Instructions | Condition Functions | Enums
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IfConditionGroup
Instruction 0[00]Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_20_00_00, m18_00_00_00, m19_00_00_00, m20_80_00_00, m21_00_00_00, and 112 others
IfConditionGroup( sbyte<ConditionGroup> resultConditionGroup, byte<ConditionState> desiredConditionGroupState, sbyte<ConditionGroup> targetConditionGroup)
WaitFor
in MattScript
IfParameterComparison
Instruction 0[01]Used in common_func
IfParameterComparison( sbyte<ConditionGroup> resultConditionGroup, sbyte<ComparisonType> comparisonType, int lefthandSide, int righthandSide)
Condition function: Signed
IfUnsignedParameterComparison
Instruction 0[02]Used in common_func
IfUnsignedParameterComparison( sbyte<ConditionGroup> resultConditionGroup, sbyte<ComparisonType> comparisonType, uint lefthandSide, uint righthandSide)
Condition function: Compare
IfElapsedSeconds
Instruction 1[00]Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m19_00_00_00, m30_00_00_00, and 49 others
IfElapsedSeconds( sbyte<ConditionGroup> resultConditionGroup, float targetTimeSeconds)
Condition function: ElapsedSeconds
IfElapsedFrames
Instruction 1[01]Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_30_00_00, m45_53_00_00, m48_50_00_00, m48_60_00_00, m49_42_00_00, m60_43_36_50, m60_43_39_10, m60_45_37_30
IfElapsedFrames( sbyte<ConditionGroup> resultConditionGroup, int targetTimeFrames)
Condition function: ElapsedFrames
IfRandomElapsedSeconds
Instruction 1[02]Used in common, m15_00_00_00
IfRandomElapsedSeconds( sbyte<ConditionGroup> resultConditionGroup, float targetSecondsMin, float targetSecondsMax)
Condition function: RandomElapsedSeconds
IfRandomElapsedFrames
Instruction 1[03]Unused
IfRandomElapsedFrames( sbyte<ConditionGroup> resultConditionGroup, int targetFramesMin, int targetFramesMax)
Condition function: RandomElapsedFrames
IfTimeOfDay
Instruction 1[04]Unused
IfTimeOfDay( sbyte<ConditionGroup> resultConditionGroup, byte hours, byte minutes, byte seconds)
Condition function: TimeOfDay
IfTimeOfDayInRange
Instruction 1[05]Unused
IfTimeOfDayInRange( sbyte<ConditionGroup> resultConditionGroup, byte startingHours, byte startingMinutes, byte startingSeconds, byte endingHours, byte endingMinutes, byte endingSeconds)
Condition function: TimeOfDayInRange
IfPlayAreaCurrentTime
Instruction 1[06]Used in m30_30_00_00
IfPlayAreaCurrentTime( sbyte<ConditionGroup> resultConditionGroup, byte hours, byte minutes)
Condition function: PlayAreaCurrentTime
IfPlayAreaCurrentTimeInRange
Instruction 1[07]Used in common, common_func, m30_30_00_00, m49_29_00_00, m49_42_00_00
IfPlayAreaCurrentTimeInRange( sbyte<ConditionGroup> resultConditionGroup, byte startingHours, byte startingMinutes, byte startingSeconds, byte endingHours, byte endingMinutes, byte endingSeconds)
Condition function: PlayAreaCurrentTimeInRange
IfEventFlag
Instruction 3[00]Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 122 others
IfEventFlag( sbyte<ConditionGroup> resultConditionGroup, byte<ONOFFCHANGE> desiredFlagState, byte<TargetEventFlagType> targetEventFlagType, uint targetEventFlagId)
Condition function: EventFlag
IfBatchEventFlags
Instruction 3[01]Used in common, common_func, m10_00_00_00
IfBatchEventFlags( sbyte<ConditionGroup> resultConditionGroup, byte<LogicalOperationType> desiredFlagState, byte<TargetEventFlagType> targetEventFlagType, uint startingTargetEventFlagId, uint endingTargetEventFlagId)
Condition function: AllBatchEventFlags
IfInoutsideArea
Instruction 3[02]Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 70 others
IfInoutsideArea( sbyte<ConditionGroup> resultConditionGroup, byte<InsideOutsideState> desiredState, uint targetEntityId, uint areaEntityId, int numberOfTargetCharacters)
Condition function: InArea
IfEntityInoutsideRadiusOfEntity
Instruction 3[03]Used in common_func, m10_00_00_00, m34_10_00_00, m35_90_00_00, m46_50_00_00, m46_60_00_00, m46_80_00_00, m60_42_38_10, m60_43_37_00, m60_43_37_10, and 10 others
IfEntityInoutsideRadiusOfEntity( sbyte<ConditionGroup> resultConditionGroup, byte<InsideOutsideState> desiredState, uint targetEntityIdA, uint targetEntityIdB, float targetDistance, int numberOfTargetCharacters)
Condition function: EntityInRadiusOfEntity
IfPlayerHasdoesntHaveItem
Instruction 3[04]Used in common_func, m10_00_00_00, m11_00_00_00, m31_90_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50
IfPlayerHasdoesntHaveItem( sbyte<ConditionGroup> resultConditionGroup, byte<ItemType> itemType, int itemId, byte<OwnershipState> desiredPossessionState)
Condition function: PlayerHasItem
IfMultiplayerState
Instruction 3[06]Used in common, m12_00_00_00
IfMultiplayerState( sbyte<ConditionGroup> resultConditionGroup, sbyte<MultiplayerState> desiredMultiplayerState)
Condition function: HasMultiplayerState
IfAllPlayersInoutsideArea
Instruction 3[07]Used in m12_00_00_00, m60_42_38_10, m60_42_39_10, m60_43_39_10
IfAllPlayersInoutsideArea( sbyte<ConditionGroup> resultConditionGroup, byte<InsideOutsideState> desiredState, uint areaEntityId)
Condition function: AllPlayersInArea
IfPlayerInoutMap
Instruction 3[08]Used in common, common_func, m12_00_00_00, m18_00_00_00, m19_00_00_00
IfPlayerInoutMap( sbyte<ConditionGroup> resultConditionGroup, bool shouldPlayerBeInside, sbyte areaId, sbyte blockId, sbyte regionId, sbyte indexId)
Condition function: PlayerInMap
IfCountEventFlags
Instruction 3[10]Used in m10_00_00_00, m40_90_00_00
IfCountEventFlags( sbyte<ConditionGroup> resultConditionGroup, byte<TargetEventFlagType> targetEventFlagType, uint startingTargetEventFlagId, uint endingTargetEventFlagId, sbyte<ComparisonType> comparisonType, int countThreshold)
Condition function: CountEventFlags
IfEventValue
Instruction 3[12]Used in common, common_func, m10_00_00_00
IfEventValue( sbyte<ConditionGroup> resultConditionGroup, uint baseEventFlagId, byte numberOfUsedFlagBits, byte<ComparisonType> comparisonType, uint thresholdValue)
Condition function: EventValue
IfDroppedItemsInArea
Instruction 3[14]Unused
IfDroppedItemsInArea( sbyte<ConditionGroup> resultConditionGroup, uint areaEntityId)
Condition function: DroppedItemsInArea
IfDroppedItem
Instruction 3[15]Unused
IfDroppedItem( sbyte<ConditionGroup> resultConditionGroup, byte<ItemType> itemType, int itemId)
Condition function: DroppedItem
IfPlayerHasdoesntHaveItemIncludingBbox
Instruction 3[16]Unused
IfPlayerHasdoesntHaveItemIncludingBbox( sbyte<ConditionGroup> resultConditionGroup, byte<ItemType> itemType, int itemId, byte<OwnershipState> desiredPossessionState)
Condition function: PlayerHasItemIncludingBBox
IfGameCycle
Instruction 3[17]Unused
IfGameCycle( sbyte<ConditionGroup> resultConditionGroup, byte<ComparisonType> comparisonType, byte completedGameCyclesThreshold)
Condition function: GameCycle
IfCompareEventValues
Instruction 3[20]Unused
IfCompareEventValues( sbyte<ConditionGroup> resultConditionGroup, uint leftsideBaseEventFlagId, byte leftsideNumberOfUsedFlagBits, byte<ComparisonType> comparisonType, uint rightsideBaseEventFlagId, byte rightsideNumberOfUsedFlagBits)
Condition function: CompareEventValues
IfOnlineMode
Instruction 3[22]Unused
IfOnlineMode( sbyte<ConditionGroup> resultConditionGroup, bool onlineMode)
Condition function: IsOnline
IfDamageType
Instruction 3[23]Used in common_func, m10_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m60_42_38_10, m60_43_38_10
IfDamageType( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, uint attackerEntityId, byte<DamageType> damageType)
Condition function: HasDamageType
IfActionButtonInArea
Instruction 3[24]Used in common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m41_00_00_00, m46_50_00_00, m46_60_00_00, and 16 others
IfActionButtonInArea( sbyte<ConditionGroup> resultConditionGroup, int actionButtonParameterId, uint targetEntityId)
Condition function: ActionButtonInArea
IfPlayerIsInWorldType
Instruction 3[26]Used in common, common_func, m31_90_00_00, m35_90_00_00, m60_43_39_00, m60_43_39_50, m60_44_39_00, m60_44_39_30, m60_44_39_50
IfPlayerIsInWorldType( sbyte<ConditionGroup> resultConditionGroup, byte<WorldType> worldType)
Condition function: PlayerIsInOwnWorld
IfMapLoaded
Instruction 3[30]Unused
IfMapLoaded( sbyte<ConditionGroup> resultConditionGroup, byte areaId, byte blockId, byte regionId, byte indexId)
Condition function: MapLoaded
IfWeatherActive
Instruction 3[31]Used in common, common_func
IfWeatherActive( sbyte<ConditionGroup> resultConditionGroup, sbyte<Weather> weather, float startDelayDuringChangeS, float endDelayDuringChangeS)
Condition function: WeatherActive
IfMapHasPermissionToUpdate
Instruction 3[32]Used in common_func
IfMapHasPermissionToUpdate( sbyte<ConditionGroup> resultConditionGroup, bool hasPermission, bool unknown, sbyte areaId, sbyte blockId, sbyte regionId, sbyte indexId)
Condition function: MapHasPermissionToUpdate
IfFieldBattleBGMActive
Instruction 3[33]Used in common_func
IfFieldBattleBGMActive( sbyte<ConditionGroup> resultConditionGroup, uint npcThreatLevel, bool isActive)
Condition function: FieldBattleBGMActive
IfPlayerHasArmorEquipped
Instruction 3[34]Used in m10_00_00_00
IfPlayerHasArmorEquipped( sbyte<ConditionGroup> resultConditionGroup, byte<ArmorType> armorType, int armorItemId, int unknown)
Condition function: PlayerHasArmorEquipped
IfCeremonyActive
Instruction 3[35]Unused
IfCeremonyActive( sbyte<ConditionGroup> resultConditionGroup, bool isActive, int ceremonyId)
Condition function: CeremonyActive
IfWeatherLotActive
Instruction 3[37]Unused
IfWeatherLotActive( sbyte<ConditionGroup> resultConditionGroup, int weatherLotParamId, bool isActive)
Condition function: WeatherLotActive
IfPlayerGender
Instruction 3[38]Unused
IfPlayerGender( sbyte<ConditionGroup> resultConditionGroup, byte<Gender> gender)
Condition function: PlayerGender
IfPlayMode
Instruction 3[40]Used in common, common_func, m12_00_00_00, m18_00_00_00, m45_51_00_00, m46_50_00_00, m46_51_00_00, m46_52_00_00, m46_53_00_00, m46_54_00_00, and 19 others
IfPlayMode( sbyte<ConditionGroup> resultConditionGroup, byte unknownPlayMode)
Condition function: IsPlayMode
IfGameMode
Instruction 3[41]Used in common, common_func
IfGameMode( sbyte<ConditionGroup> resultConditionGroup, byte unknownGameMode)
Condition function: IsGameMode
IfEventFlagAndRandomCondition
Instruction 3[42]Used in common, common_func, m40_90_00_00
IfEventFlagAndRandomCondition( sbyte<ConditionGroup> resultConditionGroup, uint targetEventFlagId, float targetProbability)
Condition function: EventFlagAndRandomCondition
IfTalkNPCEnabled
Instruction 3[43]Used in m10_00_00_00
IfTalkNPCEnabled( sbyte<ConditionGroup> resultConditionGroup, uint characterEntityId)
Condition function: TalkNPCEnabled
IfHotSpot
Instruction 3[44]Unused
IfHotSpot( sbyte<ConditionGroup> resultConditionGroup, bool isHotSpot)
Condition function: IsHotSpot
IfInsidePlayArea
Instruction 3[45]Used in common, common_func, m30_00_00_00, m30_30_00_00, m49_42_00_00
IfInsidePlayArea( sbyte<ConditionGroup> resultConditionGroup, uint entityId, float thresholdDistance, bool inPlayArea)
Condition function: InsidePlayArea
IfMissionState
Instruction 3[46]Used in common_func, m10_00_00_00
IfMissionState( sbyte<ConditionGroup> resultConditionGroup, short missionId, byte missionState, bool hasState)
Condition function: HasMissionState
IfMissionActive
Instruction 3[47]Used in common_func, m41_00_00_00, m60_42_36_00, m60_42_36_10, m60_42_36_20, m60_42_39_00, m60_42_39_20, m60_42_39_50, m60_44_36_00, m60_44_36_20, m60_44_36_50
IfMissionActive( sbyte<ConditionGroup> resultConditionGroup, short missionId, bool isMissionActive)
Condition function: MissionActive
IfInsidePlayAreaByTime
Instruction 3[48]Used in common_func
IfInsidePlayAreaByTime( sbyte<ConditionGroup> resultConditionGroup, uint entityId, float thresholdDistance, bool inPlayArea, byte hours, byte minutes, byte seconds)
Condition function: InsidePlayAreaByTime
IfSmallBaseAttached
Instruction 3[49]Used in m60_42_36_00, m60_42_36_10, m60_42_36_20, m60_43_36_00, m60_43_36_10, m60_43_36_20, m60_43_37_00, m60_43_37_10, m60_43_37_20, m60_43_39_00, and 15 others
IfSmallBaseAttached( sbyte<ConditionGroup> resultConditionGroup, uint attachPointEntityId, uint smallBaseMapId)
Condition function: SmallBaseAttached
IfCompareMissionProgress
Instruction 3[50]Used in common_func, m10_00_00_00
IfCompareMissionProgress( sbyte<ConditionGroup> resultConditionGroup, short missionId, sbyte<ComparisonType> comparisonType, short targetAmount)
Condition function: MissionProgress
IfMissionProgressAchieved
Instruction 3[51]Used in common_func
IfMissionProgressAchieved( sbyte<ConditionGroup> resultConditionGroup, short missionId)
Condition function: MissionProgressAchieved
IfCutsceneEnded
Instruction 3[52]Used in common, m10_00_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50
IfCutsceneEnded( sbyte<ConditionGroup> resultConditionGroup)
Condition function: CutsceneEnded
IfCompareTeamOpenedBonfires
Instruction 3[53]Used in common
IfCompareTeamOpenedBonfires( sbyte<ConditionGroup> resultConditionGroup, sbyte<ComparisonType> comparisonType, int targetAmount)
Condition function: TeamOpenedBonfires
IfCompareTeamBossesKilled
Instruction 3[54]Used in common_func
IfCompareTeamBossesKilled( sbyte<ConditionGroup> resultConditionGroup, sbyte<ComparisonType> comparisonType, int targetAmount)
Condition function: TeamBossesKilled
IfCurrentScenarioSection
Instruction 3[55]Used in m10_00_00_00
IfCurrentScenarioSection( sbyte<ConditionGroup> resultConditionGroup, short<ScenarioSection> section)
Condition function: CurrentScenarioSection
IfRequestGameMode
Instruction 3[56]Used in m10_00_00_00
IfRequestGameMode( sbyte<ConditionGroup> resultConditionGroup, byte unknownRequestGameMode)
Condition function: IsRequestGameMode
IfIsCampaignSession
Instruction 3[57]Used in common_func
IfIsCampaignSession( sbyte<ConditionGroup> resultConditionGroup, bool inSession)
Condition function: IsCampaignSession
IfBonfireUsable
Instruction 3[58]Used in common_func
IfBonfireUsable( sbyte<ConditionGroup> resultConditionGroup, uint assetEntityId, bool isUsable)
Condition function: BonfireUsable
IfCompareSpecialSouls
Instruction 3[59]Used in m10_00_00_00
IfCompareSpecialSouls( sbyte<ConditionGroup> resultConditionGroup, sbyte<ComparisonType> comparisonType, int targetAmount)
Condition function: SpecialSouls
IfTargetingBoss
Instruction 3[60]Used in common_func, m12_00_00_00
IfTargetingBoss( sbyte<ConditionGroup> resultConditionGroup, byte<TargetBoss> targetBoss)
Condition function: TargetingBoss
IfIsPlayerCount
Instruction 3[61]Used in common
IfIsPlayerCount( sbyte<ConditionGroup> resultConditionGroup, byte count)
Condition function: IsPlayerCount
IfCharacterDeadalive
Instruction 4[00]Used in common_func, m10_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m19_00_00_00, m31_90_00_00, m34_00_00_00, m35_90_00_00, and 46 others
IfCharacterDeadalive( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, byte<DeathState> desiredLifeState, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
Condition function: CharacterDead
IfCharacterHPRatio
Instruction 4[02]Used in common_func, m13_20_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m46_50_00_00, m47_70_00_00, m47_80_00_00, m47_90_00_00, m48_00_00_00, and 28 others
IfCharacterHPRatio( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, sbyte<ComparisonType> comparisonType, float targetHPRatio, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
Condition function: HPRatio
IfCharacterType
Instruction 4[03]Used in common_func
IfCharacterType( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, sbyte<TargetType> targetType, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
Condition function: CharacterType
IfCharacterTargetedBy
Instruction 4[04]Used in common_func
IfCharacterTargetedBy( sbyte<ConditionGroup> resultConditionGroup, uint aggressorEntityId, uint targetEntityId, bool shouldHave, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
Condition function: CharacterTargetedBy
IfCharacterHasSpEffect
Instruction 4[05]Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_30_00_00, and 27 others
IfCharacterHasSpEffect( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, int spEffectId, bool shouldHave, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
Condition function: CharacterHasSpEffect
IfNPCPartHP
Instruction 4[06]Used in common_func, m47_80_00_00, m47_90_00_00, m48_00_00_00, m48_20_00_00
IfNPCPartHP( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, int npcPartId, int hpThreshold, sbyte<ComparisonType> comparisonType)
Condition function: NPCPartHP
IfCharacterBackreadStatus
Instruction 4[07]Used in common_func, m10_00_00_00, m18_00_00_00, m35_90_00_00, m60_43_36_50, m60_43_39_10
IfCharacterBackreadStatus( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, bool isBackread, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
Condition function: CharacterBackreadStatus
IfCharacterHasEventMessage
Instruction 4[08]Unused
IfCharacterHasEventMessage( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, int targetEventMessageId, bool shouldHave, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
Condition function: CharacterHasEventMessage
