparisonType,
uint rightsideBaseEventFlagId,
byte rightsideNumberOfUsedFlagBits)IsOnline Condition functionUnused
OnlineModeState(
bool onlineMode)Simpler version:
IsOnline()
onlineMode = true or falseHasDamageType Condition functionUsed in common_func, m10_00_00_00, m10_00_00_00_dlc01, m16_10_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m50_10_00_00, m50_11_00_00, m60_42_38_10, m60_43_38_10
HasDamageType(
uint targetEntityId,
uint attackerEntityId,
byte<DamageType> damageType)ActionButtonInArea Condition functionUsed in common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m41_00_00_00, m46_50_00_00, and 22 others
ActionButtonInArea(
int actionButtonParameterId,
uint targetEntityId)PlayerIsInOwnWorld Condition functionUsed in common, common_func, m52_03_00_00, m52_13_00_00, m53_00_00_00, m30_30_00_00, m31_90_00_00, m35_90_00_00, m60_42_38_40, m60_43_37_40, and 8 others
PlayerIsInWorldType(
byte<WorldType> worldType)Simpler version:
PlayerIsInOwnWorld()
worldType = WorldType.OwnWorld or WorldType.OtherWorldWeatherActive Condition functionUsed in common, common_func
WeatherActive(
sbyte<Weather> weather,
float startDelayDuringChangeS,
float endDelayDuringChangeS)PlayerGender Condition functionUnused
PlayerGender(
byte<Gender> gender)MapLoaded Condition functionUnused
MapLoaded(
byte areaId,
byte blockId,
byte regionId,
byte indexId)MapHasPermissionToUpdate Condition functionUsed in common_func, m40_90_00_00
MapHasPermissionToUpdateState(
bool hasPermission,
bool unknown,
sbyte areaId,
sbyte blockId,
sbyte regionId,
sbyte indexId)Simpler version:
MapHasPermissionToUpdate(bool unknown, sbyte areaId, sbyte blockId, sbyte regionId, sbyte indexId)
hasPermission = true or falseFieldBattleBGMActive Condition functionUsed in common_func
FieldBattleBGMActiveState(
uint npcThreatLevel,
bool isActive)Simpler version:
FieldBattleBGMActive(uint npcThreatLevel)
isActive = true or falsePlayerHasArmorEquipped Condition functionUsed in m10_00_00_00
PlayerHasArmorEquipped(
byte<ArmorType> armorType,
int armorItemId,
int unknown)CeremonyActive Condition functionUnused
CeremonyActiveState(
bool isActive,
int ceremonyId)Simpler version:
CeremonyActive(int ceremonyId)
isActive = true or falseWeatherLotActive Condition functionUnused
WeatherLotActiveState(
int weatherLotParamId,
bool isActive)Simpler version:
WeatherLotActive(int weatherLotParamId)
isActive = true or falseIsPlayMode Condition functionUsed in common, common_func, m18_00_00_00, m45_51_00_00, m46_50_00_00, m46_51_00_00, m46_52_00_00, m46_53_00_00, m46_54_00_00, m46_55_00_00, and 19 others
IsPlayMode(
byte unknownPlayMode)IsGameMode Condition functionUsed in common, common_func
IsGameMode(
byte unknownGameMode)EventFlagAndRandomCondition Condition functionUsed in common, common_func, m40_90_00_00, m53_05_00_00
EventFlagAndRandomCondition(
uint targetEventFlagId,
float targetProbability)TalkNPCEnabled Condition functionUsed in m10_00_00_00, m10_00_00_00_dlc01
TalkNPCEnabled(
uint characterEntityId)IsHotSpot Condition functionUsed in common_func, m38_10_00_00
IsHotSpotState(
bool isHotSpot)Simpler version:
IsHotSpot()
isHotSpot = true or falseInsidePlayArea Condition functionUsed in common, common_func, m30_00_00_00, m30_30_00_00, m49_42_00_00, m53_05_00_00
InsidePlayAreaState(
uint entityId,
float thresholdDistance,
bool inPlayArea)Simpler version:
InsidePlayArea(uint entityId, float thresholdDistance)
inPlayArea = true or falseHasMissionState Condition functionUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01
HasMissionStateValue(
short missionId,
byte missionState,
bool hasState)Simpler version:
HasMissionState(short missionId, byte missionState)
hasState = true or falseMissionActive Condition functionUsed in common, common_func, m16_10_00_00, m41_00_00_00, m60_42_36_00, m60_42_36_10, m60_42_36_20, m60_42_36_50, m60_42_38_00, m60_42_38_20, and 12 others
MissionActiveState(
short missionId,
bool isMissionActive)Simpler version:
MissionActive(short missionId)
isMissionActive = true or falseInsidePlayAreaByTime Condition functionUsed in common_func, m53_00_00_00, m53_05_00_00
InsidePlayAreaByTimeState(
uint entityId,
float thresholdDistance,
bool inPlayArea,
byte hours,
byte minutes,
byte seconds)Simpler version:
InsidePlayAreaByTime(uint entityId, float thresholdDistance, byte hours, byte minutes, byte seconds)
inPlayArea = true or falseSmallBaseAttached Condition functionUsed in common, common_func, m60_42_36_00, m60_42_36_10, m60_42_36_20, m60_43_36_00, m60_43_36_10, m60_43_36_20, m60_43_37_00, m60_43_37_10, and 21 others
SmallBaseAttached(
uint attachPointEntityId,
uint smallBaseMapId)MissionProgress Condition functionUsed in common_func, m10_00_00_00
CompareMissionProgress(
short missionId,
sbyte<ComparisonType> comparisonType,
short targetAmount)Simpler version:
MissionProgress(short missionId) == value
targetAmount (== != > < >= <=)MissionProgressAchieved Condition functionUsed in common_func
MissionProgressAchieved(
short missionId)CutsceneEnded Condition functionUsed in common, m10_00_00_00, m10_00_00_00_dlc01, m60_44_39_00, m60_44_39_30, m60_44_39_50
CutsceneEnded()
TeamOpenedBonfires Condition functionUsed in common
CompareTeamOpenedBonfires(
sbyte<ComparisonType> comparisonType,
int targetAmount)Simpler version:
TeamOpenedBonfires() == value