IfCharacterAIState
Instruction 4[09]Used in common_func, m32_00_00_00, m34_10_00_00, m35_90_00_00, m60_42_38_10, m60_42_39_10, m60_43_39_10
IfCharacterAIState( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, byte<AIStateType> aiState, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
Condition function: CharacterAIState
IfPlayersClass
Instruction 4[11]Unused
IfPlayersClass( sbyte<ConditionGroup> resultConditionGroup, byte<ClassType> classNameType)
Condition function: PlayersClass
IfPlayersCovenant
Instruction 4[12]Unused
IfPlayersCovenant( sbyte<ConditionGroup> resultConditionGroup, byte covenantIndex)
Condition function: PlayersCovenant
IfPlayersSoulLevel
Instruction 4[13]Used in common_func
IfPlayersSoulLevel( sbyte<ConditionGroup> resultConditionGroup, byte<ComparisonType> comparisonType, uint targetSoulLevel)
Condition function: PlayersSoulLevel
IfCharacterHPValue
Instruction 4[14]Used in common, common_func, m10_00_00_00, m13_00_00_00, m15_00_00_00, m34_00_00_00, m34_10_00_00, m35_90_00_00, m46_50_00_00, m46_60_00_00, and 16 others
IfCharacterHPValue( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, sbyte<ComparisonType> comparisonType, int targetHP, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
Condition function: CharacterHPValue
IfCharacterRatioDeadalive
Instruction 4[15]Used in common_func, m32_00_00_00, m35_90_00_00, m49_29_00_00, m60_43_39_00, m60_43_39_50, m60_44_39_00, m60_44_39_30, m60_44_39_50
IfCharacterRatioDeadalive( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, byte<DeathState> desiredLifeState, sbyte<ComparisonType> comparisonType, float targetRatio)
Condition function: CharacterRatioDead
IfCharacterRatioHPRatio
Instruction 4[16]Used in common_func, m18_00_00_00, m19_00_00_00, m49_29_00_00
IfCharacterRatioHPRatio( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, sbyte<ComparisonType> comparisonType, float targetAmount, sbyte<ComparisonType> comparisonType, float targetRatio)
Condition function: CharacterRatioHPRatio
IfCharacterRatioHasSpEffect
Instruction 4[19]Unused
IfCharacterRatioHasSpEffect( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, int spEffectId, bool shouldHave, sbyte<ComparisonType> comparisonType, float targetRatio)
Condition function: CharacterRatioHasSpEffect
IfCharacterRatioBackreadStatus
Instruction 4[20]Used in common_func
IfCharacterRatioBackreadStatus( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, bool isBackread, sbyte<ComparisonType> comparisonType, float targetRatio)
Condition function: CharacterRatioBackreadStatus
IfCharacterRatioAIState
Instruction 4[22]Unused
IfCharacterRatioAIState( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, byte<AIStateType> aiState, sbyte<ComparisonType> comparisonType, float targetRatio)
Condition function: CharacterRatioAIState
IfCharacterRatioHPValue
Instruction 4[23]Used in common_func, m35_90_00_00
IfCharacterRatioHPValue( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, sbyte<ComparisonType> comparisonType, int targetHP, sbyte<ComparisonType> comparisonType, float targetRatio)
Condition function: CharacterRatioHPValue
IfPlayerTargeted
Instruction 4[28]Unused
IfPlayerTargeted( sbyte<ConditionGroup> resultConditionGroup, uint minNPCThreatLevel, uint maxNPCThreatLevel, byte<AIStateType> aiStateType)
Condition function: PlayerTargeted
IfNPCPartAttributeDamage
Instruction 4[30]Used in common_func
IfNPCPartAttributeDamage( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, int npcPartId, uint attackerEntityId, byte<DamageType> damageType)
Condition function: NPCPartAttributeDamage
IfCharacterInvadeType
Instruction 4[31]Unused
IfCharacterInvadeType( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, byte invadeTypeUnknown, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
Condition function: CharacterInvadeType
IfCharacterRidingMount
Instruction 4[32]Used in common_func
IfCharacterRidingMount( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, bool isMounted)
Condition function: CharacterRidingMount
IfCharacterHasStateInfo
Instruction 4[34]Used in common_func, m18_00_00_00, m19_00_00_00, m35_90_00_00
IfCharacterHasStateInfo( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, short stateInfo, bool shouldHave, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
Condition function: CharacterHasStateInfo
IfSpecialStandbyEndedFlag
Instruction 4[35]Used in m60_44_38_20
IfSpecialStandbyEndedFlag( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, byte<ONOFFCHANGE> desiredFlagState)
Condition function: SpecialStandbyEndedFlag
IfCharacterHasTeamType
Instruction 4[36]Used in common, common_func
IfCharacterHasTeamType( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, byte<TeamType> teamType)
Condition function: CharacterHasTeamType
IfIsHero
Instruction 4[37]Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00
IfIsHero( sbyte<ConditionGroup> resultConditionGroup, byte<Hero> hero)
Condition function: IsHero
IfIsPlayerNo
Instruction 4[38]Used in common_func, m19_00_00_00, m48_90_00_00
IfIsPlayerNo( sbyte<ConditionGroup> resultConditionGroup, byte playerNo, bool isPlayerNo)
Condition function: IsPlayerNo
IfRandomAppearLot
Instruction 4[39]Used in common_func
IfRandomAppearLot( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, bool exists)
Condition function: RandomAppearLot
IfHasEnemyMutation
Instruction 4[40]Unused
IfHasEnemyMutation( sbyte<ConditionGroup> resultConditionGroup, short mutationId, uint unknown, byte unknown, bool hasMutation)
Condition function: HasEnemyMutation
IfAssetDestroyed
Instruction 5[00]Used in common_func, m40_00_00_00, m40_90_00_00, m60_42_36_00, m60_42_36_10, m60_42_36_20
IfAssetDestroyed( sbyte<ConditionGroup> resultConditionGroup, byte<DestructionState> damageState, uint targetAssetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetAssets)
Condition function: AssetDestroyed
IfAssetHitBy
Instruction 5[01]Used in m10_00_00_00
IfAssetHitBy( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, uint attackerEntityId)
Condition function: AssetHitBy
IfObjActEventFlag
Instruction 5[02]Used in m35_90_00_00, m60_44_37_00, m60_44_37_20, m60_45_36_30
IfObjActEventFlag( sbyte<ConditionGroup> resultConditionGroup, uint objactEventFlag)
Condition function: ObjActEventFlag
IfAssetHP
Instruction 5[03]Used in m40_00_00_00, m40_90_00_00
IfAssetHP( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, sbyte<ComparisonType> comparisonType, int hpThreshold, sbyte<ComparisonType> comparisonType, float numberOfTargetAssets)
Condition function: AssetHP
IfAssetRatioDestroyed
Instruction 5[06]Unused
IfAssetRatioDestroyed( sbyte<ConditionGroup> resultConditionGroup, byte<DestructionState> damageState, uint targetEntityId, sbyte<ComparisonType> comparisonType, float targetRatio)
Condition function: AssetRatioDestroyed
IfAssetBurnState
Instruction 5[09]Unused
IfAssetBurnState( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, byte<ComparisonType> comparisonType, byte burnStateUnknown, sbyte<ComparisonType> comparisonType, float numberOfTargetAssets)
Condition function: AssetBurnState
IfAssetBackread
Instruction 5[10]Unused
IfAssetBackread( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, bool isBackread, sbyte<ComparisonType> comparisonType, float numberOfTargetAssets)
Condition function: AssetBackread
IfAssetRatioBackread
Instruction 5[11]Unused
IfAssetRatioBackread( sbyte<ConditionGroup> resultConditionGroup, uint targetEntityId, bool isBackread, sbyte<ComparisonType> comparisonType, float targetRatio)
Condition function: AssetRatioBackread
IfBGMCommonState
Instruction 10[01]Used in common_func
IfBGMCommonState( sbyte<ConditionGroup> resultConditionGroup, int unknown, int unknown)
Condition function: BGMCommonState
IfBossBGMPlaying
Instruction 10[02]Used in common_func
IfBossBGMPlaying( sbyte<ConditionGroup> resultConditionGroup, int bgmBossConvParamId, bool isPlaying)
Condition function: BossBGMPlaying
IfCompareBossBGMPriority
Instruction 10[03]Used in common_func
IfCompareBossBGMPriority( sbyte<ConditionGroup> resultConditionGroup, sbyte<ComparisonType> comparisonType, int bgmBossConvParamId)
Condition function: CompareBossBGMPriority
IfPlayerMovingOnHit
Instruction 11[00]Unused
IfPlayerMovingOnHit( sbyte<ConditionGroup> resultConditionGroup, uint hitEntityId)
Condition function: PlayerMovingOnHit
IfPlayerAttackingOnHit
Instruction 11[01]Unused
IfPlayerAttackingOnHit( sbyte<ConditionGroup> resultConditionGroup, uint hitEntityId)
Condition function: PlayerAttackingOnHit
IfPlayerStandingOnHit
Instruction 11[02]Unused
IfPlayerStandingOnHit( sbyte<ConditionGroup> resultConditionGroup, uint hitEntityId)
Condition function: PlayerStandingOnHit
IfPlayerStandingOnHitGroup
Instruction 11[03]Unused
IfPlayerStandingOnHitGroup( sbyte<ConditionGroup> resultConditionGroup, uint hitEntityId)
Condition function: PlayerStandingOnHitGroup
IfIsMapVariation
Instruction 12[01]Used in common_func, m19_00_00_00, m40_00_00_00, m46_50_00_00, m46_60_00_00, m46_80_00_00
IfIsMapVariation( sbyte<ConditionGroup> resultConditionGroup, bool isVariation, byte mapVariationId)
Condition function: IsMapVariation
WaitForConditionGroupState
Instruction 1000[00]Used in common_func, m30_00_00_00, m30_30_00_00, m35_90_00_00, m46_50_00_00, m46_60_00_00, m60_43_37_00, m60_43_37_10, m60_43_37_20
WaitForConditionGroupState( byte<ConditionState> desiredConditionGroupState, sbyte<ConditionGroup> targetConditionGroup)
WaitFor
in MattScript
SkipIfConditionGroupStateUncompiled
Instruction 1000[01]Used in common, common_func, m10_00_00_00, m12_00_00_00, m19_00_00_00, m32_00_00_00, m35_90_00_00, m40_90_00_00, m45_51_00_00, m46_50_00_00, and 32 others
SkipIfConditionGroupStateUncompiled( byte numberOfSkippedLines, byte<ConditionState> desiredConditionGroupState, sbyte<ConditionGroup> targetConditionGroup)
GotoIf
in MattScript
EndIfConditionGroupStateUncompiled
Instruction 1000[02]Used in common, common_func, m10_00_00_00, m18_00_00_00, m40_00_00_00, m45_51_00_00, m46_51_00_00, m46_52_00_00, m46_53_00_00, m46_54_00_00, and 29 others
EndIfConditionGroupStateUncompiled( byte<EventEndType> executionEndType, byte<ConditionState> desiredConditionGroupState, sbyte<ConditionGroup> targetConditionGroup)
EndIf or RestartIf
in MattScript
SkipUnconditionally
Instruction 1000[03]Used in common, common_func, m10_00_00_00, m12_00_00_00, m18_00_00_00, m19_00_00_00, m30_00_00_00, m30_30_00_00, m32_00_00_00, m32_10_00_00, and 54 others
SkipUnconditionally( byte numberOfSkippedLines)
Goto
in MattScript
EndUnconditionally
Instruction 1000[04]Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_00_00_00, and 92 others
EndUnconditionally( byte<EventEndType> executionEndType)
EndEvent or RestartEvent
in MattScript
SkipIfComparison
Instruction 1000[05]Used in common, common_func, m18_00_00_00, m19_00_00_00, m30_00_00_00, m30_30_00_00, m32_00_00_00, m32_10_00_00, m32_20_00_00, m34_00_00_00, and 51 others
SkipIfComparison( byte numberOfSkippedLines, sbyte<ComparisonType> comparisonType, int lefthandSide, int righthandSide)
Condition function: Signed
EndIfComparison
Instruction 1000[06]Used in common_func
EndIfComparison( byte<EventEndType> executionEndType, sbyte<ComparisonType> comparisonType, int lefthandSide, int righthandSide)
Condition function: Signed
SkipIfConditionGroupStateCompiled
Instruction 1000[07]Used in common_func, m32_00_00_00, m35_90_00_00
SkipIfConditionGroupStateCompiled( byte numberOfSkippedLines, byte<ConditionState> desiredConditionGroupState, sbyte<ConditionGroup> targetConditionGroup)
GotoIf(cond.Passed)
in MattScript
EndIfConditionGroupStateCompiled
Instruction 1000[08]Used in common, common_func, m32_00_00_00, m35_90_00_00
EndIfConditionGroupStateCompiled( byte<EventEndType> executionEndType, byte<ConditionState> desiredConditionGroupState, sbyte<ConditionGroup> targetConditionGroup)
EndIf(cond.Passed) or RestartIf(cond.Passed)
in MattScript
SkipIfUnsignedComparison
Instruction 1000[10]Used in common, common_func, m12_00_00_00, m18_00_00_00, m19_00_00_00, m30_00_00_00, m30_30_00_00, m31_90_00_00, m32_00_00_00, m32_10_00_00, and 119 others
SkipIfUnsignedComparison( byte numberOfSkippedLines, sbyte<ComparisonType> comparisonType, uint lefthandSide, uint righthandSide)
Condition function: Compare
EndIfUnsignedComparison
Instruction 1000[11]Used in common_func
EndIfUnsignedComparison( byte<EventEndType> executionEndType, sbyte<ComparisonType> comparisonType, uint lefthandSide, uint righthandSide)
Condition function: Compare
GotoIfConditionGroupStateUncompiled
Instruction 1000[101]Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m15_00_00_00, m19_00_00_00, m46_50_00_00, m46_60_00_00, m46_80_00_00, and 33 others
GotoIfConditionGroupStateUncompiled( byte<Label> label, byte<ConditionState> desiredConditionGroupState, sbyte<ConditionGroup> targetConditionGroup)
GotoIf
in MattScript
GotoUnconditionally
Instruction 1000[103]Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_20_00_00, m15_00_00_00, m19_00_00_00, m30_30_00_00, m35_90_00_00, m45_52_00_00, m47_70_00_00
GotoUnconditionally( byte<Label> label)
Goto
in MattScript
GotoIfComparison
Instruction 1000[105]Used in common_func
GotoIfComparison( byte<Label> label, sbyte<ComparisonType> comparisonType, int lefthandSide, int righthandSide)
Condition function: Signed
GotoIfConditionGroupStateCompiled
Instruction 1000[107]Used in common_func, m10_00_00_00, m35_90_00_00, m46_80_00_00, m47_70_00_00
GotoIfConditionGroupStateCompiled( byte<Label> label, byte<ConditionState> desiredConditionGroupState, sbyte<ConditionGroup> targetConditionGroup)
GotoIf(cond.Passed)
in MattScript
GotoIfUnsignedComparison
Instruction 1000[108]Used in common_func, m40_90_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50
GotoIfUnsignedComparison( byte<Label> label, sbyte<ComparisonType> comparisonType, uint lefthandSide, uint righthandSide)
Condition function: Compare
SkipIfComparisonAlt
Instruction 1000[109]Unused
SkipIfComparisonAlt( byte numberOfSkippedLines, sbyte<ComparisonType> comparisonType, int lefthandSide, int righthandSide)
Condition function: SignedAlt
EndIfComparisonAlt
Instruction 1000[111]Unused
EndIfComparisonAlt( byte<EventEndType> executionEndType, sbyte<ComparisonType> comparisonType, int lefthandSide, int righthandSide)
Condition function: SignedAlt
WaitFixedTimeSeconds
Instruction 1001[00]Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_00_00_00, and 66 others
WaitFixedTimeSeconds( float timeSeconds)
WaitFixedTimeFrames
Instruction 1001[01]Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_00_00_00, m30_30_00_00, and 14 others
WaitFixedTimeFrames( int timeFrames)
WaitRandomTimeSeconds
Instruction 1001[02]Used in common_func
WaitRandomTimeSeconds( float minTimeSeconds, float maxTimeSeconds)
WaitRandomTimeFrames
Instruction 1001[03]Unused
WaitRandomTimeFrames( int minTimeFrames, int maxTimeFrames)
WaitUntilTimeOfDay
Instruction 1001[04]Used in m60_42_36_00, m60_42_36_10, m60_42_36_20
WaitUntilTimeOfDay( byte hours, byte seconds, byte minutes)
WaitUntilTimeOfDayInRange
Instruction 1001[05]Used in m60_42_36_00, m60_42_36_10, m60_42_36_20
WaitUntilTimeOfDayInRange( byte startingHours, byte startingMinutes, byte startingSeconds, byte endingHours, byte endingMinutes, byte endingSeconds)
WaitFixedTimeRealFrames
Instruction 1001[06]Used in m60_42_36_00, m60_42_36_10, m60_42_36_20
WaitFixedTimeRealFrames( int numberOfFrames)
WaitRandomTimeRealFrames
Instruction 1001[07]Used in m60_42_36_00, m60_42_36_10, m60_42_36_20
WaitRandomTimeRealFrames( int minTimeFrames, int maxTimeFrames)
WaitForEventFlag
Instruction 1003[00]Used in common_func, m35_90_00_00
WaitForEventFlag( byte<ONOFFCHANGE> desiredFlagState, byte<TargetEventFlagType> targetEventFlagType, uint targetEventFlagId)
SkipIfEventFlag
Instruction 1003[01]Used in common, common_func, m10_00_00_00, m12_00_00_00, m18_00_00_00, m19_00_00_00, m30_30_00_00, m35_90_00_00, m38_10_00_00, m40_00_00_00, and 42 others
SkipIfEventFlag( byte numberOfSkippedLines, byte<ONOFF> desiredFlagState, byte<TargetEventFlagType> targetEventFlagType, uint targetEventFlagId)
Condition function: EventFlag
EndIfEventFlag
Instruction 1003[02]Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m18_00_00_00, m19_00_00_00, m30_30_00_00, m31_90_00_00, and 82 others
EndIfEventFlag( byte<EventEndType> executionEndType, byte<ONOFF> desiredFlagState, byte<TargetEventFlagType> targetEventFlagType, uint targetEventFlagId)
Condition function: EventFlag
SkipIfBatchEventFlags
Instruction 1003[03]Used in common, common_func, m10_00_00_00
SkipIfBatchEventFlags( byte numberOfSkippedLines, byte<LogicalOperationType> desiredFlagState, byte<TargetEventFlagType> targetEventFlagType, uint startingTargetEventFlagId, uint endingTargetEventFlagId)
Condition function: AllBatchEventFlags
EndIfBatchEventFlags
Instruction 1003[04]Used in common, common_func, m10_00_00_00
EndIfBatchEventFlags( byte<EventEndType> executionEndType, byte<LogicalOperationType> desiredFlagState, byte<TargetEventFlagType> targetEventFlagType, uint startingTargetEventFlagId, uint endingTargetEventFlagId)
Condition function: AllBatchEventFlags
SkipIfMultiplayerState
Instruction 1003[05]Used in common
SkipIfMultiplayerState( byte numberOfSkippedLines, sbyte<MultiplayerState> desiredMultiplayerState)
Condition function: HasMultiplayerState
EndIfMultiplayerState
Instruction 1003[06]Used in common, m12_00_00_00
EndIfMultiplayerState( byte<EventEndType> executionEndType, sbyte<MultiplayerState> desiredMultiplayerState)
Condition function: HasMultiplayerState
SkipIfPlayerInoutMap
Instruction 1003[07]Used in common_func
SkipIfPlayerInoutMap( byte numberOfSkippedLines, bool shouldPlayerBeInside, sbyte areaId, sbyte blockId, sbyte regionId, sbyte indexId)
Condition function: PlayerInMap
EndIfPlayerInoutMap
Instruction 1003[08]Used in common, m18_00_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50
EndIfPlayerInoutMap( byte<EventEndType> executionEndType, bool shouldPlayerBeInside, sbyte areaId, sbyte blockId, sbyte regionId, sbyte indexId)
Condition function: PlayerInMap
SkipIfNumberOfCoopClients
Instruction 1003[09]Unused
SkipIfNumberOfCoopClients( byte numberOfSkippedLines, byte<ComparisonType> comparisonType, byte targetNumberOfClients)
Condition function: NumberOfCoopClients
EndIfNumberOfCoopClients
Instruction 1003[10]Unused
EndIfNumberOfCoopClients( byte<EventEndType> executionEndType, byte<ComparisonType> comparisonType, byte targetNumberOfClients)
Condition function: NumberOfCoopClients
SkipIfPlayerIsInWorldType
Instruction 1003[12]Used in common, common_func, m60_45_39_10
SkipIfPlayerIsInWorldType( byte numberOfSkippedLines, byte<WorldType> worldType)
Condition function: PlayerIsInOwnWorld
GotoIfPlayerIsInWorldType
Instruction 1003[13]Used in common, common_func
GotoIfPlayerIsInWorldType( byte<Label> label, byte<WorldType> worldType)
Condition function: PlayerIsInOwnWorld
EndIfPlayerIsInWorldType
Instruction 1003[14]Used in common, common_func, m30_30_00_00, m31_90_00_00, m35_90_00_00, m60_43_38_00, m60_43_38_50, m60_43_39_00, m60_43_39_50, m60_44_39_00, m60_44_39_30, m60_44_39_50
EndIfPlayerIsInWorldType( byte<EventEndType> executionEndType, byte<WorldType> worldType)
Condition function: PlayerIsInOwnWorld
GotoIfEventFlag
Instruction 1003[101]Used in common, common_func, m10_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_00_00_00, and 30 others
GotoIfEventFlag( byte<Label> label, byte<ONOFF> desiredFlagState, byte<TargetEventFlagType> targetEventFlagType, uint targetEventFlagId)
Condition function: EventFlag
GotoIfBatchEventFlags
Instruction 1003[103]Used in common, m10_00_00_00, m15_00_00_00
GotoIfBatchEventFlags( byte<Label> label, byte<LogicalOperationType> desiredFlagState, byte<TargetEventFlagType> targetEventFlagType, uint startingTargetEventFlagId, uint endingTargetEventFlagId)
Condition function: AllBatchEventFlags
GotoIfMultiplayerState
Instruction 1003[105]Used in common_func
GotoIfMultiplayerState( byte<Label> label, sbyte<MultiplayerState> desiredMultiplayerState)
Condition function: HasMultiplayerState
GotoIfPlayerInoutMap
Instruction 1003[107]Unused
GotoIfPlayerInoutMap( byte<Label> label, bool shouldPlayerBeInside, sbyte areaId, sbyte blockId, sbyte regionId, sbyte indexId)
Condition function: PlayerInMap
GotoIfNumberOfCoopClients
Instruction 1003[109]Unused
GotoIfNumberOfCoopClients( byte<Label> label, byte<ComparisonType> comparisonType, byte targetNumberOfClients)
Condition function: NumberOfCoopClients
GotoIfInoutsideArea
Instruction 1003[200]Used in common, common_func
GotoIfInoutsideArea( byte<Label> label, byte<InsideOutsideState> desiredState, uint targetEntityId, uint areaEntityId, int numberOfTargetCharacters)
Condition function: InArea
EndIfInoutsideArea
Instruction 1003[201]Used in common_func, m10_00_00_00
EndIfInoutsideArea( byte<EventEndType> executionEndType, byte<InsideOutsideState> desiredState, uint targetEntityId, uint areaEntityId, int numberOfTargetCharacters)
Condition function: InArea
SkipIfInoutsideArea
Instruction 1003[202]Used in common_func, m12_00_00_00, m30_30_00_00
SkipIfInoutsideArea( byte numberOfSkippedLines, byte<InsideOutsideState> desiredState, uint targetEntityId, uint areaEntityId, int numberOfTargetCharacters)
Condition function: InArea
SkipIfMapHasPermissionToUpdate
Instruction 1003[203]Used in common_func
SkipIfMapHasPermissionToUpdate( byte numberOfSkippedLines, bool hasPermission, bool unknown, sbyte areaId, sbyte blockId, sbyte regionId, sbyte indexId)
Condition function: MapHasPermissionToUpdate
GotoIfMapHasPermissionToUpdate
Instruction 1003[204]Unused
GotoIfMapHasPermissionToUpdate( byte<Label> label, bool hasPermission, bool unknown, sbyte areaId, sbyte blockId, sbyte regionId, sbyte indexId)
Condition function: MapHasPermissionToUpdate
EndIfMapHasPermissionToUpdate
Instruction 1003[205]Used in common_func, m40_90_00_00
EndIfMapHasPermissionToUpdate( byte<EventEndType> executionEndType, bool hasPermission, bool unknown, sbyte areaId, sbyte blockId, sbyte regionId, sbyte indexId)
Condition function: MapHasPermissionToUpdate
SkipIfCeremonyActive
Instruction 1003[206]Unused
SkipIfCeremonyActive( byte numberOfSkippedLines, bool isActive, int ceremonyId)
Condition function: CeremonyActive
GotoIfCeremonyActive
Instruction 1003[207]Unused
GotoIfCeremonyActive( byte<Label> label, bool isActive, int ceremonyId)
Condition function: CeremonyActive
EndIfCeremonyActive
Instruction 1003[208]Unused
EndIfCeremonyActive( byte<EventEndType> executionEndType, bool isActive, int ceremonyId)
Condition function: CeremonyActive
SkipIfHotSpot
Instruction 1003[215]Used in common_func
SkipIfHotSpot( byte numberOfSkippedLines, bool isHotSpot)
Condition function: IsHotSpot
GotoIfHotSpot
Instruction 1003[216]EndIfHotSpot
Instruction 1003[217]Used in common_func, m38_10_00_00
EndIfHotSpot( byte<EventEndType> executionEndType, bool isHotSpot)
Condition function: IsHotSpot
SkipIfMissionState
Instruction 1003[218]Unused
SkipIfMissionState( byte numberOfSkippedLines, short missionId, byte missionState, bool hasState)
Condition function: HasMissionState
GotoIfMissionState
Instruction 1003[219]Unused
GotoIfMissionState( byte<Label> label, short missionId, byte missionState, bool hasState)
Condition function: HasMissionState
EndIfMissionState
Instruction 1003[220]Used in common_func
EndIfMissionState( byte<EventEndType> executionEndType, short missionId, byte missionState, bool hasState)
Condition function: HasMissionState
SkipIfMissionActive
Instruction 1003[221]Used in common, common_func, m60_42_36_00, m60_42_36_10, m60_42_36_20, m60_42_36_50, m60_42_38_00, m60_42_38_20, m60_42_38_50, m60_42_39_10, and 7 others
SkipIfMissionActive( byte numberOfSkippedLines, short missionId, bool isMissionActive)
Condition function: MissionActive
GotoIfMissionActive
Instruction 1003[222]Used in common_func
GotoIfMissionActive( byte<Label> label, short missionId, bool isMissionActive)
Condition function: MissionActive
EndIfMissionActive
Instruction 1003[223]Used in common, common_func, m60_44_36_00, m60_44_36_20, m60_44_36_50
EndIfMissionActive( byte<EventEndType> executionEndType, short missionId, bool isMissionActive)
Condition function: MissionActive
SkipIfInsidePlayArea
Instruction 1003[224]Used in common, common_func
SkipIfInsidePlayArea( byte numberOfSkippedLines, uint entityId, float thresholdDistance, bool inPlayArea)
Condition function: InsidePlayArea
GotoIfInsidePlayArea
Instruction 1003[225]Unused
GotoIfInsidePlayArea( byte<Label> label, uint entityId, float thresholdDistance, bool inPlayArea)
Condition function: InsidePlayArea
EndIfInsidePlayArea
Instruction 1003[226]Unused
EndIfInsidePlayArea( byte<EventEndType> executionEndType, uint entityId, float thresholdDistance, bool inPlayArea)
Condition function: InsidePlayArea
SkipIfCompareMissionProgress
Instruction 1003[233]Used in common_func, m10_00_00_00
SkipIfCompareMissionProgress( byte numberOfSkippedLines, short missionId, sbyte<ComparisonType> comparisonType, short targetAmount)
Condition function: MissionProgress
GotoIfCompareMissionProgress
Instruction 1003[234]Used in m10_00_00_00
GotoIfCompareMissionProgress( byte<Label> label, short missionId, sbyte<ComparisonType> comparisonType, short targetAmount)
Condition function: MissionProgress
EndIfCompareMissionProgress
Instruction 1003[235]Unused
EndIfCompareMissionProgress( byte<EventEndType> executionEndType, short missionId, sbyte<ComparisonType> comparisonType, short targetAmount)
Condition function: MissionProgress
SkipIfCurrentScenarioSection
Instruction 1003[239]Unused
SkipIfCurrentScenarioSection( byte numberOfSkippedLines, short<ScenarioSection> section)
Condition function: CurrentScenarioSection
GotoIfCurrentScenarioSection
Instruction 1003[240]Unused
GotoIfCurrentScenarioSection( byte<Label> label, short<ScenarioSection> section)
Condition function: CurrentScenarioSection
EndIfCurrentScenarioSection
Instruction 1003[241]Used in m10_00_00_00
EndIfCurrentScenarioSection( byte<EventEndType> executionEndType, short<ScenarioSection> section)
Condition function: CurrentScenarioSection
SkipIfRequestGameMode
Instruction 1003[242]Unused
SkipIfRequestGameMode( byte numberOfSkippedLines, byte unknownRequestGameMode)
Condition function: IsRequestGameMode
GotoIfRequestGameMode
Instruction 1003[243]Used in common
GotoIfRequestGameMode( byte<Label> label, byte unknownRequestGameMode)
Condition function: IsRequestGameMode
EndIfRequestGameMode
Instruction 1003[244]Unused
EndIfRequestGameMode( byte<EventEndType> executionEndType, byte unknownRequestGameMode)
Condition function: IsRequestGameMode
SkipIfIsCampaignSession
Instruction 1003[245]Unused
SkipIfIsCampaignSession( byte numberOfSkippedLines, bool inSession)
Condition function: IsCampaignSession
GotoIfIsCampaignSession
Instruction 1003[246]Used in common
GotoIfIsCampaignSession( byte<Label> label, bool inSession)
Condition function: IsCampaignSession
EndIfIsCampaignSession
Instruction 1003[247]Unused
EndIfIsCampaignSession( byte<EventEndType> executionEndType, bool inSession)
Condition function: IsCampaignSession
SkipIfTargetingBoss
Instruction 1003[251]Unused
SkipIfTargetingBoss( byte numberOfSkippedLines, byte<TargetBoss> targetBoss)
Condition function: TargetingBoss
GotoIfTargetingBoss
Instruction 1003[252]Used in common
GotoIfTargetingBoss( byte<Label> label, byte<TargetBoss> targetBoss)
Condition function: TargetingBoss
EndIfTargetingBoss
Instruction 1003[253]Unused
EndIfTargetingBoss( byte<EventEndType> executionEndType, byte<TargetBoss> targetBoss)
Condition function: TargetingBoss
GotoIfShowBlood
Instruction 1003[254]SkipIfCharacterHasSpEffect
Instruction 1004[00]Used in common, common_func, m19_00_00_00, m35_90_00_00, m45_52_00_00
SkipIfCharacterHasSpEffect( byte numberOfSkippedLines, uint targetEntityId, int spEffectId, bool shouldHave, sbyte<ComparisonType> comparisonType, int numberOfTargetCharacters)
Condition function: CharacterHasSpEffect
GotoIfCharacterHasSpEffect
Instruction 1004[01]Used in common_func, m10_00_00_00, m47_70_00_00, m60_43_39_20
GotoIfCharacterHasSpEffect( byte<Label> label, uint targetEntityId, int spEffectId, bool shouldHave, sbyte<ComparisonType> comparisonType, int numberOfTargetCharacters)
Condition function: CharacterHasSpEffect
EndIfCharacterHasSpEffect
Instruction 1004[02]Used in common, common_func, m35_90_00_00
EndIfCharacterHasSpEffect( byte<EventEndType> executionEndType, uint targetEntityId, int spEffectId, bool shouldHave, sbyte<ComparisonType> comparisonType, int numberOfTargetCharacters)
Condition function: CharacterHasSpEffect
SkipIfSpecialStandbyEndedFlag
Instruction 1004[03]Unused
SkipIfSpecialStandbyEndedFlag( byte numberOfSkippedLines, uint targetEntityId, byte<ONOFF> desiredFlagState)
Condition function: SpecialStandbyEndedFlag
GotoIfSpecialStandbyEndedFlag
Instruction 1004[04]Used in m60_44_38_20
GotoIfSpecialStandbyEndedFlag( byte<Label> label, uint targetEntityId, byte<ONOFF> desiredFlagState)
Condition function: SpecialStandbyEndedFlag
EndIfSpecialStandbyEndedFlag
Instruction 1004[05]Used in common_func
EndIfSpecialStandbyEndedFlag( byte<EventEndType> executionEndType, uint targetEntityId, byte<ONOFF> desiredFlagState)
Condition function: SpecialStandbyEndedFlag
SkipIfIsPlayerNo
Instruction 1004[06]Used in common, common_func, m19_00_00_00, m45_52_00_00, m46_78_00_00
SkipIfIsPlayerNo( byte numberOfSkippedLines, byte playerNo, bool isPlayerNo)
Condition function: IsPlayerNo
GotoIfIsPlayerNo
Instruction 1004[07]Used in common
GotoIfIsPlayerNo( byte<Label> label, byte playerNo, bool isPlayerNo)
Condition function: IsPlayerNo
EndIfIsPlayerNo
Instruction 1004[08]Used in common_func
EndIfIsPlayerNo( byte<EventEndType> executionEndType, byte playerNo, bool isPlayerNo)
Condition function: IsPlayerNo
SkipIfRandomAppearLot
Instruction 1004[09]Used in common_func
SkipIfRandomAppearLot( byte numberOfSkippedLines, uint targetEntityId, bool exists)
Condition function: RandomAppearLot
GotoIfRandomAppearLot
Instruction 1004[10]Unused
GotoIfRandomAppearLot( byte<Label> label, uint targetEntityId, bool exists)
Condition function: RandomAppearLot
EndIfRandomAppearLot
Instruction 1004[11]Used in common_func
EndIfRandomAppearLot( byte<EventEndType> executionEndType, uint targetEntityId, bool exists)
Condition function: RandomAppearLot
SkipIfHasEnemyMutation
Instruction 1004[12]Unused
SkipIfHasEnemyMutation( byte numberOfSkippedLines, short mutationId, uint unknown, byte unknown, bool hasMutation)
Condition function: HasEnemyMutation
GotoIfHasEnemyMutation
Instruction 1004[13]Unused
GotoIfHasEnemyMutation( byte<Label> label, short mutationId, uint unknown, byte unknown, bool hasMutation)
Condition function: HasEnemyMutation
EndIfHasEnemyMutation
Instruction 1004[14]Used in common_func
EndIfHasEnemyMutation( byte<EventEndType> executionEndType, short mutationId, uint unknown, byte unknown, bool hasMutation)
Condition function: HasEnemyMutation
WaitForAssetDestroyed
Instruction 1005[00]Unused
WaitForAssetDestroyed( byte<DestructionState> damageState, uint targetAssetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetAssets)
SkipIfAssetDestroyed
Instruction 1005[01]Unused
SkipIfAssetDestroyed( byte numberOfSkippedLines, byte<DestructionState> damageState, uint targetAssetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetAssets)
Condition function: AssetDestroyed
EndIfAssetDestroyed
Instruction 1005[02]Used in m40_90_00_00
EndIfAssetDestroyed( byte<EventEndType> executionEndType, byte<DestructionState> damageState, uint targetAssetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetAssets)
Condition function: AssetDestroyed
GotoIfAssetDestroyed
Instruction 1005[101]Unused
GotoIfAssetDestroyed( byte<Label> label, byte<DestructionState> damageState, uint targetAssetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetAssets)
Condition function: AssetDestroyed
SkipIfBossBGMPlaying
Instruction 1010[04]Used in common_func, m35_90_00_00
SkipIfBossBGMPlaying( byte numberOfSkippedLines, int bgmBossConvParamId, bool isPlaying)
Condition function: BossBGMPlaying
SkipIfMapVariationId
Instruction 1012[01]Used in common_func, m19_00_00_00, m30_00_00_00, m30_30_00_00, m32_00_00_00, m32_10_00_00, m32_20_00_00, m34_00_00_00, m34_10_00_00, m34_20_00_00, and 36 others
SkipIfMapVariationId( byte numberOfSkippedLines, bool isVariation, byte mapVariationId)
Condition function: IsMapVariation
GotoIfMapVariationId
Instruction 1012[02]Used in m32_20_00_00, m34_00_00_00, m34_10_00_00, m34_20_00_00, m40_00_00_00, m40_90_00_00
GotoIfMapVariationId( byte<Label> label, bool isVariation, byte mapVariationId)
Condition function: IsMapVariation
EndIfMapVariationId
Instruction 1012[03]Used in common_func, m40_00_00_00, m40_90_00_00
EndIfMapVariationId( byte<EventEndType> executionEndType, bool isVariation, byte mapVariationId)
Condition function: IsMapVariation
Label0
Instruction 1014[00]Label1
Instruction 1014[01]Label2
Instruction 1014[02]Label3
Instruction 1014[03]Label4
Instruction 1014[04]Label5
Instruction 1014[05]Label6
Instruction 1014[06]Label7
Instruction 1014[07]Label8
Instruction 1014[08]Label9
Instruction 1014[09]Label10
Instruction 1014[10]Label11
Instruction 1014[11]Label12
Instruction 1014[12]Label13
Instruction 1014[13]Label14
Instruction 1014[14]Label15
Instruction 1014[15]Label16
Instruction 1014[16]Label17
Instruction 1014[17]Label18
Instruction 1014[18]Label19
Instruction 1014[19]Label20
Instruction 1014[20]InitializeEvent
Instruction 2000[00]Used in common, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m20_80_00_00, and 72 others
InitializeEvent( int eventSlotId, uint eventId, uint... parameters)
SetNetworkSyncState
Instruction 2000[02]Used in common, common_func, m10_00_00_00, m12_00_00_00, m18_00_00_00, m19_00_00_00, m30_30_00_00, m31_90_00_00, m32_00_00_00, m34_10_00_00, and 46 others
SetNetworkSyncState( byte<DisabledEnabled> disabledEnabled)
Simpler versions:
DisableNetworkSync()
disabledEnabled = Disabled
EnableNetworkSync()
disabledEnabled = Enabled
ClearCompiledConditionGroupState
Instruction 2000[03]Unused
ClearCompiledConditionGroupState(
byte dummy = 0)
SaveRequest
Instruction 2000[05]Used in common_func, m10_00_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50
SaveRequest(
byte dummy = 0)
InitializeCommonEvent