targetAmount (== != > < >= <=)TeamBossesKilled Condition functionUsed in common_func
CompareTeamBossesKilled(
sbyte<ComparisonType> comparisonType,
int targetAmount)Simpler version:
TeamBossesKilled() == value
targetAmount (== != > < >= <=)CurrentScenarioSection Condition functionUsed in m10_00_00_00, m10_00_00_00_dlc01
CurrentScenarioSection(
short<ScenarioSection> section)IsRequestGameMode Condition functionUsed in common, m10_00_00_00, m60_42_39_40
IsRequestGameMode(
byte unknownRequestGameMode)IsCampaignSession Condition functionUsed in common, common_func
IsCampaignSessionState(
bool inSession)Simpler version:
IsCampaignSession()
inSession = true or falseBonfireUsable Condition functionUsed in common_func
BonfireUsableState(
uint assetEntityId,
bool isUsable)Simpler version:
BonfireUsable(uint assetEntityId)
isUsable = true or falseSpecialSouls Condition functionUsed in m10_00_00_00
CompareSpecialSouls(
sbyte<ComparisonType> comparisonType,
int targetAmount)Simpler version:
SpecialSouls() == value
targetAmount (== != > < >= <=)TargetingBoss Condition functionUsed in common, common_func, m12_00_00_00
TargetingBoss(
byte<TargetBoss> targetBoss)ShowBlood Condition functionUsed in m11_00_00_00, m15_00_00_00
ShowBlood(
byte unknownType)IsPlayerCount Condition functionUsed in common, common_func, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m50_10_00_00, m50_11_00_00, m52_40_00_00, m52_42_00_00, m52_45_00_00, m52_46_00_00, m52_50_00_00, m52_52_00_00, m52_55_00_00, m52_57_00_00, and 11 others
IsPlayerCount(
byte count)IsEventMapStable Condition functionUsed in common_func, m60_43_38_40, m60_44_37_40
IsMapStableState(
byte areaId,
byte blockId,
byte regionId,
byte indexId,
bool isStable)Simpler versions:
IsEventMapStable()
areaId = 0 and blockId = 0 and regionId = 0 and indexId = 0 and isStable = true or falseIsMapStable(byte areaId, byte blockId, byte regionId, byte indexId)
isStable = true or falseItemSlotAvailable Condition functionUsed in m11_00_00_00
ItemSlotAvailable()
CharacterDead Condition functionUsed in common_func, m10_00_00_00, m10_00_00_00_dlc01, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_11_00_00, m19_00_00_00, m50_00_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_11_00_00, m51_10_00_00, m52_13_00_00, m52_46_00_00, m53_49_00_00, m53_50_00_00, m53_52_00_00, m53_53_00_00, m53_54_00_00, m53_57_00_00, m53_58_00_00, m53_59_00_00, m53_62_00_00, m53_63_00_00, m53_64_00_00, and 50 others
CharacterDeadAlive(
uint targetEntityId,
byte<DeathState> desiredLifeState,
sbyte<ComparisonType> comparisonType = Equal,
float numberOfTargetCharacters = 1)Simpler version:
CharacterDead(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
desiredLifeState = DeathState.Dead or DeathState.AliveHPRatio Condition functionUsed in common_func, m13_20_00_00, m18_00_00_00, m19_00_00_00, m52_42_00_00, m35_90_00_00, m46_50_00_00, m47_70_00_00, m47_80_00_00, m47_90_00_00, and 30 others
CompareHPRatio(
uint targetEntityId,
sbyte<ComparisonType> comparisonType,
float targetHPRatio,
sbyte<ComparisonType> comparisonType = Equal,
float numberOfTargetCharacters = 1)Simpler version:
HPRatio(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters) == value
targetHPRatio (== != > < >= <=)CharacterType Condition functionUsed in common_func
CharacterType(
uint targetEntityId,
sbyte<TargetType> targetType,
sbyte<ComparisonType> comparisonType = Equal,
float numberOfTargetCharacters = 1)CharacterTargetedBy Condition functionUsed in common_func
CharacterTargetedByState(
uint aggressorEntityId,
uint targetEntityId,
bool shouldHave,
sbyte<ComparisonType> comparisonType = Equal,
float numberOfTargetCharacters = 1)Simpler version:
CharacterTargetedBy(uint aggressorEntityId, uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
shouldHave = true or falseCharacterHasSpEffect Condition functionUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m50_03_00_00, m50_04_00_00, m50_10_00_00, m50_11_00_00, m52_12_00_00, m52_13_00_00, m52_42_00_00, m52_46_00_00, and 30 others
CharacterHasSpEffectState(
uint targetEntityId,
int spEffectId,
bool shouldHave,
sbyte<ComparisonType> comparisonType = Equal,
float numberOfTargetCharacters = 1)Simpler version:
CharacterHasSpEffect(uint targetEntityId, int spEffectId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
shouldHave = true or falseNPCPartHP Condition functionUsed in common_func, m47_80_00_00, m47_90_00_00, m48_00_00_00, m48_20_00_00
CompareNPCPartHP(
uint targetEntityId,
int npcPartId,
int hpThreshold,
sbyte<ComparisonType> comparisonType)Simpler version:
NPCPartHP(uint targetEntityId, int npcPartId) == value
hpThreshold (== != > < >= <=)CharacterBackreadStatus Condition functionUsed in common_func, m10_00_00_00, m10_00_00_00_dlc01, m16_10_00_00, m18_00_00_00, m35_90_00_00, m50_11_00_00, m60_43_36_50, m60_43_38_40, m60_43_39_10, m60_44_37_40
CharacterBackreadStatusState(
uint targetEntityId,
bool isBackread,
sbyte<ComparisonType> comparisonType = Equal,
float numberOfTargetCharacters = 1)Simpler version:
CharacterBackreadStatus(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
isBackread = true or falseCharacterHasEventMessage Condition functionUnused
CharacterHasEventMessageState(
uint targetEntityId,
int targetEventMessageId,
bool shouldHave,
sbyte<ComparisonType> comparisonType = Equal,
float numberOfTargetCharacters = 1)Simpler version:
CharacterHasEventMessage(uint targetEntityId, int targetEventMessageId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
shouldHave = true or falseCharacterAIState Condition functionUsed in common_func, m32_00_00_00, m34_10_00_00, m35_90_00_00, m50_11_00_00, m53_50_00_00, m53_55_00_00, m60_42_38_10, m60_42_39_10, m60_43_39_10
CharacterAIState(
uint targetEntityId,
byte<AIStateType> aiState,
sbyte<ComparisonType> comparisonType = Equal,
float numberOfTargetCharacters = 1)PlayersClass Condition functionUnused
PlayersClass(
byte<ClassType> classNameType)PlayersCovenant Condition functionUnused
PlayersCovenant(
byte covenantIndex)PlayersSoulLevel Condition functionUsed in common_func
ComparePlayersSoulLevel(
byte<ComparisonType> comparisonType,
uint targetSoulLevel)Simpler version:
PlayersSoulLevel() == value
targetSoulLevel (== != > < >= <=)CharacterHPValue Condition functionUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m13_00_00_00, m15_00_00_00, m52_03_00_00, m52_12_00_00, m52_40_00_00, m52_42_00_00, m52_46_00_00, and 21 others
CompareCharacterHPValue(
uint targetEntityId,
sbyte<ComparisonType> comparisonType,
int targetHP,
sbyte<ComparisonType> comparisonType = Equal,
float numberOfTargetCharacters = 1)Simpler version:
CharacterHPValue(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters) == value
targetHP (== != > < >= <=)CharacterRatioDead Condition functionUsed in common_func, m32_00_00_00, m35_90_00_00, m49_29_00_00, m52_12_00_00, m52_13_00_00, m52_42_00_00, m53_50_00_00, m53_51_00_00, m60_42_39_40, m60_43_39_00, m60_43_39_50, m60_44_39_00, m60_44_39_30, m60_44_39_50
CharacterRatioDeadAlive(
uint targetEntityId,
byte<DeathState> desiredLifeState,
sbyte<ComparisonType> comparisonType = Equal,
float targetRatio = 1)Simpler version:
CharacterRatioDead(uint targetEntityId, sbyte<ComparisonType> comparisonType, float targetRatio)
desiredLifeState = DeathState.Dead or DeathState.AliveCharacterRatioHPRatio Condition functionUsed in common_func, m18_00_00_00, m19_00_00_00, m49_29_00_00, m52_13_00_00
CompareCharacterRatioHPRatio(
uint targetEntityId,
sbyte<ComparisonType> comparisonType,
float targetAmount,
sbyte<ComparisonType> comparisonType = Equal,
float targetRatio = 1)Simpler version:
CharacterRatioHPRatio(uint targetEntityId, sbyte<ComparisonType> comparisonType, float targetRatio) == value
targetAmount (== != > < >= <=)CharacterRatioHasSpEffect Condition functionUsed in common_func
CharacterRatioHasSpEffectState(
uint targetEntityId,
int spEffectId,
bool shouldHave,
sbyte<ComparisonType> comparisonType = Equal,
float targetRatio = 1)Simpler version:
CharacterRatioHasSpEffect(uint targetEntityId, int spEffectId, sbyte<ComparisonType> comparisonType, float targetRatio)
shouldHave = true or falseCharacterRatioBackreadStatus Condition functionUsed in common_func
CharacterRatioBackreadStatusState(
uint targetEntityId,
bool isBackread,
sbyte<ComparisonType> comparisonType = Equal,
float targetRatio = 1)Simpler version:
CharacterRatioBackreadStatus(uint targetEntityId, sbyte<ComparisonType> comparisonType, float targetRatio)
isBackread = true or falseCharacterRatioAIState Condition functionUsed in m53_51_00_00
CharacterRatioAIState(
uint targetEntityId,
byte<AIStateType> aiState,
sbyte<ComparisonType> comparisonType = Equal,
float targetRatio = 1)CharacterRatioHPValue Condition functionUsed in common_func, m35_90_00_00
CompareCharacterRatioHPValue(
uint targetEntityId,
sbyte<ComparisonType> comparisonType,
int targetHP,
sbyte<ComparisonType> comparisonType = Equal,
float targetRatio = 1)Simpler version:
CharacterRatioHPValue(uint targetEntityId, sbyte<ComparisonType> comparisonType, float targetRatio) == value
targetHP (== != > < >= <=)CharacterInvadeType Condition functionUnused
CharacterInvadeType(
uint targetEntityId,
byte invadeTypeUnknown,
sbyte<ComparisonType> comparisonType = Equal,
float numberOfTargetCharacters = 1)PlayerTargeted Condition functionUnused
PlayerTargeted(
uint minNPCThreatLevel,
uint maxNPCThreatLevel,
byte<AIStateType> aiStateType)NPCPartAttributeDamage Condition functionUsed in common_func
NPCPartAttributeDamage(
uint targetEntityId,
int npcPartId,
uint attackerEntityId,
byte<DamageType> damageType)CharacterRidingMount Condition functionUsed in common_func
CharacterRidingMountState(
uint targetEntityId,
bool isMounted)Simpler version:
CharacterRidingMount(uint targetEntityId)
isMounted = true or falseCharacterHasStateInfo Condition functionUsed in common_func, m16_10_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m50_10_00_00, m50_11_00_00
CharacterHasStateInfoState(
uint targetEntityId,
short stateInfo,
bool shouldHave,
sbyte<ComparisonType> comparisonType = Equal,
float numberOfTargetCharacters = 1)Simpler version:
CharacterHasStateInfo(uint targetEntityId, short stateInfo, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
shouldHave = true or falseSpecialStandbyEndedFlag Condition functionUsed in common_func, m50_11_00_00, m60_44_38_20
SpecialStandbyEndedFlagState(
uint targetEntityId,
byte<ONOFFCHANGE> desiredFlagState)Simpler version:
SpecialStandbyEndedFlag(uint targetEntityId)
desiredFlagState = ON or OFFCharacterHasTeamType Condition functionUsed in common, common_func
CharacterHasTeamType(
uint targetEntityId,
byte<TeamType> teamType)IsHero Condition functionUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00