Instruction 2000[06]Used in common, m10_00_00_00, m12_00_00_00, m18_00_00_00, m19_00_00_00, m20_00_00_00, m20_10_00_00, m20_20_00_00, m20_30_00_00, m20_40_00_00, and 168 others
InitializeCommonEvent( int eventSlotId, uint eventId, uint... parameters)
StartPS5Activity
Instruction 2000[07]Used in common
StartPS5Activity( int activityId)
EndPS5Activity
Instruction 2000[08]Used in common
EndPS5Activity( int activityId)
PlayCutsceneToAll
Instruction 2002[01]Used in m10_00_00_00, m15_00_00_00
PlayCutsceneToAll( int cutsceneId, uint<CutscenePlayMode> playbackMethod)
PlayCutsceneToPlayer
Instruction 2002[03]Used in m10_00_00_00, m11_00_00_00, m13_00_00_00, m18_00_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50
PlayCutsceneToPlayer( int cutsceneId, uint<CutscenePlayMode> playbackMethod, uint playerEntityId)
PlayCutsceneToPlayerWithWeatherAndTime
Instruction 2002[10]Unused
PlayCutsceneToPlayerWithWeatherAndTime( int cutsceneId, uint<CutscenePlayMode> playbackMethod, uint playerEntityId, bool shouldChangeWeather, sbyte<Weather> weather, float weatherLifespanSeconds, bool shouldChangeTime, byte hours, byte minutes, byte seconds)
PlayCutsceneToPlayerAndWarp
Instruction 2002[11]Used in m10_00_00_00, m12_00_00_00
PlayCutsceneToPlayerAndWarp( int cutsceneId, uint<CutscenePlayMode> playbackMethod, uint entityId, int mapId, uint playerEntityId, int unknown, bool unknown, bool unknown)
PlayCutsceneToPlayerAndWarpWithWeatherAndTime
Instruction 2002[12]Unused
PlayCutsceneToPlayerAndWarpWithWeatherAndTime( int cutsceneId, uint<CutscenePlayMode> playbackMethod, uint areaEntityId, int mapId, uint playerEntityId, int unknown14, bool unknown18, bool shouldChangeWeather, sbyte<Weather> weather, float weatherLifespanSeconds, bool shouldChangeTime, byte hours, byte minutes, byte seconds)
PlayCutsceneToPlayerAndWarpWithStablePositionUpdate
Instruction 2002[13]Unused
PlayCutsceneToPlayerAndWarpWithStablePositionUpdate( int cutsceneId, uint<CutscenePlayMode> playbackMethod, uint areaEntityId, int mapId, uint playerEntityId, int unknown14, bool unknown18, bool shouldUpdateStablePosition)
SetGeneratorState
Instruction 2003[03]Used in common_func, m15_00_00_00, m19_00_00_00, m47_70_00_00, m47_90_00_00, m48_00_00_00, m48_90_00_00, m60_44_36_30, m60_44_37_30, m60_45_37_30
SetGeneratorState( uint generatorEntityId, byte<DisabledEnabled> disabledEnabled)
Simpler versions:
DisableGenerator(uint generatorEntityId)
disabledEnabled = Disabled
EnableGenerator(uint generatorEntityId)
disabledEnabled = Enabled
AwardItemLotOld
Instruction 2003[04]Unused
AwardItemLotOld( int itemLotId)
ShootBullet
Instruction 2003[05]Used in common_func, m10_00_00_00, m30_30_00_00, m40_90_00_00, m45_53_00_00, m60_44_36_30, m60_44_37_30, m60_45_36_30, m60_45_37_30
ShootBullet( uint bulletTeamEntityId, uint bulletProducerEntityId, int dummypolyId, int behaviorId, int firingAngleX, int firingAngleY, int firingAngleZ)
ChangeMapHitEnableState
Instruction 2003[06]Unused
ChangeMapHitEnableState( uint entityId, byte<DisabledEnabled> disabledEnabled)
Simpler versions:
DisableMapHit(uint entityId)
disabledEnabled = Disabled
EnableMapHit(uint entityId)
disabledEnabled = Enabled
SetMapVisibility
Instruction 2003[07]Unused
SetMapVisibility( uint entityId, byte<DisabledEnabled> disabledEnabled)
Simpler versions:
DisableMapVisibility(uint entityId)
disabledEnabled = Disabled
EnableMapVisibility(uint entityId)
disabledEnabled = Enabled
SetEventState
Instruction 2003[08]Unused
SetEventState( uint eventId, int eventSlotId, byte<EventEndType> eventState)
InvertEventFlag
Instruction 2003[09]Unused
InvertEventFlag( uint eventFlagId)
DisplayBossHealthBar
Instruction 2003[11]Used in common_func, m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m32_00_00_00, m34_10_00_00, m35_90_00_00, and 40 others
DisplayBossHealthBar( sbyte<DisabledEnabled> disabledEnabled, uint entityId, short slotNumber, int nameId)
HandleBossDefeatAndDisplayTextEffect
Instruction 2003[12]Unused
HandleBossDefeatAndDisplayTextEffect( uint entityId, byte<TextEffectType> textEffectType)
ModifyNavimeshConnectionBitflag
Instruction 2003[13]Unused
ModifyNavimeshConnectionBitflag( uint navimeshEntityId, uint<NavimeshType> navimeshType, byte<BitopType> typeBitOperation)
WarpPlayer
Instruction 2003[14]Used in m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m35_90_00_00
WarpPlayer( byte areaId, byte blockId, byte regionId, byte indexId, uint initialAreaEntityId, int subareaNamePopupMessageId)
HandleMinibossDefeat
Instruction 2003[15]Used in m34_00_00_00, m34_10_00_00, m35_90_00_00, m46_50_00_00, m46_60_00_00, m46_80_00_00, m60_43_37_00, m60_43_37_10, m60_43_37_20, m60_44_36_30, and 6 others
HandleMinibossDefeat( uint entityId)
RandomlySetEventFlagInRange
Instruction 2003[17]Used in m10_00_00_00, m15_00_00_00, m47_70_00_00
RandomlySetEventFlagInRange( uint eventFlagIdMin, uint eventFlagIdMax, byte<ONOFF> flagState)
ForceAnimationPlayback
Instruction 2003[18]Used in common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_30_00_00, and 58 others
ForceAnimationPlayback(
uint entityId,
int animationId,
bool shouldLoop,
bool shouldWaitForCompletion,
bool ignoreWaitForTransition,
sbyte<ComparisonType> comparisonType = Equal,
float numberOfTargetCharacters = 1)
IncrementGameCycle
Instruction 2003[21]Unused
IncrementGameCycle(
byte dummy = 0)
BatchSetEventFlags
Instruction 2003[22]Used in m10_00_00_00, m15_00_00_00, m47_70_00_00
BatchSetEventFlags( uint eventFlagIdStart, uint eventFlagIdEnd, byte<ONOFF> flagState)
SetPlayerRespawnPoint
Instruction 2003[23]Unused
SetPlayerRespawnPoint( uint respawnAreaEntityId)
RemoveItemFromPlayer
Instruction 2003[24]Used in common, common_func, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50
RemoveItemFromPlayer( byte<ItemType> itemType, int itemId, int number)
SetMessageVisibility
Instruction 2003[26]Unused
SetMessageVisibility( uint messageEntityId, byte<DisabledEnabled> disabledEnabled)
Simpler versions:
DisableMessageVisibility(uint messageEntityId)
disabledEnabled = Disabled
EnableMessageVisibility(uint messageEntityId)
disabledEnabled = Enabled
AwardAchievement
Instruction 2003[28]Used in common, m10_00_00_00, m11_00_00_00
AwardAchievement( int achievementId)
IncrementNetworkconnectedEventValue
Instruction 2003[31]Used in common, common_func, m10_00_00_00, m40_00_00_00, m40_90_00_00
IncrementNetworkconnectedEventValue( uint baseEventFlagId, uint numberOfUsedFlagBits, uint maximumAllowedValue)
ClearEventValue
Instruction 2003[32]Used in common_func, m10_00_00_00
ClearEventValue( uint baseEventFlagId, uint numberOfUsedFlagBits)
MoveBloodstainAndDroppedItems
Instruction 2003[35]Used in m12_00_00_00, m35_90_00_00
MoveBloodstainAndDroppedItems( uint sourceAreaEntityId, uint destinationAreaEntityId)
AwardItemsIncludingClients
Instruction 2003[36]Used in common_func, m10_00_00_00
AwardItemsIncludingClients( int itemLotId)
EventValueOperation
Instruction 2003[41]Unused
EventValueOperation( uint baseEventFlagId, uint numberOfUsedFlagBits, int operand, uint baseEventFlagIdOperand, uint numberOfUsedEventFlagBitsOperand, sbyte<CalculationType> calculationType)
StoreItemAmountHeldInEventValue
Instruction 2003[42]Used in common_func
StoreItemAmountHeldInEventValue( byte<ItemType> itemType, int itemId, uint baseEventFlagId, uint numberOfUsedFlagBits)
DirectlyGivePlayerItem
Instruction 2003[43]Unused
DirectlyGivePlayerItem( byte<ItemType> itemType, int itemId, uint baseEventFlagId, uint numberOfUsedFlagBits)
ToggleDirectionDisplay
Instruction 2003[44]Unused
ToggleDirectionDisplay( byte<DisabledEnabled> disabledEnabled)
ForceRatioAnimationPlayback
Instruction 2003[51]Used in common_func
ForceRatioAnimationPlayback(
uint entityId,
int animationId,
bool shouldLoop,
bool shouldWaitForCompletion,
bool ignoreWaitForTransition,
sbyte<ComparisonType> comparisonType = Equal,
float targetRatio = 1)
TriggerAISound
Instruction 2003[52]Unused
TriggerAISound( int aiSoundParamId, uint entityId, byte<TargetEntityType> originEntityType)
InvokeEnemyGenerator
Instruction 2003[54]Used in common_func, m15_00_00_00, m60_44_36_00, m60_44_36_20, m60_44_36_50
InvokeEnemyGenerator( uint generatorEntityId)
BatchSetNetworkconnectedEventFlags
Instruction 2003[63]Used in common_func
BatchSetNetworkconnectedEventFlags( uint eventFlagIdStart, uint eventFlagIdEnd, byte<ONOFF> flagState)
SetOmissionModeCounts
Instruction 2003[64]Unused
SetOmissionModeCounts( int level1Count, int level2Count)
ResetOmissionModeCountsToDefault
Instruction 2003[65]Unused
ResetOmissionModeCountsToDefault()
SetEventFlag
Instruction 2003[66]Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m31_90_00_00, and 76 others
SetEventFlag( byte<TargetEventFlagType> targetEventFlagType, uint targetEventFlagId, byte<ONOFF> desiredFlagState)
Simpler versions:
SetEventFlagID(uint targetEventFlagId, byte<ONOFF> desiredFlagState)
targetEventFlagType = TargetEventFlagType.EventFlag
SetThisEvent(byte<ONOFF> desiredFlagState)
targetEventFlagType = TargetEventFlagType.EventID
and targetEventFlagId = 0
SetThisEventSlot(byte<ONOFF> desiredFlagState)
targetEventFlagType = TargetEventFlagType.EventIDSlotNumber
and targetEventFlagId = 0
ChangeWeather
Instruction 2003[68]Used in common, common_func, m10_00_00_00, m11_00_00_00, m18_00_00_00, m19_00_00_00, m60_42_38_10, m60_42_39_10, m60_43_39_10
ChangeWeather( sbyte<Weather> weather, float lifespanSeconds, bool shouldSwitchImmediately)
SetNetworkconnectedEventFlag
Instruction 2003[69]Used in common, common_func, m12_00_00_00, m18_00_00_00, m19_00_00_00, m30_30_00_00, m34_10_00_00, m35_90_00_00, m38_10_00_00, m40_00_00_00, and 27 others
SetNetworkconnectedEventFlag( byte<TargetEventFlagType> targetEventFlagType, uint targetEventFlagId, byte<ONOFF> desiredFlagState)
Simpler versions:
SetNetworkconnectedEventFlagID(uint targetEventFlagId, byte<ONOFF> desiredFlagState)
targetEventFlagType = TargetEventFlagType.EventFlag
SetNetworkconnectedThisEvent(byte<ONOFF> desiredFlagState)
targetEventFlagType = TargetEventFlagType.EventID
and targetEventFlagId = 0
SetNetworkconnectedThisEventSlot(byte<ONOFF> desiredFlagState)
targetEventFlagType = TargetEventFlagType.EventIDSlotNumber
and targetEventFlagId = 0
TriggerAreaReload
Instruction 2003[70]Unused
TriggerAreaReload( bool ignoreIsMyWorldCheck)
AwardGesture
Instruction 2003[71]Used in common
AwardGesture( int gestureParamId)
IssueEndOfPseudoMultiplayerNotification
Instruction 2003[74]Unused
IssueEndOfPseudoMultiplayerNotification( bool success)
UseFarviewCamera
Instruction 2003[75]Unused
UseFarviewCamera( uint farviewId, uint assetEntityId, int dummypolyId)
SetPlayerPositionDisplay
Instruction 2003[76]Unused
SetPlayerPositionDisplay( byte<DisabledEnabled> state, bool aboveground, byte areaId, byte blockId, byte regionId, byte indexId, float x, float y, float z)
SetPsuedoMultiplayerReturnPosition
Instruction 2003[77]Unused
SetPsuedoMultiplayerReturnPosition( uint areaEntityId)
OpenWorldMapPoint
Instruction 2003[78]Used in common_func
OpenWorldMapPoint( int worldMapPointParamId, float distance)
SendNPCSummonHome
Instruction 2003[79]Unused
SendNPCSummonHome( uint npcEntityId)
ShowTextOnLoadingScreen
Instruction 2003[80]Unused
ShowTextOnLoadingScreen( byte<DisabledEnabled> state)
Simpler versions:
DisableTextOnLoadingScreen()
state = Disabled
EnableTextOnLoadingScreen()
state = Enabled
RemoveGesture
Instruction 2003[81]Used in common
RemoveGesture( int gestureParamId)
ResetTimeOfDay
Instruction 2003[89]Used in common
ResetTimeOfDay( byte unusedHours, byte unusedMinutes, byte unusedSeconds, float duration)
Unknown200391
Instruction 2003[91]Used in common_func, m60_45_36_30
Unknown200391( uint entityId, float distance)
WarpPlayerWithPlayerNo
Instruction 2003[93]Used in common, m12_00_00_00
WarpPlayerWithPlayerNo( byte areaId, byte blockId, byte regionId, byte indexId, uint initialAreaBaseEntityId)
RandomlySetNetworkconnectedEventFlagInRange
Instruction 2003[96]Used in common_func
RandomlySetNetworkconnectedEventFlagInRange( uint eventFlagIdMin, uint eventFlagIdMax, byte<ONOFF> flagState)
IncrementTeamOpenedBonfires
Instruction 2003[99]Used in common_func
IncrementTeamOpenedBonfires()
RecordUserDispLog
Instruction 2003[100]Used in common, common_func, m10_00_00_00, m30_00_00_00, m32_00_00_00, m40_00_00_00, m40_90_00_00, m46_50_00_00, m46_60_00_00, m46_80_00_00, and 7 others
RecordUserDispLog( int userDispLogParamId, uint entityId, byte<LogObjectType> logObjectType, int logObjectId)
IncrementTeamBossesKilled
Instruction 2003[101]Used in common_func, m18_00_00_00
IncrementTeamBossesKilled( int amount)
LinkToBossHealthBar
Instruction 2003[102]Used in common_func, m35_90_00_00
LinkToBossHealthBar( sbyte<DisabledEnabled> disabledEnabled, int healthBarNameId, uint entityId)
FinalizeExpedition
Instruction 2003[103]Used in m18_00_00_00
FinalizeExpedition(
byte dummy = 0)
UploadSmallBaseEvent
Instruction 2003[106]Used in common_func, m40_90_00_00
UploadSmallBaseEvent( uint eventFlagId)
AwardItemLot
Instruction 2003[107]Used in m10_00_00_00
AwardItemLot( int itemLotId)
DisplayNetworkconnectedPermanentBuffPopup
Instruction 2003[108]Used in common_func, m10_00_00_00, m13_20_00_00, m18_00_00_00, m19_00_00_00, m60_42_36_50
DisplayNetworkconnectedPermanentBuffPopup( int permanentBuffParamId)
StealPlayerLevel
Instruction 2003[109]Used in common_func
StealPlayerLevel( int levels)
GainSoulsFromStolenLevels
Instruction 2003[110]Used in common_func
GainSoulsFromStolenLevels( float soulsMultiplier)
ShowFloatingMessage
Instruction 2003[111]Used in common, common_func, m15_00_00_00, m40_00_00_00, m40_90_00_00, m60_44_38_20
ShowFloatingMessage( int operationGuideParamId, uint entityId)
HideFloatingMessage
Instruction 2003[112]Used in common, common_func, m15_00_00_00, m40_00_00_00, m40_90_00_00, m60_44_38_20
HideFloatingMessage( int operationGuideParamId, uint entityId)
WarpPlayerToScenarioBattle
Instruction 2003[113]Used in m10_00_00_00
WarpPlayerToScenarioBattle( byte areaId, byte blockId, byte regionId, byte indexId, uint entityId, int unknown)
SetWorldMapPointFlag
Instruction 2003[114]Used in common_func, m40_00_00_00, m40_90_00_00, m41_00_00_00, m41_01_00_00
SetWorldMapPointFlag( byte flagIndex, byte<ONOFF> onOff)
Unknown2003115
Instruction 2003[115]Used in common_func, m19_00_00_00
Unknown2003115( uint entityId, int unknown)
ShowCharacterPin
Instruction 2003[116]Used in m35_90_00_00
ShowCharacterPin( uint characterEntityId)
IncrementMissionProgress
Instruction 2003[117]Used in common_func
IncrementMissionProgress( short missionId, short amount)
SetMissionProgress
Instruction 2003[118]Used in common_func
SetMissionProgress( short missionId, short amount)
RecordUserDispLogUnknown2003119
Instruction 2003[119]Used in common_func, m40_90_00_00
RecordUserDispLogUnknown2003119( int anonymousUserDispLogParamId, int userDispLogParamId, uint eventFlagId, uint entityId)
UnknownTalk2003120
Instruction 2003[120]Used in m10_00_00_00, m11_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00
UnknownTalk2003120( float unknown)
UnknownTalk2003121
Instruction 2003[121]Used in common_func, m10_00_00_00, m15_00_00_00
UnknownTalk2003121()
HideCharacterPin
Instruction 2003[122]Used in m35_90_00_00
HideCharacterPin( uint characterEntityId)
DisplayPermanentBuffPopup
Instruction 2003[124]Used in m10_00_00_00
DisplayPermanentBuffPopup( int permanentBuffParamId)
ShootBulletUnknown2003125
Instruction 2003[125]Used in common_func, m30_30_00_00
ShootBulletUnknown2003125( uint bulletTeamEntityId, uint bulletProducerEntityId, int dummypolyId, int behaviorId, bool unknown, int firingAngleX, int firingAngleY, int firingAngleZ)
UnknownPermanentBuff2003126
Instruction 2003[126]Used in m10_00_00_00
UnknownPermanentBuff2003126( int permanentBuffParamId)
IncrementEventValue
Instruction 2003[127]Used in common
IncrementEventValue( uint baseEventFlagId, uint numberOfUsedFlagBits, uint maximumAllowedValue)
Unknown2003128
Instruction 2003[128]Used in common_func
Unknown2003128( bool unknown)
OverrideCharacterCreateData
Instruction 2003[129]Used in common_func
OverrideCharacterCreateData( sbyte slot, uint entityId, uint entityId2, uint entityId3, int npcParamId, int npcThinkParamId, int characterParamId)
SetCharacterAIState
Instruction 2004[01]Used in common_func, m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_00_00_00, m30_30_00_00, m35_90_00_00, and 43 others
SetCharacterAIState( uint entityId, byte<DisabledEnabled> disabledEnabled)
Simpler versions:
DisableCharacterAI(uint entityId)
disabledEnabled = Disabled
EnableCharacterAI(uint entityId)
disabledEnabled = Enabled
SetCharacterTeamType
Instruction 2004[02]Used in common_func, m10_00_00_00, m13_00_00_00, m18_00_00_00
SetCharacterTeamType( uint entityId, byte<TeamType> teamType)
ForceCharacterDeath
Instruction 2004[04]Used in common_func, m10_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m40_00_00_00, m40_90_00_00, m46_50_00_00, and 34 others
ForceCharacterDeath( uint entityId, bool shouldReceiveRunes)
ChangeCharacterEnableState
Instruction 2004[05]Used in common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_00_00_00, m32_00_00_00, and 79 others
ChangeCharacterEnableState( uint characterEntityId, byte<DisabledEnabled> disabledEnabled)
Simpler versions:
DisableCharacter(uint characterEntityId)
disabledEnabled = Disabled
EnableCharacter(uint characterEntityId)
disabledEnabled = Enabled
EzstateInstructionRequest
Instruction 2004[06]Used in common_func, m10_00_00_00
EzstateInstructionRequest( uint entityId, int command, byte slot)
CreateBulletOwner
Instruction 2004[07]Used in common_func, m10_00_00_00, m60_44_36_30, m60_44_37_30, m60_45_36_30, m60_45_37_30
CreateBulletOwner( uint entityId)
SetSpEffect
Instruction 2004[08]Used in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 54 others
SetSpEffect( uint entityId, int spEffectId)
SetCharacterGravity
Instruction 2004[10]Used in common_func, m10_00_00_00, m18_00_00_00, m30_30_00_00, m35_90_00_00, m47_70_00_00
SetCharacterGravity( uint entityId, byte<DisabledEnabled> disabledEnabled)
Simpler versions:
DisableCharacterGravity(uint entityId)
disabledEnabled = Disabled
EnableCharacterGravity(uint entityId)
disabledEnabled = Enabled
SetCharacterEventTarget
Instruction 2004[11]Used in common_func, m18_00_00_00, m30_30_00_00, m35_90_00_00, m45_53_00_00, m46_78_00_00, m47_70_00_00
SetCharacterEventTarget( uint entityId, uint entityId2)
SetCharacterImmortality
Instruction 2004[12]Used in common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m18_00_00_00, m47_70_00_00, m48_50_00_00, m48_60_00_00
SetCharacterImmortality( uint entityId, byte<DisabledEnabled> disabledEnabled)
Simpler versions:
DisableCharacterImmortality(uint entityId)
disabledEnabled = Disabled
EnableCharacterImmortality(uint entityId)
disabledEnabled = Enabled
SetCharacterHome
Instruction 2004[13]Used in common_func
SetCharacterHome( uint entityId, uint areaEntityId)
RotateCharacter
Instruction 2004[14]Used in common_func, m10_00_00_00
RotateCharacter( uint entityId, uint relativeEntityId, int animationId, bool shouldWaitForCompletion)
SetCharacterInvincibility
Instruction 2004[15]Used in common, common_func, m10_00_00_00, m15_00_00_00, m35_90_00_00, m40_00_00_00, m40_90_00_00
SetCharacterInvincibility( uint entityId, byte<DisabledEnabled> disabledEnabled)
Simpler versions:
DisableCharacterInvincibility(uint entityId)
disabledEnabled = Disabled
EnableCharacterInvincibility(uint entityId)
disabledEnabled = Enabled
ClearCharactersAITarget
Instruction 2004[16]Used in common_func, m10_00_00_00, m30_00_00_00, m30_30_00_00, m49_42_00_00, m60_43_36_50
ClearCharactersAITarget( uint entityId)
RequestCharacterAICommand
Instruction 2004[17]Used in m35_90_00_00
RequestCharacterAICommand( uint entityId, int commandId, byte slotNumber)
SetEventPoint
Instruction 2004[18]Used in common_func, m19_00_00_00, m35_90_00_00
SetEventPoint( uint entityId, uint relativeEntityId, float reactionDistance)
SetCharacterAIId
Instruction 2004[19]Unused
SetCharacterAIId( uint entityId, int npcThinkParamId)
RequestCharacterAIReplan
Instruction 2004[20]Used in common_func, m10_00_00_00, m30_00_00_00, m30_30_00_00, m35_90_00_00, m47_70_00_00, m49_42_00_00, m60_43_36_50
RequestCharacterAIReplan( uint entityId)
ClearSpEffect
Instruction 2004[21]Used in common, common_func, m10_00_00_00, m13_00_00_00, m30_00_00_00, m30_30_00_00, m31_90_00_00, m35_90_00_00, m38_10_00_00, m41_00_00_00, and 21 others
ClearSpEffect( uint entityId, int spEffectId)
CreateNPCPart
Instruction 2004[22]Used in common_func, m47_80_00_00, m47_90_00_00, m48_00_00_00, m48_20_00_00
CreateNPCPart( uint entityId, int npcPartId, short<NPCPartType> npcPartGroupIdx, int npcPartHP, float damageCorrection, float bodyDamageCompensation, bool isInvincible, bool startInStoppedState)
SetNPCPartHP
Instruction 2004[23]Used in common_func
SetNPCPartHP( uint entityId, int npcPartId, int desiredHP, bool shouldAllowHPAboveMaxHP)
SetNPCPartSEAndSFX
Instruction 2004[24]Used in common_func, m47_80_00_00, m47_90_00_00, m48_00_00_00, m48_20_00_00
SetNPCPartSEAndSFX( uint entityId, int npcPartId, int defenseMaterialSEId, int defenseMaterialSFXId, int unknowna, int unknownb, int unknownc)
SetNPCPartBulletDamageMultiplier
Instruction 2004[25]Unused
SetNPCPartBulletDamageMultiplier( uint entityId, int npcPartId, float bulletDamageMultiplier)
ChangeCharacterDispmask
Instruction 2004[26]Used in common_func
ChangeCharacterDispmask( uint entityId, byte bitNumber, byte<ONOFFCHANGE> switchType)
ChangeCharacterHitmask
Instruction 2004[27]Unused
ChangeCharacterHitmask( uint characterEntityId, byte bitNumber, byte<ONOFFCHANGE> switchType)
SetNetworkUpdateAuthority
Instruction 2004[28]Used in common_func
SetNetworkUpdateAuthority( uint entityId, int<AuthorityLevel> authorityLevel)
SetCharacterBackreadState
Instruction 2004[29]Used in common_func, m10_00_00_00, m19_00_00_00, m41_00_00_00, m48_50_00_00, m48_60_00_00, m60_42_36_00, m60_42_36_10, m60_42_36_20, m60_42_39_00, and 5 others
SetCharacterBackreadState( uint entityId, bool removed)
SetCharacterHPBarDisplay
Instruction 2004[30]Used in common_func, m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m40_00_00_00, m40_90_00_00, and 29 others
SetCharacterHPBarDisplay( uint entityId, byte<DisabledEnabled> disabledEnabled)
Simpler versions:
DisableCharacterHPBarDisplay(uint entityId)
disabledEnabled = Disabled
EnableCharacterHPBarDisplay(uint entityId)
disabledEnabled = Enabled
SetCharacterMaphit
Instruction 2004[31]Used in common_func, m10_00_00_00
SetCharacterMaphit( uint entityId, bool disabled)
CreateReferredDamagePair
Instruction 2004[33]Used in common_func, m13_20_00_00, m15_00_00_00, m19_00_00_00, m46_50_00_00, m48_10_00_00, m48_30_00_00, m48_40_00_00, m48_90_00_00, m60_42_38_10, and 5 others
CreateReferredDamagePair( uint sourceEntityId, uint targetEntityId)
SetNetworkUpdateRate
Instruction 2004[34]Used in common_func, m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m47_70_00_00, m47_80_00_00, and 27 others
SetNetworkUpdateRate( uint entityId, bool useFixedFrequency, sbyte<CharacterUpdateFrequency> updateFrequency)
SetCharacterDefaultBackreadState
Instruction 2004[35]Used in common_func, m10_00_00_00, m12_00_00_00, m18_00_00_00, m30_30_00_00, m35_90_00_00
SetCharacterDefaultBackreadState( uint entityId, byte<DisabledEnabled> disabledEnabled)
Simpler versions:
DisableCharacterDefaultBackread(uint entityId)
disabledEnabled = Disabled
EnableCharacterDefaultBackread(uint entityId)
disabledEnabled = Enabled
ForceCharacterTreasure
Instruction 2004[37]Used in common_func, m46_50_00_00, m46_60_00_00, m60_42_38_00, m60_42_38_20, m60_42_38_50, m60_44_36_00, m60_44_36_20, m60_44_36_50, m60_45_38_00, and 3 others
ForceCharacterTreasure( uint characterEntityId)
BetrayCharactersCurrentCovenant
Instruction 2004[38]Unused
BetrayCharactersCurrentCovenant(
byte dummy = 0)
ChangeCharacterCollisionState
Instruction 2004[39]Used in common_func, m10_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m45_51_00_00, m46_50_00_00, m46_51_00_00, m46_52_00_00, m46_53_00_00, and 57 others
ChangeCharacterCollisionState( uint entityId, byte<DisabledEnabled> disabledEnabled)
Simpler versions:
DisableCharacterCollision(uint entityId)
disabledEnabled = Disabled
EnableCharacterCollision(uint entityId)
disabledEnabled = Enabled
WarpCharacterAndSetFloor
Instruction 2004[40]Used in common_func, m10_00_00_00
WarpCharacterAndSetFloor( uint entityId, byte<TargetEntityType> warpEntityType, uint warpDestinationEntityId, int dummypolyId, uint warpDestinationHitEntityId, bool unknown)
IssueShortWarpRequest
Instruction 2004[41]Used in common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m35_90_00_00, m45_53_00_00, m46_78_00_00
IssueShortWarpRequest( uint entityId, byte<TargetEntityType> warpEntityType, uint warpDestinationEntityId, int dummypolyId)
WarpCharacterAndCopyFloor
Instruction 2004[42]Used in common_func, m10_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m45_52_00_00, m47_70_00_00, m47_90_00_00, m48_20_00_00, m48_30_00_00, m60_43_39_10
WarpCharacterAndCopyFloor( uint entityId, byte<TargetEntityType> warpEntityType, uint warpDestinationEntityId, int dummypolyId, uint entityIdToCopyFloorFrom)
RequestCharacterAnimationReset
Instruction 2004[43]Unused
RequestCharacterAnimationReset( uint characterEntityId, byte<DisabledEnabled> state)
BonfirelikeRecovery
Instruction 2004[47]Used in common_func, m12_00_00_00
BonfirelikeRecovery()
ChangeCharactersCloth
Instruction 2004[48]Unused
ChangeCharactersCloth( uint entityId, byte bitNumber, byte stateId)
ChangeCharacterPatrolBehavior
Instruction 2004[49]Unused
ChangeCharacterPatrolBehavior( uint characterEntityId, uint patrolInformationEntityId)
SetLockOnPoint
Instruction 2004[50]Used in common_func, m10_00_00_00, m15_00_00_00, m40_00_00_00, m40_90_00_00, m47_70_00_00, m48_00_00_00, m48_50_00_00, m48_60_00_00
SetLockOnPoint( uint entityId, int lockOnDummypolyId, byte<DisabledEnabled> desiredState)
Simpler versions:
DisableLockOnPoint(uint entityId, int lockOnDummypolyId)
desiredState = Disabled
EnableLockOnPoint(uint entityId, int lockOnDummypolyId)
desiredState = Enabled
ChangeCharacter
Instruction 2004[52]Unused
ChangeCharacter( int characterParamId)
SetAlwaysDrawCharacter
Instruction 2004[54]Used in common_func, m35_90_00_00, m60_43_39_10
SetAlwaysDrawCharacter( uint entityId, byte<ONOFF> onOff)
SetCharacterTalkRange
Instruction 2004[55]Used in common_func, m10_00_00_00, m13_00_00_00
SetCharacterTalkRange( uint entityId, float range)
ConnectCharacterToCaravan
Instruction 2004[60]Unused
ConnectCharacterToCaravan( uint characterEntityId, uint caravanAssetEntityId)
Unknown200461
Instruction 2004[61]Unused
Unknown200461( int unknown)
SetCharacterEnableDistance
Instruction 2004[63]Used in common_func, m30_30_00_00, m35_90_00_00
SetCharacterEnableDistance( uint characterEntityId, float distance)
CopyPlayerCharacterData
Instruction 2004[67]Unused
CopyPlayerCharacterData( uint sourceCharacterEntityId, uint targetCharacterEntityId)
AttachAssetToCharacter
Instruction 2004[68]Used in common_func, m40_00_00_00, m40_90_00_00
AttachAssetToCharacter( uint characterEntityId, int dummypolyId, uint assetEntityId)
SetCharacterDisableOnHitUnload
Instruction 2004[69]Used in common_func, m30_30_00_00, m35_90_00_00
SetCharacterDisableOnHitUnload( uint characterEntityId, byte<DisabledEnabled> state)
Simpler versions:
DisableCharacterDisableOnHitUnload(uint characterEntityId)
state = Disabled
EnableCharacterDisableOnHitUnload(uint characterEntityId)
state = Enabled
SetDistancebasedNetworkUpdateAuthority
Instruction 2004[70]Used in common_func, m30_30_00_00
SetDistancebasedNetworkUpdateAuthority( uint characterEntityId, byte<DisabledEnabled> state)
Simpler versions:
DisableDistancebasedNetworkUpdateAuthority(uint characterEntityId)
state = Disabled
EnableDistancebasedNetworkUpdateAuthority(uint characterEntityId)
state = Enabled
Unknown200471
Instruction 2004[71]Unused
Unknown200471( sbyte unknown, uint unknownEntityIdA, uint unknownEntityIdB)
SetCharacterFadeOnEnable
Instruction 2004[73]Used in common_func, m10_00_00_00, m13_00_00_00, m18_00_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50
SetCharacterFadeOnEnable( uint characterEntityId, byte<DisabledEnabled> state)
Simpler versions:
DisableCharacterFadeOnEnable(uint characterEntityId)
state = Disabled
EnableCharacterFadeOnEnable(uint characterEntityId)
state = Enabled
WarpCharacterAndCopyFloorWithFadeout
Instruction 2004[74]Used in m31_90_00_00, m35_90_00_00, m60_43_38_00, m60_43_38_50, m60_44_39_00, m60_44_39_30, m60_44_39_50
WarpCharacterAndCopyFloorWithFadeout( uint entityId, byte<TargetEntityType> warpEntityType, uint warpDestinationEntityId, int dummypolyId, uint entityIdToCopyFloorFrom, bool useBonfireEffect, bool resetCamera)
SetCharacterFaceParamOverride
Instruction 2004[75]Used in m60_44_39_00, m60_44_39_30, m60_44_39_50
SetCharacterFaceParamOverride( uint characterEntityId, sbyte overrideSlot, int faceParamId)
Unknown200476
Instruction 2004[76]Used in common_func
Unknown200476( uint eventFlagId, int itemLotId)
FadeToBlack
Instruction 2004[77]Used in common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00
FadeToBlack( float fadeToBlackRatio, float fadeToBlackTimeS, bool freezePlayer, float freezePlayerDelayS)
Unknown200480
Instruction 2004[80]Used in common_func
Unknown200480( int unknown)
ResetCharacterPosition
Instruction 2004[81]Used in common_func, m10_00_00_00, m15_00_00_00, m35_90_00_00
ResetCharacterPosition( uint characterEntityId)
SetSpecialStandbyEndedFlag
Instruction 2004[83]Used in common_func
SetSpecialStandbyEndedFlag( uint characterEntityId, byte<ONOFF> flagState)
SetCharacterEnableDistanceAndUnknown200484
Instruction 2004[84]Unused
SetCharacterEnableDistanceAndUnknown200484( uint characterEntityId, float enableDistance, float unknownDistance)
FadeToWhite
Instruction 2004[85]Used in m18_00_00_00
FadeToWhite( float fadeToWhiteRatio, float fadeToWhiteTimeS, bool freezePlayer, float freezePlayerDelayS)
AddEstusCharge
Instruction 2004[86]Used in common, common_func, m13_20_00_00, m15_00_00_00
AddEstusCharge()
RefillEstus
Instruction 2004[87]Used in common, common_func, m12_00_00_00, m13_20_00_00, m15_00_00_00
RefillEstus()
ChangeHeroCharacter
Instruction 2004[88]Used in m10_00_00_00
ChangeHeroCharacter( uint entityId, int characterParamId)
WarpCharacterAndCopyFloorUnknown200489
Instruction 2004[89]Used in common_func, m18_00_00_00, m19_00_00_00, m48_50_00_00, m48_60_00_00
WarpCharacterAndCopyFloorUnknown200489( uint entityId, byte<TargetEntityType> warpEntityType, uint warpDestinationEntityId, int dummypolyId, uint entityIdToCopyFloorFrom, float unknown, float unknown)
UnknownHero200490
Instruction 2004[90]Used in m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00
UnknownHero200490()
SetCharacterName
Instruction 2004[91]Used in m10_00_00_00
SetCharacterName( uint entityId, int nameId)
ChangeHeroGarbMenuSelection
Instruction 2004[92]Used in m10_00_00_00
ChangeHeroGarbMenuSelection( byte<Hero> hero, int characterParamId)
UnknownNPCPart200493
Instruction 2004[93]Used in common_func
UnknownNPCPart200493( uint entityId, int npcPartId, int npcPartId2, int npcPartId3, int npcPartId4, int npcPartId5)
RequestAssetDestruction
Instruction 2005[01]Used in common_func, m40_90_00_00
RequestAssetDestruction( uint entityId, sbyte slotNumber)
RequestAssetRestoration
Instruction 2005[02]Used in m10_00_00_00
RequestAssetRestoration( uint entityId)
ChangeAssetEnableState
Instruction 2005[03]Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m20_80_00_00, m21_00_00_00, and 74 others
ChangeAssetEnableState( uint targetAssetEntityId, byte<DisabledEnabled> state)
Simpler versions:
DisableAsset(uint targetAssetEntityId)
state = Disabled
EnableAsset(uint targetAssetEntityId)
state = Enabled
SetAssetTreasureState
Instruction 2005[04]Unused
SetAssetTreasureState( uint targetAssetEntityId, byte<DisabledEnabled> state)
Simpler versions:
DisableAssetTreasure(uint targetAssetEntityId)
state = Disabled
EnableAssetTreasure(uint targetAssetEntityId)
state = Enabled
InitializeObjAct
Instruction 2005[05]Unused
InitializeObjAct( uint entityId, int objactParamId, int relativeTargetIdx)
SetObjActState
Instruction 2005[06]Used in common_func, m19_00_00_00, m35_90_00_00, m60_42_39_10, m60_44_36_30, m60_44_37_00, m60_44_37_20, m60_44_37_30, m60_45_36_30, m60_45_37_30
SetObjActState( uint entityId, int objactParamId, byte<DisabledEnabled> state)
Simpler versions:
DisableObjAct(uint entityId, int objactParamId)
state = Disabled
EnableObjAct(uint entityId, int objactParamId)
state = Enabled
ReproduceAssetAnimation
Instruction 2005[07]Used in common_func, m10_00_00_00, m60_42_36_00, m60_42_36_10, m60_42_36_20
ReproduceAssetAnimation( uint targetAssetEntityId, int animationId)
ReproduceAssetDestruction
Instruction 2005[08]Used in common_func, m60_42_36_00, m60_42_36_10, m60_42_36_20
ReproduceAssetDestruction( uint entityId, sbyte slotNumber)
ChangeAssetEnableStateUnknown200510
Instruction 2005[10]Used in common_func, m10_00_00_00, m13_00_00_00, m35_90_00_00
ChangeAssetEnableStateUnknown200510( uint entityId, byte<DisabledEnabled> state, float unknown)
WarpAssetToCharacter
Instruction 2005[11]Used in common_func, m10_00_00_00
WarpAssetToCharacter( uint entityId, uint characterEntityId, short dummypolyId)
SetAssetInvulnerability
Instruction 2005[13]Used in m10_00_00_00, m15_00_00_00
SetAssetInvulnerability( uint targetAssetEntityId, byte<DisabledEnabled> state)
Simpler versions:
DisableAssetInvunerability(uint targetAssetEntityId)
state = Disabled
EnableAssetInvunerability(uint targetAssetEntityId)
state = Enabled
SetObjActStateAssignIdx
Instruction 2005[14]Unused
SetObjActStateAssignIdx( uint entityId, int objactParamId, int relativeTargetIdx, byte<DisabledEnabled> state)
Simpler versions:
DisableObjActAssignIdx(uint entityId, int objactParamId, int relativeTargetIdx)
state = Disabled
EnableObjActAssignIdx(uint entityId, int objactParamId, int relativeTargetIdx)
state = Enabled
RerollAssetTreasure
Instruction 2005[15]Unused
RerollAssetTreasure( uint targetAssetEntityId)
AttachCaravanToController
Instruction 2005[17]Unused
AttachCaravanToController( uint caravanAssetEntityId, uint characterEntityId)
AttachAssetToAsset
Instruction 2005[18]Used in common_func
AttachAssetToAsset( uint childAssetEntityId, uint parentAssetEntityId, int parentDummypolyId)
DeleteMapSFX