IsHero(
byte<Hero> hero)IsPlayerNo Condition functionUsed in common, common_func, m19_00_00_00, m45_52_00_00, m46_78_00_00, m48_90_00_00, m53_05_00_00
IsPlayerNoState(
byte playerNo,
bool isPlayerNo)Simpler version:
IsPlayerNo(byte playerNo)
isPlayerNo = true or falseRandomAppearLot Condition functionUsed in common_func
RandomAppearLotState(
uint targetEntityId,
bool exists)Simpler version:
RandomAppearLot(uint targetEntityId)
exists = true or falseHasEnemyMutation Condition functionUsed in common_func
HasEnemyMutationState(
short mutationId,
uint unknown,
byte unknown,
bool hasMutation)Simpler version:
HasEnemyMutation(short mutationId, uint unknown, byte unknown)
hasMutation = true or falseAssetDestroyed Condition functionUsed in common_func, m40_00_00_00, m40_90_00_00, m51_10_00_00, m60_42_36_00, m60_42_36_10, m60_42_36_20
AssetDestroyedState(
byte<DestructionState> damageState,
uint targetAssetEntityId,
sbyte<ComparisonType> comparisonType = Equal,
float numberOfTargetAssets = 1)Simpler version:
AssetDestroyed(uint targetAssetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetAssets)
damageState = DestructionState.Destroyed or DestructionState.UndestroyedAssetHitBy Condition functionUsed in m10_00_00_00
AssetHitBy(
uint targetEntityId,
uint attackerEntityId)ObjActEventFlag Condition functionUsed in m35_90_00_00, m60_44_37_00, m60_44_37_20, m60_45_36_30
ObjActEventFlag(
uint objactEventFlag)AssetHP Condition functionUsed in m40_00_00_00, m40_90_00_00, m51_10_00_00
CompareAssetHP(
uint targetEntityId,
sbyte<ComparisonType> comparisonType,
int hpThreshold,
sbyte<ComparisonType> comparisonType = Equal,
float numberOfTargetAssets = 1)Simpler version:
AssetHP(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetAssets) == value
hpThreshold (== != > < >= <=)AssetRatioDestroyed Condition functionUnused
AssetRatioDestroyedState(
byte<DestructionState> damageState,
uint targetEntityId,
sbyte<ComparisonType> comparisonType,
float targetRatio)Simpler version:
AssetRatioDestroyed(byte<DestructionState> damageState, uint targetEntityId) == value
targetRatio (== != > < >= <=)AssetBurnState Condition functionUnused
CompareAssetBurnState(
uint targetEntityId,
byte<ComparisonType> comparisonType,
byte burnStateUnknown,
sbyte<ComparisonType> comparisonType = Equal,
float numberOfTargetAssets = 1)Simpler version:
AssetBurnState(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetAssets) == value
burnStateUnknown (== != > < >= <=)AssetBackread Condition functionUsed in common_func
AssetBackreadState(
uint targetEntityId,
bool isBackread,
sbyte<ComparisonType> comparisonType = Equal,
float numberOfTargetAssets = 1)Simpler version:
AssetBackread(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetAssets)
isBackread = true or falseAssetRatioBackread Condition functionUnused
AssetRatioBackreadState(
uint targetEntityId,
bool isBackread,
sbyte<ComparisonType> comparisonType = Equal,
float targetRatio = 1)Simpler version:
AssetRatioBackread(uint targetEntityId, sbyte<ComparisonType> comparisonType, float targetRatio)
isBackread = true or falseBGMCommonState Condition functionUsed in common_func
BGMCommonState(
int unknown,
int unknown)BossBGMPlaying Condition functionUsed in common_func, m35_90_00_00, m52_13_00_00
BossBGMPlayingState(
int bgmBossConvParamId,
bool isPlaying)Simpler version:
BossBGMPlaying(int bgmBossConvParamId)
isPlaying = true or falseCompareBossBGMPriority Condition functionUsed in common_func
CompareBossBGMPriority(
sbyte<ComparisonType> comparisonType,
int bgmBossConvParamId)PlayerMovingOnHit Condition functionUnused
PlayerMovingOnHit(
uint hitEntityId)PlayerAttackingOnHit Condition functionUnused
PlayerAttackingOnHit(
uint hitEntityId)PlayerStandingOnHit Condition functionUnused
PlayerStandingOnHit(
uint hitEntityId)PlayerStandingOnHitGroup Condition functionUnused
PlayerStandingOnHitGroup(
uint hitEntityId)IsMapVariation Condition functionUsed in common_func, m16_00_00_00, m19_00_00_00, m50_06_00_00, m50_10_00_00, m51_10_00_00, m52_00_00_00, m52_01_00_00, m52_02_00_00, m52_03_00_00, m52_10_00_00, m52_11_00_00, m52_12_00_00, m52_13_00_00, m52_50_00_00, and 45 others
IsMapVariationState(
bool isVariation,
byte mapVariationId)Simpler version:
IsMapVariation(byte mapVariationId)
isVariation = true or falseONOFF EnumUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_00_00_00, m16_10_00_00, m16_11_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m50_10_00_00, m50_11_00_00, m51_00_00_00, m51_10_00_00, m52_00_00_00, m52_01_00_00, m52_02_00_00, m52_03_00_00, m52_10_00_00, m52_11_00_00, m52_12_00_00, m52_13_00_00, m52_40_00_00, m52_42_00_00, m52_46_00_00, m53_00_00_00, m53_05_00_00, m53_50_00_00, m53_51_00_00, m53_55_00_00, m53_56_00_00, and 133 others
OFF = 0ON = 1ONOFFCHANGE EnumUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_00_00_00, m16_10_00_00, m16_11_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m51_00_00_00, m51_10_00_00, m52_12_00_00, m52_13_00_00, m52_40_00_00, m52_42_00_00, m52_46_00_00, m53_00_00_00, m53_05_00_00, and 130 others
OFF = 0ON = 1CHANGE = 2TargetEventFlagType EnumUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_00_00_00, m16_10_00_00, m16_11_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m50_10_00_00, m50_11_00_00, m51_00_00_00, m51_10_00_00, m52_00_00_00, m52_01_00_00, m52_02_00_00, m52_03_00_00, m52_10_00_00, m52_11_00_00, m52_12_00_00, m52_13_00_00, m52_40_00_00, m52_42_00_00, m52_46_00_00, m53_00_00_00, m53_05_00_00, m53_50_00_00, m53_51_00_00, m53_55_00_00, m53_56_00_00, and 143 others
TargetEventFlagType.EventFlag = 0TargetEventFlagType.EventID = 1TargetEventFlagType.EventIDSlotNumber = 2ComparisonType EnumUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_10_00_00, m16_11_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m50_10_00_00, m50_11_00_00, m51_00_00_00, m51_10_00_00, m52_03_00_00, m52_12_00_00, m52_13_00_00, m52_40_00_00, m52_42_00_00, m52_45_00_00, m52_46_00_00, m52_50_00_00, m52_52_00_00, m52_55_00_00, m52_57_00_00, m53_00_00_00, m53_05_00_00, m53_49_00_00, m53_50_00_00, m53_51_00_00, m53_52_00_00, m53_53_00_00, m53_54_00_00, m53_55_00_00, m53_57_00_00, m53_58_00_00, m53_59_00_00, m53_62_00_00, m53_63_00_00, m53_64_00_00, m53_67_00_00, m53_68_00_00, m53_81_00_00, m53_83_00_00, and 146 others
Equal = 0NotEqual = 1Greater = 2Less = 3GreaterOrEqual = 4LessOrEqual = 5LogicalOperationType EnumUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m15_00_00_00, m52_12_00_00, m52_42_00_00, m60_42_38_40, m60_43_37_40, m60_45_36_40, m60_45_39_40
LogicalOperationType.AllON = 0 Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m15_00_00_00LogicalOperationType.AllOFF = 1 Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01LogicalOperationType.NotAllOFF = 2 Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m52_12_00_00, m52_42_00_00, m60_42_38_40, m60_43_37_40, m60_45_36_40, m60_45_39_40LogicalOperationType.NotAllON = 3 Used in common_funcCalculationType EnumUnused
CalculationType.Add = 0CalculationType.Sub = 1CalculationType.Mult = 2CalculationType.Div = 3CalculationType.Mod = 4CalculationType.Assign = 5ConditionGroup EnumUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_00_00_00, m16_10_00_00, m16_11_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m50_10_00_00, m50_11_00_00, m51_00_00_00, m51_10_00_00, m52_03_00_00, m52_12_00_00, m52_13_00_00, m52_40_00_00, m52_42_00_00, m52_46_00_00, m53_00_00_00, m53_05_00_00, m53_49_00_00, m53_50_00_00, m53_51_00_00, m53_52_00_00, m53_53_00_00, m53_54_00_00, m53_55_00_00, m53_56_00_00, m53_57_00_00, m53_58_00_00, m53_59_00_00, m53_62_00_00, m53_63_00_00, m53_64_00_00, and 160 others
OR_15 = -15OR_14 = -14OR_13 = -13OR_12 = -12OR_11 = -11OR_10 = -10OR_09 = -9OR_08 = -8OR_07 = -7OR_06 = -6OR_05 = -5OR_04 = -4OR_03 = -3OR_02 = -2OR_01 = -1MAIN = 0AND_01 = 1AND_02 = 2AND_03 = 3AND_04 = 4AND_05 = 5AND_06 = 6AND_07 = 7AND_08 = 8AND_09 = 9AND_10 = 10AND_11 = 11AND_12 = 12AND_13 = 13AND_14 = 14AND_15 = 15CutscenePlayMode EnumUsed in m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50
CutscenePlayMode.Skippable = 0 Used in m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00CutscenePlayMode.Unskippable = 2CutscenePlayMode.SkippableWithFadeOutSkip = 16 Used in m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50CutscenePlayMode.UnskippableWithFadeOutSkip = 18CutscenePlayMode.SkippableWithWhiteFadeOut = 32CutscenePlayMode.SkippableWithWhiteFadeOutSkip = 48CutscenePlayMode.UnskippableWithWhiteFadeOutSkip = 50CutscenePlayMode.SkippableWithWhiteFadeOut2 = 64DestructionState EnumUsed in common_func, m40_00_00_00, m40_90_00_00, m51_10_00_00, m60_42_36_00, m60_42_36_10, m60_42_36_20
DestructionState.Undestroyed = 0DestructionState.Destroyed = 1 Used in common_func, m40_00_00_00, m40_90_00_00, m51_10_00_00, m60_42_36_00, m60_42_36_10, m60_42_36_20InsideOutsideState EnumUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_10_00_00, m16_11_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m50_10_00_00, m51_10_00_00, m52_12_00_00, m52_40_00_00, m52_42_00_00, m53_05_00_00, m53_49_00_00, m53_50_00_00, m53_51_00_00, m53_52_00_00, m53_53_00_00, m53_54_00_00, m53_55_00_00, m53_56_00_00, m53_57_00_00, m53_58_00_00, m53_59_00_00, m53_62_00_00, m53_63_00_00, m53_64_00_00, and 83 others
InsideOutsideState.Outside = 0InsideOutsideState.Inside = 1ConditionState EnumUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_20_00_00, m15_00_00_00, m16_10_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_03_00_00, m50_04_00_00, m50_10_00_00, m50_11_00_00, m51_10_00_00, m52_03_00_00, m52_12_00_00, m52_13_00_00, m52_42_00_00, m52_46_00_00, m53_00_00_00, m53_05_00_00, m53_49_00_00, m53_50_00_00, m53_51_00_00, m53_52_00_00, m53_53_00_00, m53_54_00_00, m53_55_00_00, m53_57_00_00, m53_58_00_00, m53_59_00_00, m53_62_00_00, m53_63_00_00, m53_64_00_00, and 122 others
FAIL = 0PASS = 1DeathState EnumUsed in common_func, m10_00_00_00, m10_00_00_00_dlc01, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_11_00_00, m19_00_00_00, m50_00_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_11_00_00, m51_10_00_00, m52_12_00_00, m52_13_00_00, m52_42_00_00, m52_46_00_00, m53_49_00_00, m53_50_00_00, m53_51_00_00, m53_52_00_00, m53_53_00_00, m53_54_00_00, m53_57_00_00, m53_58_00_00, m53_59_00_00, m53_62_00_00, m53_63_00_00, m53_64_00_00, and 57 others
DeathState.Alive = 0DeathState.Dead = 1OwnershipState EnumUsed in common, common_func, m10_00_00_00, m11_00_00_00, m31_90_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50