Instruction 2006[01]Used in common_func, m13_00_00_00, m32_20_00_00, m34_00_00_00, m34_10_00_00, m34_20_00_00, m35_90_00_00, m40_00_00_00, m40_90_00_00, m60_44_39_20
DeleteMapSFX( uint entityId, bool onlyDeleteRoot)
SpawnMapSFX
Instruction 2006[02]Used in common_func, m13_00_00_00, m19_00_00_00, m60_44_39_20
SpawnMapSFX( uint entityId)
SpawnOneshotSFX
Instruction 2006[03]Used in common, common_func, m10_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_00_00_00, m32_00_00_00, m40_00_00_00, and 14 others
SpawnOneshotSFX( int<TargetEntityType> targetEntityType, uint entityId, int dummypolyId, int sfxId)
CreateAssetfollowingSFX
Instruction 2006[04]Used in common_func, m10_00_00_00, m35_90_00_00, m40_00_00_00, m40_90_00_00, m60_42_36_50, m60_42_39_10, m60_44_36_30, m60_44_37_30, m60_44_38_20, m60_45_37_30
CreateAssetfollowingSFX( uint assetEntityId, int dummypolyId, int sfxId)
DeleteAssetfollowingSFX
Instruction 2006[05]Used in common_func, m10_00_00_00, m40_00_00_00, m40_90_00_00, m60_42_36_50, m60_42_39_10, m60_44_36_30, m60_44_37_30, m60_44_38_20, m60_45_37_30
DeleteAssetfollowingSFX( uint assetEntityId, bool shouldDeleteRoot)
SetWindSFX
Instruction 2006[06]Used in m60_44_39_00, m60_44_39_30, m60_44_39_50
SetWindSFX( int windSFXId)
DisplayGenericDialog
Instruction 2007[01]Used in m10_00_00_00, m15_00_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50
DisplayGenericDialog( int messageId, short<PromptType> dialogType, short<NumberofOptions> numberOfOptions, uint entityId, float displayDistance)
DisplayTextEffect
Instruction 2007[02]Unused
DisplayTextEffect( byte<TextEffectType> textEffectType)
DisplayStatusMessage
Instruction 2007[03]Unused
DisplayStatusMessage( int messageId, byte<DisabledEnabled> padState)
DisplayBlinkingMessage
Instruction 2007[04]Used in common_func
DisplayBlinkingMessage( int messageId)
DisplayFullScreenMessage
Instruction 2007[09]Unused
DisplayFullScreenMessage( int messageId)
DisplayGenericDialogAndSetEventFlags
Instruction 2007[10]Used in m10_00_00_00
DisplayGenericDialogAndSetEventFlags( int messageId, short<PromptType> dialogType, short<NumberofOptions> numberOfOptions, uint entityId, float displayDistance, uint leftResponseEventFlagId, uint rightResponseEventFlagId, uint cancelResponseEventFlagId)
DisplayBlinkingMessageWithPriority
Instruction 2007[12]Unused
DisplayBlinkingMessageWithPriority( int messageId, short priority, bool shouldInterrupt)
DisplaySubareaWelcomeMessage
Instruction 2007[13]Unused
DisplaySubareaWelcomeMessage( int messageId)
DisplayAreaWelcomeMessage
Instruction 2007[14]Unused
DisplayAreaWelcomeMessage( int messageId)
ShowTutorialPopup
Instruction 2007[15]Used in common_func, m10_00_00_00, m31_90_00_00, m35_90_00_00, m60_43_39_00, m60_43_39_50, m60_44_39_00, m60_44_39_30, m60_44_39_50
ShowTutorialPopup( int tutorialParamId, bool unknown, bool unknown)
DisplayNetworkMessage
Instruction 2007[16]Unused
DisplayNetworkMessage( int networkMessageId, bool unknown)
DisplayTextEffectId
Instruction 2007[19]Used in common, common_func, m10_00_00_00, m12_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m60_42_36_50, and 10 others
DisplayTextEffectId( int textEffectParamId)
UnknownTextEffect200721
Instruction 2007[21]Used in common
UnknownTextEffect200721( int textEffectParamId)
UnknownText200722
Instruction 2007[22]Used in m10_00_00_00
UnknownText200722( int unknown)
ChangeCamera
Instruction 2008[01]Used in common, common_func, m10_00_00_00, m12_00_00_00, m19_00_00_00
ChangeCamera( int cameraId)
SetCameraVibration
Instruction 2008[02]Unused
SetCameraVibration( int vibrationId, int<TargetEntityType> targetEntityType, uint entityId, int dummypolyId, float decayStartDistance, float decayEndDistance)
SetLockcamSlotNumber
Instruction 2008[03]Unused
SetLockcamSlotNumber( byte areaId, byte blockId, ushort lockcamSlotNumber)
SetCameraAngle
Instruction 2008[04]Used in common_func, m10_00_00_00, m12_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m31_90_00_00, m35_90_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50
SetCameraAngle( float xAngle, float yAngle)
RegisterLadder
Instruction 2009[00]Unused
RegisterLadder( uint disableTopEventFlagId, uint disableBottomEventFlagId, uint entityId)
RegisterBonfireOld
Instruction 2009[03]Used in m60_45_39_10
RegisterBonfireOld( uint eventFlagId, uint entityId, float reactionDistance, float reactionAngle, int setStandardKindlingLevel, float enemyDeactivationDistance)
ActivateMultiplayerdependantBuffs
Instruction 2009[04]Used in common_func
ActivateMultiplayerdependantBuffs( uint entityId)
IssueBossRoomEntryNotification
Instruction 2009[06]Used in common_func
IssueBossRoomEntryNotification(
byte dummy = 0)
SendInvadingPhantomsHome
Instruction 2009[08]Used in common_func
SendInvadingPhantomsHome( int unknown)
SendAllPhantomsHome
Instruction 2009[11]Unused
SendAllPhantomsHome(
int dummy = 0)
RegisterBonfire
Instruction 2009[12]Used in common_func, m12_00_00_00, m19_00_00_00, m30_00_00_00, m32_00_00_00, m37_90_00_00, m41_00_00_00, m41_30_00_00, m60_42_36_00, m60_42_36_10, and 45 others
RegisterBonfire( uint entityId, int unknown, float distance)
PlaySE
Instruction 2010[02]Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m34_00_00_00, m34_10_00_00, and 20 others
PlaySE( uint entityId, int<SoundType> soundType, int soundId)
SuppressSE
Instruction 2010[07]Used in common, m10_00_00_00, m11_00_00_00
SuppressSE( int<SoundType> soundType, int unknown, bool isSuppressionActive)
Unknown201008
Instruction 2010[08]Unused
Unknown201008( int unknown)
SetBossBGM
Instruction 2010[10]Used in common_func, m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00
SetBossBGM( int bgmBossConvParamId, int<BossBGMState> state)
SuppressSoundForFogGate
Instruction 2010[11]Used in common_func
SuppressSoundForFogGate( float timeS)
SetFieldBattleBGMHeatUp
Instruction 2010[12]Used in common_func, m46_50_00_00, m46_60_00_00, m46_80_00_00
SetFieldBattleBGMHeatUp( uint npcThreatLevel, bool heatUp)
UnknownSound201013
Instruction 2010[13]Used in common, common_func
UnknownSound201013( int unknown)
UnknownSound201014
Instruction 2010[14]Used in m10_00_00_00, m11_00_00_00
UnknownSound201014( int unknown)
ActivateHit
Instruction 2011[01]Used in common_func, m11_00_00_00, m13_00_00_00
ActivateHit( uint hitEntityId, byte<DisabledEnabled> state)
Simpler versions:
DisableHit(uint hitEntityId)
state = Disabled
EnableHit(uint hitEntityId)
state = Enabled
ActivateHitBackreadMask
Instruction 2011[02]Unused
ActivateHitBackreadMask( uint hitEntityId, byte<DisabledEnabled> state)
Simpler versions:
DisableHitBackreadMask(uint hitEntityId)
state = Disabled
EnableHitBackreadMask(uint hitEntityId)
state = Enabled
ActivateHitres
Instruction 2011[03]Unused
ActivateHitres( uint hitEntityId, byte<DisabledEnabled> state)
Simpler versions:
DisableHitres(uint hitEntityId)
state = Disabled
EnableHitres(uint hitEntityId)
state = Enabled
ActivateMapPart
Instruction 2012[01]Used in m11_00_00_00
ActivateMapPart( uint mapPartEntityId, byte<DisabledEnabled> state)
Simpler versions:
DisableMapPart(uint mapPartEntityId)
state = Disabled
EnableMapPart(uint mapPartEntityId)
state = Enabled
SetAreaWelcomeMessageState
Instruction 2012[08]Used in m10_00_00_00
SetAreaWelcomeMessageState( byte<DisabledEnabled> state)
Simpler versions:
DisableAreaWelcomeMessage()
state = Disabled
EnableAreaWelcomeMessage()
state = Enabled
ActivateGparamOverride
Instruction 2012[11]Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00
ActivateGparamOverride( int gparamSubId, float changeTimeS)
DeactivateGparamOverride
Instruction 2012[12]Used in common, common_func, m10_00_00_00, m11_00_00_00
DeactivateGparamOverride( float changeTimeS)
ActivateGparamUnknown201213
Instruction 2012[13]Used in common_func
ActivateGparamUnknown201213( int dummy, float changeTimeS)
DeactivateGparamUnknown201214
Instruction 2012[14]Used in common_func
DeactivateGparamUnknown201214( float changeTimeS)
Compare
Condition functionUsed in common, common_func, m12_00_00_00, m18_00_00_00, m19_00_00_00, m30_00_00_00, m30_30_00_00, m31_90_00_00, m32_00_00_00, m32_10_00_00, and 120 others
Compare( sbyte<ComparisonType> comparisonType, uint lefthandSide, uint righthandSide)
Simpler version:
== != > < >= <=
leftHandSide
and rightHandSize
Signed
Condition functionUsed in common, common_func, m18_00_00_00, m19_00_00_00, m30_00_00_00, m30_30_00_00, m32_00_00_00, m32_10_00_00, m32_20_00_00, m34_00_00_00, and 51 others
CompareSigned( sbyte<ComparisonType> comparisonType, int lefthandSide, int righthandSide)
Simpler version:
Signed(int lefthandSide) == value
righthandSide
(== != > < >= <=
)SignedAlt
Condition functionUnused
CompareSignedAlt( sbyte<ComparisonType> comparisonType, int lefthandSide, int righthandSide)
Simpler version:
SignedAlt(int lefthandSide) == value
righthandSide
(== != > < >= <=
)ElapsedSeconds
Condition functionUsed in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m19_00_00_00, m30_00_00_00, and 49 others
ElapsedSeconds( float targetTimeSeconds)
ElapsedFrames
Condition functionUsed in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_30_00_00, m45_53_00_00, m48_50_00_00, m48_60_00_00, m49_42_00_00, m60_43_36_50, m60_43_39_10, m60_45_37_30
ElapsedFrames( int targetTimeFrames)
RandomElapsedSeconds
Condition functionUsed in common, m15_00_00_00
RandomElapsedSeconds( float targetSecondsMin, float targetSecondsMax)
RandomElapsedFrames
Condition functionUnused
RandomElapsedFrames( int targetFramesMin, int targetFramesMax)
TimeOfDay
Condition functionUnused
TimeOfDay( byte hours, byte minutes, byte seconds)
TimeOfDayInRange
Condition functionUnused
TimeOfDayInRange( byte startingHours, byte startingMinutes, byte startingSeconds, byte endingHours, byte endingMinutes, byte endingSeconds)
PlayAreaCurrentTime
Condition functionUsed in m30_30_00_00
PlayAreaCurrentTime( byte hours, byte minutes)
PlayAreaCurrentTimeInRange
Condition functionUsed in common, common_func, m30_30_00_00, m49_29_00_00, m49_42_00_00
PlayAreaCurrentTimeInRange( byte startingHours, byte startingMinutes, byte startingSeconds, byte endingHours, byte endingMinutes, byte endingSeconds)
EventFlag
Condition functionUsed in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 132 others
EventFlagState( byte<ONOFFCHANGE> desiredFlagState, byte<TargetEventFlagType> targetEventFlagType, uint targetEventFlagId)
Simpler versions:
EventFlag(uint targetEventFlagId)
targetEventFlagType = TargetEventFlagType.EventFlag
and desiredFlagState = ON or OFF
ThisEvent()
targetEventFlagType = TargetEventFlagType.EventID
and targetEventFlagId = 0
and desiredFlagState = ON or OFF
ThisEventSlot()
targetEventFlagType = TargetEventFlagType.EventIDSlotNumber
and targetEventFlagId = 0
and desiredFlagState = ON or OFF
AllBatchEventFlags
Condition functionUsed in common, common_func, m10_00_00_00, m15_00_00_00
BatchEventFlagsState( byte<LogicalOperationType> desiredFlagState, byte<TargetEventFlagType> targetEventFlagType, uint startingTargetEventFlagId, uint endingTargetEventFlagId)
Simpler versions:
AllBatchEventFlags(uint startingTargetEventFlagId, uint endingTargetEventFlagId)
targetEventFlagType = TargetEventFlagType.EventFlag
and desiredFlagState = LogicalOperationType.AllON or LogicalOperationType.NotAllON
AnyBatchEventFlags(uint startingTargetEventFlagId, uint endingTargetEventFlagId)
targetEventFlagType = TargetEventFlagType.EventFlag
and desiredFlagState = LogicalOperationType.NotAllOFF or LogicalOperationType.AllOFF
InArea
Condition functionUsed in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 70 others
InOutsideArea( byte<InsideOutsideState> desiredState, uint targetEntityId, uint areaEntityId, int numberOfTargetCharacters = 1)
Simpler version:
InArea(uint targetEntityId, uint areaEntityId, int numberOfTargetCharacters)
desiredState = InsideOutsideState.Inside or InsideOutsideState.Outside
EntityInRadiusOfEntity
Condition functionUsed in common_func, m10_00_00_00, m34_10_00_00, m35_90_00_00, m46_50_00_00, m46_60_00_00, m46_80_00_00, m60_42_38_10, m60_43_37_00, m60_43_37_10, and 10 others
EntityInOutsideRadiusOfEntity( byte<InsideOutsideState> desiredState, uint targetEntityIdA, uint targetEntityIdB, float targetDistance, int numberOfTargetCharacters)
Simpler version:
EntityInRadiusOfEntity(uint targetEntityIdA, uint targetEntityIdB, float targetDistance, int numberOfTargetCharacters)
desiredState = InsideOutsideState.Inside or InsideOutsideState.Outside
PlayerHasItem
Condition functionUsed in common_func, m10_00_00_00, m11_00_00_00, m31_90_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50
PlayerHasDoesntHaveItem( byte<ItemType> itemType, int itemId, byte<OwnershipState> desiredPossessionState)
Simpler version:
PlayerHasItem(byte<ItemType> itemType, int itemId)
desiredPossessionState = OwnershipState.Owns or OwnershipState.DoesntOwn
HasMultiplayerState
Condition functionUsed in common, common_func, m12_00_00_00
HasMultiplayerState( sbyte<MultiplayerState> desiredMultiplayerState)
AllPlayersInArea
Condition functionUsed in m12_00_00_00, m60_42_38_10, m60_42_39_10, m60_43_39_10
AllPlayersInOutsideArea( byte<InsideOutsideState> desiredState, uint areaEntityId)
Simpler version:
AllPlayersInArea(uint areaEntityId)
desiredState = InsideOutsideState.Inside or InsideOutsideState.Outside
PlayerInMap
Condition functionUsed in common, common_func, m12_00_00_00, m18_00_00_00, m19_00_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50
PlayerInOutMap( bool shouldPlayerBeInside, sbyte areaId, sbyte blockId, sbyte regionId, sbyte indexId)
Simpler version:
PlayerInMap(sbyte areaId, sbyte blockId, sbyte regionId, sbyte indexId)
shouldPlayerBeInside = true or false
NumberOfCoopClients
Condition functionUnused
CompareNumberOfCoopClients( byte<ComparisonType> comparisonType, byte targetNumberOfClients)
Simpler version:
NumberOfCoopClients() == value
targetNumberOfClients
(== != > < >= <=
)CountEventFlags
Condition functionUsed in m10_00_00_00, m40_90_00_00
CompareCountEventFlags( byte<TargetEventFlagType> targetEventFlagType, uint startingTargetEventFlagId, uint endingTargetEventFlagId, sbyte<ComparisonType> comparisonType, int countThreshold)
Simpler version:
CountEventFlags(byte<TargetEventFlagType> targetEventFlagType, uint startingTargetEventFlagId, uint endingTargetEventFlagId) == value
countThreshold
(== != > < >= <=
)EventValue
Condition functionUsed in common, common_func, m10_00_00_00
CompareEventValue( uint baseEventFlagId, byte numberOfUsedFlagBits, byte<ComparisonType> comparisonType, uint thresholdValue)
Simpler version:
EventValue(uint baseEventFlagId, byte numberOfUsedFlagBits) == value
thresholdValue
(== != > < >= <=
)DroppedItemsInArea
Condition functionUnused
DroppedItemsInArea( uint areaEntityId)
DroppedItem
Condition functionUnused
DroppedItem( byte<ItemType> itemType, int itemId)
PlayerHasItemIncludingBBox
Condition functionUnused
PlayerHasDoesntHaveItemIncludingBBox( byte<ItemType> itemType, int itemId, byte<OwnershipState> desiredPossessionState)
Simpler version:
PlayerHasItemIncludingBBox(byte<ItemType> itemType, int itemId)
desiredPossessionState = OwnershipState.Owns or OwnershipState.DoesntOwn
GameCycle
Condition functionUnused
CompareGameCycle( byte<ComparisonType> comparisonType, byte completedGameCyclesThreshold)
Simpler version:
GameCycle() == value
completedGameCyclesThreshold
(== != > < >= <=
)CompareEventValues
Condition functionUnused
CompareEventValues( uint leftsideBaseEventFlagId, byte leftsideNumberOfUsedFlagBits, byte<ComparisonType> comparisonType, uint rightsideBaseEventFlagId, byte rightsideNumberOfUsedFlagBits)
IsOnline
Condition functionUnused
OnlineModeState( bool onlineMode)
Simpler version:
IsOnline()
onlineMode = true or false
HasDamageType
Condition functionUsed in common_func, m10_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m60_42_38_10, m60_43_38_10
HasDamageType( uint targetEntityId, uint attackerEntityId, byte<DamageType> damageType)
ActionButtonInArea
Condition functionUsed in common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m41_00_00_00, m46_50_00_00, m46_60_00_00, and 16 others
ActionButtonInArea( int actionButtonParameterId, uint targetEntityId)
PlayerIsInOwnWorld
Condition functionUsed in common, common_func, m30_30_00_00, m31_90_00_00, m35_90_00_00, m60_43_38_00, m60_43_38_50, m60_43_39_00, m60_43_39_50, m60_44_39_00, and 3 others
PlayerIsInWorldType( byte<WorldType> worldType)
Simpler version:
PlayerIsInOwnWorld()
worldType = WorldType.OwnWorld or WorldType.OtherWorld
WeatherActive
Condition functionUsed in common, common_func
WeatherActive( sbyte<Weather> weather, float startDelayDuringChangeS, float endDelayDuringChangeS)
PlayerGender
Condition functionUnused
PlayerGender( byte<Gender> gender)
MapLoaded
Condition functionUnused
MapLoaded( byte areaId, byte blockId, byte regionId, byte indexId)
MapHasPermissionToUpdate
Condition functionUsed in common_func, m40_90_00_00
MapHasPermissionToUpdateState( bool hasPermission, bool unknown, sbyte areaId, sbyte blockId, sbyte regionId, sbyte indexId)
Simpler version:
MapHasPermissionToUpdate(bool unknown, sbyte areaId, sbyte blockId, sbyte regionId, sbyte indexId)
hasPermission = true or false
FieldBattleBGMActive