OwnershipState.DoesntOwn = 0OwnershipState.Owns = 1EventEndType EnumUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m15_00_00_00, m16_10_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m50_10_00_00, m50_11_00_00, m51_00_00_00, m51_10_00_00, m52_03_00_00, m52_12_00_00, m52_13_00_00, m52_40_00_00, m52_42_00_00, m52_46_00_00, m53_00_00_00, m53_05_00_00, m53_49_00_00, m53_50_00_00, m53_52_00_00, m53_53_00_00, m53_54_00_00, m53_55_00_00, m53_56_00_00, m53_57_00_00, m53_58_00_00, m53_59_00_00, m53_60_00_00, m53_61_00_00, m53_62_00_00, m53_63_00_00, m53_64_00_00, and 156 others
EventEndType.End = 0EventEndType.Restart = 1TeamType EnumUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m13_00_00_00, m18_00_00_00
TeamType.Default = -1TeamType.Disabled = 0 Used in common, common_funcTeamType.Human = 1 Used in common, common_funcTeamType.WhitePhantom = 2 Used in common, common_funcTeamType.BlackPhantom = 3TeamType.GrayPhantom = 4TeamType.WanderingPhantom = 5TeamType.Enemy = 6 Used in m10_00_00_00, m10_00_00_00_dlc01TeamType.StrongEnemy = 7TeamType.Ally = 8TeamType.HostileAlly = 9TeamType.DecoyEnemy = 10TeamType.Decoylike = 11TeamType.BattleAlly = 12TeamType.Invader = 13TeamType.Charmed = 15TeamType.Host = 19TeamType.Coop = 20 Used in commonTeamType.Hostile = 21TeamType.WanderingPhantom2 = 22TeamType.Enemy1 = 23TeamType.Enemy2 = 24TeamType.StrongEnemy2 = 25TeamType.FriendlyNPC = 26 Used in m10_00_00_00, m13_00_00_00, m18_00_00_00TeamType.HostileNPC = 27 Used in common_funcTeamType.CoopNPC = 28TeamType.Indiscriminate = 29 Used in common, common_funcTeamType.Object = 30 Used in common_func, m18_00_00_00TeamType.WhiteBerserker = 31TeamType.RedBerserker = 32TeamType.ArchEnemyTeam = 33 Used in common_funcTeamType.Unknown67 = 67TeamType.Unknown70 = 70TeamType.Unknown77 = 77 Used in common, common_funcTeamType.Unknown79 = 79 Used in common_funcTargetEntityType EnumUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m51_10_00_00, m52_12_00_00, m52_13_00_00, m52_42_00_00, m52_46_00_00, m53_05_00_00, and 39 others
TargetEntityType.Asset = 0 Used in common_func, m19_00_00_00, m51_10_00_00, m30_00_00_00, m32_00_00_00, m40_00_00_00, m40_90_00_00, m41_00_00_00, m41_01_00_00, m41_30_00_00, and 8 othersTargetEntityType.Area = 1 Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m52_42_00_00, m31_90_00_00, and 12 othersTargetEntityType.Character = 2 Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m13_20_00_00, m19_00_00_00, m52_12_00_00, m52_13_00_00, m52_46_00_00, m53_05_00_00, and 15 othersDisabledEnabled EnumUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_10_00_00, m16_11_00_00, m18_00_00_00, m19_00_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_10_00_00, m50_11_00_00, m51_00_00_00, m51_10_00_00, m52_12_00_00, m52_13_00_00, m52_40_00_00, m52_42_00_00, m52_46_00_00, m53_00_00_00, m53_05_00_00, and 144 others
Disabled = 0Enabled = 1BitopType EnumUnused
BitopType.Add = 0BitopType.Delete = 1BitopType.Invert = 2NavimeshType EnumUnused
NavimeshType.Solid = 1NavimeshType.Exit = 2NavimeshType.Obstacle = 4NavimeshType.Wall = 8NavimeshType.LandingPoint = 64NavimeshType.Event = 128NavimeshType.Cliff = 256NavimeshType.OpenSpace = 512NavimeshType.Ladder = 1024NavimeshType.Hole = 2048NavimeshType.Door = 4096NavimeshType.ClosedDoor = 8192NavimeshType.WalltouchingFloor = 32PromptType EnumUsed in common_func, m10_00_00_00, m15_00_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50
PromptType.YESNO = 0 Used in m10_00_00_00PromptType.OKCANCEL = 1 Used in common_func, m10_00_00_00, m15_00_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50NumberofOptions EnumUsed in common_func, m10_00_00_00, m15_00_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50
NumberofOptions.NoButtons = 0 Used in common_func, m10_00_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50NumberofOptions.OneButton = 1 Used in m10_00_00_00, m15_00_00_00NumberofOptions.TwoButtons = 2SoundType EnumUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m51_10_00_00, m52_12_00_00, m53_05_00_00, and 26 others
SoundType.EnvironmentalSound = 0 Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m53_05_00_00, m60_42_39_40, m60_43_38_20SoundType.CharacterMotion = 1 Used in common, common_func, m19_00_00_00, m49_29_00_00, m52_12_00_00, m60_43_38_40, m60_43_39_10, m60_44_37_40SoundType.MenuSE = 2 Used in m10_00_00_00, m10_00_00_00_dlc01SoundType.Asset = 3SoundType.CutsceneSE = 4 Used in m10_00_00_00SoundType.SFX = 5 Used in common_func, m10_00_00_00, m51_10_00_00, m34_00_00_00, m34_10_00_00, m35_90_00_00, m40_00_00_00, m46_50_00_00, m46_60_00_00, m46_80_00_00, and 14 othersSoundType.BGM = 6 Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00SoundType.Voice = 7SoundType.DependsOnFloorMaterial = 8SoundType.DependsOnArmorMaterial = 9SoundType.Ghost = 10SoundType.GeometrySet = 14 Used in common_funcDamageTargetType EnumUnused
DamageTargetType.Character = 1DamageTargetType.Map = 2DamageTargetType.CharacterMap = 3ItemType EnumUsed in common, common_func, m10_00_00_00, m11_00_00_00, m31_90_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50
ItemType.Weapon = 0 Used in m31_90_00_00ItemType.Protector = 1ItemType.Accessory = 2ItemType.Goods = 3 Used in common, common_func, m10_00_00_00, m11_00_00_00, m31_90_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50ItemType.Antique = 4 Used in m10_00_00_00, m11_00_00_00TargetType EnumUsed in common_func