Condition functionUsed in common_func
FieldBattleBGMActiveState( uint npcThreatLevel, bool isActive)
Simpler version:
FieldBattleBGMActive(uint npcThreatLevel)
isActive = true or false
PlayerHasArmorEquipped
Condition functionUsed in m10_00_00_00
PlayerHasArmorEquipped( byte<ArmorType> armorType, int armorItemId, int unknown)
CeremonyActive
Condition functionUnused
CeremonyActiveState( bool isActive, int ceremonyId)
Simpler version:
CeremonyActive(int ceremonyId)
isActive = true or false
WeatherLotActive
Condition functionUnused
WeatherLotActiveState( int weatherLotParamId, bool isActive)
Simpler version:
WeatherLotActive(int weatherLotParamId)
isActive = true or false
IsPlayMode
Condition functionUsed in common, common_func, m12_00_00_00, m18_00_00_00, m45_51_00_00, m46_50_00_00, m46_51_00_00, m46_52_00_00, m46_53_00_00, m46_54_00_00, and 19 others
IsPlayMode( byte unknownPlayMode)
IsGameMode
Condition functionUsed in common, common_func
IsGameMode( byte unknownGameMode)
EventFlagAndRandomCondition
Condition functionUsed in common, common_func, m40_90_00_00
EventFlagAndRandomCondition( uint targetEventFlagId, float targetProbability)
TalkNPCEnabled
Condition functionUsed in m10_00_00_00
TalkNPCEnabled( uint characterEntityId)
IsHotSpot
Condition functionUsed in common_func, m38_10_00_00
IsHotSpotState( bool isHotSpot)
Simpler version:
IsHotSpot()
isHotSpot = true or false
InsidePlayArea
Condition functionUsed in common, common_func, m30_00_00_00, m30_30_00_00, m49_42_00_00
InsidePlayAreaState( uint entityId, float thresholdDistance, bool inPlayArea)
Simpler version:
InsidePlayArea(uint entityId, float thresholdDistance)
inPlayArea = true or false
HasMissionState
Condition functionUsed in common_func, m10_00_00_00
HasMissionStateValue( short missionId, byte missionState, bool hasState)
Simpler version:
HasMissionState(short missionId, byte missionState)
hasState = true or false
MissionActive
Condition functionUsed in common, common_func, m41_00_00_00, m60_42_36_00, m60_42_36_10, m60_42_36_20, m60_42_36_50, m60_42_38_00, m60_42_38_20, m60_42_38_50, and 11 others
MissionActiveState( short missionId, bool isMissionActive)
Simpler version:
MissionActive(short missionId)
isMissionActive = true or false
InsidePlayAreaByTime
Condition functionUsed in common_func
InsidePlayAreaByTimeState( uint entityId, float thresholdDistance, bool inPlayArea, byte hours, byte minutes, byte seconds)
Simpler version:
InsidePlayAreaByTime(uint entityId, float thresholdDistance, byte hours, byte minutes, byte seconds)
inPlayArea = true or false
SmallBaseAttached
Condition functionUsed in m60_42_36_00, m60_42_36_10, m60_42_36_20, m60_43_36_00, m60_43_36_10, m60_43_36_20, m60_43_37_00, m60_43_37_10, m60_43_37_20, m60_43_39_00, and 15 others
SmallBaseAttached( uint attachPointEntityId, uint smallBaseMapId)
MissionProgress
Condition functionUsed in common_func, m10_00_00_00
CompareMissionProgress( short missionId, sbyte<ComparisonType> comparisonType, short targetAmount)
Simpler version:
MissionProgress(short missionId) == value
targetAmount
(== != > < >= <=
)MissionProgressAchieved
Condition functionUsed in common_func
MissionProgressAchieved( short missionId)
CutsceneEnded
Condition functionUsed in common, m10_00_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50
CutsceneEnded()
TeamOpenedBonfires
Condition functionUsed in common
CompareTeamOpenedBonfires( sbyte<ComparisonType> comparisonType, int targetAmount)
Simpler version:
TeamOpenedBonfires() == value
targetAmount
(== != > < >= <=
)TeamBossesKilled
Condition functionUsed in common_func
CompareTeamBossesKilled( sbyte<ComparisonType> comparisonType, int targetAmount)
Simpler version:
TeamBossesKilled() == value
targetAmount
(== != > < >= <=
)CurrentScenarioSection
Condition functionUsed in m10_00_00_00
CurrentScenarioSection( short<ScenarioSection> section)
IsRequestGameMode
Condition functionUsed in common, m10_00_00_00
IsRequestGameMode( byte unknownRequestGameMode)
IsCampaignSession
Condition functionUsed in common, common_func
IsCampaignSessionState( bool inSession)
Simpler version:
IsCampaignSession()
inSession = true or false
BonfireUsable
Condition functionUsed in common_func
BonfireUsableState( uint assetEntityId, bool isUsable)
Simpler version:
BonfireUsable(uint assetEntityId)
isUsable = true or false
SpecialSouls
Condition functionUsed in m10_00_00_00
CompareSpecialSouls( sbyte<ComparisonType> comparisonType, int targetAmount)
Simpler version:
SpecialSouls() == value
targetAmount
(== != > < >= <=
)TargetingBoss
Condition functionUsed in common, common_func, m12_00_00_00
TargetingBoss( byte<TargetBoss> targetBoss)
IsPlayerCount
Condition functionUsed in common
IsPlayerCount( byte count)
ShowBlood
Condition functionUsed in m11_00_00_00, m15_00_00_00
ShowBlood( byte unknownType)
CharacterDead
Condition functionUsed in common_func, m10_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m19_00_00_00, m31_90_00_00, m34_00_00_00, m35_90_00_00, and 46 others
CharacterDeadAlive( uint targetEntityId, byte<DeathState> desiredLifeState, sbyte<ComparisonType> comparisonType = Equal, float numberOfTargetCharacters = 1)
Simpler version:
CharacterDead(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
desiredLifeState = DeathState.Dead or DeathState.Alive
HPRatio
Condition functionUsed in common_func, m13_20_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m46_50_00_00, m47_70_00_00, m47_80_00_00, m47_90_00_00, m48_00_00_00, and 28 others
CompareHPRatio( uint targetEntityId, sbyte<ComparisonType> comparisonType, float targetHPRatio, sbyte<ComparisonType> comparisonType = Equal, float numberOfTargetCharacters = 1)
Simpler version:
HPRatio(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters) == value
targetHPRatio
(== != > < >= <=
)CharacterType
Condition functionUsed in common_func
CharacterType( uint targetEntityId, sbyte<TargetType> targetType, sbyte<ComparisonType> comparisonType = Equal, float numberOfTargetCharacters = 1)
CharacterTargetedBy
Condition functionUsed in common_func
CharacterTargetedByState(
uint aggressorEntityId,
uint targetEntityId,
bool shouldHave,
sbyte<ComparisonType> comparisonType = Equal,
float numberOfTargetCharacters = 1)
Simpler version:
CharacterTargetedBy(uint aggressorEntityId, uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
shouldHave = true or false
CharacterHasSpEffect
Condition functionUsed in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_30_00_00, and 28 others
CharacterHasSpEffectState(
uint targetEntityId,
int spEffectId,
bool shouldHave,
sbyte<ComparisonType> comparisonType = Equal,
float numberOfTargetCharacters = 1)
Simpler version:
CharacterHasSpEffect(uint targetEntityId, int spEffectId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
shouldHave = true or false
NPCPartHP
Condition functionUsed in common_func, m47_80_00_00, m47_90_00_00, m48_00_00_00, m48_20_00_00
CompareNPCPartHP( uint targetEntityId, int npcPartId, int hpThreshold, sbyte<ComparisonType> comparisonType)
Simpler version:
NPCPartHP(uint targetEntityId, int npcPartId) == value
hpThreshold
(== != > < >= <=
)CharacterBackreadStatus
Condition functionUsed in common_func, m10_00_00_00, m18_00_00_00, m35_90_00_00, m60_43_36_50, m60_43_39_10
CharacterBackreadStatusState(
uint targetEntityId,
bool isBackread,
sbyte<ComparisonType> comparisonType = Equal,
float numberOfTargetCharacters = 1)
Simpler version:
CharacterBackreadStatus(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
isBackread = true or false
CharacterHasEventMessage
Condition functionUnused
CharacterHasEventMessageState(
uint targetEntityId,
int targetEventMessageId,
bool shouldHave,
sbyte<ComparisonType> comparisonType = Equal,
float numberOfTargetCharacters = 1)
Simpler version:
CharacterHasEventMessage(uint targetEntityId, int targetEventMessageId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
shouldHave = true or false
CharacterAIState
Condition functionUsed in common_func, m32_00_00_00, m34_10_00_00, m35_90_00_00, m60_42_38_10, m60_42_39_10, m60_43_39_10
CharacterAIState( uint targetEntityId, byte<AIStateType> aiState, sbyte<ComparisonType> comparisonType = Equal, float numberOfTargetCharacters = 1)
PlayersClass
Condition functionUnused
PlayersClass( byte<ClassType> classNameType)
PlayersCovenant
Condition functionUnused
PlayersCovenant( byte covenantIndex)
PlayersSoulLevel
Condition functionUsed in common_func
ComparePlayersSoulLevel( byte<ComparisonType> comparisonType, uint targetSoulLevel)
Simpler version:
PlayersSoulLevel() == value
targetSoulLevel
(== != > < >= <=
)CharacterHPValue
Condition functionUsed in common, common_func, m10_00_00_00, m13_00_00_00, m15_00_00_00, m34_00_00_00, m34_10_00_00, m35_90_00_00, m46_50_00_00, m46_60_00_00, and 16 others
CompareCharacterHPValue( uint targetEntityId, sbyte<ComparisonType> comparisonType, int targetHP, sbyte<ComparisonType> comparisonType = Equal, float numberOfTargetCharacters = 1)
Simpler version:
CharacterHPValue(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters) == value
targetHP
(== != > < >= <=
)CharacterRatioDead
Condition functionUsed in common_func, m32_00_00_00, m35_90_00_00, m49_29_00_00, m60_43_39_00, m60_43_39_50, m60_44_39_00, m60_44_39_30, m60_44_39_50
CharacterRatioDeadAlive( uint targetEntityId, byte<DeathState> desiredLifeState, sbyte<ComparisonType> comparisonType = Equal, float targetRatio = 1)
Simpler version:
CharacterRatioDead(uint targetEntityId, sbyte<ComparisonType> comparisonType, float targetRatio)
desiredLifeState = DeathState.Dead or DeathState.Alive
CharacterRatioHPRatio
Condition functionUsed in common_func, m18_00_00_00, m19_00_00_00, m49_29_00_00
CompareCharacterRatioHPRatio( uint targetEntityId, sbyte<ComparisonType> comparisonType, float targetAmount, sbyte<ComparisonType> comparisonType = Equal, float targetRatio = 1)
Simpler version:
CharacterRatioHPRatio(uint targetEntityId, sbyte<ComparisonType> comparisonType, float targetRatio) == value
targetAmount
(== != > < >= <=
)CharacterRatioHasSpEffect
Condition functionUnused
CharacterRatioHasSpEffectState(
uint targetEntityId,
int spEffectId,
bool shouldHave,
sbyte<ComparisonType> comparisonType = Equal,
float targetRatio = 1)
Simpler version:
CharacterRatioHasSpEffect(uint targetEntityId, int spEffectId, sbyte<ComparisonType> comparisonType, float targetRatio)
shouldHave = true or false
CharacterRatioBackreadStatus
Condition functionUsed in common_func
CharacterRatioBackreadStatusState(
uint targetEntityId,
bool isBackread,
sbyte<ComparisonType> comparisonType = Equal,
float targetRatio = 1)
Simpler version:
CharacterRatioBackreadStatus(uint targetEntityId, sbyte<ComparisonType> comparisonType, float targetRatio)
isBackread = true or false
CharacterRatioAIState
Condition functionUnused
CharacterRatioAIState( uint targetEntityId, byte<AIStateType> aiState, sbyte<ComparisonType> comparisonType = Equal, float targetRatio = 1)
CharacterRatioHPValue
Condition functionUsed in common_func, m35_90_00_00
CompareCharacterRatioHPValue( uint targetEntityId, sbyte<ComparisonType> comparisonType, int targetHP, sbyte<ComparisonType> comparisonType = Equal, float targetRatio = 1)
Simpler version:
CharacterRatioHPValue(uint targetEntityId, sbyte<ComparisonType> comparisonType, float targetRatio) == value
targetHP
(== != > < >= <=
)CharacterInvadeType
Condition functionUnused
CharacterInvadeType(
uint targetEntityId,
byte invadeTypeUnknown,
sbyte<ComparisonType> comparisonType = Equal,
float numberOfTargetCharacters = 1)
PlayerTargeted
Condition functionUnused
PlayerTargeted( uint minNPCThreatLevel, uint maxNPCThreatLevel, byte<AIStateType> aiStateType)
NPCPartAttributeDamage
Condition functionUsed in common_func
NPCPartAttributeDamage( uint targetEntityId, int npcPartId, uint attackerEntityId, byte<DamageType> damageType)
CharacterRidingMount
Condition functionUsed in common_func
CharacterRidingMountState( uint targetEntityId, bool isMounted)
Simpler version:
CharacterRidingMount(uint targetEntityId)
isMounted = true or false
CharacterHasStateInfo
Condition functionUsed in common_func, m18_00_00_00, m19_00_00_00, m35_90_00_00
CharacterHasStateInfoState(
uint targetEntityId,
short stateInfo,
bool shouldHave,
sbyte<ComparisonType> comparisonType = Equal,
float numberOfTargetCharacters = 1)
Simpler version:
CharacterHasStateInfo(uint targetEntityId, short stateInfo, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
shouldHave = true or false
SpecialStandbyEndedFlag
Condition functionUsed in common_func, m60_44_38_20
SpecialStandbyEndedFlagState( uint targetEntityId, byte<ONOFFCHANGE> desiredFlagState)
Simpler version:
SpecialStandbyEndedFlag(uint targetEntityId)
desiredFlagState = ON or OFF
CharacterHasTeamType
Condition functionUsed in common, common_func
CharacterHasTeamType( uint targetEntityId, byte<TeamType> teamType)
IsHero
Condition functionUsed in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00
IsHero( byte<Hero> hero)
IsPlayerNo
Condition functionUsed in common, common_func, m19_00_00_00, m45_52_00_00, m46_78_00_00, m48_90_00_00
IsPlayerNoState( byte playerNo, bool isPlayerNo)
Simpler version:
IsPlayerNo(byte playerNo)
isPlayerNo = true or false
RandomAppearLot
Condition functionUsed in common_func
RandomAppearLotState( uint targetEntityId, bool exists)
Simpler version:
RandomAppearLot(uint targetEntityId)
exists = true or false
HasEnemyMutation
Condition functionUsed in common_func
HasEnemyMutationState( short mutationId, uint unknown, byte unknown, bool hasMutation)
Simpler version:
HasEnemyMutation(short mutationId, uint unknown, byte unknown)
hasMutation = true or false
AssetDestroyed
Condition functionUsed in common_func, m40_00_00_00, m40_90_00_00, m60_42_36_00, m60_42_36_10, m60_42_36_20
AssetDestroyedState( byte<DestructionState> damageState, uint targetAssetEntityId, sbyte<ComparisonType> comparisonType = Equal, float numberOfTargetAssets = 1)
Simpler version:
AssetDestroyed(uint targetAssetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetAssets)
damageState = DestructionState.Destroyed or DestructionState.Undestroyed
AssetHitBy
Condition functionUsed in m10_00_00_00
AssetHitBy( uint targetEntityId, uint attackerEntityId)
ObjActEventFlag
Condition functionUsed in m35_90_00_00, m60_44_37_00, m60_44_37_20, m60_45_36_30
ObjActEventFlag( uint objactEventFlag)
AssetHP
Condition functionUsed in m40_00_00_00, m40_90_00_00
CompareAssetHP( uint targetEntityId, sbyte<ComparisonType> comparisonType, int hpThreshold, sbyte<ComparisonType> comparisonType = Equal, float numberOfTargetAssets = 1)
Simpler version:
AssetHP(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetAssets) == value
hpThreshold
(== != > < >= <=
)AssetRatioDestroyed
Condition functionUnused
AssetRatioDestroyedState( byte<DestructionState> damageState, uint targetEntityId, sbyte<ComparisonType> comparisonType, float targetRatio)
Simpler version:
AssetRatioDestroyed(byte<DestructionState> damageState, uint targetEntityId) == value
targetRatio
(== != > < >= <=
)AssetBurnState
Condition functionUnused
CompareAssetBurnState( uint targetEntityId, byte<ComparisonType> comparisonType, byte burnStateUnknown, sbyte<ComparisonType> comparisonType = Equal, float numberOfTargetAssets = 1)
Simpler version:
AssetBurnState(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetAssets) == value
burnStateUnknown
(== != > < >= <=
)AssetBackread
Condition functionUnused
AssetBackreadState(
uint targetEntityId,
bool isBackread,
sbyte<ComparisonType> comparisonType = Equal,
float numberOfTargetAssets = 1)
Simpler version:
AssetBackread(uint targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetAssets)
isBackread = true or false
AssetRatioBackread
Condition functionUnused
AssetRatioBackreadState(
uint targetEntityId,
bool isBackread,
sbyte<ComparisonType> comparisonType = Equal,
float targetRatio = 1)
Simpler version:
AssetRatioBackread(uint targetEntityId, sbyte<ComparisonType> comparisonType, float targetRatio)
isBackread = true or false
BGMCommonState
Condition functionUsed in common_func
BGMCommonState( int unknown, int unknown)
BossBGMPlaying
Condition functionUsed in common_func, m35_90_00_00
BossBGMPlayingState( int bgmBossConvParamId, bool isPlaying)
Simpler version:
BossBGMPlaying(int bgmBossConvParamId)
isPlaying = true or false
CompareBossBGMPriority
Condition functionUsed in common_func
CompareBossBGMPriority( sbyte<ComparisonType> comparisonType, int bgmBossConvParamId)
PlayerMovingOnHit
Condition functionUnused
PlayerMovingOnHit( uint hitEntityId)
PlayerAttackingOnHit
Condition functionUnused
PlayerAttackingOnHit( uint hitEntityId)
PlayerStandingOnHit
Condition functionUnused
PlayerStandingOnHit( uint hitEntityId)
PlayerStandingOnHitGroup
Condition functionUnused
PlayerStandingOnHitGroup( uint hitEntityId)
IsMapVariation
Condition functionUsed in common_func, m19_00_00_00, m30_00_00_00, m30_30_00_00, m32_00_00_00, m32_10_00_00, m32_20_00_00, m34_00_00_00, m34_10_00_00, m34_20_00_00, and 37 others
IsMapVariationState( bool isVariation, byte mapVariationId)
Simpler version:
IsMapVariation(byte mapVariationId)
isVariation = true or false
ONOFF
EnumUsed in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 101 others