TargetType.Alive = 0TargetType.WhitePhantom = 1 Used in common_funcTargetType.BlackPhantom = 2TargetType.GrayPhantom = 8TargetType.Invader = 15TargetType.Invader2 = 16TargetType.BluePhantom = 17TargetType.Invader3 = 18TextEffectType EnumUnused
TextEffectType.DemigodFelled = 14TextEffectType.LegendFelled = 15TextEffectType.GreatEnemyFelled = 16TextEffectType.EnemyFelled = 17TextEffectType.NightlordSlain = 18TextEffectType.InvaderVanquished = 30TextEffectType.LostGraceDiscovered = 40TextEffectType.PowerGained = 45TextEffectType.YouDied = 50TextEffectType.Victory = 60TextEffectType.Defeat = 61TextEffectType.DayI = 80TextEffectType.DayII = 81TextEffectType.DayIII = 82MultiplayerState EnumUsed in common, common_func, m12_00_00_00, m52_12_00_00, m60_43_37_40
MultiplayerState.Host = 0 Used in common_func, m52_12_00_00MultiplayerState.Client = 1MultiplayerState.Multiplayer = 2 Used in common, common_func, m12_00_00_00, m60_43_37_40MultiplayerState.MultiplayerPending = 3 Used in commonMultiplayerState.Singleplayer = 4 Used in common, common_func, m12_00_00_00, m60_43_37_40MultiplayerState.Invasion = 5MultiplayerState.InvasionPending = 6NPCPartType EnumUsed in common_func, m47_80_00_00, m47_90_00_00, m48_00_00_00, m48_20_00_00
NPCPartType.Part1 = 1 Used in common_func, m48_20_00_00NPCPartType.Part2 = 2 Used in common_funcNPCPartType.Part3 = 3 Used in common_funcNPCPartType.Part4 = 4 Used in common_funcNPCPartType.Part5 = 5 Used in common_funcNPCPartType.Part6 = 6 Used in common_func, m47_80_00_00NPCPartType.Part7 = 7 Used in m47_90_00_00NPCPartType.Part8 = 8NPCPartType.Part9 = 9 Used in m47_90_00_00, m48_00_00_00NPCPartType.Part10 = 10 Used in m48_00_00_00NPCPartType.Part11 = 11NPCPartType.Part12 = 12NPCPartType.Part13 = 13NPCPartType.Part14 = 14NPCPartType.Part15 = 15NPCPartType.Part16 = 16NPCPartType.Part17 = 17NPCPartType.Part18 = 18NPCPartType.Part19 = 19NPCPartType.Part20 = 20NPCPartType.Part21 = 21NPCPartType.Part22 = 22NPCPartType.Part23 = 23NPCPartType.Part24 = 24NPCPartType.Part25 = 25NPCPartType.Part26 = 26NPCPartType.Part27 = 27NPCPartType.Part28 = 28NPCPartType.Part29 = 29NPCPartType.Part30 = 30NPCPartType.WeakPoint = 31AuthorityLevel EnumUsed in common_func, m53_05_00_00
AuthorityLevel.Normal = 0AuthorityLevel.Forced = 8192AIStateType EnumUsed in common_func, m32_00_00_00, m34_10_00_00, m35_90_00_00, m50_11_00_00, m53_50_00_00, m53_51_00_00, m53_55_00_00, m60_42_38_10, m60_42_39_10, m60_43_39_10
AIStateType.Normal = 0 Used in common_func, m32_00_00_00AIStateType.Recognition = 1 Used in common_func, m35_90_00_00, m60_43_39_10AIStateType.Alert = 2 Used in common_func, m35_90_00_00, m60_43_39_10AIStateType.Combat = 3 Used in common_func, m34_10_00_00, m35_90_00_00, m50_11_00_00, m53_50_00_00, m53_51_00_00, m53_55_00_00, m60_42_38_10, m60_42_39_10, m60_43_39_10AIStateType.PassiveAlert = 4 Used in common_func, m35_90_00_00, m50_11_00_00, m60_43_39_10AIStateType.ActiveAlert = 5 Used in common_func, m35_90_00_00, m50_11_00_00, m60_43_39_10AIStateType.WaitBeforeForget = 6 Used in common_func, m35_90_00_00SummonSignType EnumUnused
SummonSignType.WhiteSign = 0SummonSignType.BlackSign = 1SummonSignType.RedSign = 2SummonSignType.NPCWhiteSign = 20ClassType EnumUnused
ClassType.Vagabond = 0ClassType.Warrior = 1ClassType.Hero = 2ClassType.Bandit = 3ClassType.Astrologer = 4ClassType.Prophet = 5ClassType.Confessor = 6ClassType.Samurai = 7ClassType.Prisoner = 8ClassType.Wretch = 9CharacterUpdateFrequency EnumUsed in common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_10_00_00, m16_11_00_00, m18_00_00_00, m19_00_00_00, m52_12_00_00, m52_13_00_00, and 31 others
CharacterUpdateFrequency.NoUpdate = -1 Used in common_func, m10_00_00_00, m60_43_39_10CharacterUpdateFrequency.AlwaysUpdate = 0 Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_10_00_00, m16_11_00_00, m18_00_00_00, m19_00_00_00, m52_12_00_00, m52_13_00_00, and 31 othersCharacterUpdateFrequency.Every2Frames = 2 Used in common_funcCharacterUpdateFrequency.Every5Frames = 5CharacterUpdateFrequency.AtLeastEvery2Frames = 102 Used in m10_00_00_00CharacterUpdateFrequency.AtLeastEvery5Frames = 105Interpolation EnumUnused
Interpolation.Interpolated = 0Interpolation.Uninterpolated = 1DisplayState EnumUnused
DisplayState.Hide = 0DisplayState.Display = 1AddDelete EnumUnused
AddDelete.Delete = 0AddDelete.Add = 1DamageType EnumUsed in common_func, m10_00_00_00, m10_00_00_00_dlc01, m16_10_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m50_10_00_00, m50_11_00_00, m60_42_38_10, m60_43_38_10
DamageType.Any = 0 Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m16_10_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m50_10_00_00, m50_11_00_00, m60_42_38_10, m60_43_38_10DamageType.Fire = 1DamageType.Magic = 2Label EnumUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m50_00_00_00, m50_01_00_00, m50_02_00_00, m50_03_00_00, m50_04_00_00, m50_05_00_00, m50_06_00_00, m50_10_00_00, m50_11_00_00, m51_10_00_00, m52_03_00_00, m52_12_00_00, m52_13_00_00, m52_40_00_00, m52_42_00_00, m53_00_00_00, m53_05_00_00, and 69 others
Label.Label0 = 0Label.Label1 = 1Label.Label2 = 2Label.Label3 = 3Label.Label4 = 4Label.Label5 = 5Label.Label6 = 6Label.Label7 = 7Label.Label8 = 8Label.Label9 = 9Label.Label10 = 10Label.Label11 = 11Label.Label12 = 12Label.Label13 = 13Label.Label14 = 14Label.Label15 = 15Label.Label16 = 16Label.Label17 = 17Label.Label18 = 18Label.Label19 = 19Label.Label20 = 20ArmorType EnumUsed in m10_00_00_00