OFF = 0
ON = 1
ONOFFCHANGE
EnumUsed in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 122 others
OFF = 0
ON = 1
CHANGE = 2
TargetEventFlagType
EnumUsed in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 132 others
TargetEventFlagType.EventFlag = 0
TargetEventFlagType.EventID = 1
TargetEventFlagType.EventIDSlotNumber = 2
ComparisonType
EnumUsed in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 140 others
Equal = 0
NotEqual = 1
Greater = 2
Less = 3
GreaterOrEqual = 4
LessOrEqual = 5
LogicalOperationType
EnumUsed in common, common_func, m10_00_00_00, m15_00_00_00
LogicalOperationType.AllON = 0
Used in common_func, m10_00_00_00, m15_00_00_00LogicalOperationType.AllOFF = 1
Used in common, common_func, m10_00_00_00LogicalOperationType.NotAllOFF = 2
Used in common, common_func, m10_00_00_00LogicalOperationType.NotAllON = 3
Used in common_funcCalculationType
EnumUnused
CalculationType.Add = 0
CalculationType.Sub = 1
CalculationType.Mult = 2
CalculationType.Div = 3
CalculationType.Mod = 4
CalculationType.Assign = 5
ConditionGroup
EnumUsed in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 146 others
OR_15 = -15
OR_14 = -14
OR_13 = -13
OR_12 = -12
OR_11 = -11
OR_10 = -10
OR_09 = -9
OR_08 = -8
OR_07 = -7
OR_06 = -6
OR_05 = -5
OR_04 = -4
OR_03 = -3
OR_02 = -2
OR_01 = -1
MAIN = 0
AND_01 = 1
AND_02 = 2
AND_03 = 3
AND_04 = 4
AND_05 = 5
AND_06 = 6
AND_07 = 7
AND_08 = 8
AND_09 = 9
AND_10 = 10
AND_11 = 11
AND_12 = 12
AND_13 = 13
AND_14 = 14
AND_15 = 15
CutscenePlayMode
EnumUsed in m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50
CutscenePlayMode.Skippable = 0
Used in m10_00_00_00, m11_00_00_00, m12_00_00_00CutscenePlayMode.Unskippable = 2
CutscenePlayMode.SkippableWithFadeOutSkip = 16
Used in m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m60_44_39_00, m60_44_39_30, m60_44_39_50CutscenePlayMode.UnskippableWithFadeOutSkip = 18
CutscenePlayMode.SkippableWithWhiteFadeOut = 32
CutscenePlayMode.SkippableWithWhiteFadeOutSkip = 48
CutscenePlayMode.UnskippableWithWhiteFadeOutSkip = 50
CutscenePlayMode.SkippableWithWhiteFadeOut2 = 64
DestructionState
EnumUsed in common_func, m40_00_00_00, m40_90_00_00, m60_42_36_00, m60_42_36_10, m60_42_36_20
DestructionState.Undestroyed = 0
DestructionState.Destroyed = 1
Used in common_func, m40_00_00_00, m40_90_00_00, m60_42_36_00, m60_42_36_10, m60_42_36_20InsideOutsideState
EnumUsed in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 73 others
InsideOutsideState.Outside = 0
InsideOutsideState.Inside = 1
ConditionState
EnumUsed in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m20_80_00_00, and 114 others
FAIL = 0
PASS = 1
DeathState
EnumUsed in common_func, m10_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m19_00_00_00, m31_90_00_00, m32_00_00_00, m34_00_00_00, and 53 others
DeathState.Alive = 0
DeathState.Dead = 1
OwnershipState
EnumUsed in common_func, m10_00_00_00, m11_00_00_00, m31_90_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50
OwnershipState.DoesntOwn = 0
OwnershipState.Owns = 1
EventEndType
EnumUsed in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_00_00_00, and 143 others
EventEndType.End = 0
EventEndType.Restart = 1
TeamType
EnumUsed in common, common_func, m10_00_00_00, m13_00_00_00, m18_00_00_00
TeamType.Default = -1
TeamType.Disabled = 0
Used in common, common_funcTeamType.Human = 1
Used in common, common_funcTeamType.WhitePhantom = 2
Used in common, common_funcTeamType.BlackPhantom = 3
TeamType.GrayPhantom = 4
TeamType.WanderingPhantom = 5
TeamType.Enemy = 6
Used in m10_00_00_00TeamType.StrongEnemy = 7
TeamType.Ally = 8
TeamType.HostileAlly = 9
TeamType.DecoyEnemy = 10
TeamType.Decoylike = 11
TeamType.BattleAlly = 12
TeamType.Invader = 13
TeamType.Charmed = 15
TeamType.Host = 19
TeamType.Coop = 20
TeamType.Hostile = 21
TeamType.WanderingPhantom2 = 22
TeamType.Enemy1 = 23
TeamType.Enemy2 = 24
TeamType.StrongEnemy2 = 25
TeamType.FriendlyNPC = 26
Used in m10_00_00_00, m13_00_00_00, m18_00_00_00TeamType.HostileNPC = 27
Used in common_funcTeamType.CoopNPC = 28
TeamType.Indiscriminate = 29
Used in common, common_funcTeamType.Object = 30
Used in common_func, m18_00_00_00TeamType.WhiteBerserker = 31
TeamType.RedBerserker = 32
TeamType.ArchEnemyTeam = 33
Used in common_funcTeamType.Unknown67 = 67
TeamType.Unknown70 = 70
TeamType.Unknown77 = 77
Used in common, common_funcTeamType.Unknown79 = 79
Used in common_funcTargetEntityType
EnumUsed in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m30_00_00_00, and 32 others
TargetEntityType.Asset = 0
Used in common_func, m19_00_00_00, m30_00_00_00, m32_00_00_00, m40_00_00_00, m40_90_00_00, m41_00_00_00, m41_01_00_00, m41_30_00_00, m60_43_38_20, and 4 othersTargetEntityType.Area = 1
Used in common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m31_90_00_00, m35_90_00_00, m47_70_00_00, m60_43_38_00, m60_43_38_20, m60_43_38_50, m60_43_39_10, m60_44_39_00, m60_44_39_30, m60_44_39_50TargetEntityType.Character = 2
Used in common, common_func, m10_00_00_00, m13_20_00_00, m19_00_00_00, m35_90_00_00, m45_52_00_00, m45_53_00_00, m46_50_00_00, m46_60_00_00, and 10 othersDisabledEnabled
EnumUsed in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 130 others
Disabled = 0
Enabled = 1
BitopType
EnumUnused
BitopType.Add = 0
BitopType.Delete = 1
BitopType.Invert = 2
NavimeshType
EnumUnused
NavimeshType.Solid = 1
NavimeshType.Exit = 2
NavimeshType.Obstacle = 4
NavimeshType.Wall = 8
NavimeshType.LandingPoint = 64
NavimeshType.Event = 128
NavimeshType.Cliff = 256
NavimeshType.OpenSpace = 512
NavimeshType.Ladder = 1024
NavimeshType.Hole = 2048
NavimeshType.Door = 4096
NavimeshType.ClosedDoor = 8192
NavimeshType.WalltouchingFloor = 32
PromptType
EnumUsed in m10_00_00_00, m15_00_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50
PromptType.YESNO = 0
Used in m10_00_00_00PromptType.OKCANCEL = 1
Used in m10_00_00_00, m15_00_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50NumberofOptions
EnumUsed in m10_00_00_00, m15_00_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50
NumberofOptions.NoButtons = 0
Used in m10_00_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50NumberofOptions.OneButton = 1
Used in m10_00_00_00, m15_00_00_00NumberofOptions.TwoButtons = 2
SoundType
EnumUsed in common, common_func, m10_00_00_00, m11_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m34_00_00_00, m34_10_00_00, and 20 others
SoundType.EnvironmentalSound = 0
Used in common, common_func, m10_00_00_00, m11_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m60_43_38_20SoundType.CharacterMotion = 1
Used in common_func, m19_00_00_00, m49_29_00_00, m60_43_39_10SoundType.MenuSE = 2
Used in m10_00_00_00SoundType.Asset = 3
SoundType.CutsceneSE = 4
Used in m10_00_00_00SoundType.SFX = 5
Used in common_func, m10_00_00_00, m34_00_00_00, m34_10_00_00, m35_90_00_00, m40_00_00_00, m46_50_00_00, m46_60_00_00, m46_80_00_00, m60_42_38_10, and 12 othersSoundType.BGM = 6
Used in common, common_func, m10_00_00_00, m11_00_00_00SoundType.Voice = 7
SoundType.DependsOnFloorMaterial = 8
SoundType.DependsOnArmorMaterial = 9
SoundType.Ghost = 10
SoundType.GeometrySet = 14
Used in common_funcDamageTargetType
EnumUnused
DamageTargetType.Character = 1
DamageTargetType.Map = 2
DamageTargetType.CharacterMap = 3
ItemType
EnumUsed in common, common_func, m10_00_00_00, m11_00_00_00, m31_90_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50
ItemType.Weapon = 0
Used in m31_90_00_00ItemType.Protector = 1
ItemType.Accessory = 2
ItemType.Goods = 3
Used in common, common_func, m10_00_00_00, m31_90_00_00, m46_80_00_00, m60_44_38_00, m60_44_38_30, m60_44_38_50ItemType.Antique = 4
Used in m10_00_00_00, m11_00_00_00TargetType
EnumUsed in common_func
TargetType.Alive = 0
TargetType.WhitePhantom = 1
Used in common_funcTargetType.BlackPhantom = 2
TargetType.GrayPhantom = 8
TargetType.Invader = 15
TargetType.Invader2 = 16
TargetType.BluePhantom = 17
TargetType.Invader3 = 18
TextEffectType
EnumUnused
TextEffectType.DemigodFelled = 14
TextEffectType.LegendFelled = 15
TextEffectType.GreatEnemyFelled = 16
TextEffectType.EnemyFelled = 17
TextEffectType.NightlordSlain = 18
TextEffectType.InvaderVanquished = 30
TextEffectType.LostGraceDiscovered = 40
TextEffectType.PowerGained = 45
TextEffectType.YouDied = 50
TextEffectType.Victory = 60
TextEffectType.Defeat = 61
TextEffectType.DayI = 80
TextEffectType.DayII = 81
TextEffectType.DayIII = 82
MultiplayerState
EnumUsed in common, common_func, m12_00_00_00
MultiplayerState.Host = 0
Used in common_funcMultiplayerState.Client = 1
MultiplayerState.Multiplayer = 2
Used in common, m12_00_00_00MultiplayerState.MultiplayerPending = 3
Used in commonMultiplayerState.Singleplayer = 4
Used in common, m12_00_00_00MultiplayerState.Invasion = 5
MultiplayerState.InvasionPending = 6
NPCPartType
EnumUsed in common_func, m47_80_00_00, m47_90_00_00, m48_00_00_00, m48_20_00_00
NPCPartType.Part1 = 1
Used in common_func, m48_20_00_00NPCPartType.Part2 = 2
Used in common_funcNPCPartType.Part3 = 3
Used in common_funcNPCPartType.Part4 = 4
Used in common_funcNPCPartType.Part5 = 5
Used in common_funcNPCPartType.Part6 = 6
Used in common_func, m47_80_00_00NPCPartType.Part7 = 7
Used in m47_90_00_00NPCPartType.Part8 = 8
NPCPartType.Part9 = 9
Used in m47_90_00_00, m48_00_00_00NPCPartType.Part10 = 10
Used in m48_00_00_00NPCPartType.Part11 = 11
NPCPartType.Part12 = 12
NPCPartType.Part13 = 13
NPCPartType.Part14 = 14
NPCPartType.Part15 = 15
NPCPartType.Part16 = 16
NPCPartType.Part17 = 17
NPCPartType.Part18 = 18
NPCPartType.Part19 = 19
NPCPartType.Part20 = 20
NPCPartType.Part21 = 21
NPCPartType.Part22 = 22
NPCPartType.Part23 = 23
NPCPartType.Part24 = 24
NPCPartType.Part25 = 25
NPCPartType.Part26 = 26
NPCPartType.Part27 = 27
NPCPartType.Part28 = 28
NPCPartType.Part29 = 29
NPCPartType.Part30 = 30
NPCPartType.WeakPoint = 31
AuthorityLevel
EnumUsed in common_func
AuthorityLevel.Normal = 0
AuthorityLevel.Forced = 8192
AIStateType
EnumUsed in common_func, m32_00_00_00, m34_10_00_00, m35_90_00_00, m60_42_38_10, m60_42_39_10, m60_43_39_10
AIStateType.Normal = 0
Used in m32_00_00_00AIStateType.Recognition = 1
Used in common_func, m35_90_00_00, m60_43_39_10AIStateType.Alert = 2
Used in common_func, m35_90_00_00, m60_43_39_10AIStateType.Combat = 3
Used in common_func, m34_10_00_00, m35_90_00_00, m60_42_38_10, m60_42_39_10, m60_43_39_10AIStateType.PassiveAlert = 4
Used in common_func, m35_90_00_00, m60_43_39_10AIStateType.ActiveAlert = 5
Used in common_func, m35_90_00_00, m60_43_39_10AIStateType.WaitBeforeForget = 6
Used in common_func, m35_90_00_00SummonSignType
EnumUnused
SummonSignType.WhiteSign = 0
SummonSignType.BlackSign = 1
SummonSignType.RedSign = 2
SummonSignType.NPCWhiteSign = 20
ClassType
EnumUnused
ClassType.Vagabond = 0
ClassType.Warrior = 1
ClassType.Hero = 2
ClassType.Bandit = 3
ClassType.Astrologer = 4
ClassType.Prophet = 5
ClassType.Confessor = 6
ClassType.Samurai = 7
ClassType.Prisoner = 8
ClassType.Wretch = 9
CharacterUpdateFrequency
EnumUsed in common_func, m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m47_70_00_00, m47_80_00_00, and 27 others
CharacterUpdateFrequency.NoUpdate = -1
Used in common_func, m10_00_00_00, m60_43_39_10CharacterUpdateFrequency.AlwaysUpdate = 0
Used in common_func, m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m47_70_00_00, m47_80_00_00, and 27 othersCharacterUpdateFrequency.Every2Frames = 2
Used in common_funcCharacterUpdateFrequency.Every5Frames = 5
CharacterUpdateFrequency.AtLeastEvery2Frames = 102
Used in m10_00_00_00CharacterUpdateFrequency.AtLeastEvery5Frames = 105
Interpolation
EnumUnused
Interpolation.Interpolated = 0
Interpolation.Uninterpolated = 1
DisplayState
EnumUnused
DisplayState.Hide = 0
DisplayState.Display = 1
AddDelete
EnumUnused
AddDelete.Delete = 0
AddDelete.Add = 1
DamageType
EnumUsed in common_func, m10_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m60_42_38_10, m60_43_38_10
DamageType.Any = 0
Used in common_func, m10_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00, m60_42_38_10, m60_43_38_10DamageType.Fire = 1
DamageType.Magic = 2
Label
EnumUsed in common, common_func, m10_00_00_00, m11_00_00_00, m12_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, and 66 others
Label.Label0 = 0
Label.Label1 = 1
Label.Label2 = 2
Label.Label3 = 3
Label.Label4 = 4
Label.Label5 = 5
Label.Label6 = 6
Label.Label7 = 7
Label.Label8 = 8
Label.Label9 = 9
Label.Label10 = 10
Label.Label11 = 11
Label.Label12 = 12
Label.Label13 = 13
Label.Label14 = 14
Label.Label15 = 15
Label.Label16 = 16
Label.Label17 = 17
Label.Label18 = 18
Label.Label19 = 19
Label.Label20 = 20
ArmorType
EnumUsed in m10_00_00_00
ArmorType.Head = 0
Used in m10_00_00_00ArmorType.Body = 1
ArmorType.Arms = 2
ArmorType.Legs = 3
Gender
EnumUnused
Gender.Male = 0
Gender.Female = 1
WorldType
EnumUsed in common, common_func, m30_30_00_00, m31_90_00_00, m35_90_00_00, m60_43_38_00, m60_43_38_50, m60_43_39_00, m60_43_39_50, m60_44_39_00, and 3 others
WorldType.OwnWorld = 0
Used in common, common_func, m31_90_00_00, m35_90_00_00, m60_43_39_00, m60_43_39_50, m60_44_39_00, m60_44_39_30, m60_44_39_50WorldType.OtherWorld = 1
Used in common, common_func, m30_30_00_00, m31_90_00_00, m35_90_00_00, m60_43_38_00, m60_43_38_50, m60_43_39_00, m60_43_39_50, m60_44_39_00, and 3 othersBossBGMState
EnumUsed in common_func, m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00
BossBGMState.Stop1 = -2
Used in m18_00_00_00, m19_00_00_00BossBGMState.Stop2 = -1
Used in common_func, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00BossBGMState.Start = 0
Used in common_func, m10_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00, m19_00_00_00, m35_90_00_00BossBGMState.HeatUp = 1
Used in common_func, m15_00_00_00, m18_00_00_00, m19_00_00_00BossBGMState.HeatUp2 = 2
Used in common_funcWeather
EnumUsed in common, common_func, m10_00_00_00, m11_00_00_00, m18_00_00_00, m19_00_00_00, m60_42_38_10, m60_42_39_10, m60_43_39_10
Weather.None = -1
Used in m60_42_38_10, m60_42_39_10, m60_43_39_10Weather.Type00 = 0
Used in common, common_funcWeather.Type20 = 1
Used in common, common_funcWeather.Type40 = 2
Used in common, common_funcWeather.Type30 = 3
Used in common, common_funcWeather.Type50 = 4
Used in common, common_funcWeather.Type01 = 5
Used in common, m10_00_00_00Weather.Type10 = 6
Used in common, common_funcWeather.Type11 = 7
Used in commonWeather.Type21 = 8
Used in commonWeather.Type31 = 9
Used in commonWeather.Type41 = 10
Used in commonWeather.Type51 = 11
Used in common, common_funcWeather.Type60 = 12
Used in common, common_funcWeather.Type52 = 15
Used in commonWeather.Type81 = 16
Used in common, common_func, m60_42_38_10, m60_42_39_10, m60_43_39_10Weather.Type82 = 17
Weather.Type83 = 18
Used in common, common_funcWeather.Type84 = 19
Used in common_funcWeather.Type85 = 20
Used in common_func, m11_00_00_00, m18_00_00_00, m19_00_00_00Weather.Type86 = 21
Weather.Type87 = 22
Used in common_func, m18_00_00_00Weather.Type88 = 23
Used in m18_00_00_00ArenaMatchType
EnumUnused
ArenaMatchType.Duel = 0
ArenaMatchType.TwoPlayerBrawl = 1
ArenaMatchType.FourPlayerBrawl = 2
ArenaMatchType.SixPlayerBrawl = 3
ArenaMatchType.OneVersusOne = 4
ArenaMatchType.TwoVersusTwo = 5
ArenaMatchType.ThreeVersusThree = 6
ArenaResult
EnumUnused
ArenaResult.Win = 0
ArenaResult.Draw = 1
Hero
EnumUsed in common, common_func, m10_00_00_00, m11_00_00_00, m13_00_00_00, m13_20_00_00, m15_00_00_00, m18_00_00_00
Hero.Wylder = 1
Used in common_func, m10_00_00_00, m18_00_00_00Hero.Guardian = 2
Used in common_func, m10_00_00_00Hero.Ironeye = 3
Used in common, common_func, m10_00_00_00Hero.Duchess = 4
Used in common_func, m10_00_00_00Hero.Raider = 5
Used in common_func, m10_00_00_00, m13_20_00_00Hero.Revenant = 6
Used in common, common_func, m10_00_00_00, m15_00_00_00Hero.Recluse = 7
Used in common_func, m10_00_00_00, m11_00_00_00Hero.Executor = 8
Used in common, common_func, m10_00_00_00, m13_00_00_00ScenarioSection
EnumUsed in m10_00_00_00
ScenarioSection.None = 0
ScenarioSection.Wylder = 1
ScenarioSection.Guardian = 2
ScenarioSection.Ironeye = 3
ScenarioSection.Duchess = 4
ScenarioSection.Raider = 5
ScenarioSection.Revenant = 6
ScenarioSection.Recluse = 7
ScenarioSection.Executor = 8
TargetBoss
EnumUsed in common, common_func, m12_00_00_00
TargetBoss.Gladius = 0
Used in common, common_funcTargetBoss.Adel = 1
Used in commonTargetBoss.Gnoster = 2
Used in commonTargetBoss.Maris = 3
Used in commonTargetBoss.Libra = 4
Used in common, common_funcTargetBoss.Fulghor = 5
Used in commonTargetBoss.Caligo = 6
Used in commonTargetBoss.Heolstor = 7
Used in common, m12_00_00_00LogObjectType
EnumUsed in common, common_func, m10_00_00_00, m30_00_00_00, m32_00_00_00, m40_00_00_00, m40_90_00_00, m46_50_00_00, m46_60_00_00, m46_80_00_00, and 7 others
LogObjectType.None = 0
Used in common, common_func, m10_00_00_00, m30_00_00_00, m32_00_00_00, m40_00_00_00, m40_90_00_00, m47_80_00_00, m60_42_36_50, m60_44_38_00, and 4 othersLogObjectType.NpcName = 1
Used in common_func, m46_50_00_00, m46_60_00_00, m46_80_00_00LogObjectType.Goods = 2
Used in common_funcLogObjectType.Weapon = 3
LogObjectType.Accessory = 4
LogObjectType.EntityNpcName = 5
LogObjectType.WorldMapPoint = 6
LogObjectType.Antique = 7