ArmorType.Head = 0 Used in m10_00_00_00ArmorType.Body = 1ArmorType.Arms = 2ArmorType.Legs = 3Gender EnumUnused
Gender.Male = 0Gender.Female = 1WorldType EnumUsed in common, common_func, m52_03_00_00, m52_13_00_00, m53_00_00_00, m30_30_00_00, m31_90_00_00, m35_90_00_00, m60_42_38_40, m60_43_37_40, and 8 others
WorldType.OwnWorld = 0 Used in common, common_func, m31_90_00_00, m35_90_00_00, m52_03_00_00, m52_13_00_00, m53_00_00_00, m60_43_39_00, m60_43_39_50, m60_44_39_00, m60_44_39_30, m60_44_39_50WorldType.OtherWorld = 1 Used in common, common_func, m52_13_00_00, m30_30_00_00, m31_90_00_00, m35_90_00_00, m60_42_38_40, m60_43_37_40, m60_43_38_00, m60_43_38_50, and 6 othersBossBGMState EnumUsed in common_func, m10_00_00_00, m10_00_00_00_dlc01, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_10_00_00, m16_11_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m52_12_00_00, m52_13_00_00, m60_42_39_40
BossBGMState.Stop1 = -2 Used in m18_00_00_00, m19_00_00_00BossBGMState.Stop2 = -1 Used in common_func, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m52_13_00_00, m60_42_39_40BossBGMState.Start = 0 Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m13_00_00_00, m13_20_00_00, m15_00_00_00, m16_10_00_00, m16_11_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m52_12_00_00, m60_42_39_40BossBGMState.HeatUp = 1 Used in common_func, m15_00_00_00, m18_00_00_00, m19_00_00_00BossBGMState.HeatUp2 = 2 Used in common_funcWeather EnumUsed in common, common_func, m10_00_00_00, m11_00_00_00, m18_00_00_00, m19_00_00_00, m60_42_38_10, m60_42_39_10, m60_43_39_10
Weather.None = -1 Used in m60_42_38_10, m60_42_39_10, m60_43_39_10Weather.Type00 = 0 Used in common, common_funcWeather.Type20 = 1 Used in common, common_funcWeather.Type40 = 2 Used in common, common_funcWeather.Type30 = 3 Used in common, common_funcWeather.Type50 = 4 Used in common, common_funcWeather.Type01 = 5 Used in common, common_func, m10_00_00_00Weather.Type10 = 6 Used in common, common_funcWeather.Type11 = 7 Used in common, common_funcWeather.Type21 = 8 Used in common, common_funcWeather.Type31 = 9 Used in common, common_funcWeather.Type41 = 10 Used in commonWeather.Type51 = 11 Used in common, common_funcWeather.Type60 = 12 Used in common, common_funcWeather.Type52 = 15 Used in commonWeather.Type81 = 16 Used in common, common_func, m60_42_38_10, m60_42_39_10, m60_43_39_10Weather.Type82 = 17Weather.Type83 = 18 Used in common, common_funcWeather.Type84 = 19 Used in common_funcWeather.Type85 = 20 Used in common_func, m11_00_00_00, m18_00_00_00, m19_00_00_00Weather.Type86 = 21Weather.Type87 = 22 Used in common_func, m18_00_00_00Weather.Type88 = 23 Used in m18_00_00_00ArenaMatchType EnumUnused
ArenaMatchType.Duel = 0ArenaMatchType.TwoPlayerBrawl = 1ArenaMatchType.FourPlayerBrawl = 2ArenaMatchType.SixPlayerBrawl = 3ArenaMatchType.OneVersusOne = 4ArenaMatchType.TwoVersusTwo = 5ArenaMatchType.ThreeVersusThree = 6ArenaResult EnumUnused
ArenaResult.Win = 0ArenaResult.Draw = 1Hero EnumUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00
Hero.Wylder = 1 Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m18_00_00_00Hero.Guardian = 2 Used in common_func, m10_00_00_00, m10_00_00_00_dlc01Hero.Ironeye = 3 Used in common, common_func, m10_00_00_00Hero.Duchess = 4 Used in common_func, m10_00_00_00, m10_00_00_00_dlc01Hero.Raider = 5 Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m13_20_00_00Hero.Revenant = 6 Used in common, common_func, m10_00_00_00, m15_00_00_00Hero.Recluse = 7 Used in common_func, m10_00_00_00, m11_00_00_00Hero.Executor = 8 Used in common, common_func, m10_00_00_00, m13_00_00_00Hero.Scholar = 9 Used in common_func, m10_00_00_00, m10_00_00_00_dlc01Hero.Undertaker = 10 Used in common_func, m10_00_00_00, m10_00_00_00_dlc01, m11_00_00_00ScenarioSection EnumUsed in m10_00_00_00, m10_00_00_00_dlc01
ScenarioSection.None = 0ScenarioSection.Wylder = 1ScenarioSection.Guardian = 2ScenarioSection.Ironeye = 3ScenarioSection.Duchess = 4ScenarioSection.Raider = 5ScenarioSection.Revenant = 6ScenarioSection.Recluse = 7ScenarioSection.Executor = 8ScenarioSection.Scholar = 51ScenarioSection.Undertaker = 52TargetBoss EnumUsed in common, common_func, m12_00_00_00
TargetBoss.Gladius = 0 Used in common, common_funcTargetBoss.Adel = 1 Used in commonTargetBoss.Gnoster = 2 Used in commonTargetBoss.Maris = 3 Used in commonTargetBoss.Libra = 4 Used in common, common_funcTargetBoss.Fulghor = 5 Used in commonTargetBoss.Caligo = 6 Used in commonTargetBoss.Heolstor = 7 Used in common, m12_00_00_00TargetBoss.Harmonia = 8 Used in common, m12_00_00_00TargetBoss.Straghess = 9 Used in common, m12_00_00_00LogObjectType EnumUsed in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m51_10_00_00, m52_40_00_00, m52_42_00_00, m53_05_00_00, m30_00_00_00, m32_00_00_00, and 15 others
LogObjectType.None = 0 Used in common, common_func, m10_00_00_00, m10_00_00_00_dlc01, m51_10_00_00, m52_40_00_00, m52_42_00_00, m53_05_00_00, m30_00_00_00, m32_00_00_00, and 12 othersLogObjectType.NpcName = 1 Used in common_func, m46_50_00_00, m46_60_00_00, m46_80_00_00LogObjectType.Goods = 2 Used in common_funcLogObjectType.Weapon = 3LogObjectType.Accessory = 4LogObjectType.EntityNpcName = 5LogObjectType.WorldMapPoint = 6LogObjectType.Antique = 7